World's Best Scientists 2026 revealed!

D-Index & Metrics

Electronics and Electrical Engineering

D-Index
42
Citations
7623
World Ranking
4090
National Ranking
1461

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • The Internet
  • Computer network

His primary areas of investigation include Multimedia, Embedded system, Game design, Game play and Presentation. His Multimedia study incorporates themes from Controller and Identification. Dwayne R. Nelson combines subjects such as Mechanism, Mass storage and Authentication with his study of Embedded system.

The Game client research Dwayne R. Nelson does as part of his general Game design study is frequently linked to other disciplines of science, such as Simultaneous game, therefore creating a link between diverse domains of science. Dwayne R. Nelson has included themes like Frame and First playable demo in his Game play study. His Presentation research integrates issues from Software architecture and Decoupling.

His most cited work include:

  • Game development architecture that decouples the game logic from the graphics logic (315 citations)
  • Open architecture communications in a gaming network (300 citations)
  • High performance battery backed ram interface (281 citations)

What are the main themes of his work throughout his whole career to date?

Dwayne R. Nelson focuses on Multimedia, Mobile device, Game play, Computer hardware and Human–computer interaction. The study incorporates disciplines such as Host and Presentation in addition to Multimedia. His Mobile device research incorporates elements of Computer network and Electronics.

His Computer network study integrates concerns from other disciplines, such as Computer security and Embedded system. As a part of the same scientific study, Dwayne R. Nelson usually deals with the Computer hardware, concentrating on Upload and frequently concerns with Integrity check. His work deals with themes such as Event and Display device, which intersect with Human–computer interaction.

He most often published in these fields:

  • Multimedia (30.77%)
  • Mobile device (17.69%)
  • Game play (16.15%)

What were the highlights of his more recent work (between 2018-2021)?

  • Human–computer interaction (13.08%)
  • Association (7.69%)
  • Advertising (8.46%)

In recent papers he was focusing on the following fields of study:

Dwayne R. Nelson mainly focuses on Human–computer interaction, Association, Advertising, Event and Applied psychology. His work carried out in the field of Human–computer interaction brings together such families of science as Mobile device and Display device. Other disciplines of study, such as Zero and Event, are mixed together with his Association studies.

Duration, History, Interactive kiosk, Ticket and Voucher are fields of study that intersect with his Advertising research. His Event research is multidisciplinary, relying on both Overlay, Virtual game and Computer graphics. His Applied psychology study overlaps with Outcome and Event.

Between 2018 and 2021, his most popular works were:

  • Interacting with three-dimensional game elements using gaze detection (3 citations)
  • Gaming system and method for providing awards based on skill-based game outcome modifications (3 citations)
  • AUGMENTED REALITY SYSTEMS AND METHODS FOR ASSISTING GAMING ENVIRONMENT OPERATIONS (2 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • The Internet
  • Computer network

Dwayne R. Nelson mostly deals with Applied psychology, Outcome, Event, Artificial intelligence and Computer vision. Dwayne R. Nelson incorporates Applied psychology and Event in his research. The concepts of his Event study are interwoven with issues in Overlay, Virtual game, Human–computer interaction and Computer graphics.

In the field of Artificial intelligence, his study on Gaze overlaps with subjects such as Component, Position, Augmented reality systems and Operator. Dwayne R. Nelson has researched Computer vision in several fields, including Live video and Signal.

Best Publications

  • Game development architecture that decouples the game logic from the graphics logic

    Steven G. Lemay;Dwayne R. Nelson;Robert E. Breckner;Greg A. Schlottmann

  • Play per view

    Steven LeMay;James Stockdale;Dwayne Nelson

  • High performance battery backed ram interface

    James W. Stockdale;Steven G. Lemay;Dwayne R. Nelson

  • Virtual gaming peripherals for a gaming machine

    Steven G. LeMay;Dwayne R. Nelson;Robert E. Breckner;Jamal Benbrahim

  • Casino patron tracking and information use

    Timothy Moser;Dwayne Nelson;Richard Williams;Rick Rowe

  • Decoupling of the graphical presentation of a game from the presentation logic

    Robert E. Breckner;Greg A. Schlottmann;Nicole M. Beaulieu;Steven G. Lemay

  • Frame capture of actual game play

    Steven G. Lemay;Dwayne R. Nelson

  • Method and apparatus for machine location

    Dwayne Nelson

  • Personalized gaming apparatus and gaming method

    Nicole Beaulieu;Greg Schlottman;Dwayne R. Nelson

  • DYNAMIC NONVOLATILE MEMORY WITH RANDOM ACCESS

    Nel Son Duajn R

  • Frame buffer capture of actual game play

    Steven G. LeMay;Dwayne R. Nelson

  • Configuration of gaming machines based on gaming machine location

    Dwayne Nelson

  • Trajectory-based 3-d games of chance for video gaming machines

    William R. Brosnan;Nicole M. Beaulieu;Jamal Benbrahim;Anthony R. Escalera

  • Gaming device with dynamic progressive and bonus architecture

    Jamal Benbrahim;Dwayne R. Nelson;Warner R. Cockerille

  • Gaming machine update and mass storage management

    Warner Cockerille;Xuedong Chen;Steven Lemay;Robert Breckner

  • Use of wireless signal strength to determine connection

    Dwayne R. Nelson;Steven G. Lemay

  • Remote configuration of gaming terminals

    Dwayne R. Nelson;Daryn Kiely;Richard E. Rowe

  • Methods and apparatus for gaming data downloading

    Dwayne Riley Nelson;Jamal Benbrahim;Steven G. Lemay

  • Gaming device with optimal auto-hold tables

    Bryan D. Wolf;Christopher T. Brune;Dwayne R. Nelson

  • Methods and apparatus for providing secure logon to a gaming machine using a mobile device

    Dwayne R. Nelson;Steven G. LeMay

If you think any of the details on this page are incorrect, let us know.

Report an issue

We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:

Related Online Degrees & Career Pathways

For those interested in Electronics and Electrical Engineering, exploring related fields can broaden career opportunities. A master's in instructional design is a great option for professionals seeking to enter educational technology roles or corporate training development within engineering sectors.

Competency-based learning is becoming increasingly popular, offering flexible pacing for busy students. Many programs, including a competency based masters, provide a more personalized approach that focuses on skills mastery rather than traditional credit hours.

Military families face unique challenges when pursuing higher education. Fortunately, several institutions cater specifically to these students. Resources such as military spouse online college programs ensure accessible, flexible learning paths tailored to their needs.

Lastly, many learners benefit from flexible enrollment options, with online universities with multiple start dates allowing students to begin their studies throughout the year, accommodating varied schedules and boosting timely degree completion.

Best Scientists Citing Dwayne R. Nelson

Trending Scientists

Recently Published Articles