His main research concerns Multimedia, Simulation, Scheme, Selection and Computer network. In his work, Event is strongly intertwined with Human–computer interaction, which is a subfield of Multimedia. His Simulation research incorporates elements of Reel and Arithmetic.
His Scheme research overlaps with Operations research and Computer security. His study in Selection intersects with areas of studies such as Set and Group. His Computer network research is multidisciplinary, incorporating perspectives in Tournament, Controller, Real-time computing and Game play.
His primary scientific interests are in Multimedia, Selection, Simulation, Outcome and Scheme. Anthony J. Baerlocher studied Multimedia and Event that intersect with Real-time computing. His work investigates the relationship between Selection and topics such as Operations research that intersect with problems in Operations management.
His Simulation study incorporates themes from Computer hardware, Computer network and Electrical engineering. His research ties Advertising and Outcome together. He integrates several fields in his works, including Scheme, Arithmetic and Artificial intelligence.
The scientist’s investigation covers issues in Multimedia, Outcome, Event, Symbol and Controller. His work deals with themes such as Real-time computing and Mobile device, which intersect with Multimedia. He combines subjects such as Computer security, Session and Human–computer interaction with his study of Outcome.
His Human–computer interaction study integrates concerns from other disciplines, such as Interface and Operations research. Anthony J. Baerlocher focuses mostly in the field of Event, narrowing it down to matters related to Game client and, in some cases, Selection and Identifier. His Simulation research includes themes of Computer hardware and Arithmetic.
His primary areas of investigation include Multimedia, Simulation, Symbol, Input device and Event. His study in Controller extends to Multimedia with its themes. His biological study spans a wide range of topics, including Computer hardware, Reel and Arithmetic.
His Symbol research incorporates a variety of disciplines, including Outcome, Computer vision, Artificial intelligence and Position. His research in Input device intersects with topics in Display device, Computer graphics, Interactive displays and Table.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Gaming device having a bonus scheme with multiple selection groups
Andrea C. Hughs-Baird;Paulina Glavich;Bayard S. Webb;Anthony J. Baerlocher.
Gaming device having value selection bonus
Joseph E. Kaminkow;Jean M. Brossard;Anthony J. Baerlocher;Joseph R. Hedrick.
Server based gaming system having multiple progressive awards
James A. Vasquez;Anthony J. Baerlocher;Aaron T. Jones;Mark W. Bansemer.
Gaming device having improved award offer bonus scheme
Anthony J. Baerlocher;Joseph E. Kaminkow;Gregg J. Palmer.
Gaming device having different sets of primary and secondary reel symbols
Paulina Glavich;Anthony J. Baerlocher.
Gaming device having a primary game scheme involving a symbol generator and secondary award triggering games
Bayard S. Webb;Anthony J. Baerlocher.
Gaming device with traveling reel symbols
Anthony J. Baerlocher;Cari L. Blomquist;Joseph E. Kaminkow;Lance R. Peterson.
Gaming device having an accumulated award selection bonus scheme
Joseph E. Kaminkow;Anthony J. Baerlocher.
Gaming device having apparatus and method for producing an award through award elimination or replacement
Anthony J. Baerlocher;Lance R. Peterson.
Server based gaming system having system triggered loyalty award sequences
Cara L. Iddings;Anthony J. Baerlocher;Richard J. Schneider.
Profile was last updated on December 6th, 2021.
Research.com Ranking is based on data retrieved from the Microsoft Academic Graph (MAG).
The ranking d-index is inferred from publications deemed to belong to the considered discipline.
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