D-Index & Metrics Best Publications
Anthony J. Baerlocher

Anthony J. Baerlocher

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Engineering and Technology D-index 94 Citations 26,458 142 World Ranking 44 National Ranking 3

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • Computer network
  • The Internet

His main research concerns Multimedia, Simulation, Scheme, Selection and Computer network. In his work, Event is strongly intertwined with Human–computer interaction, which is a subfield of Multimedia. His Simulation research incorporates elements of Reel and Arithmetic.

His Scheme research overlaps with Operations research and Computer security. His study in Selection intersects with areas of studies such as Set and Group. His Computer network research is multidisciplinary, incorporating perspectives in Tournament, Controller, Real-time computing and Game play.

His most cited work include:

  • Gaming system having multiple gaming devices that share a multi-outcome display (559 citations)
  • Gaming device having a bonus scheme with multiple selection groups (515 citations)
  • Gaming device having a competition bonus scheme (429 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in Multimedia, Selection, Simulation, Outcome and Scheme. Anthony J. Baerlocher studied Multimedia and Event that intersect with Real-time computing. His work investigates the relationship between Selection and topics such as Operations research that intersect with problems in Operations management.

His Simulation study incorporates themes from Computer hardware, Computer network and Electrical engineering. His research ties Advertising and Outcome together. He integrates several fields in his works, including Scheme, Arithmetic and Artificial intelligence.

He most often published in these fields:

  • Multimedia (30.73%)
  • Selection (18.05%)
  • Simulation (17.56%)

What were the highlights of his more recent work (between 2008-2016)?

  • Multimedia (30.73%)
  • Outcome (14.63%)
  • Event (11.22%)

In recent papers he was focusing on the following fields of study:

The scientist’s investigation covers issues in Multimedia, Outcome, Event, Symbol and Controller. His work deals with themes such as Real-time computing and Mobile device, which intersect with Multimedia. He combines subjects such as Computer security, Session and Human–computer interaction with his study of Outcome.

His Human–computer interaction study integrates concerns from other disciplines, such as Interface and Operations research. Anthony J. Baerlocher focuses mostly in the field of Event, narrowing it down to matters related to Game client and, in some cases, Selection and Identifier. His Simulation research includes themes of Computer hardware and Arithmetic.

Between 2008 and 2016, his most popular works were:

  • Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display (250 citations)
  • Gaming device having free game bonus with a changing multiplier (214 citations)
  • Gaming system, gaming device and method providing a first game and a plurality second wagering games each associated with a separate activatable component of the first game (198 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • The Internet
  • Statistics

His primary areas of investigation include Multimedia, Simulation, Symbol, Input device and Event. His study in Controller extends to Multimedia with its themes. His biological study spans a wide range of topics, including Computer hardware, Reel and Arithmetic.

His Symbol research incorporates a variety of disciplines, including Outcome, Computer vision, Artificial intelligence and Position. His research in Input device intersects with topics in Display device, Computer graphics, Interactive displays and Table.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Gaming device having a bonus scheme with multiple selection groups

Andrea C. Hughs-Baird;Paulina Glavich;Bayard S. Webb;Anthony J. Baerlocher.
(2002)

811 Citations

Gaming device having value selection bonus

Joseph E. Kaminkow;Jean M. Brossard;Anthony J. Baerlocher;Joseph R. Hedrick.
(2003)

554 Citations

Server based gaming system having multiple progressive awards

James A. Vasquez;Anthony J. Baerlocher;Aaron T. Jones;Mark W. Bansemer.
(2006)

524 Citations

Gaming device having improved award offer bonus scheme

Anthony J. Baerlocher;Joseph E. Kaminkow;Gregg J. Palmer.
(2002)

497 Citations

Gaming device having different sets of primary and secondary reel symbols

Paulina Glavich;Anthony J. Baerlocher.
(2002)

487 Citations

Gaming device having a primary game scheme involving a symbol generator and secondary award triggering games

Bayard S. Webb;Anthony J. Baerlocher.
(2002)

477 Citations

Gaming device with traveling reel symbols

Anthony J. Baerlocher;Cari L. Blomquist;Joseph E. Kaminkow;Lance R. Peterson.
(2003)

424 Citations

Gaming device having an accumulated award selection bonus scheme

Joseph E. Kaminkow;Anthony J. Baerlocher.
(2003)

415 Citations

Gaming device having apparatus and method for producing an award through award elimination or replacement

Anthony J. Baerlocher;Lance R. Peterson.
(2002)

383 Citations

Server based gaming system having system triggered loyalty award sequences

Cara L. Iddings;Anthony J. Baerlocher;Richard J. Schneider.
(2007)

375 Citations

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Profile was last updated on December 6th, 2021.
Research.com Ranking is based on data retrieved from the Microsoft Academic Graph (MAG).
The ranking d-index is inferred from publications deemed to belong to the considered discipline.

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