World's Best Scientists 2026 revealed!
Mark B. Gagner

Mark B. Gagner

D-Index & Metrics

Computer Science

D-Index
48
Citations
7214
World Ranking
6258
National Ranking
290

Mark B. Gagner publication distribution in Computer Science in 2026

The chart shows the distribution of publications by all Research.com ranked scientists in the field of Computer Science in 2026. The highlighted bar marks where Mark B. Gagner sits on this spectrum.

32–41 publications: 7 scientists 42–51 publications: 22 scientists 52–61 publications: 82 scientists 62–71 publications: 134 scientists 72–81 publications: 249 scientists 82–91 publications: 324 scientists 92–101 publications: 421 scientists 102–111 publications: 420 scientists 112–121 publications: 497 scientists 122–131 publications: 544 scientists 132–141 publications: 555 scientists 142–151 publications: 609 scientists 152–161 publications: 559 scientists 162–171 publications: 534 scientists 172–181 publications: 556 scientists 182–191 publications: 583 scientists 192–201 publications: 519 scientists 202–211 publications: 508 scientists 212–221 publications: 490 scientists 222–231 publications: 437 scientists 232–241 publications: 423 scientists 242–251 publications: 408 scientists 252–261 publications: 377 scientists 262–271 publications: 301 scientists 272–281 publications: 335 scientists 282–291 publications: 320 scientists 292–301 publications: 293 scientists 302–311 publications: 250 scientists 312–321 publications: 238 scientists 322–331 publications: 206 scientists 332–341 publications: 209 scientists 342–351 publications: 208 scientists 352–361 publications: 162 scientists 362–371 publications: 176 scientists 372–381 publications: 127 scientists 382–391 publications: 158 scientists 392–401 publications: 128 scientists 402–411 publications: 104 scientists 412–421 publications: 94 scientists 422–431 publications: 99 scientists 432–441 publications: 83 scientists 442–451 publications: 108 scientists 452–461 publications: 73 scientists 462–471 publications: 77 scientists 472–481 publications: 69 scientists 482–491 publications: 84 scientists 492–501 publications: 62 scientists 502–511 publications: 54 scientists 512–521 publications: 57 scientists 522–531 publications: 51 scientists 532–541 publications: 51 scientists 542–551 publications: 32 scientists 552–561 publications: 38 scientists 562–571 publications: 28 scientists 572–581 publications: 43 scientists 582–591 publications: 33 scientists 592–601 publications: 41 scientists 602–611 publications: 32 scientists 612–621 publications: 28 scientists 622–631 publications: 25 scientists 632–641 publications: 27 scientists 642–651 publications: 17 scientists 652–661 publications: 20 scientists 662–671 publications: 17 scientists 672–681 publications: 15 scientists 682–691 publications: 14 scientists 692–701 publications: 21 scientists 702–711 publications: 13 scientists 712–721 publications: 12 scientists 722–731 publications: 19 scientists 732–741 publications: 14 scientists 742–751 publications: 12 scientists 752–761 publications: 10 scientists 762–771 publications: 10 scientists 772–781 publications: 11 scientists 782–791 publications: 10 scientists 792–801 publications: 11 scientists 802–811 publications: 8 scientists 812–821 publications: 8 scientists 822–831 publications: 7 scientists 832–841 publications: 11 scientists 842–851 publications: 10 scientists 852–861 publications: 5 scientists 862–871 publications: 9 scientists 872–881 publications: 4 scientists 882–891 publications: 6 scientists 892–901 publications: 3 scientists 902–911 publications: 6 scientists 912–921 publications: 3 scientists 922–931 publications: 2 scientists 932–941 publications: 2 scientists 942–951 publications: 2 scientists 952–961 publications: 3 scientists 962–971 publications: 3 scientists 972–981 publications: 3 scientists 982–990 publications: 5 scientists 991+ publications: 100 scientists
32 publications 991+

This scientist: 153 publications — 28th percentile

28% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 991 publications or more.

Mark B. Gagner D-index placement in Computer Science in 2026

The chart shows the D-index (discipline H-index) distribution of Computer Science scientists ranked by Research.com in 2026. The highlighted bar marks where Mark B. Gagner sits on this spectrum.

30–31 D-Index: 879 scientists 32–33 D-Index: 983 scientists 34–35 D-Index: 918 scientists 36–37 D-Index: 990 scientists 38–39 D-Index: 968 scientists 40–41 D-Index: 907 scientists 42–43 D-Index: 821 scientists 44–45 D-Index: 763 scientists 46–47 D-Index: 689 scientists 48–49 D-Index: 543 scientists 50–51 D-Index: 543 scientists 52–53 D-Index: 518 scientists 54–55 D-Index: 500 scientists 56–57 D-Index: 458 scientists 58–59 D-Index: 400 scientists 60–61 D-Index: 337 scientists 62–63 D-Index: 308 scientists 64–65 D-Index: 292 scientists 66–67 D-Index: 249 scientists 68–69 D-Index: 213 scientists 70–71 D-Index: 192 scientists 72–73 D-Index: 189 scientists 74–75 D-Index: 165 scientists 76–77 D-Index: 139 scientists 78–79 D-Index: 119 scientists 80–81 D-Index: 121 scientists 82–83 D-Index: 113 scientists 84–85 D-Index: 88 scientists 86–87 D-Index: 87 scientists 88–89 D-Index: 75 scientists 90–91 D-Index: 69 scientists 92–93 D-Index: 57 scientists 94–95 D-Index: 46 scientists 96–97 D-Index: 38 scientists 98–99 D-Index: 34 scientists 100–101 D-Index: 36 scientists 102–103 D-Index: 27 scientists 104–105 D-Index: 37 scientists 106–107 D-Index: 18 scientists 108–109 D-Index: 31 scientists 110–111 D-Index: 19 scientists 112–113 D-Index: 16 scientists 114–115 D-Index: 12 scientists 116–117 D-Index: 20 scientists 118–119 D-Index: 15 scientists 120–121 D-Index: 5 scientists 122–123 D-Index: 20 scientists 124–125 D-Index: 8 scientists 126–127 D-Index: 5 scientists 128–129 D-Index: 7 scientists 130 D-Index: 3 scientists 131+ D-Index: 98 scientists
30 D-Index 131+

This scientist: 48 D-Index — 58th percentile

58% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 131 D-Index or more.

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • Computer network
  • Artificial intelligence

His scientific interests lie mostly in Multimedia, Mobile device, Controller, Computer graphics and Advertising. The Multimedia study combines topics in areas such as Event, Terminal and Computer network. His work on Identifier as part of general Computer network research is frequently linked to Connection, thereby connecting diverse disciplines of science.

The concepts of his Mobile device study are interwoven with issues in Mechanism, Interactive kiosk and Wireless access point. His work carried out in the field of Computer graphics brings together such families of science as Object, Augmented reality and Private information retrieval. His Human–computer interaction study incorporates themes from Computer security and Simulation.

His most cited work include:

  • Multi-player, multi-touch table for use in wagering game systems (287 citations)
  • Integrating social communities and wagering games (262 citations)
  • Wagering game with special-event eligibility feature based on passive game play (183 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in Multimedia, Computer network, Controller, Human–computer interaction and Computer security. His Multimedia research focuses on Firmware and how it connects with Table. His work focuses on many connections between Computer network and other disciplines, such as Event, that overlap with his field of interest in Artificial intelligence.

The various areas that Mark B. Gagner examines in his Controller study include Variable, Input device and Real-time computing. His Human–computer interaction research incorporates elements of Session and Simulation. In his study, Interactive kiosk and Identifier is inextricably linked to Mobile device, which falls within the broad field of Computer security.

He most often published in these fields:

  • Multimedia (24.40%)
  • Computer network (18.45%)
  • Controller (14.88%)

What were the highlights of his more recent work (between 2012-2016)?

  • Human–computer interaction (13.10%)
  • Multimedia (24.40%)
  • Mobile device (11.31%)

In recent papers he was focusing on the following fields of study:

Mark B. Gagner mainly focuses on Human–computer interaction, Multimedia, Mobile device, Event and Simulation. His work deals with themes such as Tracking, Artificial intelligence, Session and Wearable computer, which intersect with Human–computer interaction. His Multimedia research includes elements of Terminal, Process and Presentation.

His Mobile device research incorporates themes from Computer hardware, Computer graphics, Identification, Computer security and Identifier. His research integrates issues of Computer network and Set in his study of Event. The study incorporates disciplines such as Theme, Graphical content and Social network in addition to Simulation.

Between 2012 and 2016, his most popular works were:

  • Integrating social communities and wagering games (262 citations)
  • Methods Of Receiving Electronic Wagers In A Wagering Game Via A Handheld Electronic Wager Input Device (55 citations)
  • Controlling three-dimensional presentation of wagering game content (48 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • Artificial intelligence
  • Computer network

Human–computer interaction, Mobile device, Multimedia, Computer security and Process management are his primary areas of study. His research in Human–computer interaction intersects with topics in Interface, Wearable computer, Simulation and Social network. Mark B. Gagner has included themes like Input device and Identification in his Mobile device study.

His Multimedia study combines topics from a wide range of disciplines, such as View based and Stereoscopy, Autostereoscopy. His work on Computer security is being expanded to include thematically relevant topics such as Wireless. His studies link Advertising with Process management.

Best Publications

  • Multi-player, multi-touch table for use in wagering game systems

    Vladimir I. Arezina;Gilbert J. Q. Burak;Mark B. Gagner;Benjamin T. Gomez

  • Handheld wagering system and wagering methods thereupon

    Vladimir I Arezina;Mark B Gagner;Jeremy M Hornik;Larry J Pacey

  • Wagering game with special-event eligibility feature based on passive game play

    Alfred Thomas;Mark B. Gagner

  • Integrating social communities and wagering games

    Jeffrey L. Allen;Brian J. Barclay;Mark B. Gagner;Andrew C. Guinn

  • Wagering game with tournament-play features

    Allon G. Englman;Mark B. Gagner;Benjamin T. Gomez;Walter E. Smolucha

  • Peer-to-peer distributed gaming application network

    Mark B. Gagner

  • Gaming system having controllable dynamic signage

    Mark B. Gagner;Damon E. Gura;Craig J. Sylla;Matthew J. Ward

  • Interaction with 3D space in a gaming system

    Mark B. Gagner;Jacob C. Greenberg;Mark Johnson;Andrew Landsman

  • Wagering game with persistent state of game assets affecting other players

    Allon G. Englman;Larry J. Pacey;Mark B. Gagner;Jeremy M. Hornik

  • Wagering game with simulated mechanical reels

    Timothy J. Durham;Mark B. Gagner;James M. Rasmussen;Alfred Thomas

  • Portable wagering game with vibrational cues and feedback mechanism

    Jorge L. Shimabukuro;Mark B. Gagner;Jacob C. Greenberg

  • Handheld gaming machines and system therefor

    Mark B. Gagner;Shridhar P. Joshi;Larry J. Pacey;Craig J. Sylla

  • Wager gaming network with wireless hotspots

    Mark B. Gagner;Shridhar P. Joshi;James M. Rasmussen;Richard T. Schwartz

  • Wagering game with encryption and authentication

    Timothy D. Wilson;Jason A. Smith;Nevin J. Liber;Mark B. Gagner

  • Networks for use in gaming

    Srinivyasa M. Adiraju;Dale R. Buchholz;Mark B. Gagner;Craig J. Sylla

  • Gaming system having virtual assets and achievements

    Jeffrey L. Allen;Peter R. Anderson;Stephen P. Angelo;Mark B. Gagner

  • Player wagering account and methods thereof

    Vladimir I. Arezina;Mark Gagner;Jeremy M. Hornik;Richard T. Schwartz

  • Augmented reality mechanism for wagering game systems

    Mark B. Gagner;Joel R. Jaffe;Victor T. Shi;Craig J. Sylla

  • Wagering game award system

    Mark B. Gagner;Jeremy M. Hornik;Shridhar P. Joshi;Mark C. Pace

  • Presenting secondary content for a wagering game

    Mark B. Gagner;Jacek A. Grabiec;II Michael J. Irby;Scott H. Schulhof

Frequent Co-Authors

Larry J. Pacey
Larry J. Pacey WMS GAMING, INC.
Alfred Thomas
Alfred Thomas GEMINI DIGITAL DEVELOPMENT
Joel R. Jaffe
Joel R. Jaffe Core Project Management Group, Inc.

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