Alfred Thomas spends much of his time researching Outcome, Slot machine, Input device, Stochastic game and Symbol. The Outcome study combines topics in areas such as Computer graphics and Human–computer interaction. A majority of his Slot machine research is a blend of other scientific areas, such as Feature, Strategy, Game client, Microeconomics and Operations management.
His Feature research is multidisciplinary, relying on both Engineering drawing and Arithmetic. His biological study spans a wide range of topics, including Multimedia and Simulation. His Artificial intelligence study integrates concerns from other disciplines, such as Computer network and Security token.
The scientist’s investigation covers issues in Outcome, Computer graphics, Multimedia, Input device and Human–computer interaction. The various areas that Alfred Thomas examines in his Outcome study include Game play, Reel and Operations management. Alfred Thomas has researched Computer graphics in several fields, including Object and Video image.
His work on Game client as part of general Multimedia research is often related to Game player and Game of chance, thus linking different fields of science. The study incorporates disciplines such as Controller and Simulation in addition to Input device. He has included themes like Mode and Theme in his Artificial intelligence study.
Alfred Thomas mainly focuses on Multimedia, Computer graphics, Outcome, Symbol and Input device. His primary area of study in Multimedia is in the field of Game client. His Computer graphics research incorporates a variety of disciplines, including Front, Stepper and Stepper motor.
His work deals with themes such as Computer hardware, Reel and Engineering drawing, which intersect with Outcome. His research integrates issues of Animation and Human–computer interaction in his study of Input device. His work investigates the relationship between Human–computer interaction and topics such as Mobile device that intersect with problems in Computer network, Mobile payment, Validator and Receipt.
His primary scientific interests are in Mobile device, Process management, Advertising, Human–computer interaction and Multimedia. His study in Mobile device is interdisciplinary in nature, drawing from both Computer security, Executable, Receipt and Validator. Human–computer interaction is often connected to Input device in his work.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Bonus game for a gaming machine
Alfred Thomas;Benjamin T. Gomez;Robert J. Wilson;Roger A. Delott.
(1999)
Slot machine with incremental pay-off multiplier
Benjamin T. Gomez;Alfred Thomas;Robert J. Wilson.
(1997)
Gaming device with variable bonus payout feature
Erica A. Frohm;Lawrence E. Demar;Robert J. Wilson;Alfred Thomas.
(1999)
Gaming machines with board game theme
Lawrence E. Demar;Joel R. Jaffe;Erica R. Frohm;Scott Slomiany.
(2002)
Multi-player, multi-touch table for use in wagering game systems
Vladimir I. Arezina;Gilbert J. Q. Burak;Mark B. Gagner;Benjamin T. Gomez.
(2007)
Wagering game with special-event eligibility feature based on passive game play
Alfred Thomas;Mark B. Gagner.
(2007)
Slot machine with collection-based award feature
Benjamin T. Gomez;Alfred Thomas.
(1999)
Gaming machine with video mode payoff multiplier
Roger A. Delott;Alfred Thomas.
(1999)
Gaming system having outcomes interactive with playing fields
Matthew Wilson;Benjamin T. Gomez;Joel R. Jaffe;Jeremie Moll.
(2008)
Gaming machine having a player time-selectable bonus award scheme and an intelligent button
Charles R. Bleich;Stephen A. Canterbury;John W. Skalon;Alfred Thomas.
(2007)
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