H-Index & Metrics Top Publications
Gary M. Zalewski

Gary M. Zalewski

H-Index & Metrics

Discipline name H-index Citations Publications World Ranking National Ranking
Engineering and Technology H-index 51 Citations 9,992 99 World Ranking 1382 National Ranking 15

Overview

What is he best known for?

The fields of study he is best known for:

  • The Internet
  • Artificial intelligence
  • Computer network

His primary areas of study are Computer vision, Artificial intelligence, Tracking, Controller and Hand held. His work on Image and Object as part of general Computer vision study is frequently linked to Position, therefore connecting diverse disciplines of science. His research investigates the connection with Tracking and areas like Control which intersect with concerns in Orientation.

Controller overlaps with fields such as Computer program, Signal, Audio signal processing and Video game in his research. The study incorporates disciplines such as Advertising campaign, Advertising and Impression in addition to Video game. His study in Input device is interdisciplinary in nature, drawing from both Light beam, Communication source, Interfacing and Computer graphics.

His most cited work include:

  • Methods and apparatus for targeted sound detection and characterization (347 citations)
  • Determination of controller three-dimensional location using image analysis and ultrasonic communication (336 citations)
  • Computer image and audio processing of intensity and input devices for interfacing with a computer program (263 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in Controller, Artificial intelligence, Computer vision, Multimedia and Computer hardware. His Controller investigation overlaps with other areas such as Computer program, Object, Position, Video game and Hand held. His Artificial intelligence research incorporates themes from Movement, Computer graphics and Display device.

His work carried out in the field of Computer vision brings together such families of science as Shutter and Filter. The various areas that Gary M. Zalewski examines in his Multimedia study include World Wide Web, Presentation and Human–computer interaction. His work on Interfacing as part of general Computer hardware research is often related to Interface, thus linking different fields of science.

He most often published in these fields:

  • Controller (22.53%)
  • Artificial intelligence (22.53%)
  • Computer vision (22.53%)

What were the highlights of his more recent work (between 2011-2021)?

  • Interface (15.38%)
  • Controller (22.53%)
  • Computer graphics (14.84%)

In recent papers he was focusing on the following fields of study:

His scientific interests lie mostly in Interface, Controller, Computer graphics, Multimedia and Computer program. Controller is connected with Object, Position, Interfacing, Computer hardware and Image in his study. His research in Object intersects with topics in Tracking and Input device.

His research in the fields of Rendering overlaps with other disciplines such as Executable. His Multimedia study integrates concerns from other disciplines, such as Advertising and Impression. His study explores the link between Advertising and topics such as Identification that cross with problems in Control.

Between 2011 and 2021, his most popular works were:

  • Head mounted display (hmd) system having interface with mobile computing device for rendering virtual reality content (165 citations)
  • Playing browser based games with alternative controls and interfaces (98 citations)
  • Customization of gui layout based on history of use (67 citations)

In his most recent research, the most cited papers focused on:

  • The Internet
  • Artificial intelligence
  • Computer network

His main research concerns Advertising, Multimedia, Geography, Computer graphics and Game design document. His research integrates issues of Control, Video game and Identification in his study of Advertising. His Game Developer study in the realm of Multimedia interacts with subjects such as Location.

Geography combines with fields such as Scheme, Sequence, Computer program, Contextual advertising and Impression in his work. Gary M. Zalewski has included themes like Display device and Personalization in his Computer graphics study. His work deals with themes such as Computer game, Game art design and Game client, which intersect with Game design document.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Top Publications

Methods and apparatus for targeted sound detection and characterization

Xiadong Mao;Richard L. Marks;Gary M. Zalewski.
(2006)

541 Citations

Determination of controller three-dimensional location using image analysis and ultrasonic communication

Gary M Zalewsky.
(2008)

519 Citations

Computer image and audio processing of intensity and input devices for interfacing with a computer program

Richard L. Marks;Xiadong Mao;Gary M. Zalewski.
(2006)

406 Citations

Display viewing system and methods for optimizing display view based on active tracking

Zalewski Gary M.
(2009)

391 Citations

Method and system for applying gearing effects to visual tracking

Gary M. Zalewski;Richard Marks;Xiaodong Mao.
(2006)

334 Citations

Methods for interactive communications with real time effects and avatar environment interaction

Richard Marks;Gary M. Zalewski.
(2007)

320 Citations

Obtaining input for controlling execution of a game program

Xiadong Mao;Richard L. Marks;Gary M. Zalewski.
(2006)

301 Citations

Scheme for translating movements of a hand-held controller into inputs for a system

Gary M. Zalewski;Richard Marks;Xiadong Mao.
(2006)

263 Citations

Head mounted display (hmd) system having interface with mobile computing device for rendering virtual reality content

Zalewski Gary M.
(2015)

252 Citations

Advertising impression determination

Glen van Datta;Gary Zalewski.
(2005)

251 Citations

Profile was last updated on December 6th, 2021.
Research.com Ranking is based on data retrieved from the Microsoft Academic Graph (MAG).
The ranking h-index is inferred from publications deemed to belong to the considered discipline.

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