World's Best Scientists 2026 revealed!
Bryan M. Kelly

Bryan M. Kelly

D-Index & Metrics

Computer Science

D-Index
30
Citations
3563
World Ranking
14133
National Ranking
417

Bryan M. Kelly publication distribution in Computer Science in 2026

The chart shows the distribution of publications by all Research.com ranked scientists in the field of Computer Science in 2026. The highlighted bar marks where Bryan M. Kelly sits on this spectrum.

32–41 publications: 7 scientists 42–51 publications: 22 scientists 52–61 publications: 82 scientists 62–71 publications: 134 scientists 72–81 publications: 249 scientists 82–91 publications: 324 scientists 92–101 publications: 421 scientists 102–111 publications: 420 scientists 112–121 publications: 497 scientists 122–131 publications: 544 scientists 132–141 publications: 555 scientists 142–151 publications: 609 scientists 152–161 publications: 559 scientists 162–171 publications: 534 scientists 172–181 publications: 556 scientists 182–191 publications: 583 scientists 192–201 publications: 519 scientists 202–211 publications: 508 scientists 212–221 publications: 490 scientists 222–231 publications: 437 scientists 232–241 publications: 423 scientists 242–251 publications: 408 scientists 252–261 publications: 377 scientists 262–271 publications: 301 scientists 272–281 publications: 335 scientists 282–291 publications: 320 scientists 292–301 publications: 293 scientists 302–311 publications: 250 scientists 312–321 publications: 238 scientists 322–331 publications: 206 scientists 332–341 publications: 209 scientists 342–351 publications: 208 scientists 352–361 publications: 162 scientists 362–371 publications: 176 scientists 372–381 publications: 127 scientists 382–391 publications: 158 scientists 392–401 publications: 128 scientists 402–411 publications: 104 scientists 412–421 publications: 94 scientists 422–431 publications: 99 scientists 432–441 publications: 83 scientists 442–451 publications: 108 scientists 452–461 publications: 73 scientists 462–471 publications: 77 scientists 472–481 publications: 69 scientists 482–491 publications: 84 scientists 492–501 publications: 62 scientists 502–511 publications: 54 scientists 512–521 publications: 57 scientists 522–531 publications: 51 scientists 532–541 publications: 51 scientists 542–551 publications: 32 scientists 552–561 publications: 38 scientists 562–571 publications: 28 scientists 572–581 publications: 43 scientists 582–591 publications: 33 scientists 592–601 publications: 41 scientists 602–611 publications: 32 scientists 612–621 publications: 28 scientists 622–631 publications: 25 scientists 632–641 publications: 27 scientists 642–651 publications: 17 scientists 652–661 publications: 20 scientists 662–671 publications: 17 scientists 672–681 publications: 15 scientists 682–691 publications: 14 scientists 692–701 publications: 21 scientists 702–711 publications: 13 scientists 712–721 publications: 12 scientists 722–731 publications: 19 scientists 732–741 publications: 14 scientists 742–751 publications: 12 scientists 752–761 publications: 10 scientists 762–771 publications: 10 scientists 772–781 publications: 11 scientists 782–791 publications: 10 scientists 792–801 publications: 11 scientists 802–811 publications: 8 scientists 812–821 publications: 8 scientists 822–831 publications: 7 scientists 832–841 publications: 11 scientists 842–851 publications: 10 scientists 852–861 publications: 5 scientists 862–871 publications: 9 scientists 872–881 publications: 4 scientists 882–891 publications: 6 scientists 892–901 publications: 3 scientists 902–911 publications: 6 scientists 912–921 publications: 3 scientists 922–931 publications: 2 scientists 932–941 publications: 2 scientists 942–951 publications: 2 scientists 952–961 publications: 3 scientists 962–971 publications: 3 scientists 972–981 publications: 3 scientists 982–990 publications: 5 scientists 991+ publications: 100 scientists
32 publications 991+

This scientist: 81 publications — 3rd percentile

3% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 991 publications or more.

Bryan M. Kelly D-index placement in Computer Science in 2026

The chart shows the D-index (discipline H-index) distribution of Computer Science scientists ranked by Research.com in 2026. The highlighted bar marks where Bryan M. Kelly sits on this spectrum.

30–31 D-Index: 879 scientists 32–33 D-Index: 983 scientists 34–35 D-Index: 918 scientists 36–37 D-Index: 990 scientists 38–39 D-Index: 968 scientists 40–41 D-Index: 907 scientists 42–43 D-Index: 821 scientists 44–45 D-Index: 763 scientists 46–47 D-Index: 689 scientists 48–49 D-Index: 543 scientists 50–51 D-Index: 543 scientists 52–53 D-Index: 518 scientists 54–55 D-Index: 500 scientists 56–57 D-Index: 458 scientists 58–59 D-Index: 400 scientists 60–61 D-Index: 337 scientists 62–63 D-Index: 308 scientists 64–65 D-Index: 292 scientists 66–67 D-Index: 249 scientists 68–69 D-Index: 213 scientists 70–71 D-Index: 192 scientists 72–73 D-Index: 189 scientists 74–75 D-Index: 165 scientists 76–77 D-Index: 139 scientists 78–79 D-Index: 119 scientists 80–81 D-Index: 121 scientists 82–83 D-Index: 113 scientists 84–85 D-Index: 88 scientists 86–87 D-Index: 87 scientists 88–89 D-Index: 75 scientists 90–91 D-Index: 69 scientists 92–93 D-Index: 57 scientists 94–95 D-Index: 46 scientists 96–97 D-Index: 38 scientists 98–99 D-Index: 34 scientists 100–101 D-Index: 36 scientists 102–103 D-Index: 27 scientists 104–105 D-Index: 37 scientists 106–107 D-Index: 18 scientists 108–109 D-Index: 31 scientists 110–111 D-Index: 19 scientists 112–113 D-Index: 16 scientists 114–115 D-Index: 12 scientists 116–117 D-Index: 20 scientists 118–119 D-Index: 15 scientists 120–121 D-Index: 5 scientists 122–123 D-Index: 20 scientists 124–125 D-Index: 8 scientists 126–127 D-Index: 5 scientists 128–129 D-Index: 7 scientists 130 D-Index: 3 scientists 131+ D-Index: 98 scientists
30 D-Index 131+

This scientist: 30 D-Index — 3rd percentile

3% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 131 D-Index or more.

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • The Internet
  • Computer network

His primary areas of study are Multimedia, Computer network, Feature, Game server and Property. His Multimedia research is multidisciplinary, relying on both Communications protocol and Mobile device. His Mobile device research integrates issues from Session, Selection, Cross-platform and Web service.

His studies in Computer network integrate themes in fields like Dynamic web page and Database. Bryan M. Kelly incorporates a variety of subjects into his writings, including Game server, Artificial intelligence, Electronic form, Wireless, Wireless network and Game play. In his study, which falls under the umbrella issue of Identification, Computer graphics is strongly linked to User interface.

His most cited work include:

  • Tournament gaming systems (201 citations)
  • Wireless gaming network (156 citations)
  • Prize redemption system for games executed over a wide area network (130 citations)

What are the main themes of his work throughout his whole career to date?

Multimedia, Computer graphics, Table, Game play and Computer network are his primary areas of study. His research in Multimedia intersects with topics in Web service, Communications protocol and Feature. The Computer graphics study combines topics in areas such as Display device, Video game and Parallax, Computer vision, Artificial intelligence.

His research integrates issues of Identifier and Controller in his study of Table. His Game play research includes themes of Virtual game and Gesture. He interconnects Simulation and World Wide Web in the investigation of issues within Computer network.

He most often published in these fields:

  • Multimedia (26.88%)
  • Computer graphics (21.51%)
  • Table (18.28%)

What were the highlights of his more recent work (between 2013-2021)?

  • Set (11.83%)
  • Computer graphics (21.51%)
  • Artificial intelligence (13.98%)

In recent papers he was focusing on the following fields of study:

His scientific interests lie mostly in Set, Computer graphics, Artificial intelligence, Computer vision and Human–computer interaction. In his work, Routing, Computer hardware, Coordinate system and Router is strongly intertwined with Display device, which is a subfield of Computer graphics. His Eye tracking, Gaze and Video capture study in the realm of Artificial intelligence connects with subjects such as Geography.

His biological study spans a wide range of topics, including Head and Operations management. His research in the fields of Roaming overlaps with other disciplines such as Value. His Game play study results in a more complete grasp of Multimedia.

Between 2013 and 2021, his most popular works were:

  • Affiliated gaming system and method (38 citations)
  • System and method for augmented reality gaming using a mobile device (32 citations)
  • Video switcher and touch router system for a gaming machine (30 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • The Internet
  • Artificial intelligence

His primary scientific interests are in Computer graphics, Multimedia, Human–computer interaction, Computer vision and Artificial intelligence. His study in Computer graphics is interdisciplinary in nature, drawing from both Virtual retinal display, Volumetric display, Display device, Controller and Table. In the subject of general Multimedia, his work in Game client and Game play is often linked to Outcome and Mobile control, thereby combining diverse domains of study.

His Human–computer interaction study combines topics from a wide range of disciplines, such as Overlay, Simulation, Mobile device and Rendering. His Computer vision study incorporates themes from Video game and Data set. In the field of Artificial intelligence, his study on Gesture, Parallax and Face overlaps with subjects such as Facial motion capture and Geography.

Best Publications

  • Tournament qualification & characteristics in a gaming system

    Bryan M. Kelly;Matthew F. Kelly;John G. Kroeckel;John E. Link

  • Tournament gaming systems

    Bryan M. Kelly;Robert W. Crowder;Pravinkumar Patel;Anthony E. Green

  • Prize redemption system for games executed over a wide area network

    Matthew F. Kelly;Bryan M. Kelly;Norman B. Petermeier;John G. Kroeckel

  • Browser manager for a networked gaming system and method

    Bryan M. Kelly;Pravinkumar Patel;Mettu R. Reddy;Anthony E. Green

  • Affiliated Gaming Method

    Bryan Kelly;Dennis Lockard;Robert Crowder;Robert Luciano

  • Networked gaming system communication protocols and methods

    Bryan M. Kelly;Dennis Lockard;Jeffrey C. Tallcott;John G. Kroeckel

  • Affiliated Gaming System

    Bryan Kelly;Robert Crowder;Dennis Lockard;Robert Luciano

  • Gesture enhanced input device

    Bryan M. Kelly;Stephen Patton;Julia Markham Childs;Sean Christopher Martin

  • System and method for bonus gaming using a mobile device

    Martin S. Lyons;Bryan M. Kelly

  • Apparatus for providing amusement

    John G. Kroeckel;Gennady I. Soliterman;Bryan M. Kelly;Dennis Lockard

  • Progressive Game and Processing System Thereof

    Bryan M. Kelly;Dennis W. Lockard;Frank J. Silvestro;Thomas P. Doyle

  • System and method for automated customer account creation and management

    Patricia McMahan;Bryan Kelly;Sethuram Shivashankar

  • System and method for cross platform persistent gaming sessions using a mobile device

    Bryan M. Kelly;Martin S. Lyons;Sean C. Martin;Randy Hedrick

  • Gaming system having a plurality of players and randomly incremented progressive prize

    Bryan M. Kelly;Matthew F. Kelly;John G. Kroeckel;John E. Link

  • Gaming machine having a curved display with a video switcher and touch router system

    Bryan M. Kelly;Stephen Patton;Kiran Brahmandam;Robert W. Crowder

  • Tournament gaming systems, gaming devices, and methods

    Bryan M. Kelly;Robert W. Crowder;Pravinkumar Patel;Anthony E. Green

  • Method and System for Operating a Customer or Player Loyalty System Including a Portable Device Such as a Smartcard

    Bryan Kelly;Joe Lerner;Martin Lyons

  • Player gaming console, gaming machine, networked gaming system and method

    Bryan M. Kelly;Dennis Lockard;Jeffrey Tallcott;John Kroeckel

  • Networked Gaming System With Stored Value Cards and Method

    Bruce Rowe;John Sommer;Bryan Kelly;Julia Childs

  • Power winners processing method

    Bryan M. Kelly;Patricia A. McMahan;Frank J. Silvestro;Wayne W. Walkwitz

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