His primary areas of investigation include Multimedia, Embedded system, Game design, Game play and Presentation. His Multimedia study incorporates themes from Controller and Identification. Dwayne R. Nelson combines subjects such as Mechanism, Mass storage and Authentication with his study of Embedded system.
The Game client research Dwayne R. Nelson does as part of his general Game design study is frequently linked to other disciplines of science, such as Simultaneous game, therefore creating a link between diverse domains of science. Dwayne R. Nelson has included themes like Frame and First playable demo in his Game play study. His Presentation research integrates issues from Software architecture and Decoupling.
Dwayne R. Nelson focuses on Multimedia, Mobile device, Game play, Computer hardware and Human–computer interaction. The study incorporates disciplines such as Host and Presentation in addition to Multimedia. His Mobile device research incorporates elements of Computer network and Electronics.
His Computer network study integrates concerns from other disciplines, such as Computer security and Embedded system. As a part of the same scientific study, Dwayne R. Nelson usually deals with the Computer hardware, concentrating on Upload and frequently concerns with Integrity check. His work deals with themes such as Event and Display device, which intersect with Human–computer interaction.
Dwayne R. Nelson mainly focuses on Human–computer interaction, Association, Advertising, Event and Applied psychology. His work carried out in the field of Human–computer interaction brings together such families of science as Mobile device and Display device. Other disciplines of study, such as Zero and Event, are mixed together with his Association studies.
Duration, History, Interactive kiosk, Ticket and Voucher are fields of study that intersect with his Advertising research. His Event research is multidisciplinary, relying on both Overlay, Virtual game and Computer graphics. His Applied psychology study overlaps with Outcome and Event.
Dwayne R. Nelson mostly deals with Applied psychology, Outcome, Event, Artificial intelligence and Computer vision. Dwayne R. Nelson incorporates Applied psychology and Event in his research. The concepts of his Event study are interwoven with issues in Overlay, Virtual game, Human–computer interaction and Computer graphics.
In the field of Artificial intelligence, his study on Gaze overlaps with subjects such as Component, Position, Augmented reality systems and Operator. Dwayne R. Nelson has researched Computer vision in several fields, including Live video and Signal.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Game development architecture that decouples the game logic from the graphics logic
Steven G. Lemay;Dwayne R. Nelson;Robert E. Breckner;Greg A. Schlottmann.
(2002)
Open architecture communications in a gaming network
Brosnan Uill Jam;Limehj Stiven Dzh;Kokerill Uorner;Nel Son Duajn.
(2003)
High performance battery backed ram interface
James W. Stockdale;Steven G. Lemay;Dwayne R. Nelson.
(2001)
Parallel games on a gaming device
Brosnan William J;Nelson Dwayne;Lemay Steven G.
(2001)
Virtual gaming peripherals for a gaming machine
Steven G. LeMay;Dwayne R. Nelson;Robert E. Breckner;Jamal Benbrahim.
(2002)
Casino patron tracking and information use
Timothy Moser;Dwayne Nelson;Richard Williams;Rick Rowe.
(2006)
Decoupling of the graphical presentation of a game from the presentation logic
Robert E. Breckner;Greg A. Schlottmann;Nicole M. Beaulieu;Steven G. Lemay.
(2002)
Frame capture of actual game play
Steven G. Lemay;Dwayne R. Nelson.
(2005)
Method and apparatus for machine location
Dwayne Nelson.
(2002)
Dynamic casino tracking and optimization
Dwayne R. Nelson;Richard C. Williams;Richard E. Rowe;Timothy W. Moser.
(2007)
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