World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
44
Citations
6601
World Ranking
7679
National Ranking
3321

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • Artificial intelligence
  • The Internet

Alfred Thomas spends much of his time researching Outcome, Slot machine, Input device, Stochastic game and Symbol. The Outcome study combines topics in areas such as Computer graphics and Human–computer interaction. A majority of his Slot machine research is a blend of other scientific areas, such as Feature, Strategy, Game client, Microeconomics and Operations management.

His Feature research is multidisciplinary, relying on both Engineering drawing and Arithmetic. His biological study spans a wide range of topics, including Multimedia and Simulation. His Artificial intelligence study integrates concerns from other disciplines, such as Computer network and Security token.

His most cited work include:

  • Bonus game for a gaming machine (863 citations)
  • Gaming machines with board game theme (569 citations)
  • Gaming device with variable bonus payout feature (399 citations)

What are the main themes of his work throughout his whole career to date?

The scientist’s investigation covers issues in Outcome, Computer graphics, Multimedia, Input device and Human–computer interaction. The various areas that Alfred Thomas examines in his Outcome study include Game play, Reel and Operations management. Alfred Thomas has researched Computer graphics in several fields, including Object and Video image.

His work on Game client as part of general Multimedia research is often related to Game player and Game of chance, thus linking different fields of science. The study incorporates disciplines such as Controller and Simulation in addition to Input device. He has included themes like Mode and Theme in his Artificial intelligence study.

He most often published in these fields:

  • Outcome (26.92%)
  • Computer graphics (25.00%)
  • Multimedia (18.27%)

What were the highlights of his more recent work (between 2010-2020)?

  • Multimedia (18.27%)
  • Computer graphics (25.00%)
  • Outcome (26.92%)

In recent papers he was focusing on the following fields of study:

Alfred Thomas mainly focuses on Multimedia, Computer graphics, Outcome, Symbol and Input device. His primary area of study in Multimedia is in the field of Game client. His Computer graphics research incorporates a variety of disciplines, including Front, Stepper and Stepper motor.

His work deals with themes such as Computer hardware, Reel and Engineering drawing, which intersect with Outcome. His research integrates issues of Animation and Human–computer interaction in his study of Input device. His work investigates the relationship between Human–computer interaction and topics such as Mobile device that intersect with problems in Computer network, Mobile payment, Validator and Receipt.

Between 2010 and 2020, his most popular works were:

  • Methods Of Receiving Electronic Wagers In A Wagering Game Via A Handheld Electronic Wager Input Device (55 citations)
  • Integrating three-dimensional elements into gaming environments (47 citations)
  • Mobile payment and credit integration into a wagering game machine (33 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • The Internet
  • Artificial intelligence

His primary scientific interests are in Mobile device, Process management, Advertising, Human–computer interaction and Multimedia. His study in Mobile device is interdisciplinary in nature, drawing from both Computer security, Executable, Receipt and Validator. Human–computer interaction is often connected to Input device in his work.

Best Publications

  • Gaming device with variable bonus payout feature

    Erica A. Frohm;Lawrence E. Demar;Robert J. Wilson;Alfred Thomas

  • Gaming machines with board game theme

    Lawrence E. Demar;Joel R. Jaffe;Erica R. Frohm;Scott Slomiany

  • Multi-player, multi-touch table for use in wagering game systems

    Vladimir I. Arezina;Gilbert J. Q. Burak;Mark B. Gagner;Benjamin T. Gomez

  • Wagering game with special-event eligibility feature based on passive game play

    Alfred Thomas;Mark B. Gagner

  • Gaming machine with video mode payoff multiplier

    Roger A. Delott;Alfred Thomas

  • Gaming system having outcomes interactive with playing fields

    Matthew Wilson;Benjamin T. Gomez;Joel R. Jaffe;Jeremie Moll

  • Gaming machine having a player time-selectable bonus award scheme and an intelligent button

    Charles R. Bleich;Stephen A. Canterbury;John W. Skalon;Alfred Thomas

  • Wagering game with simulated mechanical reels

    Timothy J. Durham;Mark B. Gagner;James M. Rasmussen;Alfred Thomas

  • Game and gaming machine with operative theme having element linking logic organization

    Duncan F. Brown;Alfred Thomas;Scott D. Slomiany;Lawrence E. Demar

  • Player wagering account and methods thereof

    Vladimir I. Arezina;Mark Gagner;Jeremy M. Hornik;Richard T. Schwartz

  • Wagering game for implementing game-enhancement parameters with a guaranteed bonus

    Benjamin T. Gomez;Alfred Thomas

  • Wagering game with symbols forming an altered array or secondary array

    Dion K. Aoki;Allon G. Englman;Joel R. Jaffe;Shridhar P. Joshi

  • Slot machine with win completion feature

    Benjamin T. Gomez;Joel R. Jaffe;Alfred Thomas

  • Wagering game with predetermined location for wild-card feature

    Alfred Thomas;Dion K. Aoki

  • Wagering game award system

    Mark B. Gagner;Jeremy M. Hornik;Shridhar P. Joshi;Mark C. Pace

  • Gaming machine with a translatable flat panel display

    Alfred Thomas;Joel R. Jaffe;Benjamin T. Gomez

  • Community gaming system outcome indicators

    Vladimir I. Arezina;Larry J. Pacey;Joel R. Jaffe;Shridhar P. Joshi

  • Transporting and using wagering game data

    Mark B. Gagner;Nevin J. Liber;Larry J. Pacey;Craig J. Sylla

  • Wagering game community environment

    Mark B. Gagner;Vernon W. Hamlin;Jeremy M. Hornik;Michael W. Mastropietro

  • Linked gaming machines

    Benjamin Gomez;Lawrence DeMar;Alfred Thomas;Scott Slomiany

Frequent Co-Authors

Mark B. Gagner
Mark B. Gagner Siemens (Germany)
Larry J. Pacey
Larry J. Pacey WMS GAMING, INC.
Joel R. Jaffe
Joel R. Jaffe Core Project Management Group, Inc.

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