His main research concerns Slot machine, Simulation, Session, Computer network and Multimedia. His Simulation study combines topics in areas such as Game play and Operations research. In his study, Receipt is strongly linked to Telecommunications, which falls under the umbrella field of Session.
The Computer network study combines topics in areas such as Embedded system and Identification. Thomas M. Sparico has researched Embedded system in several fields, including Server and Network service. His biological study spans a wide range of topics, including Pager, Session ID and Human–computer interaction.
His primary areas of investigation include Multimedia, Session, Advertising, Slot machine and Simulation. His Multimedia study which covers Broadcast television systems that intersects with Video processing, Code and Video capture. His research in Session intersects with topics in Telecommunications and Pager.
His Slot machine studies intersect with other subjects such as Embedded system, Computer network, Human–computer interaction and Order. His work on Call control as part of general Computer network research is frequently linked to Preference data, Automatic number identification and Call volume, thereby connecting diverse disciplines of science. His Simulation study combines topics from a wide range of disciplines, such as Game play and Flat rate.
Thomas M. Sparico spends much of his time researching Multimedia, Session, Outcome, Game play and Simulation. The concepts of his Multimedia study are interwoven with issues in Human–computer interaction and Broadcast television systems. His biological study spans a wide range of topics, including Signal and Communication device.
His research on Simulation frequently links to adjacent areas such as Flat rate. His Payment research incorporates themes from Computer security and Identifier. Thomas M. Sparico merges Multiplier with Slot machine in his research.
Thomas M. Sparico focuses on Multimedia, Session, Game play, Slot machine and Simulation. His study in Multimedia is interdisciplinary in nature, drawing from both Payment and Server. He mostly deals with Session ID in his studies of Session.
His Slot machine research overlaps with other disciplines such as Broadcast television systems, Video game, Service, Receipt and Entertainment. He integrates Simulation with Multiplier in his study.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
System for adapting gaming devices to playing preferences
Jay S. Walker;James A. Jorasch;Thomas M. Sparico.
(2000)
Remote gaming device
Jay S. Walker;James A. Jorasch;Thomas M. Sparico.
(2001)
Automated play gaming device
Jay S. Walker;James A. Jorasch;Thomas M. Sparico.
(1996)
A method and apparatus for the sale of airline-specified flight tickets
Jay S. Walker;Thomas M. Sparico;T. Scott Case.
(1998)
Gaming device for a flat rate play session and a method of operating same
Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Magdalena M. Fincham.
(2006)
Method, apparatus, and program for pricing, selling, and exercising options to purchase airline tickets
Jay S. Walker;T. Scott Case;James A. Jorasch;Thomas M. Sparico.
(1996)
Electronic gaming system offering premium entertainment services for enhanced player retention
Jay S. Walker;James A. Jorasch;Thomas M. Sparico.
(1997)
Method and apparatus for directing a game in accordance with speed of play
Jay S. Walker;James A. Jorasch;Thomas M. Sparico;Geoffrey M. Gelman.
(2006)
System and method for communicating game session information
Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Magdalena M. Fincham.
(2006)
Slot driven video story
Jay S. Walker;James A. Jorasch;Thomas M. Sparico;Jesse M. Fink.
(2007)
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