D-Index & Metrics Best Publications
Dean P. Alderucci

Dean P. Alderucci

Engineering and Technology
Ireland
2022

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Engineering and Technology D-index 50 Citations 10,649 101 World Ranking 1474 National Ranking 9

Research.com Recognitions

Awards & Achievements

2022 - Research.com Engineering and Technology in Ireland Leader Award

2015 - Fellow, National Academy of Inventors

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • The Internet
  • Artificial intelligence

Dean P. Alderucci spends much of his time researching Advertising, Multimedia, Game of chance, Marketing and Terminal. His Advertising research integrates issues from Exploit and Outcome. Multimedia is often connected to Machine-readable medium in his work.

His Marketing study integrates concerns from other disciplines, such as Virtual machine and Payment. The Payment study combines topics in areas such as Virtual world and Data mining. The various areas that he examines in his Terminal study include Coupon, Controller, Identifier and Database.

His most cited work include:

  • Method and apparatus for administering a reward program (422 citations)
  • Game of chance systems and methods (411 citations)
  • Method and apparatus for advertising on a mobile gaming device (339 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of investigation include Advertising, Commerce, Human–computer interaction, Multimedia and Marketing. His research is interdisciplinary, bridging the disciplines of Terminal and Advertising. His Commerce research includes elements of Market liquidity, Database transaction, Electronic trading and Product.

His work on Game mechanics as part of general Human–computer interaction research is frequently linked to Amusement and Electronic data, bridging the gap between disciplines. While working in this field, he studies both Multimedia and Game of chance. His research ties Payment and Marketing together.

He most often published in these fields:

  • Advertising (16.04%)
  • Commerce (11.76%)
  • Human–computer interaction (10.70%)

What were the highlights of his more recent work (between 2011-2020)?

  • Advertising (16.04%)
  • Payment (9.09%)
  • Computer network (9.09%)

In recent papers he was focusing on the following fields of study:

Dean P. Alderucci mostly deals with Advertising, Payment, Computer network, Human–computer interaction and Marketing. His Advertising study combines topics from a wide range of disciplines, such as Information management and Point of sale. Dean P. Alderucci interconnects Data mining and Feature in the investigation of issues within Payment.

His studies deal with areas such as Wireless, Signal, Service and Mobile phone as well as Computer network. He works mostly in the field of Human–computer interaction, limiting it down to concerns involving Exploit and, occasionally, Shot, Turns, rounds and time-keeping systems in games, Game mechanics and Video game design. His study on Purchasing is often connected to Virtual model as part of broader study in Marketing.

Between 2011 and 2020, his most popular works were:

  • Information aggregation games (179 citations)
  • Amusement device including means for processing electronic data in play of a game of chance (120 citations)
  • Methods and systems for facilitating the provision of opinions to a shopper from a panel of peers (117 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • The Internet
  • Computer network

His scientific interests lie mostly in Payment, Advertising, Outcome, Human–computer interaction and Amusement. Dean P. Alderucci works mostly in the field of Payment, limiting it down to topics relating to Mobile device and, in certain cases, Wireless. He has researched Advertising in several fields, including Marketing, Purchasing and Turns, rounds and time-keeping systems in games, Video game design.

His Outcome study incorporates themes from Exploit, Controller and Real-time computing. His Human–computer interaction study often links to related topics such as Event. His Amusement study spans across into areas like Electronic data, Game of chance and Multimedia.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Method and apparatus for administering a reward program

Jay S. Walker;Andrew S. Van Luchene;James A. Jorasch;Dean Alderucci.
(2007)

653 Citations

Game of chance systems and methods

Howard W. Lutnick;Lee Amaitis;Dean P. Alderucci;Geoffrey M. Gelman.
(2010)

638 Citations

Method and apparatus for advertising on a mobile gaming device

Howard W. Lutnick;Kevin Burman;Dean P. Alderucci;Geoffrey M. Gelman.
(2009)

531 Citations

GAME INCLUDING HAND MOTION CONTROL

Howard W Latonic;Alderucci Dean P;Gelman Geoffrey M.
(2018)

506 Citations

Game apparatus for displaying information about a game

Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Stephen M. Merkel.
(2007)

453 Citations

Game of chance processing apparatus

Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Kevin Burman.
(2008)

435 Citations

Game with chance element and strategy component that can be copied

Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Kevin Burman.
(2007)

375 Citations

Card picks for progressive prize

Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Kevin Burman.
(2007)

364 Citations

System for managing promotions

Howard W. Lutnick;Kevin Burman;Dean P. Alderucci;Geoffrey M. Gelman.
(2007)

327 Citations

Amusement devices and games including means for processing electronic data where ultimate outcome of the game is dependent on relative odds of a card combination and/or where chance is a factor: wagering on hands of cards

Dean P. Alderucci;Charles Plott;Mark Miller.
(2009)

316 Citations

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