The scientist’s investigation covers issues in Simulation, Advertising, Computer security, Marketing and Web site. She interconnects Telecommunications, Flat rate, Session and Activity-based costing in the investigation of issues within Simulation. Many of her studies on Advertising involve topics that are commonly interrelated, such as Payment.
Her Video game research is classified as research in Multimedia. Her work on Game play as part of general Multimedia study is frequently linked to System a, Association and Event, bridging the gap between disciplines. Magdalena M. Fincham has researched Purchasing in several fields, including Telecommunications network, Voucher and Commerce.
Magdalena M. Fincham focuses on Advertising, Outcome, Commerce, Simulation and Multimedia. Her work deals with themes such as Database transaction, Database and Credit card, which intersect with Advertising. Her study connects Payment and Commerce.
Her Simulation study incorporates themes from Game play, Session and Flat rate. Magdalena M. Fincham works mostly in the field of Flat rate, limiting it down to concerns involving Activity-based costing and, occasionally, Telecommunications. Her study in the field of Video game also crosses realms of Content.
Magdalena M. Fincham mainly focuses on Notice, Computer security, Outcome, Advertising and Multimedia. Magdalena M. Fincham integrates many fields, such as Notice and engineering, in her works. Her study in the field of Ticket is also linked to topics like Cash.
Her Outcome research spans across into areas like Geography, Character and Human–computer interaction. Her Multimedia study combines topics in areas such as User device, Transmission, World Wide Web and Service.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Methods and systems for replaying a player's experience in a casino environment
Jay S. Walker;James A. Jorasch;Robert C. Tedesco;Daniel E. Tedesco.
(2006)
Gaming device for a flat rate play session and a method of operating same
Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Magdalena M. Fincham.
(2006)
System and method for facilitating play of a video game via a web site
Jay S. Walker;James A. Jorasch;Russell P. Sammon;Magdalena M. Fincham.
(2007)
Systems and methods for facilitating group rewards
Jay S. Walker;Magdalena M. Fincham;Stephen C. Tulley;Andrew S. Van Luchene.
(2002)
Purchasing, redemption and settlement systems and methods wherein a buyer takes possession at a retailer of a product purchased using a communication network
Jay S. Walker;Andrew S. Van Luchne;Magdalena M. Fincham;Danield E. Tedesco.
(2006)
Method and apparatus for operating a gaming device to dispense a specified amount
Jay S. Walker;James A. Jorasch;Magdalena M. Fincham.
(2004)
Methods and systems for facilitating play at a gaming device by means of third party offers
Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Stephen C. Tulley.
(2002)
Method and apparatus for facilitating the provision of a benefit to a customer of a retailer
Jay Walker;Russell Sammon;James Jorasch;Vikram Dendi.
(2002)
Internet surveillance system and method
Jay S. Walker;Daniel E. Tedesco;Dean P. Alderucci;Magdalena M. Fincham.
(2006)
Method and apparatus for deriving information from a gaming device
Jay S. Walker;James A. Jorasch;Geoffrey M. Gelman;Russell P. Sammon.
(2003)
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