World's Best Scientists 2026 revealed!
Magdalena M. Fincham

Magdalena M. Fincham

D-Index & Metrics

Engineering and Technology

D-Index
40
Citations
9188
World Ranking
7182
National Ranking
249

Overview

What is she best known for?

The fields of study she is best known for:

  • The Internet
  • Marketing
  • Computer network

The scientist’s investigation covers issues in Simulation, Advertising, Computer security, Marketing and Web site. She interconnects Telecommunications, Flat rate, Session and Activity-based costing in the investigation of issues within Simulation. Many of her studies on Advertising involve topics that are commonly interrelated, such as Payment.

Her Video game research is classified as research in Multimedia. Her work on Game play as part of general Multimedia study is frequently linked to System a, Association and Event, bridging the gap between disciplines. Magdalena M. Fincham has researched Purchasing in several fields, including Telecommunications network, Voucher and Commerce.

Her most cited work include:

  • Methods and systems for replaying a player's experience in a casino environment (495 citations)
  • Gaming device for a flat rate play session and a method of operating same (489 citations)
  • System and method for facilitating play of a video game via a web site (415 citations)

What are the main themes of her work throughout her whole career to date?

Magdalena M. Fincham focuses on Advertising, Outcome, Commerce, Simulation and Multimedia. Her work deals with themes such as Database transaction, Database and Credit card, which intersect with Advertising. Her study connects Payment and Commerce.

Her Simulation study incorporates themes from Game play, Session and Flat rate. Magdalena M. Fincham works mostly in the field of Flat rate, limiting it down to concerns involving Activity-based costing and, occasionally, Telecommunications. Her study in the field of Video game also crosses realms of Content.

She most often published in these fields:

  • Advertising (19.44%)
  • Outcome (19.44%)
  • Commerce (16.67%)

What were the highlights of her more recent work (between 2008-2014)?

  • Notice (2.78%)
  • Computer security (6.94%)
  • Outcome (19.44%)

In recent papers she was focusing on the following fields of study:

Magdalena M. Fincham mainly focuses on Notice, Computer security, Outcome, Advertising and Multimedia. Magdalena M. Fincham integrates many fields, such as Notice and engineering, in her works. Her study in the field of Ticket is also linked to topics like Cash.

Her Outcome research spans across into areas like Geography, Character and Human–computer interaction. Her Multimedia study combines topics in areas such as User device, Transmission, World Wide Web and Service.

Between 2008 and 2014, her most popular works were:

  • Systems and methods for determining a level of reward (161 citations)
  • Systems, methods and devices for providing an advisory notice for a wagering game (149 citations)
  • Method and apparatus for outputting outcomes of a gaming device (47 citations)

Best Publications

  • Method and apparatus for team play of slot machines

    Jay S. Walker;James A. Jorasch;Magdalena M. Fincham;Geoffrey M. Gelman

  • Methods and systems for replaying a player's experience in a casino environment

    Jay S. Walker;James A. Jorasch;Robert C. Tedesco;Daniel E. Tedesco

  • Gaming device for a flat rate play session and a method of operating same

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Magdalena M. Fincham

  • System and method for facilitating play of a video game via a web site

    Jay S. Walker;James A. Jorasch;Russell P. Sammon;Magdalena M. Fincham

  • Systems and methods for facilitating group rewards

    Jay S. Walker;Magdalena M. Fincham;Stephen C. Tulley;Andrew S. Van Luchene

  • Purchasing, redemption and settlement systems and methods wherein a buyer takes possession at a retailer of a product purchased using a communication network

    Jay S. Walker;Andrew S. Van Luchne;Magdalena M. Fincham;Danield E. Tedesco

  • Methods and systems for facilitating play at a gaming device by means of third party offers

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Stephen C. Tulley

  • Method and apparatus for operating a gaming device to dispense a specified amount

    Jay S. Walker;James A. Jorasch;Magdalena M. Fincham

  • Internet surveillance system and method

    Jay S. Walker;Daniel E. Tedesco;Dean P. Alderucci;Magdalena M. Fincham

  • Method and apparatus for deriving information from a gaming device

    Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Russell P. Sammon

  • Systems and methods for determining a level of reward

    Jay S. Walker;Geoffrey M. Gelman;James A. Jorasch;Stephen C. Tulley

  • Systems, methods and devices for providing an indication of an amount of time a wagering game may be expected to be played given a specified bankroll or an estimated bankroll which may be expected to be necessary to fund play of a wagering game for a specified amount of time

    Jay S. Walker;Zachary T. Smith;Magdalena M. Fincham

  • Methods and apparatus for managing an account to fund benefits for a player

    Jay W. Walker;James A. Jorasch;Stephen C. Tulley;Geoffrey M. Gelman

  • Methods and systems for facilitating a secondary card game

    Jay S. Walker;James A. Jorasch;Stephen C. Tulley;Robert C. Tedesco

  • Systems and methods for facilitating play of a casino game via expiring prepaid plays of the casino game

    Jay S. Walker;James A. Jorasch;Andrew S. Van Luchene;Geoffrey M. Gelman

  • Methods and apparatus for providing entertainment content at a gaming device

    Jay S. Walker;James A. Jorasch;Thomas M. Sparico;Magdalena M. Fincham

  • Systems and methods for lottery game play aggregation

    Jay S. Walker;James A. Jorasch;Magdalena M. Fincham;Stephen C. Tulley

  • Gaming device operable to faciliate audio output via a headset and methods related thereto

    Jay Walker;Robert Tedesco;James Jorasch;Daniel Tedesco

  • Method and system to incorporate game play into product transactions

    Jay S. Walker;Andrew P. Golden;Magdalena M. Fincham;Timothy A. Palmer

  • Method and apparatus for providing electronic credits at a gaming device without first requiring payment therefor

    Jay S. Walker;James A. Jorasch;Dean P. Alderucci;Magdalena M. Fincham

Frequent Co-Authors

Jay S. Walker
Jay S. Walker Walker Digital (United States)
Geoffrey M. Gelman
Geoffrey M. Gelman Zynga (United States)
Stephen C. Tulley
Stephen C. Tulley Golder Associates (Australia)
Russell P. Sammon
Russell P. Sammon PayPal (United States)
Daniel E. Tedesco
Daniel E. Tedesco Zynga (United States)
Andrew S. Van Luchene
Andrew S. Van Luchene JackRabbit Systems
Dean P. Alderucci
Dean P. Alderucci Carnegie Mellon University
Thomas M. Sparico
Thomas M. Sparico Brand New Matter
Daniel E. Tedesco
Daniel E. Tedesco PayPal (United States)

If you think any of the details on this page are incorrect, let us know.

Report an issue

We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:

Best Scientists Citing Magdalena M. Fincham