2023 - Research.com Rising Star of Science Award
2022 - Research.com Rising Star of Science Award
Brian Mount focuses on Augmented reality, Virtual image, Artificial intelligence, Computer vision and Object. His Augmented reality research incorporates themes from Computer graphics, Rendering and Virtual retinal display. Brian Mount has researched Virtual image in several fields, including Mixed reality, Multimedia, Optical head-mounted display and Human–computer interaction.
His See-through display study in the realm of Artificial intelligence interacts with subjects such as Position. His Computer vision study frequently intersects with other fields, such as Opacity. Brian Mount studied Object and Perspective that intersect with Haptic technology.
His primary areas of investigation include Augmented reality, Computer vision, Artificial intelligence, Virtual image and Computer graphics. His Augmented reality research includes elements of Multimedia, Feature and Holography. His Image sensor, Image and Gesture study in the realm of Computer vision connects with subjects such as Position and User interface.
In the field of Artificial intelligence, his study on Motion and See-through display overlaps with subjects such as Multiple sensors, Space and Remote computing. He interconnects Object, Perspective, Stereoscopy and Human–computer interaction in the investigation of issues within Virtual image. Brian Mount has included themes like Field of view and Virtual retinal display in his Computer graphics study.
The scientist’s investigation covers issues in Augmented reality, Computer vision, Artificial intelligence, Virtual image and Human–computer interaction. In general Augmented reality, his work in Mixed reality is often linked to Spawn linking many areas of study. His work on Image is typically connected to Position, Psychology, Graphical user interface and Time windows as part of general Computer vision study, connecting several disciplines of science.
His work on Selection, Object, Eye tracking and Global illumination as part of general Artificial intelligence study is frequently linked to State, bridging the gap between disciplines. His work deals with themes such as Computer graphics, Virtual retinal display, Texture, Stereoscopy and Perspective, which intersect with Virtual image. The various areas that Brian Mount examines in his Stereoscopy study include Pixel and Pupil.
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Realistic occlusion for a head mounted augmented reality display
Kevin A. Geisner;Brian J. Mount;Stephen G. Latta;Daniel J. McCulloch.
(2012)
Product augmentation and advertising in see through displays
Kathryn Stone Perez;John Clavin;Kevin A. Geisner;Stephen G. Latta.
(2013)
See-through display brightness control
Alexandru O. Balan;Ryan L. Hastings;Stephen G. Latta;Michael J. Scavezze.
(2011)
Controlling a virtual object with a real controller device
Daniel J. McCulloch;Arnulfo Zepeda Navratil;Jonathan T. Steed;Ryan L. Hastings.
(2012)
Collaboration environment using see through displays
Kathryn Stone Perez;John Clavin;Kevin A. Geisner;Stephen G. Latta.
(2012)
Displaying a collision between real and virtual objects
Daniel J. McCulloch;Stephen G. Latta;Brian J. Mount;Kevin A. Geisner.
(2012)
Configuring an interaction zone within an augmented reality environment
Darren Bennett;Brian J. Mount;Michael J. Scavezze;Daniel J. McCulloch.
(2012)
Virtual light in augmented reality
Ben Sugden;Darren Bennett;Brian Mount;Sebastian Sylvan.
(2014)
Augmented reality with realistic occlusion
Brian Mount;Stephen Latta;Daniel McCulloch;Kevin Geisner.
(2011)
People-triggered holographic reminders
Adam G. Poulos;Holly A. Hirzel;Anthony J. Ambrus;Daniel J. Mcculloch.
(2013)
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