World's Best Scientists 2026 revealed!
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Engineering and Technology
Ireland
2023

D-Index & Metrics

Engineering and Technology

D-Index
52
Citations
10543
World Ranking
3620
National Ranking
1062

Dean P. Alderucci publication distribution in Engineering and Technology in 2026

The chart shows the distribution of publications by all Research.com ranked scientists in the field of Engineering and Technology in 2026. The highlighted bar marks where Dean P. Alderucci sits on this spectrum.

38–47 publications: 20 scientists 48–57 publications: 35 scientists 58–67 publications: 96 scientists 68–77 publications: 135 scientists 78–87 publications: 190 scientists 88–97 publications: 259 scientists 98–107 publications: 283 scientists 108–117 publications: 369 scientists 118–127 publications: 341 scientists 128–137 publications: 386 scientists 138–147 publications: 372 scientists 148–157 publications: 457 scientists 158–167 publications: 415 scientists 168–177 publications: 407 scientists 178–187 publications: 421 scientists 188–197 publications: 378 scientists 198–207 publications: 403 scientists 208–217 publications: 317 scientists 218–227 publications: 346 scientists 228–237 publications: 321 scientists 238–247 publications: 260 scientists 248–257 publications: 280 scientists 258–267 publications: 240 scientists 268–277 publications: 214 scientists 278–287 publications: 242 scientists 288–297 publications: 203 scientists 298–307 publications: 166 scientists 308–317 publications: 154 scientists 318–327 publications: 175 scientists 328–337 publications: 159 scientists 338–347 publications: 99 scientists 348–357 publications: 131 scientists 358–367 publications: 106 scientists 368–377 publications: 118 scientists 378–387 publications: 97 scientists 388–397 publications: 108 scientists 398–407 publications: 82 scientists 408–417 publications: 71 scientists 418–427 publications: 64 scientists 428–437 publications: 55 scientists 438–447 publications: 54 scientists 448–457 publications: 60 scientists 458–467 publications: 47 scientists 468–477 publications: 40 scientists 478–487 publications: 30 scientists 488–497 publications: 29 scientists 498–507 publications: 38 scientists 508–517 publications: 40 scientists 518–527 publications: 32 scientists 528–537 publications: 23 scientists 538–547 publications: 28 scientists 548–557 publications: 23 scientists 558–567 publications: 19 scientists 568–577 publications: 16 scientists 578–587 publications: 17 scientists 588–597 publications: 18 scientists 598–607 publications: 22 scientists 608–617 publications: 15 scientists 618–627 publications: 9 scientists 628–637 publications: 11 scientists 638–647 publications: 21 scientists 648–657 publications: 12 scientists 658–667 publications: 9 scientists 668–677 publications: 11 scientists 678–687 publications: 9 scientists 688–697 publications: 6 scientists 698–707 publications: 14 scientists 708–717 publications: 7 scientists 718–727 publications: 8 scientists 728–737 publications: 10 scientists 738–747 publications: 9 scientists 748–757 publications: 5 scientists 758–767 publications: 5 scientists 768–777 publications: 11 scientists 778–787 publications: 7 scientists 788–797 publications: 2 scientists 798–803 publications: 4 scientists 804+ publications: 100 scientists
38 publications 804+

This scientist: 125 publications — 17th percentile

17% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 804 publications or more.

Dean P. Alderucci D-index placement in Engineering and Technology in 2026

The chart shows the D-index (discipline H-index) distribution of Engineering and Technology scientists ranked by Research.com in 2026. The highlighted bar marks where Dean P. Alderucci sits on this spectrum.

30 D-Index: 59 scientists 31 D-Index: 114 scientists 32 D-Index: 129 scientists 33 D-Index: 189 scientists 34 D-Index: 200 scientists 35 D-Index: 262 scientists 36 D-Index: 311 scientists 37 D-Index: 312 scientists 38 D-Index: 350 scientists 39 D-Index: 385 scientists 40 D-Index: 348 scientists 41 D-Index: 362 scientists 42 D-Index: 426 scientists 43 D-Index: 380 scientists 44 D-Index: 310 scientists 45 D-Index: 341 scientists 46 D-Index: 301 scientists 47 D-Index: 306 scientists 48 D-Index: 271 scientists 49 D-Index: 246 scientists 50 D-Index: 210 scientists 51 D-Index: 253 scientists 52 D-Index: 213 scientists 53 D-Index: 221 scientists 54 D-Index: 195 scientists 55 D-Index: 186 scientists 56 D-Index: 170 scientists 57 D-Index: 167 scientists 58 D-Index: 166 scientists 59 D-Index: 144 scientists 60 D-Index: 152 scientists 61 D-Index: 141 scientists 62 D-Index: 138 scientists 63 D-Index: 131 scientists 64 D-Index: 118 scientists 65 D-Index: 114 scientists 66 D-Index: 119 scientists 67 D-Index: 95 scientists 68 D-Index: 87 scientists 69 D-Index: 77 scientists 70 D-Index: 89 scientists 71 D-Index: 69 scientists 72 D-Index: 54 scientists 73 D-Index: 46 scientists 74 D-Index: 55 scientists 75 D-Index: 54 scientists 76 D-Index: 49 scientists 77 D-Index: 53 scientists 78 D-Index: 46 scientists 79 D-Index: 28 scientists 80 D-Index: 39 scientists 81 D-Index: 36 scientists 82 D-Index: 24 scientists 83 D-Index: 26 scientists 84 D-Index: 36 scientists 85 D-Index: 18 scientists 86 D-Index: 25 scientists 87 D-Index: 19 scientists 88 D-Index: 26 scientists 89 D-Index: 27 scientists 90 D-Index: 23 scientists 91 D-Index: 15 scientists 92 D-Index: 12 scientists 93 D-Index: 9 scientists 94 D-Index: 15 scientists 95 D-Index: 10 scientists 96 D-Index: 13 scientists 97 D-Index: 13 scientists 98 D-Index: 9 scientists 99 D-Index: 7 scientists 100 D-Index: 7 scientists 101 D-Index: 8 scientists 102 D-Index: 7 scientists 103 D-Index: 7 scientists 104 D-Index: 9 scientists 105 D-Index: 6 scientists 106 D-Index: 9 scientists 107+ D-Index: 99 scientists
30 D-Index 107+

This scientist: 52 D-Index — 64th percentile

64% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 107 D-Index or more.

Research.com Recognitions

  • 2023 - Research.com Engineering and Technology in Ireland Leader Award
  • 2022 - Research.com Engineering and Technology in Ireland Leader Award
  • 2015 - Fellow, National Academy of Inventors

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • The Internet
  • Artificial intelligence

Dean P. Alderucci spends much of his time researching Advertising, Multimedia, Game of chance, Marketing and Terminal. His Advertising research integrates issues from Exploit and Outcome. Multimedia is often connected to Machine-readable medium in his work.

His Marketing study integrates concerns from other disciplines, such as Virtual machine and Payment. The Payment study combines topics in areas such as Virtual world and Data mining. The various areas that he examines in his Terminal study include Coupon, Controller, Identifier and Database.

His most cited work include:

  • Method and apparatus for administering a reward program (422 citations)
  • Game of chance systems and methods (411 citations)
  • Method and apparatus for advertising on a mobile gaming device (339 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of investigation include Advertising, Commerce, Human–computer interaction, Multimedia and Marketing. His research is interdisciplinary, bridging the disciplines of Terminal and Advertising. His Commerce research includes elements of Market liquidity, Database transaction, Electronic trading and Product.

His work on Game mechanics as part of general Human–computer interaction research is frequently linked to Amusement and Electronic data, bridging the gap between disciplines. While working in this field, he studies both Multimedia and Game of chance. His research ties Payment and Marketing together.

He most often published in these fields:

  • Advertising (16.04%)
  • Commerce (11.76%)
  • Human–computer interaction (10.70%)

What were the highlights of his more recent work (between 2011-2020)?

  • Advertising (16.04%)
  • Payment (9.09%)
  • Computer network (9.09%)

In recent papers he was focusing on the following fields of study:

Dean P. Alderucci mostly deals with Advertising, Payment, Computer network, Human–computer interaction and Marketing. His Advertising study combines topics from a wide range of disciplines, such as Information management and Point of sale. Dean P. Alderucci interconnects Data mining and Feature in the investigation of issues within Payment.

His studies deal with areas such as Wireless, Signal, Service and Mobile phone as well as Computer network. He works mostly in the field of Human–computer interaction, limiting it down to concerns involving Exploit and, occasionally, Shot, Turns, rounds and time-keeping systems in games, Game mechanics and Video game design. His study on Purchasing is often connected to Virtual model as part of broader study in Marketing.

Between 2011 and 2020, his most popular works were:

  • Information aggregation games (179 citations)
  • Amusement device including means for processing electronic data in play of a game of chance (120 citations)
  • Methods and systems for facilitating the provision of opinions to a shopper from a panel of peers (117 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • The Internet
  • Computer network

His scientific interests lie mostly in Payment, Advertising, Outcome, Human–computer interaction and Amusement. Dean P. Alderucci works mostly in the field of Payment, limiting it down to topics relating to Mobile device and, in certain cases, Wireless. He has researched Advertising in several fields, including Marketing, Purchasing and Turns, rounds and time-keeping systems in games, Video game design.

His Outcome study incorporates themes from Exploit, Controller and Real-time computing. His Human–computer interaction study often links to related topics such as Event. His Amusement study spans across into areas like Electronic data, Game of chance and Multimedia.

Best Publications

  • Method and apparatus for administering a reward program

    Jay S. Walker;Andrew S. Van Luchene;James A. Jorasch;Dean Alderucci

  • Game of chance systems and methods

    Howard W. Lutnick;Lee Amaitis;Dean P. Alderucci;Geoffrey M. Gelman

  • Method and apparatus for advertising on a mobile gaming device

    Howard W. Lutnick;Kevin Burman;Dean P. Alderucci;Geoffrey M. Gelman

  • GAME INCLUDING HAND MOTION CONTROL

    Howard W Latonic;Alderucci Dean P;Gelman Geoffrey M

  • Game apparatus for displaying information about a game

    Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Stephen M. Merkel

  • Game with chance element and strategy component that can be copied

    Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Kevin Burman

  • Card picks for progressive prize

    Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Kevin Burman

  • System for managing promotions

    Howard W. Lutnick;Kevin Burman;Dean P. Alderucci;Geoffrey M. Gelman

  • Amusement devices and games including means for processing electronic data where ultimate outcome of the game is dependent on relative odds of a card combination and/or where chance is a factor: wagering on hands of cards

    Dean P. Alderucci;Charles Plott;Mark Miller

  • Internet surveillance system and method

    Jay S. Walker;Daniel E. Tedesco;Dean P. Alderucci;Magdalena M. Fincham

  • Systems and methods for providing access to wireless gaming devices

    Dean P. Alderucci;Joseph M. Asher;Robert F. Bahrampour;Kevin Burman

  • Information aggregation games

    Dean P. Alderucci;Charles Plott;Mark Miller

  • Method and apparatus for determining a progressive discount for a customer based on the frequency of the customer's transactions

    Jay S. Walker;Andrew S. Van Luchene;Magdalena Mik;Dean P. Alderucci

  • Method and apparatus for generating a coupon

    Jay S. Walker;Andrew S. Van Luchene;Dean P. Alderucci

  • Systems and methods for remote work sessions

    Daniel E. Tedesco;James A. Jorasch;Geoffrey M. Gelman;Jay S. Walker

  • Amusement devices and games including means for processing electronic data where ultimate outcome of the game is dependent on relative odds and/or where chance is a factor

    Dean P. Alderucci;Charles Plott;Mark Miller

  • Methods and systems for facilitating the provision of opinions to a shopper from a panel of peers

    Jay S. Walker;Wen Y. Lin;Russell P. Sammon;Norman C. Gilman

  • Amusement device including means for processing electronic data in play of a game of chance

    Mark A. Miller;Dean P. Alderucci;Thomas D. Bradshaw

  • Method and system for monitoring gaming device play and determining compliance status

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Stephen C. Tulley

  • Biling statement customer acquistion system

    Daniel Tedesco;James Jorasch;Jay Walker

  • Game of Chance Display

    Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman

Frequent Co-Authors

Geoffrey M. Gelman
Geoffrey M. Gelman Zynga (United States)
Jay S. Walker
Jay S. Walker Walker Digital (United States)
Andrew S. Van Luchene
Andrew S. Van Luchene JackRabbit Systems
Charles R. Plott
Charles R. Plott California Institute of Technology
Daniel E. Tedesco
Daniel E. Tedesco Zynga (United States)
Stephen C. Tulley
Stephen C. Tulley Golder Associates (Australia)
James A. Jorasch
James A. Jorasch Zynga (United States)
Magdalena M. Fincham
Magdalena M. Fincham Finmeccanica (Italy)
Daniel E. Tedesco
Daniel E. Tedesco PayPal (United States)

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