2022 - Research.com Engineering and Technology in Ireland Leader Award
2015 - Fellow, National Academy of Inventors
Dean P. Alderucci spends much of his time researching Advertising, Multimedia, Game of chance, Marketing and Terminal. His Advertising research integrates issues from Exploit and Outcome. Multimedia is often connected to Machine-readable medium in his work.
His Marketing study integrates concerns from other disciplines, such as Virtual machine and Payment. The Payment study combines topics in areas such as Virtual world and Data mining. The various areas that he examines in his Terminal study include Coupon, Controller, Identifier and Database.
His primary areas of investigation include Advertising, Commerce, Human–computer interaction, Multimedia and Marketing. His research is interdisciplinary, bridging the disciplines of Terminal and Advertising. His Commerce research includes elements of Market liquidity, Database transaction, Electronic trading and Product.
His work on Game mechanics as part of general Human–computer interaction research is frequently linked to Amusement and Electronic data, bridging the gap between disciplines. While working in this field, he studies both Multimedia and Game of chance. His research ties Payment and Marketing together.
Dean P. Alderucci mostly deals with Advertising, Payment, Computer network, Human–computer interaction and Marketing. His Advertising study combines topics from a wide range of disciplines, such as Information management and Point of sale. Dean P. Alderucci interconnects Data mining and Feature in the investigation of issues within Payment.
His studies deal with areas such as Wireless, Signal, Service and Mobile phone as well as Computer network. He works mostly in the field of Human–computer interaction, limiting it down to concerns involving Exploit and, occasionally, Shot, Turns, rounds and time-keeping systems in games, Game mechanics and Video game design. His study on Purchasing is often connected to Virtual model as part of broader study in Marketing.
His scientific interests lie mostly in Payment, Advertising, Outcome, Human–computer interaction and Amusement. Dean P. Alderucci works mostly in the field of Payment, limiting it down to topics relating to Mobile device and, in certain cases, Wireless. He has researched Advertising in several fields, including Marketing, Purchasing and Turns, rounds and time-keeping systems in games, Video game design.
His Outcome study incorporates themes from Exploit, Controller and Real-time computing. His Human–computer interaction study often links to related topics such as Event. His Amusement study spans across into areas like Electronic data, Game of chance and Multimedia.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Method and apparatus for administering a reward program
Jay S. Walker;Andrew S. Van Luchene;James A. Jorasch;Dean Alderucci.
(2007)
Game of chance systems and methods
Howard W. Lutnick;Lee Amaitis;Dean P. Alderucci;Geoffrey M. Gelman.
(2010)
Method and apparatus for advertising on a mobile gaming device
Howard W. Lutnick;Kevin Burman;Dean P. Alderucci;Geoffrey M. Gelman.
(2009)
GAME INCLUDING HAND MOTION CONTROL
Howard W Latonic;Alderucci Dean P;Gelman Geoffrey M.
(2018)
Game apparatus for displaying information about a game
Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Stephen M. Merkel.
(2007)
Game of chance processing apparatus
Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Kevin Burman.
(2008)
Game with chance element and strategy component that can be copied
Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Kevin Burman.
(2007)
Card picks for progressive prize
Howard W. Lutnick;Dean P. Alderucci;Geoffrey M. Gelman;Kevin Burman.
(2007)
System for managing promotions
Howard W. Lutnick;Kevin Burman;Dean P. Alderucci;Geoffrey M. Gelman.
(2007)
Amusement devices and games including means for processing electronic data where ultimate outcome of the game is dependent on relative odds of a card combination and/or where chance is a factor: wagering on hands of cards
Dean P. Alderucci;Charles Plott;Mark Miller.
(2009)
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