D-Index & Metrics Best Publications

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 87 Citations 23,687 201 World Ranking 301 National Ranking 186

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Operating system
  • Microsoft Windows

His primary areas of study are Gesture, Human–computer interaction, Computer vision, Artificial intelligence and Motion. His Gesture study combines topics in areas such as Stylus, Computer graphics, Speech recognition, Object and Mode switching. His Human–computer interaction research is multidisciplinary, incorporating elements of Input device, User interface, Multimedia, Mobile device and Scrolling.

Ken Hinckley usually deals with Input device and limits it to topics linked to Usability and Sensory cue. His Computer vision research is multidisciplinary, relying on both Motion detector, Second screen, Movement and Zoom. His work in the fields of Motion, such as Motion detection, intersects with other areas such as Component.

His most cited work include:

  • Sensing techniques for mobile interaction (648 citations)
  • Recognizing gestures and using gestures for interacting with software applications (638 citations)
  • Method and apparatus using multiple sensors in a device with a display (560 citations)

What are the main themes of his work throughout his whole career to date?

Ken Hinckley focuses on Human–computer interaction, Gesture, Artificial intelligence, Computer vision and Computer graphics. His study in Human–computer interaction is interdisciplinary in nature, drawing from both User interface, Multimedia, Interface, Visualization and Mobile device. Many of his studies on Multimedia apply to Usability as well.

His Gesture study incorporates themes from Motion, Second screen, Computer hardware, Speech recognition and Workspace. His work deals with themes such as Input device and Movement, which intersect with Computer vision. His Input device study frequently links to other fields, such as Scrolling.

He most often published in these fields:

  • Human–computer interaction (39.08%)
  • Gesture (28.17%)
  • Artificial intelligence (24.65%)

What were the highlights of his more recent work (between 2015-2021)?

  • Human–computer interaction (39.08%)
  • User interface (13.03%)
  • Gesture (28.17%)

In recent papers he was focusing on the following fields of study:

His primary areas of investigation include Human–computer interaction, User interface, Gesture, Touchscreen and Visualization. His Human–computer interaction research incorporates elements of Natural, Interface, Mobile device and Input device. His studies examine the connections between User interface and genetics, as well as such issues in Zoom, with regards to Movement.

His biological study spans a wide range of topics, including Mobile interaction and Segmentation. He has included themes like Computer graphics and Display device in his Computer hardware study. His Motion research is under the purview of Artificial intelligence.

Between 2015 and 2021, his most popular works were:

  • Pre-Touch Sensing for Mobile Interaction (73 citations)
  • The uncanny valley of haptics (30 citations)
  • Thumb + Pen Interaction on Tablets (29 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Operating system
  • Microsoft Windows

Ken Hinckley spends much of his time researching Human–computer interaction, Multimedia, Gesture, Touchscreen and Visualization. Ken Hinckley integrates many fields in his works, including Human–computer interaction and Set. His Whiteboard study in the realm of Multimedia connects with subjects such as Bumping, Dynamic display and Action.

His Gesture study combines topics in areas such as Range, Movement and Identification. His biological study spans a wide range of topics, including Orientation and User interface. When carried out as part of a general Visualization research project, his work on Data visualization is frequently linked to work in Storytelling, therefore connecting diverse disciplines of study.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Sensing techniques for mobile interaction

Ken Hinckley;Jeff Pierce;Mike Sinclair;Eric Horvitz.
user interface software and technology (2000)

844 Citations

Method and apparatus using multiple sensors in a device with a display

Kenneth P. Hinckley;Michael J. Sinclair;Jeffrey Scott Pierce;Eric J. Horvitz.
(2001)

844 Citations

Recognizing gestures and using gestures for interacting with software applications

Joel P. Dehlin;Christina Summer Chen;Andrew D. Wilson;Daniel C. Robbins.
(2004)

829 Citations

Passive real-world interface props for neurosurgical visualization

Ken Hinckley;Randy Pausch;John C. Goble;Neal F. Kassell.
human factors in computing systems (1994)

603 Citations

Distributed sensing techniques for mobile devices

Gonzalo A. Ramos;Kenneth P. Hinckley.
(2005)

513 Citations

A survey of design issues in spatial input

Ken Hinckley;Randy Pausch;John C. Goble;Neal F. Kassell.
user interface software and technology (1994)

467 Citations

Proximity detection using wireless signal strengths

John C. Krumm;Kenneth P. Hinckley.
(2004)

423 Citations

Speed-dependent automatic zooming for browsing large documents

Takeo Igarashi;Ken Hinckley.
user interface software and technology (2000)

407 Citations

Manual controlled scrolling

Kenneth P. Hinckley;Steven N. Bathiche;James H. Cauthorn;Michael J. Sinclair.
(2004)

399 Citations

Synchronous gestures for multiple persons and computers

Ken Hinckley.
user interface software and technology (2003)

371 Citations

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