2022 - Research.com Best Scientist Award
Jay S. Walker mainly investigates Multimedia, Computer security, Slot machine, Simulation and Payment. His study in Multimedia is interdisciplinary in nature, drawing from both Session, Outcome and Human–computer interaction. His Computer security research includes elements of Credit card and Lottery.
His Credit card research is multidisciplinary, relying on both Identifier and Database transaction. His Simulation research is multidisciplinary, incorporating elements of Signal and Amusement. His biological study spans a wide range of topics, including Voucher, Advertising and Commerce.
The scientist’s investigation covers issues in Advertising, Multimedia, Commerce, Outcome and Marketing. Jay S. Walker combines subjects such as Lottery ticket, Lottery, Terminal and Database with his study of Advertising. Jay S. Walker interconnects Session, Human–computer interaction and Presentation in the investigation of issues within Multimedia.
Jay S. Walker usually deals with Commerce and limits it to topics linked to Payment and Controller. Jay S. Walker studies Purchasing which is a part of Marketing. In his study, Flat rate is inextricably linked to Simulation, which falls within the broad field of Game play.
Jay S. Walker mainly focuses on Advertising, Multimedia, Outcome, Commerce and Lottery. His studies in Advertising integrate themes in fields like Ticket, Marketing, Receipt and Actuarial science. Jay S. Walker has included themes like Session and Presentation in his Multimedia study.
His Outcome study integrates concerns from other disciplines, such as Payment and Game client. His Commerce research is multidisciplinary, incorporating perspectives in Identifier, Customer to customer and Database transaction. In the field of Lottery, his study on Lottery ticket overlaps with subjects such as Group.
His primary areas of study are Advertising, Controller, Multimedia, Commerce and Marketing. His Advertising research integrates issues from Lottery ticket and Beneficiary. His work investigates the relationship between Controller and topics such as Operations research that intersect with problems in Operations management, Face value and Simulation.
His work on Video game as part of general Multimedia study is frequently linked to Monetary Amount, therefore connecting diverse disciplines of science. His work in Commerce addresses subjects such as Customer profitability, which are connected to disciplines such as Customer to customer, Database transaction, Identifier, Transaction time and Customer equity. His work on Purchasing as part of general Marketing study is frequently linked to Interface, Product category and Virtual model, bridging the gap between disciplines.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Method and apparatus for a cryptographically assisted commercial network system designed to facilitate and support expert-based commerce
Jay S. Walker;Bruce Schneier;James A. Jorasch.
(2006)
Method and apparatus for funds and credit line transfers
Jay S. Walker;Sanjay K. Jindal;James A. Jorasch.
(1997)
Remote-auditing of computer generated outcomes, authenticated billing and access control, and software metering system using cryptographic and other protocols
Bruce Schneier;Jay S. Walker;James Jorasch.
(1996)
Method and device for generating a single-use financial account number
Jay S. Walker;Bruce R. Schneier;Sanjay K. Jindal;Daniel E. Tedesco.
(2006)
Method and system for processing customized reward offers
Jay S. Walker;Sanjay K. Jindal;Toby Weir-Jones.
(1997)
Conditional Purchase Offer Management System
Jay S. Walker;Bruce Schneier;James A. Jorasch;T. Scott Case.
(1997)
Method and apparatus for directing a game with user-selected elements
Jay S. Walker;James A. Jorasch.
(1997)
Methods and systems for replaying a player's experience in a casino environment
Jay S. Walker;James A. Jorasch;Robert C. Tedesco;Daniel E. Tedesco.
(2006)
Method and apparatus for authenticating data relating to usage of a gaming device
Jay S. Walker;James A. Jorasch;Russell P. Sammon;Scott T. Friesen.
(2003)
Secure improved remote gaming system
Jay Walker;Bruce Schneier.
(1996)
If you think any of the details on this page are incorrect, let us know.
We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:
Zynga (United States)
Zynga (United States)
Golder Associates (Australia)
Rich May PC
PayPal (United States)
Finmeccanica (Italy)
Brand New Matter
JackRabbit Systems
eBay (Ireland)
Zynga (United States)
University of Maryland, College Park
General Electric (United States)
Hong Kong Polytechnic University
Intuitive Surgical (Switzerland)
National Tsing Hua University
UNSW Sydney
Eindhoven University of Technology
University of Bern
University of Amsterdam
GEOMAR Helmholtz Centre for Ocean Research Kiel
Freie Universität Berlin
Cornell University
University of Western Australia
University of Wisconsin–Madison
New York University
University of California, Santa Cruz