D-Index & Metrics Best Publications
Computer Science
Germany
2023

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 78 Citations 17,457 250 World Ranking 721 National Ranking 29

Research.com Recognitions

Awards & Achievements

2023 - Research.com Computer Science in Germany Leader Award

2014 - ACM Distinguished Member

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Operating system
  • Microsoft Windows

Patrick Baudisch mainly investigates Artificial intelligence, Computer vision, Human–computer interaction, Computer graphics and Gesture. His work deals with themes such as User studies and Touchpad, which intersect with Artificial intelligence. His work in the fields of Computer vision, such as Fingerprint recognition, Panorama and Digital camera, intersects with other areas such as User identifier and Point model.

The concepts of his Human–computer interaction study are interwoven with issues in Multimedia, Interface, Task management, Task and Mobile device. His Computer graphics research integrates issues from Interaction technique, Object, Projection screen, Liquid-crystal display and Video projector. His Gesture study integrates concerns from other disciplines, such as User interface and Selection.

His most cited work include:

  • Precise selection techniques for multi-touch screens (762 citations)
  • Shift: a technique for operating pen-based interfaces using touch (483 citations)
  • Lucid touch: a see-through mobile device (309 citations)

What are the main themes of his work throughout his whole career to date?

Patrick Baudisch spends much of his time researching Human–computer interaction, Artificial intelligence, Computer vision, Computer graphics and Multimedia. His Human–computer interaction study incorporates themes from User interface, Haptic technology, Mobile device and Gesture. The various areas that he examines in his Haptic technology study include Wearable computer and Virtual reality.

His work on Cursor and Pointer as part of his general Computer vision study is frequently connected to Content, thereby bridging the divide between different branches of science. His Computer graphics study combines topics from a wide range of disciplines, such as Object, Rapid prototyping, 3D printing and Panorama. As part of the same scientific family, he usually focuses on 3D printing, concentrating on Engineering drawing and intersecting with Laser.

He most often published in these fields:

  • Human–computer interaction (22.98%)
  • Artificial intelligence (21.37%)
  • Computer vision (20.56%)

What were the highlights of his more recent work (between 2016-2021)?

  • Human–computer interaction (22.98%)
  • Haptic technology (8.06%)
  • 3D printing (8.06%)

In recent papers he was focusing on the following fields of study:

Patrick Baudisch focuses on Human–computer interaction, Haptic technology, 3D printing, Fabrication and Engineering drawing. His work on Virtual reality, Metaverse and Augmented reality as part of general Human–computer interaction research is frequently linked to Space, bridging the gap between disciplines. Patrick Baudisch has researched Haptic technology in several fields, including Object, Multimedia and Wearable computer.

Patrick Baudisch is doing genetic studies as part of his Artificial intelligence and Computer vision and Object investigations. His Engineering drawing research is multidisciplinary, relying on both Laser cutting, Laser, 3D reconstruction, Software and Tweaking. His studies deal with areas such as Electronic engineering and Computer graphics as well as Metamaterial.

Between 2016 and 2021, his most popular works were:

  • Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation (128 citations)
  • RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer (53 citations)
  • Personal Fabrication (39 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Operating system
  • Microsoft Windows

The scientist’s investigation covers issues in Human–computer interaction, Virtual reality, Haptic technology, 3D printing and Fabrication. Specifically, his work in Human–computer interaction is concerned with the study of Augmented reality. In general Virtual reality study, his work on Metaverse often relates to the realm of Physical space, Space and Narrative, thereby connecting several areas of interest.

His Haptic technology research is multidisciplinary, incorporating elements of Multimedia and Wearable computer. The Wearable computer study combines topics in areas such as Object, Field and Proprioception. His research in 3D printing intersects with topics in Tweaking and Axle.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Precise selection techniques for multi-touch screens

Hrvoje Benko;Andrew D. Wilson;Patrick Baudisch.
human factors in computing systems (2006)

783 Citations

Halo: a technique for visualizing off-screen objects

Patrick Baudisch;Ruth Rosenholtz.
human factors in computing systems (2003)

592 Citations

Shift: a technique for operating pen-based interfaces using touch

Daniel Vogel;Patrick Baudisch.
human factors in computing systems (2007)

577 Citations

Drag-and-pop and drag-and-pick : Techniques for accessing remote screen content on touch and pen-operated systems

P. Baudisch.
international conference on human-computer interaction (2003)

453 Citations

Back-of-device interaction allows creating very small touch devices

Patrick Baudisch;Gerry Chu.
human factors in computing systems (2009)

404 Citations

Lucid touch: a see-through mobile device

Daniel Wigdor;Clifton Forlines;Patrick Baudisch;John Barnwell.
user interface software and technology (2007)

398 Citations

Real-time preview for panoramic images

Patrick Baudisch;Chris Pal;Eric Rudolph;Drew Steedly.
(2005)

366 Citations

Stitching: pen gestures that span multiple displays

Ken Hinckley;Gonzalo Ramos;Francois Guimbretiere;Patrick Baudisch.
advanced visual interfaces (2004)

351 Citations

Keeping things in context: a comparative evaluation of focus plus context screens, overviews, and zooming

Patrick Baudisch;Nathaniel Good;Victoria Bellotti;Pamela Schraedley.
human factors in computing systems (2002)

331 Citations

Touch projector: mobile interaction through video

Sebastian Boring;Dominikus Baur;Andreas Butz;Sean Gustafson.
human factors in computing systems (2010)

327 Citations

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