World's Best Scientists 2026 revealed!
Mark B. Gagner

Mark B. Gagner

D-Index & Metrics

Computer Science

D-Index
48
Citations
7214
World Ranking
6257
National Ranking
289

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • Computer network
  • Artificial intelligence

His scientific interests lie mostly in Multimedia, Mobile device, Controller, Computer graphics and Advertising. The Multimedia study combines topics in areas such as Event, Terminal and Computer network. His work on Identifier as part of general Computer network research is frequently linked to Connection, thereby connecting diverse disciplines of science.

The concepts of his Mobile device study are interwoven with issues in Mechanism, Interactive kiosk and Wireless access point. His work carried out in the field of Computer graphics brings together such families of science as Object, Augmented reality and Private information retrieval. His Human–computer interaction study incorporates themes from Computer security and Simulation.

His most cited work include:

  • Multi-player, multi-touch table for use in wagering game systems (287 citations)
  • Integrating social communities and wagering games (262 citations)
  • Wagering game with special-event eligibility feature based on passive game play (183 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in Multimedia, Computer network, Controller, Human–computer interaction and Computer security. His Multimedia research focuses on Firmware and how it connects with Table. His work focuses on many connections between Computer network and other disciplines, such as Event, that overlap with his field of interest in Artificial intelligence.

The various areas that Mark B. Gagner examines in his Controller study include Variable, Input device and Real-time computing. His Human–computer interaction research incorporates elements of Session and Simulation. In his study, Interactive kiosk and Identifier is inextricably linked to Mobile device, which falls within the broad field of Computer security.

He most often published in these fields:

  • Multimedia (24.40%)
  • Computer network (18.45%)
  • Controller (14.88%)

What were the highlights of his more recent work (between 2012-2016)?

  • Human–computer interaction (13.10%)
  • Multimedia (24.40%)
  • Mobile device (11.31%)

In recent papers he was focusing on the following fields of study:

Mark B. Gagner mainly focuses on Human–computer interaction, Multimedia, Mobile device, Event and Simulation. His work deals with themes such as Tracking, Artificial intelligence, Session and Wearable computer, which intersect with Human–computer interaction. His Multimedia research includes elements of Terminal, Process and Presentation.

His Mobile device research incorporates themes from Computer hardware, Computer graphics, Identification, Computer security and Identifier. His research integrates issues of Computer network and Set in his study of Event. The study incorporates disciplines such as Theme, Graphical content and Social network in addition to Simulation.

Between 2012 and 2016, his most popular works were:

  • Integrating social communities and wagering games (262 citations)
  • Methods Of Receiving Electronic Wagers In A Wagering Game Via A Handheld Electronic Wager Input Device (55 citations)
  • Controlling three-dimensional presentation of wagering game content (48 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • Artificial intelligence
  • Computer network

Human–computer interaction, Mobile device, Multimedia, Computer security and Process management are his primary areas of study. His research in Human–computer interaction intersects with topics in Interface, Wearable computer, Simulation and Social network. Mark B. Gagner has included themes like Input device and Identification in his Mobile device study.

His Multimedia study combines topics from a wide range of disciplines, such as View based and Stereoscopy, Autostereoscopy. His work on Computer security is being expanded to include thematically relevant topics such as Wireless. His studies link Advertising with Process management.

Best Publications

  • Multi-player, multi-touch table for use in wagering game systems

    Vladimir I. Arezina;Gilbert J. Q. Burak;Mark B. Gagner;Benjamin T. Gomez

  • Handheld wagering system and wagering methods thereupon

    Vladimir I Arezina;Mark B Gagner;Jeremy M Hornik;Larry J Pacey

  • Wagering game with special-event eligibility feature based on passive game play

    Alfred Thomas;Mark B. Gagner

  • Integrating social communities and wagering games

    Jeffrey L. Allen;Brian J. Barclay;Mark B. Gagner;Andrew C. Guinn

  • Wagering game with tournament-play features

    Allon G. Englman;Mark B. Gagner;Benjamin T. Gomez;Walter E. Smolucha

  • Peer-to-peer distributed gaming application network

    Mark B. Gagner

  • Gaming system having controllable dynamic signage

    Mark B. Gagner;Damon E. Gura;Craig J. Sylla;Matthew J. Ward

  • Interaction with 3D space in a gaming system

    Mark B. Gagner;Jacob C. Greenberg;Mark Johnson;Andrew Landsman

  • Wagering game with persistent state of game assets affecting other players

    Allon G. Englman;Larry J. Pacey;Mark B. Gagner;Jeremy M. Hornik

  • Wagering game with simulated mechanical reels

    Timothy J. Durham;Mark B. Gagner;James M. Rasmussen;Alfred Thomas

  • Portable wagering game with vibrational cues and feedback mechanism

    Jorge L. Shimabukuro;Mark B. Gagner;Jacob C. Greenberg

  • Handheld gaming machines and system therefor

    Mark B. Gagner;Shridhar P. Joshi;Larry J. Pacey;Craig J. Sylla

  • Wager gaming network with wireless hotspots

    Mark B. Gagner;Shridhar P. Joshi;James M. Rasmussen;Richard T. Schwartz

  • Wagering game with encryption and authentication

    Timothy D. Wilson;Jason A. Smith;Nevin J. Liber;Mark B. Gagner

  • Networks for use in gaming

    Srinivyasa M. Adiraju;Dale R. Buchholz;Mark B. Gagner;Craig J. Sylla

  • Gaming system having virtual assets and achievements

    Jeffrey L. Allen;Peter R. Anderson;Stephen P. Angelo;Mark B. Gagner

  • Player wagering account and methods thereof

    Vladimir I. Arezina;Mark Gagner;Jeremy M. Hornik;Richard T. Schwartz

  • Augmented reality mechanism for wagering game systems

    Mark B. Gagner;Joel R. Jaffe;Victor T. Shi;Craig J. Sylla

  • Wagering game award system

    Mark B. Gagner;Jeremy M. Hornik;Shridhar P. Joshi;Mark C. Pace

  • Presenting secondary content for a wagering game

    Mark B. Gagner;Jacek A. Grabiec;II Michael J. Irby;Scott H. Schulhof

Frequent Co-Authors

Larry J. Pacey
Larry J. Pacey WMS GAMING, INC.
Alfred Thomas
Alfred Thomas GEMINI DIGITAL DEVELOPMENT
Joel R. Jaffe
Joel R. Jaffe Core Project Management Group, Inc.

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