World's Best Scientists 2026 revealed!
Thomas M. Sparico

Thomas M. Sparico

D-Index & Metrics

Engineering and Technology

D-Index
39
Citations
14014
World Ranking
7493
National Ranking
2041

Overview

What is he best known for?

The fields of study he is best known for:

  • The Internet
  • Computer network
  • Telecommunications

His main research concerns Slot machine, Simulation, Session, Computer network and Multimedia. His Simulation study combines topics in areas such as Game play and Operations research. In his study, Receipt is strongly linked to Telecommunications, which falls under the umbrella field of Session.

The Computer network study combines topics in areas such as Embedded system and Identification. Thomas M. Sparico has researched Embedded system in several fields, including Server and Network service. His biological study spans a wide range of topics, including Pager, Session ID and Human–computer interaction.

His most cited work include:

  • Remote gaming device (681 citations)
  • Automated play gaming device (582 citations)
  • A method and apparatus for the sale of airline-specified flight tickets (543 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of investigation include Multimedia, Session, Advertising, Slot machine and Simulation. His Multimedia study which covers Broadcast television systems that intersects with Video processing, Code and Video capture. His research in Session intersects with topics in Telecommunications and Pager.

His Slot machine studies intersect with other subjects such as Embedded system, Computer network, Human–computer interaction and Order. His work on Call control as part of general Computer network research is frequently linked to Preference data, Automatic number identification and Call volume, thereby connecting diverse disciplines of science. His Simulation study combines topics from a wide range of disciplines, such as Game play and Flat rate.

He most often published in these fields:

  • Multimedia (33.87%)
  • Session (20.97%)
  • Advertising (19.35%)

What were the highlights of his more recent work (between 2005-2013)?

  • Multimedia (33.87%)
  • Session (20.97%)
  • Outcome (9.68%)

In recent papers he was focusing on the following fields of study:

Thomas M. Sparico spends much of his time researching Multimedia, Session, Outcome, Game play and Simulation. The concepts of his Multimedia study are interwoven with issues in Human–computer interaction and Broadcast television systems. His biological study spans a wide range of topics, including Signal and Communication device.

His research on Simulation frequently links to adjacent areas such as Flat rate. His Payment research incorporates themes from Computer security and Identifier. Thomas M. Sparico merges Multiplier with Slot machine in his research.

Between 2005 and 2013, his most popular works were:

  • Method and apparatus for directing a game in accordance with speed of play (343 citations)
  • System and method for communicating game session information (306 citations)
  • Slot driven video story (290 citations)

In his most recent research, the most cited papers focused on:

  • The Internet
  • Computer network
  • World Wide Web

Thomas M. Sparico focuses on Multimedia, Session, Game play, Slot machine and Simulation. His study in Multimedia is interdisciplinary in nature, drawing from both Payment and Server. He mostly deals with Session ID in his studies of Session.

His Slot machine research overlaps with other disciplines such as Broadcast television systems, Video game, Service, Receipt and Entertainment. He integrates Simulation with Multiplier in his study.

Best Publications

  • System for adapting gaming devices to playing preferences

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico

  • Remote gaming device

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico

  • Automated play gaming device

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico

  • A method and apparatus for the sale of airline-specified flight tickets

    Jay S. Walker;Thomas M. Sparico;T. Scott Case

  • Gaming device for a flat rate play session and a method of operating same

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Magdalena M. Fincham

  • Electronic gaming system offering premium entertainment services for enhanced player retention

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico

  • Method and apparatus for directing a game in accordance with speed of play

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico;Geoffrey M. Gelman

  • System and method for communicating game session information

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Magdalena M. Fincham

  • Slot driven video story

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico;Jesse M. Fink

  • System and method for supplying supplemental information for video programs

    Jay S. Walker;James A. Jorasch;Robert R. Lech;Thomas M. Sparico

  • Method and apparatus for entertaining callers in a queue

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico;Michael D. Downs

  • Conditional purchase offer management system for event tickets

    Jay S. Walker;Robert R. Lech;Andrew S. Van Luchene;Thomas M. Sparico

  • Electronic gaming device offering a game of knowledge for enhanced payouts

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico

  • Method and apparatus for operating lotteries and for generating and processing lottery entries

    Jay S. Walker;Thomas M. Sparico;James A. Jorasch

  • Conditional purchase offer management system for cruises

    Jay S. Walker;Thomas M. Sparico;T. Scott Case;Bruce Schneier

  • Slot machine advertising/sales system and method

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico

  • Conditional lottery system

    Jay S. Walker;Thomas M. Sparico

  • A gaming device for operating in a reverse payout mode and a method of operating same

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico

  • System for syndication of insurance

    Jay S. Walker;Thomas M. Sparico

  • System and method for automated play of multiple gaming devices

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico

Frequent Co-Authors

Jay S. Walker
Jay S. Walker Walker Digital (United States)
James A. Jorasch
James A. Jorasch Zynga (United States)
Geoffrey M. Gelman
Geoffrey M. Gelman Zynga (United States)
Andrew S. Van Luchene
Andrew S. Van Luchene JackRabbit Systems
Magdalena M. Fincham
Magdalena M. Fincham Finmeccanica (Italy)
Daniel E. Tedesco
Daniel E. Tedesco Zynga (United States)
Russell P. Sammon
Russell P. Sammon PayPal (United States)
Bruce Schneier
Bruce Schneier Harvard University
Stephen C. Tulley
Stephen C. Tulley Golder Associates (Australia)

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