The scientist’s investigation covers issues in Augmented reality, Human–computer interaction, Object, Computer graphics and Virtual image. His Augmented reality research integrates issues from Perspective, 3d space and Avatar. His work deals with themes such as Field of view and Audio visual, which intersect with Human–computer interaction.
Ben J. Sugden combines subjects such as Inertial measurement unit and Pointer with his study of Computer graphics. Ben J. Sugden is researching Virtual image as part of the investigation of Computer vision and Artificial intelligence. His work on Three-dimensional space is typically connected to Occlusion as part of general Computer vision study, connecting several disciplines of science.
His main research concerns Computer graphics, Augmented reality, Object, Virtual image and Artificial intelligence. He has included themes like Mixed reality, Virtual reality and Holography in his Computer graphics study. He works mostly in the field of Augmented reality, limiting it down to concerns involving Multimedia and, occasionally, Avatar and Perspective.
The Object study combines topics in areas such as Perspective, Field of view and Optical head-mounted display. His research in Virtual image focuses on subjects like Gesture, which are connected to Point of interest. His research in Artificial intelligence intersects with topics in Detector and Computer vision.
His primary areas of study are Computer graphics, Virtual reality, Object, Optical head-mounted display and Mixed reality. His Object research includes themes of Virtual image and Opacity. Ben J. Sugden has researched Virtual image in several fields, including Method, Object-oriented design and Real-time computing.
The study incorporates disciplines such as Enhanced Data Rates for GSM Evolution and Virtual world in addition to Optical head-mounted display. Mixed reality is closely attributed to Data point in his work. Ben J. Sugden brings together Shell and Holography to produce work in his papers.
His primary scientific interests are in Real-time computing, Executable, Computer graphics, Object-oriented design and Virtual image. He interconnects Annotation and Computer hardware in the investigation of issues within Real-time computing. Among his Executable studies, you can observe a synthesis of other disciplines of science such as Object and Method.
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Realistic occlusion for a head mounted augmented reality display
Kevin A. Geisner;Brian J. Mount;Stephen G. Latta;Daniel J. McCulloch.
(2012)
Personal audio/visual system
Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden;Benjamin I. Vaught.
(2011)
Exercising applications for personal audio/visual system
Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden.
(2012)
Indicating out-of-view augmented reality images
Thomas George Salter;Ben Sugden;Daniel Deptford;Robert Crocco.
(2013)
Enhancing a sport using an augmented reality display
Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden.
(2012)
Displaying a collision between real and virtual objects
Daniel J. McCulloch;Stephen G. Latta;Brian J. Mount;Kevin A. Geisner.
(2012)
Executable virtual objects associated with real objects
Ben Sugden;John Clavin;Ben Vaught;Stephen Latta.
(2015)
Direct hologram manipulation using imu
Alex Aben-Athar Kipman;Ben J Sugden;Brian E Keane;Christopher E Miles.
(2013)
Virtual light in augmented reality
Ben Sugden;Darren Bennett;Brian Mount;Sebastian Sylvan.
(2014)
Holographic story telling
Mathew J. Lamb;Ben J. Sugden;Robert L. Crocco;Brian E. Keane.
(2012)
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