World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
41
Citations
12136
World Ranking
8619
National Ranking
3693

Overview

What is he best known for?

The fields of study he is best known for:

  • Optics
  • Artificial intelligence
  • Computer vision

Eyepiece, Optics, Computer graphics, Near eye display and Artificial intelligence are his primary areas of study. His Eyepiece study frequently links to other fields, such as Multimedia. His work on Lens is typically connected to Content as part of general Optics study, connecting several disciplines of science.

The study of Artificial intelligence is intertwined with the study of Computer vision in a number of ways. His Optical head-mounted display research incorporates elements of Polarizer, Polarization, Field of view and Object. His research integrates issues of Head and Projection in his study of Augmented reality.

His most cited work include:

  • Video display modification based on sensor input for a see-through near-to-eye display (994 citations)
  • Local advertising content on an interactive head-mounted eyepiece (652 citations)
  • 3d positioning of augmented reality information (599 citations)

What are the main themes of his work throughout his whole career to date?

The scientist’s investigation covers issues in Eyepiece, Artificial intelligence, Computer vision, Computer graphics and Augmented reality. John D. Haddick focuses mostly in the field of Eyepiece, narrowing it down to matters related to Real-time computing and, in some cases, Control. In the subject of general Artificial intelligence, his work in Head is often linked to Color filter array, thereby combining diverse domains of study.

His work on Image, Optical head-mounted display and Field of view as part of general Computer vision study is frequently linked to Windshield and Biometric data, therefore connecting diverse disciplines of science. John D. Haddick incorporates Computer graphics and Near eye display in his studies. His Augmented reality research entails a greater understanding of Human–computer interaction.

He most often published in these fields:

  • Eyepiece (35.29%)
  • Artificial intelligence (30.59%)
  • Computer vision (29.41%)

What were the highlights of his more recent work (between 2016-2020)?

  • Artificial intelligence (30.59%)
  • Computer vision (29.41%)
  • Human–computer interaction (9.41%)

In recent papers he was focusing on the following fields of study:

John D. Haddick focuses on Artificial intelligence, Computer vision, Human–computer interaction, Ray and Color filter array. His Head, Movement tracking and Three-dimensional space study in the realm of Artificial intelligence interacts with subjects such as Front and Controller. Among his Computer vision studies, you can observe a synthesis of other disciplines of science such as Visually impaired, Radar MASINT and Process.

In his papers, John D. Haddick integrates diverse fields, such as Human–computer interaction, Content, Reading and User interface design. His work carried out in the field of Ray brings together such families of science as Lens, Pixel, Subpixel rendering and Field of view. Optics, Digital image and Digital media are fields of study that intersect with his Color filter array research.

Between 2016 and 2020, his most popular works were:

  • Head worn computer display systems (40 citations)
  • CHIEF RAY REPOINTING TO IMPROVE COLOR RENDITION (6 citations)
  • Controller movement tracking with light emitters (5 citations)

In his most recent research, the most cited papers focused on:

  • Optics
  • Artificial intelligence
  • Computer vision

John D. Haddick mainly focuses on Acoustics, Computer graphics, Frame, Reference plane and Chassis.

Best Publications

  • Video display modification based on sensor input for a see-through near-to-eye display

    John D. Haddick;Ralph F. Osterhout

  • Local advertising content on an interactive head-mounted eyepiece

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;Kellie A. Wilder

  • 3d positioning of augmented reality information

    John N. Border;John D. Haddick

  • Head-worn adaptive display

    John D. Haddick;Ralph F. Osterhout

  • Eyepiece with uniformly illuminated reflective display

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;John N. Border

  • See-through computer display systems

    Ralph F. Osterhout;John N. Border;Robert Michael Lohse;John D. Haddick

  • Ar glasses specific user interface and control interface based on a connected external device type

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;Charles Cella

  • Projection triggering through an external marker in an augmented reality eyepiece

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;Kellie A. Wilder

  • See-through near-eye display glasses with a small scale image source

    John N. Border;John D. Haddick;Ralph F. Osterhout

  • See-through near-eye display glasses including a partially reflective, partially transmitting optical element

    John N. Border;John D. Haddick;Ralph F. Osterhout

  • AR glasses with predictive control of external device based on event input

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse

  • Ar glasses specific control interface based on a connected external device type

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;Charles Cella

  • Ar glasses with event and user action control of external applications

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;Charles Cella

  • System and method for display content placement using distance and location information

    John D. Haddick;John N. Border

  • System and method for delivering content to a group of see-through near eye display eyepieces

    John D. Haddick;Ralph F. Osterhout

  • System and method for display content control during glasses movement

    John D. Haddick;John N. Border

  • Ar glasses with event and sensor triggered user movement control of ar eyepiece facilities

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;Charles Cella

  • Light control in head mounted displays

    John N. Border;Joseph Bietry;John D. Haddick;Robert Michael Lohse

  • Ar glasses with user action control and event input based control of eyepiece application

    Ralph F. Osterhout;John D. Haddick;Robert Michael Lohse;Charles Cella

  • Alignment control in an augmented reality headpiece

    John N. Border;John D. Haddick

Frequent Co-Authors

Ralph F. Osterhout
Ralph F. Osterhout Microsoft (United States)
Robert Michael Lohse
Robert Michael Lohse Microsoft (United States)
John Norvold Border
John Norvold Border Kodak (France)

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