His primary areas of study are Gesture, Human–computer interaction, Computer vision, Artificial intelligence and Motion. His Gesture study combines topics in areas such as Stylus, Computer graphics, Speech recognition, Object and Mode switching. His Human–computer interaction research is multidisciplinary, incorporating elements of Input device, User interface, Multimedia, Mobile device and Scrolling.
Ken Hinckley usually deals with Input device and limits it to topics linked to Usability and Sensory cue. His Computer vision research is multidisciplinary, relying on both Motion detector, Second screen, Movement and Zoom. His work in the fields of Motion, such as Motion detection, intersects with other areas such as Component.
Ken Hinckley focuses on Human–computer interaction, Gesture, Artificial intelligence, Computer vision and Computer graphics. His study in Human–computer interaction is interdisciplinary in nature, drawing from both User interface, Multimedia, Interface, Visualization and Mobile device. Many of his studies on Multimedia apply to Usability as well.
His Gesture study incorporates themes from Motion, Second screen, Computer hardware, Speech recognition and Workspace. His work deals with themes such as Input device and Movement, which intersect with Computer vision. His Input device study frequently links to other fields, such as Scrolling.
His primary areas of investigation include Human–computer interaction, User interface, Gesture, Touchscreen and Visualization. His Human–computer interaction research incorporates elements of Natural, Interface, Mobile device and Input device. His studies examine the connections between User interface and genetics, as well as such issues in Zoom, with regards to Movement.
His biological study spans a wide range of topics, including Mobile interaction and Segmentation. He has included themes like Computer graphics and Display device in his Computer hardware study. His Motion research is under the purview of Artificial intelligence.
Ken Hinckley spends much of his time researching Human–computer interaction, Multimedia, Gesture, Touchscreen and Visualization. Ken Hinckley integrates many fields in his works, including Human–computer interaction and Set. His Whiteboard study in the realm of Multimedia connects with subjects such as Bumping, Dynamic display and Action.
His Gesture study combines topics in areas such as Range, Movement and Identification. His biological study spans a wide range of topics, including Orientation and User interface. When carried out as part of a general Visualization research project, his work on Data visualization is frequently linked to work in Storytelling, therefore connecting diverse disciplines of study.
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Recognizing gestures and using gestures for interacting with software applications
Joel P. Dehlin;Christina Summer Chen;Andrew D. Wilson;Daniel C. Robbins.
(2005)
Sensing techniques for mobile interaction
Ken Hinckley;Jeff Pierce;Mike Sinclair;Eric Horvitz.
user interface software and technology (2000)
Passive real-world interface props for neurosurgical visualization
Ken Hinckley;Randy Pausch;John C. Goble;Neal F. Kassell.
human factors in computing systems (1994)
Method and apparatus using multiple sensors in a device with a display
Kenneth P. Hinckley;Michael J. Sinclair;Jeffrey Scott Pierce;Eric J. Horvitz.
(2001)
Distributed sensing techniques for mobile devices
Gonzalo A. Ramos;Kenneth P. Hinckley.
(2005)
A survey of design issues in spatial input
Ken Hinckley;Randy Pausch;John C. Goble;Neal F. Kassell.
user interface software and technology (1994)
Proximity detection using wireless signal strengths
John C. Krumm;Kenneth P. Hinckley.
(2004)
Speed-dependent automatic zooming for browsing large documents
Takeo Igarashi;Ken Hinckley.
user interface software and technology (2000)
Multi-Finger Gestures
Kenneth P. Hinckley;Koji Yatani.
(2010)
Manual controlled scrolling
Kenneth P. Hinckley;Steven N. Bathiche;James H. Cauthorn;Michael J. Sinclair.
(2004)
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