World's Best Scientists 2026 revealed!

D-Index & Metrics

Engineering and Technology

D-Index
49
Citations
9152
World Ranking
4312
National Ranking
1240

Overview

What is he best known for?

The fields of study he is best known for:

  • The Internet
  • Artificial intelligence
  • Computer network

Russell P. Sammon mainly investigates Multimedia, Human–computer interaction, Web site, Image and Computer vision. Particularly relevant to Video game is his body of work in Multimedia. His research integrates issues of Usage data, Transmission, Selection, Code and Authentication in his study of Human–computer interaction.

Russell P. Sammon interconnects Outcome and Feature in the investigation of issues within Selection. As part of his studies on Web site, Russell P. Sammon often connects relevant areas like Advertising. When carried out as part of a general Image research project, his work on Image processing is frequently linked to work in Camera interface, therefore connecting diverse disciplines of study.

His most cited work include:

  • Method and apparatus for authenticating data relating to usage of a gaming device (463 citations)
  • System and method for facilitating play of a video game via a web site (415 citations)
  • Systems and methods for suggesting meta-information to a camera user (401 citations)

What are the main themes of his work throughout his whole career to date?

Multimedia, Advertising, Human–computer interaction, Outcome and Game play are his primary areas of study. His Multimedia research includes themes of Payment and Feature. The various areas that he examines in his Advertising study include Receipt, Ticket, Actuarial science, Lottery and Marketing.

His study in the field of Purchasing also crosses realms of Customer profitability, Voice of the customer, Customer to customer and Virtual model. His work carried out in the field of Human–computer interaction brings together such families of science as Authentication, Transmission, Usage data and Communication. His work in Game play addresses issues such as Table, which are connected to fields such as Computer security.

He most often published in these fields:

  • Multimedia (27.17%)
  • Advertising (20.65%)
  • Human–computer interaction (17.39%)

What were the highlights of his more recent work (between 2011-2015)?

  • Multimedia (27.17%)
  • Advertising (20.65%)
  • Human–computer interaction (17.39%)

In recent papers he was focusing on the following fields of study:

Russell P. Sammon focuses on Multimedia, Advertising, Human–computer interaction, Media content and Outcome. His Advertising research is multidisciplinary, relying on both Ticket, Computer network and Purchasing. His Human–computer interaction study combines topics from a wide range of disciplines, such as Usage data, Transmission, Code, Authentication and Table.

His research on Media content often connects related areas such as Game play. Outcome combines with fields such as Game client and Character in his investigation.

Between 2011 and 2015, his most popular works were:

  • System for providing offers using a billing statement (238 citations)
  • Gameplay-altering portable wagering media (134 citations)
  • Methods and systems for facilitating the provision of opinions to a shopper from a panel of peers (117 citations)

In his most recent research, the most cited papers focused on:

  • The Internet
  • Artificial intelligence
  • Computer network

Russell P. Sammon mainly focuses on Balance, Value, Actuarial science, Virtual model and Marketing. There are a combination of areas like Purchasing and Advertising integrated together with his Virtual model study.

Best Publications

  • Method and apparatus for authenticating data relating to participation in an electronic game

    Jay S. Walker;James A. Jorasch;Russell P. Sammon;Scott T. Friesen

  • System and method for facilitating play of a video game via a web site

    Jay S. Walker;James A. Jorasch;Russell P. Sammon;Magdalena M. Fincham

  • Systems and methods for suggesting information for a photo to a user associated with the photo

    Jay S. Walker;James A. Jorasch;Russell P. Sammon

  • Automatic capture and management of images

    Jay S. Walker;James A. Jorasch;Russell P. Sammon

  • Methods and systems for facilitating play at a gaming device by means of third party offers

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Stephen C. Tulley

  • System for providing offers using a billing statement

    Jay S. Walker;James A. Jorasch;Daniel E. Tedesco;Stephen C. Tulley

  • Method and apparatus for enabling a player to select features on a gaming device

    Jay Walker;James Jorasch;Russell Sammon;Scott Friesen

  • Method and apparatus for outputting a message at a game machine

    Jay S. Walker;James A. Jorasch;Russell P. Sammon;Stephen C. Tulley

  • Problem gambling detection in tabletop games

    Jay S. Walker;Daniel E. Tedesco;James A. Jorasch;Russell P. Sammon

  • Method and apparatus for deriving information from a gaming device

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Russell P. Sammon

  • System and method for facilitating play of a game with user-selected elements

    Jay S. Walker;James A. Jorasch;Daniel E. Tedesco;Stephen C. Tulley

  • Methods and systems for facilitating the provision of opinions to a shopper from a panel of peers

    Jay S. Walker;Wen Y. Lin;Russell P. Sammon;Norman C. Gilman

  • Gameplay-altering portable wagering media

    Jay S. Walker;Robert C. Tedesco;Daniel E. Tedesco;Stephen C. Tulley

  • System to determine casino offers

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Russell Pratt Sammon

  • Method and apparatus for providing a complimentary service to a player

    Jay S. Walker;James A. Jorasch;Russell P. Sammon;Thomas M. Sparico

  • Methods and apparatus for increasing and/or for monitoring a party's compliance with a schedule for taking medicines

    Jay S. Walker;Magdalena Mik;Michiko Kobayashi;Russell Pratt Sammon

  • Retail system for selling products based on a flexible product description

    Jay S. Walker;Peter Kim;James A. Jorasch;Magdalena Mik

  • Method and apparatus for managing performance of multiple games

    Jay Walker;James Jorasch;Russell Sammon;Michael Downs

  • Wagering game benefits redeemable at another gaming device

    Jay S. Walker;Russell P. Sammon;Robert C. Tedesco;James A. Jorasch

  • Apparatus and methods for facilitating automated play of a game machine

    Jay S. Walker;James A. Jorasch;Russell P. Sammon;Geoffrey M. Gelman

  • Method and apparatus for bonus round play

    Jay S. Walker;James A. Jorasch;Russell P. Sammon

  • Methods and apparatus for increasing, monitoring and/or rewarding a party's compliance with a schedule for taking medicines

    Jay S. Walker;Magdalena Mik;Michiko Kobayashi;Geoffrey M. Gelman

Frequent Co-Authors

Jay S. Walker
Jay S. Walker Walker Digital (United States)
Stephen C. Tulley
Stephen C. Tulley Golder Associates (Australia)
Daniel E. Tedesco
Daniel E. Tedesco Zynga (United States)
Geoffrey M. Gelman
Geoffrey M. Gelman Zynga (United States)
Magdalena M. Fincham
Magdalena M. Fincham Finmeccanica (Italy)
Daniel E. Tedesco
Daniel E. Tedesco PayPal (United States)
Andrew S. Van Luchene
Andrew S. Van Luchene JackRabbit Systems
James A. Jorasch
James A. Jorasch Zynga (United States)
Dean P. Alderucci
Dean P. Alderucci Carnegie Mellon University

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