Intel (United States)
United States
His primary areas of investigation include Artificial intelligence, Computer vision, Virtual image, Computer graphics and Gesture. His research in Artificial intelligence intersects with topics in Computer hardware, Information retrieval and Natural language processing. His studies link Touchpad with Computer vision.
The Virtual image study combines topics in areas such as Space, Kernel virtual address space and Virtual retinal display. His Computer graphics research includes themes of Augmented reality and Display device. As part of one scientific family, he deals mainly with the area of Gesture, narrowing it down to issues related to the User interface, and often Mobile device, Laptop, Character and Plane.
Glen J. Anderson mainly investigates Artificial intelligence, Computer vision, Human–computer interaction, Augmented reality and Computer hardware. His study connects Display device and Artificial intelligence. Many of his studies on Computer vision apply to Computer graphics as well.
His study focuses on the intersection of Human–computer interaction and fields such as Multimedia with connections in the field of Presentation. Augmented reality is closely attributed to Event in his work. The study of Computer hardware is intertwined with the study of Wearable computer in a number of ways.
Artificial intelligence, Computer vision, Computer network, Object and Augmented reality are his primary areas of study. His Embedding study, which is part of a larger body of work in Artificial intelligence, is frequently linked to Orientation, bridging the gap between disciplines. His research is interdisciplinary, bridging the disciplines of Display device and Computer vision.
He has researched Computer network in several fields, including Wireless, Media content and Edge device. He has included themes like Virtual image, Model selection, Engineering drawing and Dimensional modeling in his Object study. Glen J. Anderson combines subjects such as Event and Gesture with his study of Augmented reality.
His main research concerns Computer network, Human–computer interaction, Computer vision, Artificial intelligence and Event. His Computer network research incorporates elements of Service delivery framework and Media content. Glen J. Anderson interconnects Computer data storage, Projection, Voice command device, Robot and Gesture in the investigation of issues within Human–computer interaction.
His research on Computer vision often connects related areas such as Movement. His Artificial intelligence research is multidisciplinary, relying on both Computer program and Executable. His Event research covers fields of interest such as Real-time computing and Accident.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Speed zone touchpad
Glen J. Anderson.
(1999)
Assessment and management of emotional state of a vehicle operator
안소니 엘. 춘;글렌 제이. 앤더슨;알버트 요셔.
(2013)
Selectively augmenting communications transmitted by a communication device
Glen J. Anderson;Jose K. Sia;Wendy March.
(2012)
Virtual links between different displays to present a single virtual object
Glen J. Anderson;Ryan Palmer;Jose K. Sia.
(2011)
Pressure password input device and method
Glen J. Anderson.
(1999)
Personal communication drone
Glen J. Anderson;Kathy Yuen;Jamie Sherman;Lenitra M. Durham.
(2015)
System and method for providing distributed computing services
Russell McKnight;Glen Anderson.
(2001)
Augmented reality creation using a real scene
Glen J. Anderson.
(2012)
Parts assembly for virtual representation and content creation
Glen J Anderson;Russell F Mcknight;ジェイ アンダーソン グレン;エフ マックナイト ラッセル.
(2001)
System and method for downloading software and services
Glen Anderson.
(2004)
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Intel (United States)
Intel (United States)
Intel (United States)
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