World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
35
Citations
4828
World Ranking
11753
National Ranking
4809

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Human–computer interaction

The scientist’s investigation covers issues in Augmented reality, Human–computer interaction, Object, Computer graphics and Virtual image. His Augmented reality research integrates issues from Perspective, 3d space and Avatar. His work deals with themes such as Field of view and Audio visual, which intersect with Human–computer interaction.

Ben J. Sugden combines subjects such as Inertial measurement unit and Pointer with his study of Computer graphics. Ben J. Sugden is researching Virtual image as part of the investigation of Computer vision and Artificial intelligence. His work on Three-dimensional space is typically connected to Occlusion as part of general Computer vision study, connecting several disciplines of science.

His most cited work include:

  • Realistic occlusion for a head mounted augmented reality display (247 citations)
  • Personal audio/visual system (207 citations)
  • Exercising applications for personal audio/visual system (176 citations)

What are the main themes of his work throughout his whole career to date?

His main research concerns Computer graphics, Augmented reality, Object, Virtual image and Artificial intelligence. He has included themes like Mixed reality, Virtual reality and Holography in his Computer graphics study. He works mostly in the field of Augmented reality, limiting it down to concerns involving Multimedia and, occasionally, Avatar and Perspective.

The Object study combines topics in areas such as Perspective, Field of view and Optical head-mounted display. His research in Virtual image focuses on subjects like Gesture, which are connected to Point of interest. His research in Artificial intelligence intersects with topics in Detector and Computer vision.

He most often published in these fields:

  • Computer graphics (46.15%)
  • Augmented reality (40.38%)
  • Object (34.62%)

What were the highlights of his more recent work (between 2014-2015)?

  • Computer graphics (46.15%)
  • Virtual reality (9.62%)
  • Object (34.62%)

In recent papers he was focusing on the following fields of study:

His primary areas of study are Computer graphics, Virtual reality, Object, Optical head-mounted display and Mixed reality. His Object research includes themes of Virtual image and Opacity. Ben J. Sugden has researched Virtual image in several fields, including Method, Object-oriented design and Real-time computing.

The study incorporates disciplines such as Enhanced Data Rates for GSM Evolution and Virtual world in addition to Optical head-mounted display. Mixed reality is closely attributed to Data point in his work. Ben J. Sugden brings together Shell and Holography to produce work in his papers.

Between 2014 and 2015, his most popular works were:

  • Executable virtual objects associated with real objects (119 citations)
  • Synchronizing virtual actor's performances to a speaker's voice (46 citations)
  • Producing and consuming metadata within multi-dimensional data (39 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Computer vision
  • Graphical user interface

His primary scientific interests are in Real-time computing, Executable, Computer graphics, Object-oriented design and Virtual image. He interconnects Annotation and Computer hardware in the investigation of issues within Real-time computing. Among his Executable studies, you can observe a synthesis of other disciplines of science such as Object and Method.

Best Publications

  • Realistic occlusion for a head mounted augmented reality display

    Kevin A. Geisner;Brian J. Mount;Stephen G. Latta;Daniel J. McCulloch

  • Personal audio/visual system

    Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden;Benjamin I. Vaught

  • Exercising applications for personal audio/visual system

    Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden

  • Indicating out-of-view augmented reality images

    Thomas George Salter;Ben Sugden;Daniel Deptford;Robert Crocco

  • Enhancing a sport using an augmented reality display

    Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden

  • Displaying a collision between real and virtual objects

    Daniel J. McCulloch;Stephen G. Latta;Brian J. Mount;Kevin A. Geisner

  • Direct hologram manipulation using imu

    Tom Salter;Ben J. Sugden;Daniel Deptford;Robert L. Crocco

  • Executable virtual objects associated with real objects

    Ben Sugden;John Clavin;Ben Vaught;Stephen Latta

  • Virtual light in augmented reality

    Ben Sugden;Darren Bennett;Brian Mount;Sebastian Sylvan

  • Holographic story telling

    Mathew J. Lamb;Ben J. Sugden;Robert L. Crocco;Brian E. Keane

  • Head-mounted display based education and instruction

    Kathryn Stone Perez;Kevin A. Geisner;Ben J. Sugden;Daniel J. McCulloch

  • Representing a location at a previous time period using an augmented reality display

    Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden

  • Service Provision Using Personal Audio/Visual System

    Kevin A Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J Sugden

  • Method and device for adjusting sound levels of sources based on sound source priority

    Mathew J. Lamb;Ben J. Sugden;Robert L. Crocco;Brian E. Keane

  • Multi-step virtual object selection

    Brian E. Keane;Ben J. Sugden;Robert L. Crocco;Daniel Deptford

  • Environmental-light filter for see-through head-mounted display device

    Robert Crocco;Ben Sugden;Kathryn Stone-Perez

  • Recognition of image on external display

    Ben Vaught;Ben Sugden;Stephen Latta

  • Personal audio/visual apparatus providing resource management

    Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden

  • Multi-space connected virtual data objects

    Tom G. Salter;Ben J. Sugden;Daniel Deptford;Robert L. Crocco

  • Personal audio/visual system for providing an adaptable augmented reality environment

    Kevin A. Geisner;Stephen G. Latta;Ben J. Sugden;Benjamin I. Vaught

Frequent Co-Authors

Alex Aben-Athar Kipman
Alex Aben-Athar Kipman Microsoft (United States)
Kathryn Stone Perez
Kathryn Stone Perez Microsoft (United States)
Stephen G. Latta
Stephen G. Latta Microsoft (United States)
Daniel McCulloch
Daniel McCulloch Electronic Arts (United States)
Kevin Geisner
Kevin Geisner Microsoft (United States)
Brian Mount
Brian Mount Microsoft (United States)

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