His scientific interests lie mostly in Multimedia, Mobile device, Controller, Computer graphics and Advertising. The Multimedia study combines topics in areas such as Event, Terminal and Computer network. His work on Identifier as part of general Computer network research is frequently linked to Connection, thereby connecting diverse disciplines of science.
The concepts of his Mobile device study are interwoven with issues in Mechanism, Interactive kiosk and Wireless access point. His work carried out in the field of Computer graphics brings together such families of science as Object, Augmented reality and Private information retrieval. His Human–computer interaction study incorporates themes from Computer security and Simulation.
His primary scientific interests are in Multimedia, Computer network, Controller, Human–computer interaction and Computer security. His Multimedia research focuses on Firmware and how it connects with Table. His work focuses on many connections between Computer network and other disciplines, such as Event, that overlap with his field of interest in Artificial intelligence.
The various areas that Mark B. Gagner examines in his Controller study include Variable, Input device and Real-time computing. His Human–computer interaction research incorporates elements of Session and Simulation. In his study, Interactive kiosk and Identifier is inextricably linked to Mobile device, which falls within the broad field of Computer security.
Mark B. Gagner mainly focuses on Human–computer interaction, Multimedia, Mobile device, Event and Simulation. His work deals with themes such as Tracking, Artificial intelligence, Session and Wearable computer, which intersect with Human–computer interaction. His Multimedia research includes elements of Terminal, Process and Presentation.
His Mobile device research incorporates themes from Computer hardware, Computer graphics, Identification, Computer security and Identifier. His research integrates issues of Computer network and Set in his study of Event. The study incorporates disciplines such as Theme, Graphical content and Social network in addition to Simulation.
Human–computer interaction, Mobile device, Multimedia, Computer security and Process management are his primary areas of study. His research in Human–computer interaction intersects with topics in Interface, Wearable computer, Simulation and Social network. Mark B. Gagner has included themes like Input device and Identification in his Mobile device study.
His Multimedia study combines topics from a wide range of disciplines, such as View based and Stereoscopy, Autostereoscopy. His work on Computer security is being expanded to include thematically relevant topics such as Wireless. His studies link Advertising with Process management.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Multi-player, multi-touch table for use in wagering game systems
Vladimir I. Arezina;Gilbert J. Q. Burak;Mark B. Gagner;Benjamin T. Gomez.
Handheld wagering system and wagering methods thereupon
Vladimir I Arezina;Mark B Gagner;Jeremy M Hornik;Larry J Pacey.
Wagering game with special-event eligibility feature based on passive game play
Alfred Thomas;Mark B. Gagner.
Integrating social communities and wagering games
Jeffrey L. Allen;Brian J. Barclay;Mark B. Gagner;Andrew C. Guinn.
Wagering game with tournament-play features
Allon G. Englman;Mark B. Gagner;Benjamin T. Gomez;Walter E. Smolucha.
Peer-to-peer distributed gaming application network
Mark B. Gagner.
Wagering Game System With Player Rewards
Vladimir I. Arezina;Michael J. Blankstein;Rory L. Block;Allon G. Englman.
Gaming system having controllable dynamic signage
Mark B. Gagner;Damon E. Gura;Craig J. Sylla;Matthew J. Ward.
Interaction with 3D space in a gaming system
Mark B. Gagner;Jacob C. Greenberg;Mark Johnson;Andrew Landsman.
Wagering game system with docking stations
James M. Rasmussen;Norman R. Wurz;Mark B. Gagner;William C. Cesaroni.
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