D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Engineering and Technology D-index 32 Citations 12,142 39 World Ranking 4581 National Ranking 1679

Overview

What is he best known for?

The fields of study he is best known for:

  • The Internet
  • Computer network
  • Telecommunications

His main research concerns Slot machine, Simulation, Session, Computer network and Multimedia. His Simulation study combines topics in areas such as Game play and Operations research. In his study, Receipt is strongly linked to Telecommunications, which falls under the umbrella field of Session.

The Computer network study combines topics in areas such as Embedded system and Identification. Thomas M. Sparico has researched Embedded system in several fields, including Server and Network service. His biological study spans a wide range of topics, including Pager, Session ID and Human–computer interaction.

His most cited work include:

  • Remote gaming device (681 citations)
  • Automated play gaming device (582 citations)
  • A method and apparatus for the sale of airline-specified flight tickets (543 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of investigation include Multimedia, Session, Advertising, Slot machine and Simulation. His Multimedia study which covers Broadcast television systems that intersects with Video processing, Code and Video capture. His research in Session intersects with topics in Telecommunications and Pager.

His Slot machine studies intersect with other subjects such as Embedded system, Computer network, Human–computer interaction and Order. His work on Call control as part of general Computer network research is frequently linked to Preference data, Automatic number identification and Call volume, thereby connecting diverse disciplines of science. His Simulation study combines topics from a wide range of disciplines, such as Game play and Flat rate.

He most often published in these fields:

  • Multimedia (33.87%)
  • Session (20.97%)
  • Advertising (19.35%)

What were the highlights of his more recent work (between 2005-2013)?

  • Multimedia (33.87%)
  • Session (20.97%)
  • Outcome (9.68%)

In recent papers he was focusing on the following fields of study:

Thomas M. Sparico spends much of his time researching Multimedia, Session, Outcome, Game play and Simulation. The concepts of his Multimedia study are interwoven with issues in Human–computer interaction and Broadcast television systems. His biological study spans a wide range of topics, including Signal and Communication device.

His research on Simulation frequently links to adjacent areas such as Flat rate. His Payment research incorporates themes from Computer security and Identifier. Thomas M. Sparico merges Multiplier with Slot machine in his research.

Between 2005 and 2013, his most popular works were:

  • Method and apparatus for directing a game in accordance with speed of play (343 citations)
  • System and method for communicating game session information (306 citations)
  • Slot driven video story (290 citations)

In his most recent research, the most cited papers focused on:

  • The Internet
  • Computer network
  • World Wide Web

Thomas M. Sparico focuses on Multimedia, Session, Game play, Slot machine and Simulation. His study in Multimedia is interdisciplinary in nature, drawing from both Payment and Server. He mostly deals with Session ID in his studies of Session.

His Slot machine research overlaps with other disciplines such as Broadcast television systems, Video game, Service, Receipt and Entertainment. He integrates Simulation with Multiplier in his study.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

System for adapting gaming devices to playing preferences

Jay S. Walker;James A. Jorasch;Thomas M. Sparico.
(2000)

1247 Citations

Remote gaming device

Jay S. Walker;James A. Jorasch;Thomas M. Sparico.
(2001)

1077 Citations

Automated play gaming device

Jay S. Walker;James A. Jorasch;Thomas M. Sparico.
(1996)

914 Citations

A method and apparatus for the sale of airline-specified flight tickets

Jay S. Walker;Thomas M. Sparico;T. Scott Case.
(1998)

843 Citations

Gaming device for a flat rate play session and a method of operating same

Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Magdalena M. Fincham.
(2006)

757 Citations

Method, apparatus, and program for pricing, selling, and exercising options to purchase airline tickets

Jay S. Walker;T. Scott Case;James A. Jorasch;Thomas M. Sparico.
(1996)

625 Citations

Electronic gaming system offering premium entertainment services for enhanced player retention

Jay S. Walker;James A. Jorasch;Thomas M. Sparico.
(1997)

605 Citations

Method and apparatus for directing a game in accordance with speed of play

Jay S. Walker;James A. Jorasch;Thomas M. Sparico;Geoffrey M. Gelman.
(2006)

514 Citations

System and method for communicating game session information

Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Magdalena M. Fincham.
(2006)

472 Citations

Slot driven video story

Jay S. Walker;James A. Jorasch;Thomas M. Sparico;Jesse M. Fink.
(2007)

442 Citations

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