D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Engineering and Technology D-index 46 Citations 7,575 60 World Ranking 1872 National Ranking 775

Overview

What is he best known for?

The fields of study he is best known for:

  • Computer network
  • Microeconomics
  • Multimedia

Multimedia, Game play, Computer security, Human–computer interaction and Operations management are his primary areas of study. His research on Multimedia often connects related areas such as Presentation. Robert C. Tedesco regularly ties together related areas like Outcome in his Game play studies.

Computer security is closely attributed to Game client in his research. His work on Session expands to the thematically related Operations management. His study deals with a combination of Redemption value and Advertising.

His most cited work include:

  • Method and apparatus for team play of slot machines (690 citations)
  • Methods and systems for replaying a player's experience in a casino environment (495 citations)
  • Apparatus and method for facilitating team play of slot machines (253 citations)

What are the main themes of his work throughout his whole career to date?

Robert C. Tedesco spends much of his time researching Multimedia, Advertising, Game play, Session and Flat rate. He interconnects Outcome and Presentation in the investigation of issues within Multimedia. His Outcome research includes elements of Table and Operations management.

His Advertising research integrates issues from Voucher, Lottery and Database. His study with Game play involves better knowledge in Human–computer interaction. In his work, Computer network is strongly intertwined with Simulation, which is a subfield of Flat rate.

He most often published in these fields:

  • Multimedia (41.67%)
  • Advertising (27.78%)
  • Game play (26.39%)

What were the highlights of his more recent work (between 2006-2015)?

  • Multimedia (41.67%)
  • Advertising (27.78%)
  • Game play (26.39%)

In recent papers he was focusing on the following fields of study:

His primary areas of study are Multimedia, Advertising, Game play, Session and Outcome. His Multimedia research is multidisciplinary, incorporating elements of Broadcasting, Mobile device and Presentation. The study incorporates disciplines such as Marketing, Purchasing, Lottery and Signal in addition to Advertising.

The Game play study combines topics in areas such as Media content and Microeconomics. His work carried out in the field of Session brings together such families of science as Flat rate and Simulation. His Outcome study combines topics from a wide range of disciplines, such as Theme and Computer graphics.

Between 2006 and 2015, his most popular works were:

  • Gameplay-altering portable wagering media (134 citations)
  • Method and apparatus for compensating participation in marketing research (116 citations)
  • Group session play (83 citations)

In his most recent research, the most cited papers focused on:

  • Computer network
  • Microeconomics
  • World Wide Web

His primary areas of investigation include Multimedia, Advertising, Human–computer interaction, Mobile device and Outcome. Robert C. Tedesco has included themes like Computer network and Broadcasting in his Multimedia study. His biological study spans a wide range of topics, including Game play and Session.

Robert C. Tedesco brings together Outcome and Content to produce work in his papers.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Method and apparatus for team play of slot machines

Jay S. Walker;James A. Jorasch;Magdalena M. Fincham;Geoffrey M. Gelman.
(1998)

1103 Citations

Methods and systems for replaying a player's experience in a casino environment

Jay S. Walker;James A. Jorasch;Robert C. Tedesco;Daniel E. Tedesco.
(2006)

798 Citations

Apparatus and method for facilitating team play of slot machines

Jay S. Walker;James A. Jorasch;Magdalena M. Fincham;Geoffrey M. Gelman.
(2005)

385 Citations

Multiplayer gaming device and methods

Jay S. Walker;Robert C. Tedesco.
(2004)

336 Citations

Systems and methods for customized gaming limits

Jay S. Walker;Daniel E. Tedesco;Robert C. Tedesco;Patrick W. Nee.
(2006)

332 Citations

Methods and apparatus for determining hybrid wagering game sessions

Jay S. Walker;Robert C. Tedesco;James A. Jorasch.
(2006)

277 Citations

Method and system for managing game confirmations

Jay S. Walker;James A. Jorasch;Daniel E. Tedesco;Robert C. Tedesco.
(2004)

242 Citations

Gameplay-altering portable wagering media

Jay S. Walker;Robert C. Tedesco;Daniel E. Tedesco;Stephen C. Tulley.
(2015)

202 Citations

Methods and systems for determining and selling wagering game outcomes to be viewed remotely

Jay S. Walker;Robert C. Tedesco;James A. Jorasch.
(2006)

199 Citations

Method and apparatus for using conditional parameters to alternate between wagering games

Jay S. Walker;James A. Jorasch;Robert C. Tedesco;Daniel E. Tedesco.
(2006)

194 Citations

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