World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
37
Citations
4934
World Ranking
10891
National Ranking
4529

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • The Internet
  • Software

Larry J. Pacey mainly focuses on Multimedia, Outcome, Human–computer interaction, Advertising and Controller. Many of his studies on Multimedia involve topics that are commonly interrelated, such as Mobile device. His Outcome research incorporates themes from Volume, Input device, Software and Computer graphics.

His research integrates issues of Object, Selection and Feature in his study of Human–computer interaction. His study in Advertising is interdisciplinary in nature, drawing from both Asset, Session, Data set, Marketing and Interactivity. Larry J. Pacey interconnects Event and Computer network in the investigation of issues within Controller.

His most cited work include:

  • Gaming machine having a community game with side wagering (286 citations)
  • Handheld wagering game system and methods for conducting wagering games thereupon (179 citations)
  • Interaction with 3D space in a gaming system (171 citations)

What are the main themes of his work throughout his whole career to date?

Multimedia, Human–computer interaction, Controller, Computer graphics and Outcome are his primary areas of study. His Multimedia study combines topics in areas such as Presentation and Toolbar. His Human–computer interaction study incorporates themes from Advertising and Selection.

His study in Controller is interdisciplinary in nature, drawing from both Mobile device, Computer network, Simulation and Feature. His Computer graphics study integrates concerns from other disciplines, such as Object, Computer vision, Video image and Display device. His studies examine the connections between Outcome and genetics, as well as such issues in Input device, with regards to Feature.

He most often published in these fields:

  • Multimedia (27.62%)
  • Human–computer interaction (21.90%)
  • Controller (20.95%)

What were the highlights of his more recent work (between 2011-2014)?

  • Display device (8.57%)
  • Terminal (8.57%)
  • Event (12.38%)

In recent papers he was focusing on the following fields of study:

His primary areas of investigation include Display device, Terminal, Event, Multimedia and Real-time computing. His Display device research is multidisciplinary, relying on both Communication interface and Computer graphics. The concepts of his Terminal study are interwoven with issues in Computer hardware and Engineering drawing.

The Event study combines topics in areas such as Telecommunications and Computer network. As part of his studies on Multimedia, Larry J. Pacey often connects relevant areas like PATH. His study looks at the relationship between Simulation and fields such as Mobile device, as well as how they intersect with chemical problems.

Between 2011 and 2014, his most popular works were:

  • Mobile device applications for casinos (48 citations)
  • Online immersive environment and wagering games (26 citations)
  • Wagering game with alternating picks (23 citations)

Best Publications

  • Gaming machine having a community game with side wagering

    Allon G. Englman;Larry J. Pacey;Peter R. Anderson;Jeremy M. Hornik

  • Handheld wagering system and wagering methods thereupon

    Vladimir I Arezina;Mark B Gagner;Jeremy M Hornik;Larry J Pacey

  • Interaction with 3D space in a gaming system

    Mark B. Gagner;Jacob C. Greenberg;Mark Johnson;Andrew Landsman

  • Handheld device for wagering games

    Vladimir I. Arezina;Thomas M. Kopera;Larry J. Pacey;David Pryor

  • Gaming device for wagering on multiple game outcomes

    Jeremy M. Hornik;Larry J. Pacey

  • Wagering game with persistent state of game assets affecting other players

    Allon G. Englman;Larry J. Pacey;Mark B. Gagner;Jeremy M. Hornik

  • Wagering game with overlying transmissive display for providing enhanced game features

    Dion K. Aoki;John D. Flint;Philip B. Gelber;Benjamin T. Gomez

  • Wagering game with bonus-game assets that can be preserved for subsequent gaming sessions

    Peter Flemming;Benjamin Gomez;Larry Pacey

  • Handheld gaming machines and system therefor

    Mark B. Gagner;Shridhar P. Joshi;Larry J. Pacey;Craig J. Sylla

  • Wagering game system with community gaming system

    Larry J. Pacey;Joel R. Jaffe;Shridhar P. Joshi;Allon G. Englman

  • Gaming machine having multiple level progressive feature with player controlled outcome

    Allon G. Englman;Larry J. Pacey;Joel R. Jaffe

  • Wagering game with symbols forming an altered array or secondary array

    Dion K. Aoki;Allon G. Englman;Joel R. Jaffe;Shridhar P. Joshi

  • Wagering game with community award based on best selection from all players

    Allon G. Englman;Michael W. Mastropietro;Larry J. Pacey

  • Wagering game with community game having a persistent-state feature

    Jeremy M. Hornik;Joel R. Jaffe;Larry J. Pacey;Jamie Vann

  • Wagering game award system

    Mark B. Gagner;Jeremy M. Hornik;Shridhar P. Joshi;Mark C. Pace

  • Community gaming system outcome indicators

    Vladimir I. Arezina;Larry J. Pacey;Joel R. Jaffe;Shridhar P. Joshi

  • Game selection in a wagering game machine

    Shridhar P Joshi;Larry J Pacey;Richard T Schwartz;Muthu Velu

  • Transporting and using wagering game data

    Mark B. Gagner;Nevin J. Liber;Larry J. Pacey;Craig J. Sylla

  • Wagering game community environment

    Mark B. Gagner;Vernon W. Hamlin;Jeremy M. Hornik;Michael W. Mastropietro

  • Transient Or Persistent Game Play In Wagering Games

    Peter R. Anderson;Vincent P. Chan;Mark B. Gagner;Daniel Murphy

Frequent Co-Authors

Mark B. Gagner
Mark B. Gagner Siemens (Germany)
Joel R. Jaffe
Joel R. Jaffe Core Project Management Group, Inc.
Alfred Thomas
Alfred Thomas GEMINI DIGITAL DEVELOPMENT

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