World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
37
Citations
4880
World Ranking
10897
National Ranking
4531

Brian Mount publication distribution in Computer Science in 2026

The chart shows the distribution of publications by all Research.com ranked scientists in the field of Computer Science in 2026. The highlighted bar marks where Brian Mount sits on this spectrum.

32–41 publications: 7 scientists 42–51 publications: 22 scientists 52–61 publications: 82 scientists 62–71 publications: 134 scientists 72–81 publications: 249 scientists 82–91 publications: 324 scientists 92–101 publications: 421 scientists 102–111 publications: 420 scientists 112–121 publications: 497 scientists 122–131 publications: 544 scientists 132–141 publications: 555 scientists 142–151 publications: 609 scientists 152–161 publications: 559 scientists 162–171 publications: 534 scientists 172–181 publications: 556 scientists 182–191 publications: 583 scientists 192–201 publications: 519 scientists 202–211 publications: 508 scientists 212–221 publications: 490 scientists 222–231 publications: 437 scientists 232–241 publications: 423 scientists 242–251 publications: 408 scientists 252–261 publications: 377 scientists 262–271 publications: 301 scientists 272–281 publications: 335 scientists 282–291 publications: 320 scientists 292–301 publications: 293 scientists 302–311 publications: 250 scientists 312–321 publications: 238 scientists 322–331 publications: 206 scientists 332–341 publications: 209 scientists 342–351 publications: 208 scientists 352–361 publications: 162 scientists 362–371 publications: 176 scientists 372–381 publications: 127 scientists 382–391 publications: 158 scientists 392–401 publications: 128 scientists 402–411 publications: 104 scientists 412–421 publications: 94 scientists 422–431 publications: 99 scientists 432–441 publications: 83 scientists 442–451 publications: 108 scientists 452–461 publications: 73 scientists 462–471 publications: 77 scientists 472–481 publications: 69 scientists 482–491 publications: 84 scientists 492–501 publications: 62 scientists 502–511 publications: 54 scientists 512–521 publications: 57 scientists 522–531 publications: 51 scientists 532–541 publications: 51 scientists 542–551 publications: 32 scientists 552–561 publications: 38 scientists 562–571 publications: 28 scientists 572–581 publications: 43 scientists 582–591 publications: 33 scientists 592–601 publications: 41 scientists 602–611 publications: 32 scientists 612–621 publications: 28 scientists 622–631 publications: 25 scientists 632–641 publications: 27 scientists 642–651 publications: 17 scientists 652–661 publications: 20 scientists 662–671 publications: 17 scientists 672–681 publications: 15 scientists 682–691 publications: 14 scientists 692–701 publications: 21 scientists 702–711 publications: 13 scientists 712–721 publications: 12 scientists 722–731 publications: 19 scientists 732–741 publications: 14 scientists 742–751 publications: 12 scientists 752–761 publications: 10 scientists 762–771 publications: 10 scientists 772–781 publications: 11 scientists 782–791 publications: 10 scientists 792–801 publications: 11 scientists 802–811 publications: 8 scientists 812–821 publications: 8 scientists 822–831 publications: 7 scientists 832–841 publications: 11 scientists 842–851 publications: 10 scientists 852–861 publications: 5 scientists 862–871 publications: 9 scientists 872–881 publications: 4 scientists 882–891 publications: 6 scientists 892–901 publications: 3 scientists 902–911 publications: 6 scientists 912–921 publications: 3 scientists 922–931 publications: 2 scientists 932–941 publications: 2 scientists 942–951 publications: 2 scientists 952–961 publications: 3 scientists 962–971 publications: 3 scientists 972–981 publications: 3 scientists 982–990 publications: 5 scientists 991+ publications: 100 scientists
32 publications 991+

This scientist: 66 publications — 1st percentile

1% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 991 publications or more.

Brian Mount D-index placement in Computer Science in 2026

The chart shows the D-index (discipline H-index) distribution of Computer Science scientists ranked by Research.com in 2026. The highlighted bar marks where Brian Mount sits on this spectrum.

30–31 D-Index: 879 scientists 32–33 D-Index: 983 scientists 34–35 D-Index: 918 scientists 36–37 D-Index: 990 scientists 38–39 D-Index: 968 scientists 40–41 D-Index: 907 scientists 42–43 D-Index: 821 scientists 44–45 D-Index: 763 scientists 46–47 D-Index: 689 scientists 48–49 D-Index: 543 scientists 50–51 D-Index: 543 scientists 52–53 D-Index: 518 scientists 54–55 D-Index: 500 scientists 56–57 D-Index: 458 scientists 58–59 D-Index: 400 scientists 60–61 D-Index: 337 scientists 62–63 D-Index: 308 scientists 64–65 D-Index: 292 scientists 66–67 D-Index: 249 scientists 68–69 D-Index: 213 scientists 70–71 D-Index: 192 scientists 72–73 D-Index: 189 scientists 74–75 D-Index: 165 scientists 76–77 D-Index: 139 scientists 78–79 D-Index: 119 scientists 80–81 D-Index: 121 scientists 82–83 D-Index: 113 scientists 84–85 D-Index: 88 scientists 86–87 D-Index: 87 scientists 88–89 D-Index: 75 scientists 90–91 D-Index: 69 scientists 92–93 D-Index: 57 scientists 94–95 D-Index: 46 scientists 96–97 D-Index: 38 scientists 98–99 D-Index: 34 scientists 100–101 D-Index: 36 scientists 102–103 D-Index: 27 scientists 104–105 D-Index: 37 scientists 106–107 D-Index: 18 scientists 108–109 D-Index: 31 scientists 110–111 D-Index: 19 scientists 112–113 D-Index: 16 scientists 114–115 D-Index: 12 scientists 116–117 D-Index: 20 scientists 118–119 D-Index: 15 scientists 120–121 D-Index: 5 scientists 122–123 D-Index: 20 scientists 124–125 D-Index: 8 scientists 126–127 D-Index: 5 scientists 128–129 D-Index: 7 scientists 130 D-Index: 3 scientists 131+ D-Index: 98 scientists
30 D-Index 131+

This scientist: 37 D-Index — 27th percentile

27% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 131 D-Index or more.

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Augmented reality

Brian Mount focuses on Augmented reality, Virtual image, Artificial intelligence, Computer vision and Object. His Augmented reality research incorporates themes from Computer graphics, Rendering and Virtual retinal display. Brian Mount has researched Virtual image in several fields, including Mixed reality, Multimedia, Optical head-mounted display and Human–computer interaction.

His See-through display study in the realm of Artificial intelligence interacts with subjects such as Position. His Computer vision study frequently intersects with other fields, such as Opacity. Brian Mount studied Object and Perspective that intersect with Haptic technology.

His most cited work include:

  • Realistic occlusion for a head mounted augmented reality display (247 citations)
  • Product augmentation and advertising in see through displays (156 citations)
  • Controlling a virtual object with a real controller device (147 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of investigation include Augmented reality, Computer vision, Artificial intelligence, Virtual image and Computer graphics. His Augmented reality research includes elements of Multimedia, Feature and Holography. His Image sensor, Image and Gesture study in the realm of Computer vision connects with subjects such as Position and User interface.

In the field of Artificial intelligence, his study on Motion and See-through display overlaps with subjects such as Multiple sensors, Space and Remote computing. He interconnects Object, Perspective, Stereoscopy and Human–computer interaction in the investigation of issues within Virtual image. Brian Mount has included themes like Field of view and Virtual retinal display in his Computer graphics study.

He most often published in these fields:

  • Augmented reality (46.77%)
  • Computer vision (46.77%)
  • Artificial intelligence (46.77%)

What were the highlights of his more recent work (between 2014-2016)?

  • Augmented reality (46.77%)
  • Computer vision (46.77%)
  • Artificial intelligence (46.77%)

In recent papers he was focusing on the following fields of study:

The scientist’s investigation covers issues in Augmented reality, Computer vision, Artificial intelligence, Virtual image and Human–computer interaction. In general Augmented reality, his work in Mixed reality is often linked to Spawn linking many areas of study. His work on Image is typically connected to Position, Psychology, Graphical user interface and Time windows as part of general Computer vision study, connecting several disciplines of science.

His work on Selection, Object, Eye tracking and Global illumination as part of general Artificial intelligence study is frequently linked to State, bridging the gap between disciplines. His work deals with themes such as Computer graphics, Virtual retinal display, Texture, Stereoscopy and Perspective, which intersect with Virtual image. The various areas that Brian Mount examines in his Stereoscopy study include Pixel and Pupil.

Between 2014 and 2016, his most popular works were:

  • Selection using eye gaze evaluation over time (46 citations)
  • Virtual 3d monitor (20 citations)
  • Stereoscopic display responsive to focal-point shift (19 citations)

Best Publications

  • Realistic occlusion for a head mounted augmented reality display

    Kevin A. Geisner;Brian J. Mount;Stephen G. Latta;Daniel J. McCulloch

  • Product augmentation and advertising in see through displays

    Kathryn Stone Perez;John Clavin;Kevin A. Geisner;Stephen G. Latta

  • See-through display brightness control

    Alexandru O. Balan;Ryan L. Hastings;Stephen G. Latta;Michael J. Scavezze

  • Controlling a virtual object with a real controller device

    Daniel J. McCulloch;Arnulfo Zepeda Navratil;Jonathan T. Steed;Ryan L. Hastings

  • Collaboration environment using see through displays

    Kathryn Stone Perez;John Clavin;Kevin A. Geisner;Stephen G. Latta

  • Displaying a collision between real and virtual objects

    Daniel J. McCulloch;Stephen G. Latta;Brian J. Mount;Kevin A. Geisner

  • Configuring an interaction zone within an augmented reality environment

    Darren Bennett;Brian J. Mount;Michael J. Scavezze;Daniel J. McCulloch

  • Virtual light in augmented reality

    Ben Sugden;Darren Bennett;Brian Mount;Sebastian Sylvan

  • Augmented reality with realistic occlusion

    Brian Mount;Stephen Latta;Daniel McCulloch;Kevin Geisner

  • People-triggered holographic reminders

    Adam G. Poulos;Holly A. Hirzel;Anthony J. Ambrus;Daniel J. Mcculloch

  • Mixed reality interactions

    Michael Scavezze;Jonathan Steed;Stephen Latta;Kevin Geisner

  • Personal audio/visual system providing allergy awareness

    Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden

  • Multiplayer game invitation system

    Stephen Latta;Kevin Geisner;Brian Mount;Jonathan Steed

  • Constructing augmented reality environment with pre-computed lighting

    Jonathan Steed;Aaron Krauss;Mike Scavezze;Wei Zhang

  • Multiple sensor gesture recognition

    Stephen G. Latta;Brian J. Mount;Adam G. Poulos;Jeffrey A. Kohler

  • System for finger recognition and tracking

    Anthony Ambrus;Kyungsuk David Lee;Andrew Campbell;David Haley

  • Interactions of virtual objects with surfaces

    Adam G. Poulos;Evan Michael Keibler;Arthur Tomlin;Cameron Brown

  • Touch sensitive user interface

    Anthony J. Ambrus;Abdulwajid N. Mohamed;Andrew D. Wilson;Brian J. Mount

  • Virtual environment generating system

    Darren Bennett;Brian Mount;Stephen Latta;Alex Kipman

  • Augmented reality playspaces with adaptive game rules

    Brian J. Mount;Jason Scott;Ryan L. Hastings;Darren Bennett

Frequent Co-Authors

Daniel McCulloch
Daniel McCulloch Electronic Arts (United States)
Stephen G. Latta
Stephen G. Latta Microsoft (United States)
Kevin Geisner
Kevin Geisner Microsoft (United States)
Ben J. Sugden
Ben J. Sugden Microsoft (United States)
Kathryn Stone Perez
Kathryn Stone Perez Microsoft (United States)
Andrew D. Wilson
Andrew D. Wilson Microsoft (United States)
Alex Aben-Athar Kipman
Alex Aben-Athar Kipman Microsoft (United States)

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