D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 33 Citations 4,160 119 World Ranking 8769 National Ranking 162

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Computer network

Christian Holz mainly focuses on Computer vision, Artificial intelligence, Human–computer interaction, Virtual reality and Mobile device. When carried out as part of a general Computer vision research project, his work on Fingerprint, Biometrics and Fingerprint recognition is frequently linked to work in Point model, therefore connecting diverse disciplines of study. His work on Artifact as part of his general Artificial intelligence study is frequently connected to User identifier, User control and Contact area, thereby bridging the divide between different branches of science.

His study connects Wearable computer and Human–computer interaction. Christian Holz has included themes like Eye tracking, Rendering and Haptic technology, Stereotaxy in his Virtual reality study. He has researched Mobile device in several fields, including Touchscreen and Simulation.

His most cited work include:

  • The generalized perceived input point model and how to double touch accuracy by extracting fingerprints (213 citations)
  • Understanding touch (156 citations)
  • NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers (148 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in Human–computer interaction, Virtual reality, Artificial intelligence, Computer vision and Haptic technology. Christian Holz has included themes like Multimedia, Wearable computer and Gesture in his Human–computer interaction study. His biological study spans a wide range of topics, including Computer graphics, Rendering, Immersion, Eye tracking and PATH.

A large part of his Artificial intelligence studies is devoted to Representation. Christian Holz has researched Computer vision in several fields, including Convolutional neural network and Identification. His studies deal with areas such as Virtual image and Mobile device as well as Haptic technology.

He most often published in these fields:

  • Human–computer interaction (35.65%)
  • Virtual reality (31.30%)
  • Artificial intelligence (23.48%)

What were the highlights of his more recent work (between 2019-2021)?

  • Virtual reality (31.30%)
  • Human–computer interaction (35.65%)
  • Haptic technology (19.13%)

In recent papers he was focusing on the following fields of study:

His primary areas of investigation include Virtual reality, Human–computer interaction, Haptic technology, Computer graphics and Computer vision. The various areas that Christian Holz examines in his Virtual reality study include Roaming and Word. His studies in Human–computer interaction integrate themes in fields like Sense and respond, Tilt and Task.

His Haptic technology research integrates issues from Actuator and Rendering. His Computer vision research is multidisciplinary, relying on both Convolutional neural network, Artificial intelligence and Sight. Christian Holz connects Artificial intelligence with Set in his research.

Between 2019 and 2021, his most popular works were:

  • Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds (8 citations)
  • Haptic PIVOT: On-Demand Handhelds in VR (4 citations)
  • Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality (2 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Computer vision
  • Computer network

His primary areas of study are Virtual reality, Haptic technology, Human–computer interaction, Rendering and Simulation. The concepts of his Virtual reality study are interwoven with issues in Mechanism, Computer graphics and Fidelity. He interconnects 3D reconstruction, Electromagnet, Mixed reality, Tracking and Immersion in the investigation of issues within Haptic technology.

His Human–computer interaction research incorporates themes from Table and Gaze. His study ties his expertise on Metaverse together with the subject of Rendering. His work deals with themes such as Signal and Control signal, which intersect with Simulation.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

The generalized perceived input point model and how to double touch accuracy by extracting fingerprints

Christian Holz;Patrick Baudisch.
human factors in computing systems (2010)

314 Citations

Understanding touch

Christian Holz;Patrick Baudisch.
human factors in computing systems (2011)

254 Citations

NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers

Hrvoje Benko;Christian Holz;Mike Sinclair;Eyal Ofek.
user interface software and technology (2016)

227 Citations

Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller

Eric Whitmire;Hrvoje Benko;Christian Holz;Eyal Ofek.
human factors in computing systems (2018)

172 Citations

CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality

Inrak Choi;Eyal Ofek;Hrvoje Benko;Mike Sinclair.
human factors in computing systems (2018)

166 Citations

Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device

Sean Gustafson;Christian Holz;Patrick Baudisch.
user interface software and technology (2011)

158 Citations

DuoSkin: rapidly prototyping on-skin user interfaces using skin-friendly materials

Hsin-Liu (Cindy) Kao;Christian Holz;Asta Roseway;Andres Calvo.
international symposium on wearable computers (2016)

152 Citations

Finding Common Ground: A Survey of Capacitive Sensing in Human-Computer Interaction

Tobias Grosse-Puppendahl;Christian Holz;Gabe Cohn;Raphael Wimmer.
human factors in computing systems (2017)

146 Citations

Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop

Lung-Pan Cheng;Eyal Ofek;Christian Holz;Hrvoje Benko.
human factors in computing systems (2017)

143 Citations

Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input

Thomas Augsten;Konstantin Kaefer;René Meusel;Caroline Fetzer.
user interface software and technology (2010)

124 Citations

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