World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
37
Citations
4880
World Ranking
10899
National Ranking
4531

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Augmented reality

Brian Mount focuses on Augmented reality, Virtual image, Artificial intelligence, Computer vision and Object. His Augmented reality research incorporates themes from Computer graphics, Rendering and Virtual retinal display. Brian Mount has researched Virtual image in several fields, including Mixed reality, Multimedia, Optical head-mounted display and Human–computer interaction.

His See-through display study in the realm of Artificial intelligence interacts with subjects such as Position. His Computer vision study frequently intersects with other fields, such as Opacity. Brian Mount studied Object and Perspective that intersect with Haptic technology.

His most cited work include:

  • Realistic occlusion for a head mounted augmented reality display (247 citations)
  • Product augmentation and advertising in see through displays (156 citations)
  • Controlling a virtual object with a real controller device (147 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of investigation include Augmented reality, Computer vision, Artificial intelligence, Virtual image and Computer graphics. His Augmented reality research includes elements of Multimedia, Feature and Holography. His Image sensor, Image and Gesture study in the realm of Computer vision connects with subjects such as Position and User interface.

In the field of Artificial intelligence, his study on Motion and See-through display overlaps with subjects such as Multiple sensors, Space and Remote computing. He interconnects Object, Perspective, Stereoscopy and Human–computer interaction in the investigation of issues within Virtual image. Brian Mount has included themes like Field of view and Virtual retinal display in his Computer graphics study.

He most often published in these fields:

  • Augmented reality (46.77%)
  • Computer vision (46.77%)
  • Artificial intelligence (46.77%)

What were the highlights of his more recent work (between 2014-2016)?

  • Augmented reality (46.77%)
  • Computer vision (46.77%)
  • Artificial intelligence (46.77%)

In recent papers he was focusing on the following fields of study:

The scientist’s investigation covers issues in Augmented reality, Computer vision, Artificial intelligence, Virtual image and Human–computer interaction. In general Augmented reality, his work in Mixed reality is often linked to Spawn linking many areas of study. His work on Image is typically connected to Position, Psychology, Graphical user interface and Time windows as part of general Computer vision study, connecting several disciplines of science.

His work on Selection, Object, Eye tracking and Global illumination as part of general Artificial intelligence study is frequently linked to State, bridging the gap between disciplines. His work deals with themes such as Computer graphics, Virtual retinal display, Texture, Stereoscopy and Perspective, which intersect with Virtual image. The various areas that Brian Mount examines in his Stereoscopy study include Pixel and Pupil.

Between 2014 and 2016, his most popular works were:

  • Selection using eye gaze evaluation over time (46 citations)
  • Virtual 3d monitor (20 citations)
  • Stereoscopic display responsive to focal-point shift (19 citations)

Best Publications

  • Realistic occlusion for a head mounted augmented reality display

    Kevin A. Geisner;Brian J. Mount;Stephen G. Latta;Daniel J. McCulloch

  • Product augmentation and advertising in see through displays

    Kathryn Stone Perez;John Clavin;Kevin A. Geisner;Stephen G. Latta

  • See-through display brightness control

    Alexandru O. Balan;Ryan L. Hastings;Stephen G. Latta;Michael J. Scavezze

  • Controlling a virtual object with a real controller device

    Daniel J. McCulloch;Arnulfo Zepeda Navratil;Jonathan T. Steed;Ryan L. Hastings

  • Collaboration environment using see through displays

    Kathryn Stone Perez;John Clavin;Kevin A. Geisner;Stephen G. Latta

  • Displaying a collision between real and virtual objects

    Daniel J. McCulloch;Stephen G. Latta;Brian J. Mount;Kevin A. Geisner

  • Configuring an interaction zone within an augmented reality environment

    Darren Bennett;Brian J. Mount;Michael J. Scavezze;Daniel J. McCulloch

  • Virtual light in augmented reality

    Ben Sugden;Darren Bennett;Brian Mount;Sebastian Sylvan

  • Augmented reality with realistic occlusion

    Brian Mount;Stephen Latta;Daniel McCulloch;Kevin Geisner

  • People-triggered holographic reminders

    Adam G. Poulos;Holly A. Hirzel;Anthony J. Ambrus;Daniel J. Mcculloch

  • Mixed reality interactions

    Michael Scavezze;Jonathan Steed;Stephen Latta;Kevin Geisner

  • Personal audio/visual system providing allergy awareness

    Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden

  • Multiplayer game invitation system

    Stephen Latta;Kevin Geisner;Brian Mount;Jonathan Steed

  • Constructing augmented reality environment with pre-computed lighting

    Jonathan Steed;Aaron Krauss;Mike Scavezze;Wei Zhang

  • Multiple sensor gesture recognition

    Stephen G. Latta;Brian J. Mount;Adam G. Poulos;Jeffrey A. Kohler

  • System for finger recognition and tracking

    Anthony Ambrus;Kyungsuk David Lee;Andrew Campbell;David Haley

  • Interactions of virtual objects with surfaces

    Adam G. Poulos;Evan Michael Keibler;Arthur Tomlin;Cameron Brown

  • Touch sensitive user interface

    Anthony J. Ambrus;Abdulwajid N. Mohamed;Andrew D. Wilson;Brian J. Mount

  • Virtual environment generating system

    Darren Bennett;Brian Mount;Stephen Latta;Alex Kipman

  • Augmented reality playspaces with adaptive game rules

    Brian J. Mount;Jason Scott;Ryan L. Hastings;Darren Bennett

Frequent Co-Authors

Daniel McCulloch
Daniel McCulloch Electronic Arts (United States)
Stephen G. Latta
Stephen G. Latta Microsoft (United States)
Kevin Geisner
Kevin Geisner Microsoft (United States)
Ben J. Sugden
Ben J. Sugden Microsoft (United States)
Kathryn Stone Perez
Kathryn Stone Perez Microsoft (United States)
Andrew D. Wilson
Andrew D. Wilson Microsoft (United States)
Alex Aben-Athar Kipman
Alex Aben-Athar Kipman Microsoft (United States)

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