World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
45
Citations
7376
World Ranking
7266
National Ranking
3169

Overview

What is she best known for?

The fields of study she is best known for:

  • Artificial intelligence
  • Operating system
  • Computer vision

Her main research concerns Engineering, Computer vision, Artificial intelligence, Multimedia and Display device. She applies her multidisciplinary studies on Engineering and Optical head-mounted display in her research. Many of her research projects under Computer vision are closely connected to Set with Set, tying the diverse disciplines of science together.

Her Representation study, which is part of a larger body of work in Artificial intelligence, is frequently linked to Natural, bridging the gap between disciplines. Her Multimedia research is multidisciplinary, relying on both User interface design, User modeling, Augmented reality and User journey. Her studies in Display device integrate themes in fields like Mixed reality and Human–computer interaction.

Her most cited work include:

  • Realistic occlusion for a head mounted augmented reality display (247 citations)
  • Event augmentation with real-time information (239 citations)
  • Enhancing an object of interest in a see-through, mixed reality display device (224 citations)

What are the main themes of her work throughout her whole career to date?

Display device, Computer vision, Artificial intelligence, Engineering and Computer graphics are her primary areas of study. Her Display device research integrates issues from Mixed reality, End user, User profile and Human–computer interaction. Her work on Object and Field of view as part of general Computer vision research is often related to Geography and Position, thus linking different fields of science.

Her work on Tracking and Image as part of general Artificial intelligence research is frequently linked to Identification, Physical space and Set, thereby connecting diverse disciplines of science. Kathryn Stone Perez focuses mostly in the field of Computer graphics, narrowing it down to matters related to Virtual image and, in some cases, Augmented reality, Method and Computer-mediated reality. Her Multimedia research incorporates elements of Advertising and Gesture.

She most often published in these fields:

  • Display device (40.00%)
  • Computer vision (36.00%)
  • Artificial intelligence (36.00%)

What were the highlights of her more recent work (between 2011-2017)?

  • Display device (40.00%)
  • Augmented reality (22.67%)
  • Engineering (30.67%)

In recent papers she was focusing on the following fields of study:

Her primary areas of investigation include Display device, Augmented reality, Engineering, Computer graphics and Mixed reality. Her Display device study integrates concerns from other disciplines, such as End user and User profile. Kathryn Stone Perez's looking at Augmented reality as part of her Computer vision and Artificial intelligence and Augmented reality study.

Her work deals with themes such as Process and Holography, which intersect with Computer vision. Her Computer graphics study combines topics from a wide range of disciplines, such as Object and Virtual image. Human–computer interaction covers Kathryn Stone Perez research in Mixed reality.

Between 2011 and 2017, her most popular works were:

  • Realistic occlusion for a head mounted augmented reality display (247 citations)
  • Exercising applications for personal audio/visual system (176 citations)
  • Product augmentation and advertising in see through displays (156 citations)

Best Publications

  • Realistic occlusion for a head mounted augmented reality display

    Kevin A. Geisner;Brian J. Mount;Stephen G. Latta;Daniel J. McCulloch

  • Event augmentation with real-time information

    Kathryn Stone Perez;John A. Tardif

  • Enhancing an object of interest in a see-through, mixed reality display device

    Kathryn Stone Perez;Benjamin I. Vaught;John R. Lewis;Robert L. Crocco

  • Personal audio/visual system

    Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden;Benjamin I. Vaught

  • Exercising applications for personal audio/visual system

    Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden

  • Gaze detection in a see-through, near-eye, mixed reality display

    John R. Lewis;Yichen Wei;Robert L. Crocco;Benjamin I. Vaught

  • Product augmentation and advertising in see through displays

    Kathryn Stone Perez;John Clavin;Kevin A. Geisner;Stephen G. Latta

  • Device for identifying and tracking multiple humans over time

    R. Stephen Polzin;Alex A. Kipman;Mark J. Finocchio;Ryan Michael Geiss

  • Synthesis of information from multiple audiovisual sources

    John A. Tardif;Kathryn Stone Perez;Alex Aben-Athar Kipman;Dawson Yee

  • Collaboration environment using see through displays

    Kathryn Stone Perez;John Clavin;Kevin A. Geisner;Stephen G. Latta

  • Enhancing a sport using an augmented reality display

    Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden

  • Providing location occupancy analysis via a mixed reality device

    Kevin A. Geisner;Darren Bennett;Relja Markovic;Stephen G. Latta

  • Executable virtual objects associated with real objects

    Ben Sugden;John Clavin;Ben Vaught;Stephen Latta

  • Systems and methods for immersive interaction with virtual objects

    Alex Kipman;Kudo Tsunoda;Todd Eric Holmdahl;John Clavin

  • Adjustment of a mixed reality display for inter-pupillary distance alignment

    John R. Lewis;Kathryn Stone Perez;Robert L. Crocco;Alex Aben-Athar Kipman

  • Holographic story telling

    Mathew J. Lamb;Ben J. Sugden;Robert L. Crocco;Brian E. Keane

  • Head-mounted display based education and instruction

    Kathryn Stone Perez;Kevin A. Geisner;Ben J. Sugden;Daniel J. McCulloch

  • Improving display performance with iris scan profiling

    Kathryn Stone Perez;Bob Crocco;John R. Lewis;Ben Vaught

  • Sharing of event media streams

    Kathryn Stone Perez;Alex Kipman;Andrew Fuller

  • Target digitization, extraction, and tracking

    Kathryn Stone Perez;Alex Kipman;Nicholas Burton;Andrew Wilson

Frequent Co-Authors

Alex Aben-Athar Kipman
Alex Aben-Athar Kipman Microsoft (United States)
Ben J. Sugden
Ben J. Sugden Microsoft (United States)
Kevin Geisner
Kevin Geisner Microsoft (United States)
Stephen G. Latta
Stephen G. Latta Microsoft (United States)
Andrew D. Wilson
Andrew D. Wilson Microsoft (United States)
Daniel McCulloch
Daniel McCulloch Electronic Arts (United States)
Brian Mount
Brian Mount Microsoft (United States)
Yichen Wei
Yichen Wei Microsoft Research Asia (China)
Jamie Shotton
Jamie Shotton Microsoft (United States)

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