D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 33 Citations 4,495 47 World Ranking 8736 National Ranking 4024

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Human–computer interaction

The scientist’s investigation covers issues in Augmented reality, Human–computer interaction, Object, Computer graphics and Virtual image. His Augmented reality research integrates issues from Perspective, 3d space and Avatar. His work deals with themes such as Field of view and Audio visual, which intersect with Human–computer interaction.

Ben J. Sugden combines subjects such as Inertial measurement unit and Pointer with his study of Computer graphics. Ben J. Sugden is researching Virtual image as part of the investigation of Computer vision and Artificial intelligence. His work on Three-dimensional space is typically connected to Occlusion as part of general Computer vision study, connecting several disciplines of science.

His most cited work include:

  • Realistic occlusion for a head mounted augmented reality display (247 citations)
  • Personal audio/visual system (207 citations)
  • Exercising applications for personal audio/visual system (176 citations)

What are the main themes of his work throughout his whole career to date?

His main research concerns Computer graphics, Augmented reality, Object, Virtual image and Artificial intelligence. He has included themes like Mixed reality, Virtual reality and Holography in his Computer graphics study. He works mostly in the field of Augmented reality, limiting it down to concerns involving Multimedia and, occasionally, Avatar and Perspective.

The Object study combines topics in areas such as Perspective, Field of view and Optical head-mounted display. His research in Virtual image focuses on subjects like Gesture, which are connected to Point of interest. His research in Artificial intelligence intersects with topics in Detector and Computer vision.

He most often published in these fields:

  • Computer graphics (46.15%)
  • Augmented reality (40.38%)
  • Object (34.62%)

What were the highlights of his more recent work (between 2014-2015)?

  • Computer graphics (46.15%)
  • Virtual reality (9.62%)
  • Object (34.62%)

In recent papers he was focusing on the following fields of study:

His primary areas of study are Computer graphics, Virtual reality, Object, Optical head-mounted display and Mixed reality. His Object research includes themes of Virtual image and Opacity. Ben J. Sugden has researched Virtual image in several fields, including Method, Object-oriented design and Real-time computing.

The study incorporates disciplines such as Enhanced Data Rates for GSM Evolution and Virtual world in addition to Optical head-mounted display. Mixed reality is closely attributed to Data point in his work. Ben J. Sugden brings together Shell and Holography to produce work in his papers.

Between 2014 and 2015, his most popular works were:

  • Executable virtual objects associated with real objects (119 citations)
  • Synchronizing virtual actor's performances to a speaker's voice (46 citations)
  • Producing and consuming metadata within multi-dimensional data (39 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Computer vision
  • Graphical user interface

His primary scientific interests are in Real-time computing, Executable, Computer graphics, Object-oriented design and Virtual image. He interconnects Annotation and Computer hardware in the investigation of issues within Real-time computing. Among his Executable studies, you can observe a synthesis of other disciplines of science such as Object and Method.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Realistic occlusion for a head mounted augmented reality display

Kevin A. Geisner;Brian J. Mount;Stephen G. Latta;Daniel J. McCulloch.
(2012)

394 Citations

Personal audio/visual system

Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden;Benjamin I. Vaught.
(2011)

331 Citations

Exercising applications for personal audio/visual system

Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden.
(2012)

275 Citations

Indicating out-of-view augmented reality images

Thomas George Salter;Ben Sugden;Daniel Deptford;Robert Crocco.
(2013)

237 Citations

Enhancing a sport using an augmented reality display

Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden.
(2012)

216 Citations

Displaying a collision between real and virtual objects

Daniel J. McCulloch;Stephen G. Latta;Brian J. Mount;Kevin A. Geisner.
(2012)

200 Citations

Executable virtual objects associated with real objects

Ben Sugden;John Clavin;Ben Vaught;Stephen Latta.
(2015)

193 Citations

Direct hologram manipulation using imu

Alex Aben-Athar Kipman;Ben J Sugden;Brian E Keane;Christopher E Miles.
(2013)

189 Citations

Virtual light in augmented reality

Ben Sugden;Darren Bennett;Brian Mount;Sebastian Sylvan.
(2014)

163 Citations

Holographic story telling

Mathew J. Lamb;Ben J. Sugden;Robert L. Crocco;Brian E. Keane.
(2012)

159 Citations

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