Larry J. Pacey mainly focuses on Multimedia, Outcome, Human–computer interaction, Advertising and Controller. Many of his studies on Multimedia involve topics that are commonly interrelated, such as Mobile device. His Outcome research incorporates themes from Volume, Input device, Software and Computer graphics.
His research integrates issues of Object, Selection and Feature in his study of Human–computer interaction. His study in Advertising is interdisciplinary in nature, drawing from both Asset, Session, Data set, Marketing and Interactivity. Larry J. Pacey interconnects Event and Computer network in the investigation of issues within Controller.
Multimedia, Human–computer interaction, Controller, Computer graphics and Outcome are his primary areas of study. His Multimedia study combines topics in areas such as Presentation and Toolbar. His Human–computer interaction study incorporates themes from Advertising and Selection.
His study in Controller is interdisciplinary in nature, drawing from both Mobile device, Computer network, Simulation and Feature. His Computer graphics study integrates concerns from other disciplines, such as Object, Computer vision, Video image and Display device. His studies examine the connections between Outcome and genetics, as well as such issues in Input device, with regards to Feature.
His primary areas of investigation include Display device, Terminal, Event, Multimedia and Real-time computing. His Display device research is multidisciplinary, relying on both Communication interface and Computer graphics. The concepts of his Terminal study are interwoven with issues in Computer hardware and Engineering drawing.
The Event study combines topics in areas such as Telecommunications and Computer network. As part of his studies on Multimedia, Larry J. Pacey often connects relevant areas like PATH. His study looks at the relationship between Simulation and fields such as Mobile device, as well as how they intersect with chemical problems.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Gaming machine having a community game with side wagering
Allon G. Englman;Larry J. Pacey;Peter R. Anderson;Jeremy M. Hornik.
(2006)
Handheld wagering system and wagering methods thereupon
Vladimir I Arezina;Mark B Gagner;Jeremy M Hornik;Larry J Pacey.
(2007)
Wagering Game System With Player Rewards
Vladimir I. Arezina;Michael J. Blankstein;Rory L. Block;Allon G. Englman.
(2007)
Gaming machine environment having controlled audio and visual media presentation
Timothy C. Loose;Eric M. Pryzby;Wayne H. Rothschild;Larry J. Pacey.
(2003)
Interaction with 3D space in a gaming system
Mark B. Gagner;Jacob C. Greenberg;Mark Johnson;Andrew Landsman.
(2008)
Handheld device for wagering games
Vladimir I. Arezina;Thomas M. Kopera;Larry J. Pacey;David Pryor.
(2007)
Gaming device for wagering on multiple game outcomes
Larry J Pacey;Jeremy M Hornik.
(2003)
Gaming device for wagering on multiple game outcomes
Jeremy M. Hornik;Larry J. Pacey.
(2003)
Wagering game with group jackpot
Allon Englman;Mark Gagner;Michael Mastropietro;Paul McInerny.
(2005)
Wagering game with persistent state of game assets affecting other players
Allon G. Englman;Larry J. Pacey;Mark B. Gagner;Jeremy M. Hornik.
(2007)
If you think any of the details on this page are incorrect, let us know.
We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:
Siemens (Germany)
Core Project Management Group, Inc.
GEMINI DIGITAL DEVELOPMENT
Dalian Maritime University
University of Hong Kong
ETH Zurich
Harbin Institute of Technology
University of Florida
Czech Academy of Sciences
Nanyang Technological University
University of Wisconsin–Madison
Brown University
Grenoble Alpes University
University of Washington
Harvard University
Humboldt-Universität zu Berlin
University of Southern California
Emory University
University of Chicago