World's Best Scientists 2026 revealed!

D-Index & Metrics

Engineering and Technology

D-Index
82
Citations
22787
World Ranking
469
National Ranking
160

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • The Internet
  • Artificial intelligence

Geoffrey M. Gelman spends much of his time researching Multimedia, Outcome, Advertising, Game of chance and Slot machine. In general Multimedia study, his work on Game play often relates to the realm of Group format and Group, thereby connecting several areas of interest. His Outcome research includes themes of Operations management and Video image.

His research on Advertising often connects related areas such as Web site. His work in Game of chance tackles topics such as Human–computer interaction which are related to areas like Theoretical computer science. His research investigates the connection between Simulation and topics such as Session that intersect with problems in Telecommunications.

His most cited work include:

  • Method and apparatus for team play of slot machines (690 citations)
  • Method and apparatus for linked play gaming (541 citations)
  • Methods and systems for replaying a player's experience in a casino environment (495 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in Advertising, Outcome, Multimedia, Simulation and Game play. His Advertising study combines topics in areas such as Marketing and Commerce. As a member of one scientific family, Geoffrey M. Gelman mostly works in the field of Outcome, focusing on Operations management and, on occasion, Operations research.

His Multimedia research is multidisciplinary, incorporating perspectives in Session, The Internet and Human–computer interaction. In his work, Activity-based costing is strongly intertwined with Flat rate, which is a subfield of Simulation. Game play is closely attributed to Event in his study.

He most often published in these fields:

  • Advertising (23.86%)
  • Outcome (18.75%)
  • Multimedia (18.18%)

What were the highlights of his more recent work (between 2011-2020)?

  • Advertising (23.86%)
  • Multimedia (18.18%)
  • Computer network (5.11%)

In recent papers he was focusing on the following fields of study:

Geoffrey M. Gelman focuses on Advertising, Multimedia, Computer network, Session and Human–computer interaction. The Advertising study combines topics in areas such as Game of chance, Ticket, Marketing and Outcome. His study in the fields of Game play under the domain of Multimedia overlaps with other disciplines such as Group session.

Geoffrey M. Gelman has included themes like Controller, Signal and Order in his Computer network study. His research in Session intersects with topics in Flat rate, Activity-based costing and Simulation. His biological study spans a wide range of topics, including Social relation, Server and Electrical network.

Between 2011 and 2020, his most popular works were:

  • System for providing offers using a billing statement (238 citations)
  • Systems and methods for determining a level of reward (161 citations)
  • Methods and systems for facilitating the provision of opinions to a shopper from a panel of peers (117 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • The Internet
  • Artificial intelligence

His main research concerns Advertising, Multimedia, Actuarial science, Value and Balance. His research integrates issues of Outcome and Marketing, Purchasing in his study of Advertising. His research in the fields of Game play overlaps with other disciplines such as Sorting.

Best Publications

  • Method and apparatus for team play of slot machines

    Jay S. Walker;James A. Jorasch;Magdalena M. Fincham;Geoffrey M. Gelman

  • Method and apparatus for linked play gaming

    Jay S. Walker;James A. Jorasch;Daniel E. Tedesco;Stephen C. Tulley

  • Methods and systems for replaying a player's experience in a casino environment

    Jay S. Walker;James A. Jorasch;Robert C. Tedesco;Daniel E. Tedesco

  • Method and apparatus for planning and customizing a gaming experience

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Norman C. Gilman

  • Gaming device for a flat rate play session and a method of operating same

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Magdalena M. Fincham

  • Game of chance systems and methods

    Howard W. Lutnick;Lee Amaitis;Dean P. Alderucci;Geoffrey M. Gelman

  • Asynchronous Group Play Method for Online Casino Game

    Jay S. Walker;James A. Jorasch;Daniel E. Tedesco;Stephen C. Tulley

  • Method and apparatus for advertising on a mobile gaming device

    Howard W. Lutnick;Kevin Burman;Dean P. Alderucci;Geoffrey M. Gelman

  • Method and apparatus for directing a game in accordance with speed of play

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico;Geoffrey M. Gelman

  • GAME INCLUDING HAND MOTION CONTROL

    Howard W Latonic;Alderucci Dean P;Gelman Geoffrey M

  • System and method for communicating game session information

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Magdalena M. Fincham

  • Game apparatus for displaying information about a game

    Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Stephen M. Merkel

  • Method and apparatus for remotely customizing a gaming device

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Steven M. Santisi

  • Electronic amusement device and method for enhanced slot machine play

    Jay Walker;James Jorasch;Geoffrey Gelman;Stephen Tulley

  • Methods and systems for facilitating play at a gaming device by means of third party offers

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Stephen C. Tulley

  • Gaming device methods and apparatus employing audio/video programming outcome presentation

    Jay S. Walker;Geoffrey M. Gelman;Stephen C. Tulley;James A. Jorasch

  • Apparatus and method for facilitating team play of slot machines

    Jay S. Walker;James A. Jorasch;Magdalena M. Fincham;Geoffrey M. Gelman

  • Game with chance element and strategy component that can be copied

    Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Kevin Burman

  • Card picks for progressive prize

    Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Kevin Burman

  • System for providing offers using a billing statement

    Jay S. Walker;James A. Jorasch;Daniel E. Tedesco;Stephen C. Tulley

  • Method and apparatus for facilitating entry into bonus rounds

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman

Frequent Co-Authors

Jay S. Walker
Jay S. Walker Walker Digital (United States)
Dean P. Alderucci
Dean P. Alderucci Carnegie Mellon University
Stephen C. Tulley
Stephen C. Tulley Golder Associates (Australia)
Daniel E. Tedesco
Daniel E. Tedesco Zynga (United States)
James A. Jorasch
James A. Jorasch Zynga (United States)
Russell P. Sammon
Russell P. Sammon PayPal (United States)
Magdalena M. Fincham
Magdalena M. Fincham Finmeccanica (Italy)
Daniel E. Tedesco
Daniel E. Tedesco PayPal (United States)

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