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Bryan M. Kelly

Bryan M. Kelly

D-Index & Metrics

Computer Science

D-Index
30
Citations
3563
World Ranking
14136
National Ranking
417

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • The Internet
  • Computer network

His primary areas of study are Multimedia, Computer network, Feature, Game server and Property. His Multimedia research is multidisciplinary, relying on both Communications protocol and Mobile device. His Mobile device research integrates issues from Session, Selection, Cross-platform and Web service.

His studies in Computer network integrate themes in fields like Dynamic web page and Database. Bryan M. Kelly incorporates a variety of subjects into his writings, including Game server, Artificial intelligence, Electronic form, Wireless, Wireless network and Game play. In his study, which falls under the umbrella issue of Identification, Computer graphics is strongly linked to User interface.

His most cited work include:

  • Tournament gaming systems (201 citations)
  • Wireless gaming network (156 citations)
  • Prize redemption system for games executed over a wide area network (130 citations)

What are the main themes of his work throughout his whole career to date?

Multimedia, Computer graphics, Table, Game play and Computer network are his primary areas of study. His research in Multimedia intersects with topics in Web service, Communications protocol and Feature. The Computer graphics study combines topics in areas such as Display device, Video game and Parallax, Computer vision, Artificial intelligence.

His research integrates issues of Identifier and Controller in his study of Table. His Game play research includes themes of Virtual game and Gesture. He interconnects Simulation and World Wide Web in the investigation of issues within Computer network.

He most often published in these fields:

  • Multimedia (26.88%)
  • Computer graphics (21.51%)
  • Table (18.28%)

What were the highlights of his more recent work (between 2013-2021)?

  • Set (11.83%)
  • Computer graphics (21.51%)
  • Artificial intelligence (13.98%)

In recent papers he was focusing on the following fields of study:

His scientific interests lie mostly in Set, Computer graphics, Artificial intelligence, Computer vision and Human–computer interaction. In his work, Routing, Computer hardware, Coordinate system and Router is strongly intertwined with Display device, which is a subfield of Computer graphics. His Eye tracking, Gaze and Video capture study in the realm of Artificial intelligence connects with subjects such as Geography.

His biological study spans a wide range of topics, including Head and Operations management. His research in the fields of Roaming overlaps with other disciplines such as Value. His Game play study results in a more complete grasp of Multimedia.

Between 2013 and 2021, his most popular works were:

  • Affiliated gaming system and method (38 citations)
  • System and method for augmented reality gaming using a mobile device (32 citations)
  • Video switcher and touch router system for a gaming machine (30 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • The Internet
  • Artificial intelligence

His primary scientific interests are in Computer graphics, Multimedia, Human–computer interaction, Computer vision and Artificial intelligence. His study in Computer graphics is interdisciplinary in nature, drawing from both Virtual retinal display, Volumetric display, Display device, Controller and Table. In the subject of general Multimedia, his work in Game client and Game play is often linked to Outcome and Mobile control, thereby combining diverse domains of study.

His Human–computer interaction study combines topics from a wide range of disciplines, such as Overlay, Simulation, Mobile device and Rendering. His Computer vision study incorporates themes from Video game and Data set. In the field of Artificial intelligence, his study on Gesture, Parallax and Face overlaps with subjects such as Facial motion capture and Geography.

Best Publications

  • Tournament qualification & characteristics in a gaming system

    Bryan M. Kelly;Matthew F. Kelly;John G. Kroeckel;John E. Link

  • Tournament gaming systems

    Bryan M. Kelly;Robert W. Crowder;Pravinkumar Patel;Anthony E. Green

  • Prize redemption system for games executed over a wide area network

    Matthew F. Kelly;Bryan M. Kelly;Norman B. Petermeier;John G. Kroeckel

  • Browser manager for a networked gaming system and method

    Bryan M. Kelly;Pravinkumar Patel;Mettu R. Reddy;Anthony E. Green

  • Affiliated Gaming Method

    Bryan Kelly;Dennis Lockard;Robert Crowder;Robert Luciano

  • Networked gaming system communication protocols and methods

    Bryan M. Kelly;Dennis Lockard;Jeffrey C. Tallcott;John G. Kroeckel

  • Affiliated Gaming System

    Bryan Kelly;Robert Crowder;Dennis Lockard;Robert Luciano

  • Gesture enhanced input device

    Bryan M. Kelly;Stephen Patton;Julia Markham Childs;Sean Christopher Martin

  • System and method for bonus gaming using a mobile device

    Martin S. Lyons;Bryan M. Kelly

  • Apparatus for providing amusement

    John G. Kroeckel;Gennady I. Soliterman;Bryan M. Kelly;Dennis Lockard

  • Progressive Game and Processing System Thereof

    Bryan M. Kelly;Dennis W. Lockard;Frank J. Silvestro;Thomas P. Doyle

  • System and method for automated customer account creation and management

    Patricia McMahan;Bryan Kelly;Sethuram Shivashankar

  • System and method for cross platform persistent gaming sessions using a mobile device

    Bryan M. Kelly;Martin S. Lyons;Sean C. Martin;Randy Hedrick

  • Gaming system having a plurality of players and randomly incremented progressive prize

    Bryan M. Kelly;Matthew F. Kelly;John G. Kroeckel;John E. Link

  • Gaming machine having a curved display with a video switcher and touch router system

    Bryan M. Kelly;Stephen Patton;Kiran Brahmandam;Robert W. Crowder

  • Tournament gaming systems, gaming devices, and methods

    Bryan M. Kelly;Robert W. Crowder;Pravinkumar Patel;Anthony E. Green

  • Method and System for Operating a Customer or Player Loyalty System Including a Portable Device Such as a Smartcard

    Bryan Kelly;Joe Lerner;Martin Lyons

  • Player gaming console, gaming machine, networked gaming system and method

    Bryan M. Kelly;Dennis Lockard;Jeffrey Tallcott;John Kroeckel

  • Networked Gaming System With Stored Value Cards and Method

    Bruce Rowe;John Sommer;Bryan Kelly;Julia Childs

  • Power winners processing method

    Bryan M. Kelly;Patricia A. McMahan;Frank J. Silvestro;Wayne W. Walkwitz

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