D-Index & Metrics Best Publications
Research.com 2023 Rising Star of Science Award Badge

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 37 Citations 4,880 66 World Ranking 6895 National Ranking 3255
Rising Stars D-index 38 Citations 4,936 78 World Ranking 613 National Ranking 96

Research.com Recognitions

Awards & Achievements

2023 - Research.com Rising Star of Science Award

2022 - Research.com Rising Star of Science Award

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Augmented reality

Brian Mount focuses on Augmented reality, Virtual image, Artificial intelligence, Computer vision and Object. His Augmented reality research incorporates themes from Computer graphics, Rendering and Virtual retinal display. Brian Mount has researched Virtual image in several fields, including Mixed reality, Multimedia, Optical head-mounted display and Human–computer interaction.

His See-through display study in the realm of Artificial intelligence interacts with subjects such as Position. His Computer vision study frequently intersects with other fields, such as Opacity. Brian Mount studied Object and Perspective that intersect with Haptic technology.

His most cited work include:

  • Realistic occlusion for a head mounted augmented reality display (247 citations)
  • Product augmentation and advertising in see through displays (156 citations)
  • Controlling a virtual object with a real controller device (147 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of investigation include Augmented reality, Computer vision, Artificial intelligence, Virtual image and Computer graphics. His Augmented reality research includes elements of Multimedia, Feature and Holography. His Image sensor, Image and Gesture study in the realm of Computer vision connects with subjects such as Position and User interface.

In the field of Artificial intelligence, his study on Motion and See-through display overlaps with subjects such as Multiple sensors, Space and Remote computing. He interconnects Object, Perspective, Stereoscopy and Human–computer interaction in the investigation of issues within Virtual image. Brian Mount has included themes like Field of view and Virtual retinal display in his Computer graphics study.

He most often published in these fields:

  • Augmented reality (46.77%)
  • Computer vision (46.77%)
  • Artificial intelligence (46.77%)

What were the highlights of his more recent work (between 2014-2016)?

  • Augmented reality (46.77%)
  • Computer vision (46.77%)
  • Artificial intelligence (46.77%)

In recent papers he was focusing on the following fields of study:

The scientist’s investigation covers issues in Augmented reality, Computer vision, Artificial intelligence, Virtual image and Human–computer interaction. In general Augmented reality, his work in Mixed reality is often linked to Spawn linking many areas of study. His work on Image is typically connected to Position, Psychology, Graphical user interface and Time windows as part of general Computer vision study, connecting several disciplines of science.

His work on Selection, Object, Eye tracking and Global illumination as part of general Artificial intelligence study is frequently linked to State, bridging the gap between disciplines. His work deals with themes such as Computer graphics, Virtual retinal display, Texture, Stereoscopy and Perspective, which intersect with Virtual image. The various areas that Brian Mount examines in his Stereoscopy study include Pixel and Pupil.

Between 2014 and 2016, his most popular works were:

  • Selection using eye gaze evaluation over time (46 citations)
  • Virtual 3d monitor (20 citations)
  • Stereoscopic display responsive to focal-point shift (19 citations)

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Realistic occlusion for a head mounted augmented reality display

Kevin A. Geisner;Brian J. Mount;Stephen G. Latta;Daniel J. McCulloch.
(2012)

394 Citations

Product augmentation and advertising in see through displays

Kathryn Stone Perez;John Clavin;Kevin A. Geisner;Stephen G. Latta.
(2013)

243 Citations

See-through display brightness control

Alexandru O. Balan;Ryan L. Hastings;Stephen G. Latta;Michael J. Scavezze.
(2011)

235 Citations

Controlling a virtual object with a real controller device

Daniel J. McCulloch;Arnulfo Zepeda Navratil;Jonathan T. Steed;Ryan L. Hastings.
(2012)

230 Citations

Collaboration environment using see through displays

Kathryn Stone Perez;John Clavin;Kevin A. Geisner;Stephen G. Latta.
(2012)

218 Citations

Displaying a collision between real and virtual objects

Daniel J. McCulloch;Stephen G. Latta;Brian J. Mount;Kevin A. Geisner.
(2012)

200 Citations

Configuring an interaction zone within an augmented reality environment

Darren Bennett;Brian J. Mount;Michael J. Scavezze;Daniel J. McCulloch.
(2012)

186 Citations

Virtual light in augmented reality

Ben Sugden;Darren Bennett;Brian Mount;Sebastian Sylvan.
(2014)

163 Citations

Augmented reality with realistic occlusion

Brian Mount;Stephen Latta;Daniel McCulloch;Kevin Geisner.
(2011)

150 Citations

People-triggered holographic reminders

Adam G. Poulos;Holly A. Hirzel;Anthony J. Ambrus;Daniel J. Mcculloch.
(2013)

145 Citations

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