D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Electronics and Electrical Engineering D-index 40 Citations 6,413 92 World Ranking 2804 National Ranking 1111

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • The Internet
  • Computer network

His primary areas of investigation include Multimedia, Embedded system, Game design, Game play and Presentation. His Multimedia study incorporates themes from Controller and Identification. Dwayne R. Nelson combines subjects such as Mechanism, Mass storage and Authentication with his study of Embedded system.

The Game client research Dwayne R. Nelson does as part of his general Game design study is frequently linked to other disciplines of science, such as Simultaneous game, therefore creating a link between diverse domains of science. Dwayne R. Nelson has included themes like Frame and First playable demo in his Game play study. His Presentation research integrates issues from Software architecture and Decoupling.

His most cited work include:

  • Game development architecture that decouples the game logic from the graphics logic (315 citations)
  • Open architecture communications in a gaming network (300 citations)
  • High performance battery backed ram interface (281 citations)

What are the main themes of his work throughout his whole career to date?

Dwayne R. Nelson focuses on Multimedia, Mobile device, Game play, Computer hardware and Human–computer interaction. The study incorporates disciplines such as Host and Presentation in addition to Multimedia. His Mobile device research incorporates elements of Computer network and Electronics.

His Computer network study integrates concerns from other disciplines, such as Computer security and Embedded system. As a part of the same scientific study, Dwayne R. Nelson usually deals with the Computer hardware, concentrating on Upload and frequently concerns with Integrity check. His work deals with themes such as Event and Display device, which intersect with Human–computer interaction.

He most often published in these fields:

  • Multimedia (30.77%)
  • Mobile device (17.69%)
  • Game play (16.15%)

What were the highlights of his more recent work (between 2018-2021)?

  • Human–computer interaction (13.08%)
  • Association (7.69%)
  • Advertising (8.46%)

In recent papers he was focusing on the following fields of study:

Dwayne R. Nelson mainly focuses on Human–computer interaction, Association, Advertising, Event and Applied psychology. His work carried out in the field of Human–computer interaction brings together such families of science as Mobile device and Display device. Other disciplines of study, such as Zero and Event, are mixed together with his Association studies.

Duration, History, Interactive kiosk, Ticket and Voucher are fields of study that intersect with his Advertising research. His Event research is multidisciplinary, relying on both Overlay, Virtual game and Computer graphics. His Applied psychology study overlaps with Outcome and Event.

Between 2018 and 2021, his most popular works were:

  • Interacting with three-dimensional game elements using gaze detection (3 citations)
  • Gaming system and method for providing awards based on skill-based game outcome modifications (3 citations)
  • AUGMENTED REALITY SYSTEMS AND METHODS FOR ASSISTING GAMING ENVIRONMENT OPERATIONS (2 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • The Internet
  • Computer network

Dwayne R. Nelson mostly deals with Applied psychology, Outcome, Event, Artificial intelligence and Computer vision. Dwayne R. Nelson incorporates Applied psychology and Event in his research. The concepts of his Event study are interwoven with issues in Overlay, Virtual game, Human–computer interaction and Computer graphics.

In the field of Artificial intelligence, his study on Gaze overlaps with subjects such as Component, Position, Augmented reality systems and Operator. Dwayne R. Nelson has researched Computer vision in several fields, including Live video and Signal.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Game development architecture that decouples the game logic from the graphics logic

Steven G. Lemay;Dwayne R. Nelson;Robert E. Breckner;Greg A. Schlottmann.
(2002)

483 Citations

Open architecture communications in a gaming network

Brosnan Uill Jam;Limehj Stiven Dzh;Kokerill Uorner;Nel Son Duajn.
(2003)

467 Citations

High performance battery backed ram interface

James W. Stockdale;Steven G. Lemay;Dwayne R. Nelson.
(2001)

429 Citations

Parallel games on a gaming device

Brosnan William J;Nelson Dwayne;Lemay Steven G.
(2001)

416 Citations

Virtual gaming peripherals for a gaming machine

Steven G. LeMay;Dwayne R. Nelson;Robert E. Breckner;Jamal Benbrahim.
(2002)

350 Citations

Casino patron tracking and information use

Timothy Moser;Dwayne Nelson;Richard Williams;Rick Rowe.
(2006)

331 Citations

Decoupling of the graphical presentation of a game from the presentation logic

Robert E. Breckner;Greg A. Schlottmann;Nicole M. Beaulieu;Steven G. Lemay.
(2002)

307 Citations

Frame capture of actual game play

Steven G. Lemay;Dwayne R. Nelson.
(2005)

293 Citations

Method and apparatus for machine location

Dwayne Nelson.
(2002)

290 Citations

Dynamic casino tracking and optimization

Dwayne R. Nelson;Richard C. Williams;Richard E. Rowe;Timothy W. Moser.
(2007)

243 Citations

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