World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
60
Citations
9439
World Ranking
3308
National Ranking
1602

Stephen G. Latta publication distribution in Computer Science in 2026

The chart shows the distribution of publications by all Research.com ranked scientists in the field of Computer Science in 2026. The highlighted bar marks where Stephen G. Latta sits on this spectrum.

32–41 publications: 7 scientists 42–51 publications: 22 scientists 52–61 publications: 82 scientists 62–71 publications: 134 scientists 72–81 publications: 249 scientists 82–91 publications: 324 scientists 92–101 publications: 421 scientists 102–111 publications: 420 scientists 112–121 publications: 497 scientists 122–131 publications: 544 scientists 132–141 publications: 555 scientists 142–151 publications: 609 scientists 152–161 publications: 559 scientists 162–171 publications: 534 scientists 172–181 publications: 556 scientists 182–191 publications: 583 scientists 192–201 publications: 519 scientists 202–211 publications: 508 scientists 212–221 publications: 490 scientists 222–231 publications: 437 scientists 232–241 publications: 423 scientists 242–251 publications: 408 scientists 252–261 publications: 377 scientists 262–271 publications: 301 scientists 272–281 publications: 335 scientists 282–291 publications: 320 scientists 292–301 publications: 293 scientists 302–311 publications: 250 scientists 312–321 publications: 238 scientists 322–331 publications: 206 scientists 332–341 publications: 209 scientists 342–351 publications: 208 scientists 352–361 publications: 162 scientists 362–371 publications: 176 scientists 372–381 publications: 127 scientists 382–391 publications: 158 scientists 392–401 publications: 128 scientists 402–411 publications: 104 scientists 412–421 publications: 94 scientists 422–431 publications: 99 scientists 432–441 publications: 83 scientists 442–451 publications: 108 scientists 452–461 publications: 73 scientists 462–471 publications: 77 scientists 472–481 publications: 69 scientists 482–491 publications: 84 scientists 492–501 publications: 62 scientists 502–511 publications: 54 scientists 512–521 publications: 57 scientists 522–531 publications: 51 scientists 532–541 publications: 51 scientists 542–551 publications: 32 scientists 552–561 publications: 38 scientists 562–571 publications: 28 scientists 572–581 publications: 43 scientists 582–591 publications: 33 scientists 592–601 publications: 41 scientists 602–611 publications: 32 scientists 612–621 publications: 28 scientists 622–631 publications: 25 scientists 632–641 publications: 27 scientists 642–651 publications: 17 scientists 652–661 publications: 20 scientists 662–671 publications: 17 scientists 672–681 publications: 15 scientists 682–691 publications: 14 scientists 692–701 publications: 21 scientists 702–711 publications: 13 scientists 712–721 publications: 12 scientists 722–731 publications: 19 scientists 732–741 publications: 14 scientists 742–751 publications: 12 scientists 752–761 publications: 10 scientists 762–771 publications: 10 scientists 772–781 publications: 11 scientists 782–791 publications: 10 scientists 792–801 publications: 11 scientists 802–811 publications: 8 scientists 812–821 publications: 8 scientists 822–831 publications: 7 scientists 832–841 publications: 11 scientists 842–851 publications: 10 scientists 852–861 publications: 5 scientists 862–871 publications: 9 scientists 872–881 publications: 4 scientists 882–891 publications: 6 scientists 892–901 publications: 3 scientists 902–911 publications: 6 scientists 912–921 publications: 3 scientists 922–931 publications: 2 scientists 932–941 publications: 2 scientists 942–951 publications: 2 scientists 952–961 publications: 3 scientists 962–971 publications: 3 scientists 972–981 publications: 3 scientists 982–990 publications: 5 scientists 991+ publications: 100 scientists
32 publications 991+

This scientist: 118 publications — 14th percentile

14% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 991 publications or more.

Stephen G. Latta D-index placement in Computer Science in 2026

The chart shows the D-index (discipline H-index) distribution of Computer Science scientists ranked by Research.com in 2026. The highlighted bar marks where Stephen G. Latta sits on this spectrum.

30–31 D-Index: 879 scientists 32–33 D-Index: 983 scientists 34–35 D-Index: 918 scientists 36–37 D-Index: 990 scientists 38–39 D-Index: 968 scientists 40–41 D-Index: 907 scientists 42–43 D-Index: 821 scientists 44–45 D-Index: 763 scientists 46–47 D-Index: 689 scientists 48–49 D-Index: 543 scientists 50–51 D-Index: 543 scientists 52–53 D-Index: 518 scientists 54–55 D-Index: 500 scientists 56–57 D-Index: 458 scientists 58–59 D-Index: 400 scientists 60–61 D-Index: 337 scientists 62–63 D-Index: 308 scientists 64–65 D-Index: 292 scientists 66–67 D-Index: 249 scientists 68–69 D-Index: 213 scientists 70–71 D-Index: 192 scientists 72–73 D-Index: 189 scientists 74–75 D-Index: 165 scientists 76–77 D-Index: 139 scientists 78–79 D-Index: 119 scientists 80–81 D-Index: 121 scientists 82–83 D-Index: 113 scientists 84–85 D-Index: 88 scientists 86–87 D-Index: 87 scientists 88–89 D-Index: 75 scientists 90–91 D-Index: 69 scientists 92–93 D-Index: 57 scientists 94–95 D-Index: 46 scientists 96–97 D-Index: 38 scientists 98–99 D-Index: 34 scientists 100–101 D-Index: 36 scientists 102–103 D-Index: 27 scientists 104–105 D-Index: 37 scientists 106–107 D-Index: 18 scientists 108–109 D-Index: 31 scientists 110–111 D-Index: 19 scientists 112–113 D-Index: 16 scientists 114–115 D-Index: 12 scientists 116–117 D-Index: 20 scientists 118–119 D-Index: 15 scientists 120–121 D-Index: 5 scientists 122–123 D-Index: 20 scientists 124–125 D-Index: 8 scientists 126–127 D-Index: 5 scientists 128–129 D-Index: 7 scientists 130 D-Index: 3 scientists 131+ D-Index: 98 scientists
30 D-Index 131+

This scientist: 60 D-Index — 78th percentile

78% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 131 D-Index or more.

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Human–computer interaction

His scientific interests lie mostly in Artificial intelligence, Computer vision, Mixed reality, Object and Virtual image. His work on Motion and Gesture recognition as part of general Artificial intelligence research is often related to Position, Physical space and Geography, thus linking different fields of science. His work on Motion capture and Gesture as part of general Computer vision study is frequently linked to Movement, bridging the gap between disciplines.

While the research belongs to areas of Mixed reality, Stephen G. Latta spends his time largely on the problem of Field of view, intersecting his research to questions surrounding 3d model and Relevance. His study ties his expertise on Augmented reality together with the subject of Object. His research in Virtual image focuses on subjects like Computer graphics, which are connected to Object-oriented design and Holography.

His most cited work include:

  • Recognizing user intent in motion capture system (290 citations)
  • Realistic occlusion for a head mounted augmented reality display (247 citations)
  • Personal audio/visual system (207 citations)

What are the main themes of his work throughout his whole career to date?

The scientist’s investigation covers issues in Computer vision, Artificial intelligence, Computer graphics, Augmented reality and Human–computer interaction. His work on Object, Image sensor and Image as part of general Computer vision research is frequently linked to Geography and Position, thereby connecting diverse disciplines of science. Stephen G. Latta performs multidisciplinary study on Artificial intelligence and Physical space in his works.

In his work, Computer hardware is strongly intertwined with Holography, which is a subfield of Computer graphics. He has included themes like Virtual image, Multimedia and End user in his Augmented reality study. His Mixed reality study in the realm of Human–computer interaction interacts with subjects such as Context and Action.

He most often published in these fields:

  • Computer vision (50.85%)
  • Artificial intelligence (50.85%)
  • Computer graphics (30.51%)

What were the highlights of his more recent work (between 2013-2016)?

  • Artificial intelligence (50.85%)
  • Computer vision (50.85%)
  • Augmented reality (26.27%)

In recent papers he was focusing on the following fields of study:

His primary areas of investigation include Artificial intelligence, Computer vision, Augmented reality, Virtual image and Computer graphics. His study in the field of Image sensor and Perspective is also linked to topics like Geography, Calibration and Surface. His Computer vision study often links to related topics such as Animation.

His studies in Augmented reality integrate themes in fields like Motion, Multimedia and Direction vector. The Virtual image study combines topics in areas such as Object and Human–computer interaction. His work carried out in the field of Computer graphics brings together such families of science as Field of view and Virtual retinal display.

Between 2013 and 2016, his most popular works were:

  • Executable virtual objects associated with real objects (119 citations)
  • Mixed reality interactions (90 citations)
  • Body-locked placement of augmented reality objects (42 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Computer vision
  • Computer network

Computer vision, Artificial intelligence, Computer graphics, Object and Virtual image are his primary areas of study. Stephen G. Latta applies his multidisciplinary studies on Computer vision and Geography in his research. As part of one scientific family, Stephen G. Latta deals mainly with the area of Computer graphics, narrowing it down to issues related to the Augmented reality, and often Virtual retinal display.

His research integrates issues of Mixed reality and Human–computer interaction in his study of Object. His Human–computer interaction study incorporates themes from Accommodation and Trust level. His study in Virtual image is interdisciplinary in nature, drawing from both Method, Direction vector and Motion.

Best Publications

  • Recognizing user intent in motion capture system

    Relja Markovic;Stephen G. Latta;Kevin A. Geisner;Jonathan T. Steed

  • Realistic occlusion for a head mounted augmented reality display

    Kevin A. Geisner;Brian J. Mount;Stephen G. Latta;Daniel J. McCulloch

  • Personal audio/visual system

    Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden;Benjamin I. Vaught

  • Exercising applications for personal audio/visual system

    Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden

  • User controlled real object disappearance in a mixed reality display

    James C. Liu;Stephen G. Latta;Benjamin I. Vaught;Christopher M. Novak

  • Product augmentation and advertising in see through displays

    Kathryn Stone Perez;John Clavin;Kevin A. Geisner;Stephen G. Latta

  • Indicating out-of-view augmented reality images

    Thomas George Salter;Ben Sugden;Daniel Deptford;Robert Crocco

  • Collaboration environment using see through displays

    Kathryn Stone Perez;John Clavin;Kevin A. Geisner;Stephen G. Latta

  • Enhancing a sport using an augmented reality display

    Kevin A. Geisner;Kathryn Stone Perez;Stephen G. Latta;Ben J. Sugden

  • Displaying a collision between real and virtual objects

    Daniel J. McCulloch;Stephen G. Latta;Brian J. Mount;Kevin A. Geisner

  • Providing location occupancy analysis via a mixed reality device

    Kevin A. Geisner;Darren Bennett;Relja Markovic;Stephen G. Latta

  • Total field of view classification for head-mounted display

    James Chia-Ming Liu;Stephen Gilchrist Latta;Anton Andrews;Benjamin Isaac Vaught

  • Motion-based interactive shopping environment

    Kevin A. Geisner;Kudo Tsunoda;Darren Bennett;Brian S. Murphy

  • Executable virtual objects associated with real objects

    Ben Sugden;John Clavin;Ben Vaught;Stephen Latta

  • Gesture recognizer system architecture

    Stephen G. Latta;Relja Markovic;Arthur Charles Tomlin;Gregory N. Snook

  • Show body position

    Kevin Geisner;Relja Markovic;Stephen Gilchrist Latta;Gregory Nelson Snook

  • Location based skins for mixed reality displays

    Stephen G. Latta;Benjamin I. Vaught;Craig R. Maitlen;Christopher M. Novak

  • Physical interaction with virtual objects for DRM

    Ryan L. Hastings;Stephen G. Latta;Benjamin I. Vaught;Darren Bennett

  • Position relative hologram interactions

    Stephen G. Latta;Adam G. Poulos;Daniel J. McCulloch;Wei Zhang

  • Tracking groups of users in motion capture system

    Relja Markovic;Stephen G. Latta;Kevin A. Geisner;David Hill

Frequent Co-Authors

Kevin Geisner
Kevin Geisner Microsoft (United States)
Daniel McCulloch
Daniel McCulloch Electronic Arts (United States)
Brian Mount
Brian Mount Microsoft (United States)
Ben J. Sugden
Ben J. Sugden Microsoft (United States)
Kathryn Stone Perez
Kathryn Stone Perez Microsoft (United States)
Alex Aben-Athar Kipman
Alex Aben-Athar Kipman Microsoft (United States)
Steven Bathiche
Steven Bathiche Microsoft (United States)
Hrvoje Benko
Hrvoje Benko Facebook (United States)
Ken Hinckley
Ken Hinckley Microsoft (United States)
Paul Henry Dietz
Paul Henry Dietz Misapplied Sciences, Inc.

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Best Scientists Citing Stephen G. Latta