Multimedia, Game play, Computer security, Human–computer interaction and Operations management are his primary areas of study. His research on Multimedia often connects related areas such as Presentation. Robert C. Tedesco regularly ties together related areas like Outcome in his Game play studies.
Computer security is closely attributed to Game client in his research. His work on Session expands to the thematically related Operations management. His study deals with a combination of Redemption value and Advertising.
Robert C. Tedesco spends much of his time researching Multimedia, Advertising, Game play, Session and Flat rate. He interconnects Outcome and Presentation in the investigation of issues within Multimedia. His Outcome research includes elements of Table and Operations management.
His Advertising research integrates issues from Voucher, Lottery and Database. His study with Game play involves better knowledge in Human–computer interaction. In his work, Computer network is strongly intertwined with Simulation, which is a subfield of Flat rate.
His primary areas of study are Multimedia, Advertising, Game play, Session and Outcome. His Multimedia research is multidisciplinary, incorporating elements of Broadcasting, Mobile device and Presentation. The study incorporates disciplines such as Marketing, Purchasing, Lottery and Signal in addition to Advertising.
The Game play study combines topics in areas such as Media content and Microeconomics. His work carried out in the field of Session brings together such families of science as Flat rate and Simulation. His Outcome study combines topics from a wide range of disciplines, such as Theme and Computer graphics.
His primary areas of investigation include Multimedia, Advertising, Human–computer interaction, Mobile device and Outcome. Robert C. Tedesco has included themes like Computer network and Broadcasting in his Multimedia study. His biological study spans a wide range of topics, including Game play and Session.
Robert C. Tedesco brings together Outcome and Content to produce work in his papers.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Method and apparatus for team play of slot machines
Jay S. Walker;James A. Jorasch;Magdalena M. Fincham;Geoffrey M. Gelman.
(1998)
Methods and systems for replaying a player's experience in a casino environment
Jay S. Walker;James A. Jorasch;Robert C. Tedesco;Daniel E. Tedesco.
(2006)
Apparatus and method for facilitating team play of slot machines
Jay S. Walker;James A. Jorasch;Magdalena M. Fincham;Geoffrey M. Gelman.
(2005)
Multiplayer gaming device and methods
Jay S. Walker;Robert C. Tedesco.
(2004)
Systems and methods for customized gaming limits
Jay S. Walker;Daniel E. Tedesco;Robert C. Tedesco;Patrick W. Nee.
(2006)
Methods and apparatus for determining hybrid wagering game sessions
Jay S. Walker;Robert C. Tedesco;James A. Jorasch.
(2006)
Method and system for managing game confirmations
Jay S. Walker;James A. Jorasch;Daniel E. Tedesco;Robert C. Tedesco.
(2004)
Gameplay-altering portable wagering media
Jay S. Walker;Robert C. Tedesco;Daniel E. Tedesco;Stephen C. Tulley.
(2015)
Methods and systems for determining and selling wagering game outcomes to be viewed remotely
Jay S. Walker;Robert C. Tedesco;James A. Jorasch.
(2006)
Method and apparatus for using conditional parameters to alternate between wagering games
Jay S. Walker;James A. Jorasch;Robert C. Tedesco;Daniel E. Tedesco.
(2006)
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