World's Best Scientists 2026 revealed!

D-Index & Metrics

Engineering and Technology

D-Index
57
Citations
15894
World Ranking
2594
National Ranking
789

Overview

What is he best known for?

The fields of study he is best known for:

  • Optics
  • Electrical engineering
  • Mechanical engineering

The scientist’s investigation covers issues in Optics, Near eye display, Eyepiece, Computer graphics and Optoelectronics. His research in the fields of White light, Light-emitting diode and Color temperature overlaps with other disciplines such as Control methods. His research in Eyepiece intersects with topics in Head and Multimedia.

Ralph F. Osterhout interconnects Augmented reality, Image, Projection, Computer vision and Head in the investigation of issues within Computer graphics. His study in Optoelectronics is interdisciplinary in nature, drawing from both LED lamp, Wedge, Critical illumination and Image display. His Lens research is multidisciplinary, relying on both Reflectivity, Light beam, Beam splitter, Planar and Light source.

His most cited work include:

  • Video display modification based on sensor input for a see-through near-to-eye display (994 citations)
  • Local advertising content on an interactive head-mounted eyepiece (652 citations)
  • Head-worn adaptive display (435 citations)

What are the main themes of his work throughout his whole career to date?

Ralph F. Osterhout mostly deals with Eyepiece, Computer graphics, Optics, Artificial intelligence and Computer vision. His work carried out in the field of Eyepiece brings together such families of science as Augmented reality, Computer hardware and Real-time computing. His Computer graphics research integrates issues from Image and Head.

By researching both Optics and Near eye display, Ralph F. Osterhout produces research that crosses academic boundaries. Ralph F. Osterhout specializes in Artificial intelligence, namely Head. His work on Field of view as part of general Computer vision study is frequently connected to Biometric data, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them.

He most often published in these fields:

  • Eyepiece (28.57%)
  • Computer graphics (19.64%)
  • Optics (19.64%)

What were the highlights of his more recent work (between 2015-2020)?

  • Head (10.71%)
  • Computing systems (7.14%)
  • Acoustics (6.25%)

In recent papers he was focusing on the following fields of study:

His primary scientific interests are in Head, Computing systems, Acoustics, Human–computer interaction and Computer graphics. Optics, Computer hardware, Data transmission, Object and Computer vision are fields of study that intersect with his Computing systems research. His research integrates issues of Head worn display, Design for manufacturability and Matching in his study of Optics.

His Sound study, which is part of a larger body of work in Acoustics, is frequently linked to Section, bridging the gap between disciplines. Ralph F. Osterhout has included themes like Sound system, Extended field of view and Haptic technology in his Human–computer interaction study. The study incorporates disciplines such as Reference plane, Chassis and Zoom in addition to Computer graphics.

Between 2015 and 2020, his most popular works were:

  • Head-worn adaptive display (435 citations)
  • Head worn computer display systems (40 citations)
  • Ear horn assembly for headworn computer (33 citations)

In his most recent research, the most cited papers focused on:

  • Electrical engineering
  • Mechanical engineering
  • Optics

Ralph F. Osterhout mainly investigates Head, Computer graphics, Computing systems, Acoustics and Optics. His Head research includes themes of Frame, Chassis and Reference plane. His work in Computing systems incorporates the disciplines of Computer vision, Data transmission, Object, Head and Artificial intelligence.

His work on French horn as part of general Acoustics research is often related to Section, thus linking different fields of science. Ralph F. Osterhout integrates many fields in his works, including Optics and Reflective surfaces.

Best Publications

  • Video display modification based on sensor input for a see-through near-to-eye display

    John D. Haddick;Ralph F. Osterhout

  • Optical stabilization of displayed content with a variable lens

    John D. Haddick;Ralph F. Osterhout;Robert Michael Lohse

  • Local advertising content on an interactive head-mounted eyepiece

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;Kellie A. Wilder

  • Head-worn adaptive display

    John D. Haddick;Ralph F. Osterhout

  • Eyepiece with uniformly illuminated reflective display

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;John N. Border

  • See-through computer display systems

    Ralph F. Osterhout;John N. Border;Robert Michael Lohse;John D. Haddick

  • Ar glasses specific user interface and control interface based on a connected external device type

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;Charles Cella

  • Projection triggering through an external marker in an augmented reality eyepiece

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;Kellie A. Wilder

  • See-through near-eye display glasses with a small scale image source

    John N. Border;John D. Haddick;Ralph F. Osterhout

  • See-through near-eye display glasses wherein image light is transmitted to and reflected from an optically flat film

    John N. Border;Joseph Bietry;Ralph F. Osterhout

  • See-through near-eye display glasses including a partially reflective, partially transmitting optical element

    John N. Border;John D. Haddick;Ralph F. Osterhout

  • See-through near-eye display glasses including a curved polarizing film in the image source, a partially reflective, partially transmitting optical element and an optically flat film

    John N. Border;Joseph Bietry;Ralph F. Osterhout

  • AR glasses with predictive control of external device based on event input

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse

  • Ar glasses specific control interface based on a connected external device type

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;Charles Cella

  • See-through near-eye display glasses with a light transmissive wedge shaped illumination system

    John N. Border;John D. Haddick;Ralph F. Osterhout

  • See-through near-eye display glasses with a fast response photochromic film system for quick transition from dark to clear

    John N. Border;Ralph F. Osterhout

  • Wireless lighting control methods and apparatus

    George G. Mueller;Ihor A. Lys;Kevin J. Dowling;Frederick M. Morgan

  • Grating in a light transmissive illumination system for see-through near-eye display glasses

    Gregory D. Miller;John N. Border;Ralph F. Osterhout

  • Ar glasses with event and user action control of external applications

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;Charles Cella

  • See-through near-eye display glasses with a multi-segment processor-controlled optical layer

    John D. Haddick;Robert Michael Lohse;Ralph F. Osterhout

Frequent Co-Authors

John D. Haddick
John D. Haddick Microsoft (United States)
Robert Michael Lohse
Robert Michael Lohse Microsoft (United States)
George G. Mueller
George G. Mueller Ecosense Lighting
Colin Piepgras
Colin Piepgras Digital Lumens
John Norvold Border
John Norvold Border Kodak (France)

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