Multimedia, World Wide Web, Artificial intelligence, Computer vision and Virtual world are his primary areas of study. His Multimedia study incorporates themes from Control and Set. Mark A. Malamud studied World Wide Web and Fingerprint that intersect with Relation and Authentication.
He interconnects Real-time computing and Resource in the investigation of issues within Artificial intelligence. His studies in Computer vision integrate themes in fields like Event and Computer program. Virtual world is the subject of his research, which falls under Human–computer interaction.
His scientific interests lie mostly in Multimedia, Human–computer interaction, World Wide Web, Artificial intelligence and Computer program. Mark A. Malamud connects Multimedia with Product in his study. His Human–computer interaction study often links to related topics such as User interface.
His World Wide Web research focuses on Virtual world and how it connects with Computer security. Mark A. Malamud combines subjects such as Computer vision and Natural language processing with his study of Artificial intelligence. His work deals with themes such as Carry and Data mining, which intersect with Computer program.
Mark A. Malamud spends much of his time researching Computer network, Wearable computer, Human–computer interaction, World Wide Web and Subject matter. The concepts of his Computer network study are interwoven with issues in Wireless, Telecommunications, Wi-Fi array and Payment. The various areas that Mark A. Malamud examines in his Payment study include Computer security and Modality.
His Wearable computer research includes themes of Facilitation, Stimulation and Mobile device. His Human–computer interaction study integrates concerns from other disciplines, such as User interface and Electronic circuit. His World Wide Web study combines topics from a wide range of disciplines, such as Multimedia and Preference.
His primary areas of investigation include Computer network, Subject matter, Computer hardware, Human–computer interaction and Computer vision. His research on Computer network also deals with topics like
His research in Human–computer interaction intersects with topics in Control, Electronic circuit and Preference. His studies deal with areas such as Computer program and Representation, Artificial intelligence as well as Computer vision. In his research on the topic of Computer program, Presentation is strongly related with Carry.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Method and apparatus for arranging displayed graphical representations on a computer interface
David A. Bolnick;Hugh V. Rubin;Mark A. Malamud.
(1995)
Taskbar with start menu
Daniel P. Oran;Ian M. Ellison-Taylor;Chee H. Chew;Joseph D. Belfiore.
(1995)
Rating notification for virtual world environment
Edward Jung;Royce Levien;Robert Lord;Mark Malamud.
(2005)
Virtual world reversion rights
Edward K.Y. Jung;Royce A. Levien;Robert W. Lord;Mark A. Malamud.
(2010)
Participation profiles of virtual world players
Edward K.Y. Jung;Royce A. Levien;Mark A. Malamud;John D. Rinaldo.
(2008)
Real-world incentives offered to virtual world participants
Edward K.Y. Jung;Royce A. Levien;Robert W. Lord;Mark A. Malamud.
(2006)
Rating technique for virtual world environment
Edward Jung;Royce Levien;Robert Lord;Mark Malamud.
(2005)
Unmanned device interaction methods and systems
Royce A. Levien;Richard T. Lord;Robert W. Lord;Mark A. Malamud.
(2012)
Virtual world property disposition after real-world occurrence
Edward K. Y. Jung;Royce A. Levien;Robert W. Lord;Mark A. Malamud.
(2005)
Context sensitive menu system/menu behavior
Mark A. Malamud;John E. Elsbree;Laura J. Butler;David A. Barnes.
(1996)
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