World's Best Scientists 2026 revealed!

D-Index & Metrics

Engineering and Technology

D-Index
49
Citations
9152
World Ranking
4314
National Ranking
1241

Russell P. Sammon publication distribution in Engineering and Technology in 2026

The chart shows the distribution of publications by all Research.com ranked scientists in the field of Engineering and Technology in 2026. The highlighted bar marks where Russell P. Sammon sits on this spectrum.

38–47 publications: 20 scientists 48–57 publications: 35 scientists 58–67 publications: 96 scientists 68–77 publications: 135 scientists 78–87 publications: 190 scientists 88–97 publications: 259 scientists 98–107 publications: 283 scientists 108–117 publications: 369 scientists 118–127 publications: 341 scientists 128–137 publications: 386 scientists 138–147 publications: 372 scientists 148–157 publications: 457 scientists 158–167 publications: 415 scientists 168–177 publications: 407 scientists 178–187 publications: 421 scientists 188–197 publications: 378 scientists 198–207 publications: 403 scientists 208–217 publications: 317 scientists 218–227 publications: 346 scientists 228–237 publications: 321 scientists 238–247 publications: 260 scientists 248–257 publications: 280 scientists 258–267 publications: 240 scientists 268–277 publications: 214 scientists 278–287 publications: 242 scientists 288–297 publications: 203 scientists 298–307 publications: 166 scientists 308–317 publications: 154 scientists 318–327 publications: 175 scientists 328–337 publications: 159 scientists 338–347 publications: 99 scientists 348–357 publications: 131 scientists 358–367 publications: 106 scientists 368–377 publications: 118 scientists 378–387 publications: 97 scientists 388–397 publications: 108 scientists 398–407 publications: 82 scientists 408–417 publications: 71 scientists 418–427 publications: 64 scientists 428–437 publications: 55 scientists 438–447 publications: 54 scientists 448–457 publications: 60 scientists 458–467 publications: 47 scientists 468–477 publications: 40 scientists 478–487 publications: 30 scientists 488–497 publications: 29 scientists 498–507 publications: 38 scientists 508–517 publications: 40 scientists 518–527 publications: 32 scientists 528–537 publications: 23 scientists 538–547 publications: 28 scientists 548–557 publications: 23 scientists 558–567 publications: 19 scientists 568–577 publications: 16 scientists 578–587 publications: 17 scientists 588–597 publications: 18 scientists 598–607 publications: 22 scientists 608–617 publications: 15 scientists 618–627 publications: 9 scientists 628–637 publications: 11 scientists 638–647 publications: 21 scientists 648–657 publications: 12 scientists 658–667 publications: 9 scientists 668–677 publications: 11 scientists 678–687 publications: 9 scientists 688–697 publications: 6 scientists 698–707 publications: 14 scientists 708–717 publications: 7 scientists 718–727 publications: 8 scientists 728–737 publications: 10 scientists 738–747 publications: 9 scientists 748–757 publications: 5 scientists 758–767 publications: 5 scientists 768–777 publications: 11 scientists 778–787 publications: 7 scientists 788–797 publications: 2 scientists 798–803 publications: 4 scientists 804+ publications: 100 scientists
38 publications 804+

This scientist: 80 publications — 3rd percentile

3% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 804 publications or more.

Russell P. Sammon D-index placement in Engineering and Technology in 2026

The chart shows the D-index (discipline H-index) distribution of Engineering and Technology scientists ranked by Research.com in 2026. The highlighted bar marks where Russell P. Sammon sits on this spectrum.

30 D-Index: 59 scientists 31 D-Index: 114 scientists 32 D-Index: 129 scientists 33 D-Index: 189 scientists 34 D-Index: 200 scientists 35 D-Index: 262 scientists 36 D-Index: 311 scientists 37 D-Index: 312 scientists 38 D-Index: 350 scientists 39 D-Index: 385 scientists 40 D-Index: 348 scientists 41 D-Index: 362 scientists 42 D-Index: 426 scientists 43 D-Index: 380 scientists 44 D-Index: 310 scientists 45 D-Index: 341 scientists 46 D-Index: 301 scientists 47 D-Index: 306 scientists 48 D-Index: 271 scientists 49 D-Index: 246 scientists 50 D-Index: 210 scientists 51 D-Index: 253 scientists 52 D-Index: 213 scientists 53 D-Index: 221 scientists 54 D-Index: 195 scientists 55 D-Index: 186 scientists 56 D-Index: 170 scientists 57 D-Index: 167 scientists 58 D-Index: 166 scientists 59 D-Index: 144 scientists 60 D-Index: 152 scientists 61 D-Index: 141 scientists 62 D-Index: 138 scientists 63 D-Index: 131 scientists 64 D-Index: 118 scientists 65 D-Index: 114 scientists 66 D-Index: 119 scientists 67 D-Index: 95 scientists 68 D-Index: 87 scientists 69 D-Index: 77 scientists 70 D-Index: 89 scientists 71 D-Index: 69 scientists 72 D-Index: 54 scientists 73 D-Index: 46 scientists 74 D-Index: 55 scientists 75 D-Index: 54 scientists 76 D-Index: 49 scientists 77 D-Index: 53 scientists 78 D-Index: 46 scientists 79 D-Index: 28 scientists 80 D-Index: 39 scientists 81 D-Index: 36 scientists 82 D-Index: 24 scientists 83 D-Index: 26 scientists 84 D-Index: 36 scientists 85 D-Index: 18 scientists 86 D-Index: 25 scientists 87 D-Index: 19 scientists 88 D-Index: 26 scientists 89 D-Index: 27 scientists 90 D-Index: 23 scientists 91 D-Index: 15 scientists 92 D-Index: 12 scientists 93 D-Index: 9 scientists 94 D-Index: 15 scientists 95 D-Index: 10 scientists 96 D-Index: 13 scientists 97 D-Index: 13 scientists 98 D-Index: 9 scientists 99 D-Index: 7 scientists 100 D-Index: 7 scientists 101 D-Index: 8 scientists 102 D-Index: 7 scientists 103 D-Index: 7 scientists 104 D-Index: 9 scientists 105 D-Index: 6 scientists 106 D-Index: 9 scientists 107+ D-Index: 99 scientists
30 D-Index 107+

This scientist: 49 D-Index — 57th percentile

57% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 107 D-Index or more.

Overview

What is he best known for?

The fields of study he is best known for:

  • The Internet
  • Artificial intelligence
  • Computer network

Russell P. Sammon mainly investigates Multimedia, Human–computer interaction, Web site, Image and Computer vision. Particularly relevant to Video game is his body of work in Multimedia. His research integrates issues of Usage data, Transmission, Selection, Code and Authentication in his study of Human–computer interaction.

Russell P. Sammon interconnects Outcome and Feature in the investigation of issues within Selection. As part of his studies on Web site, Russell P. Sammon often connects relevant areas like Advertising. When carried out as part of a general Image research project, his work on Image processing is frequently linked to work in Camera interface, therefore connecting diverse disciplines of study.

His most cited work include:

  • Method and apparatus for authenticating data relating to usage of a gaming device (463 citations)
  • System and method for facilitating play of a video game via a web site (415 citations)
  • Systems and methods for suggesting meta-information to a camera user (401 citations)

What are the main themes of his work throughout his whole career to date?

Multimedia, Advertising, Human–computer interaction, Outcome and Game play are his primary areas of study. His Multimedia research includes themes of Payment and Feature. The various areas that he examines in his Advertising study include Receipt, Ticket, Actuarial science, Lottery and Marketing.

His study in the field of Purchasing also crosses realms of Customer profitability, Voice of the customer, Customer to customer and Virtual model. His work carried out in the field of Human–computer interaction brings together such families of science as Authentication, Transmission, Usage data and Communication. His work in Game play addresses issues such as Table, which are connected to fields such as Computer security.

He most often published in these fields:

  • Multimedia (27.17%)
  • Advertising (20.65%)
  • Human–computer interaction (17.39%)

What were the highlights of his more recent work (between 2011-2015)?

  • Multimedia (27.17%)
  • Advertising (20.65%)
  • Human–computer interaction (17.39%)

In recent papers he was focusing on the following fields of study:

Russell P. Sammon focuses on Multimedia, Advertising, Human–computer interaction, Media content and Outcome. His Advertising research is multidisciplinary, relying on both Ticket, Computer network and Purchasing. His Human–computer interaction study combines topics from a wide range of disciplines, such as Usage data, Transmission, Code, Authentication and Table.

His research on Media content often connects related areas such as Game play. Outcome combines with fields such as Game client and Character in his investigation.

Between 2011 and 2015, his most popular works were:

  • System for providing offers using a billing statement (238 citations)
  • Gameplay-altering portable wagering media (134 citations)
  • Methods and systems for facilitating the provision of opinions to a shopper from a panel of peers (117 citations)

In his most recent research, the most cited papers focused on:

  • The Internet
  • Artificial intelligence
  • Computer network

Russell P. Sammon mainly focuses on Balance, Value, Actuarial science, Virtual model and Marketing. There are a combination of areas like Purchasing and Advertising integrated together with his Virtual model study.

Best Publications

  • Method and apparatus for authenticating data relating to participation in an electronic game

    Jay S. Walker;James A. Jorasch;Russell P. Sammon;Scott T. Friesen

  • System and method for facilitating play of a video game via a web site

    Jay S. Walker;James A. Jorasch;Russell P. Sammon;Magdalena M. Fincham

  • Systems and methods for suggesting information for a photo to a user associated with the photo

    Jay S. Walker;James A. Jorasch;Russell P. Sammon

  • Automatic capture and management of images

    Jay S. Walker;James A. Jorasch;Russell P. Sammon

  • Methods and systems for facilitating play at a gaming device by means of third party offers

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Stephen C. Tulley

  • System for providing offers using a billing statement

    Jay S. Walker;James A. Jorasch;Daniel E. Tedesco;Stephen C. Tulley

  • Method and apparatus for enabling a player to select features on a gaming device

    Jay Walker;James Jorasch;Russell Sammon;Scott Friesen

  • Method and apparatus for outputting a message at a game machine

    Jay S. Walker;James A. Jorasch;Russell P. Sammon;Stephen C. Tulley

  • Problem gambling detection in tabletop games

    Jay S. Walker;Daniel E. Tedesco;James A. Jorasch;Russell P. Sammon

  • Method and apparatus for deriving information from a gaming device

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Russell P. Sammon

  • System and method for facilitating play of a game with user-selected elements

    Jay S. Walker;James A. Jorasch;Daniel E. Tedesco;Stephen C. Tulley

  • Methods and systems for facilitating the provision of opinions to a shopper from a panel of peers

    Jay S. Walker;Wen Y. Lin;Russell P. Sammon;Norman C. Gilman

  • Gameplay-altering portable wagering media

    Jay S. Walker;Robert C. Tedesco;Daniel E. Tedesco;Stephen C. Tulley

  • System to determine casino offers

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Russell Pratt Sammon

  • Method and apparatus for providing a complimentary service to a player

    Jay S. Walker;James A. Jorasch;Russell P. Sammon;Thomas M. Sparico

  • Methods and apparatus for increasing and/or for monitoring a party's compliance with a schedule for taking medicines

    Jay S. Walker;Magdalena Mik;Michiko Kobayashi;Russell Pratt Sammon

  • Retail system for selling products based on a flexible product description

    Jay S. Walker;Peter Kim;James A. Jorasch;Magdalena Mik

  • Method and apparatus for managing performance of multiple games

    Jay Walker;James Jorasch;Russell Sammon;Michael Downs

  • Wagering game benefits redeemable at another gaming device

    Jay S. Walker;Russell P. Sammon;Robert C. Tedesco;James A. Jorasch

  • Apparatus and methods for facilitating automated play of a game machine

    Jay S. Walker;James A. Jorasch;Russell P. Sammon;Geoffrey M. Gelman

  • Method and apparatus for bonus round play

    Jay S. Walker;James A. Jorasch;Russell P. Sammon

  • Methods and apparatus for increasing, monitoring and/or rewarding a party's compliance with a schedule for taking medicines

    Jay S. Walker;Magdalena Mik;Michiko Kobayashi;Geoffrey M. Gelman

Frequent Co-Authors

Jay S. Walker
Jay S. Walker Walker Digital (United States)
Stephen C. Tulley
Stephen C. Tulley Golder Associates (Australia)
Daniel E. Tedesco
Daniel E. Tedesco Zynga (United States)
Geoffrey M. Gelman
Geoffrey M. Gelman Zynga (United States)
Magdalena M. Fincham
Magdalena M. Fincham Finmeccanica (Italy)
Daniel E. Tedesco
Daniel E. Tedesco PayPal (United States)
Andrew S. Van Luchene
Andrew S. Van Luchene JackRabbit Systems
James A. Jorasch
James A. Jorasch Zynga (United States)
Dean P. Alderucci
Dean P. Alderucci Carnegie Mellon University

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