Christian Holz mainly focuses on Computer vision, Artificial intelligence, Human–computer interaction, Virtual reality and Mobile device. When carried out as part of a general Computer vision research project, his work on Fingerprint, Biometrics and Fingerprint recognition is frequently linked to work in Point model, therefore connecting diverse disciplines of study. His work on Artifact as part of his general Artificial intelligence study is frequently connected to User identifier, User control and Contact area, thereby bridging the divide between different branches of science.
His study connects Wearable computer and Human–computer interaction. Christian Holz has included themes like Eye tracking, Rendering and Haptic technology, Stereotaxy in his Virtual reality study. He has researched Mobile device in several fields, including Touchscreen and Simulation.
His primary scientific interests are in Human–computer interaction, Virtual reality, Artificial intelligence, Computer vision and Haptic technology. Christian Holz has included themes like Multimedia, Wearable computer and Gesture in his Human–computer interaction study. His biological study spans a wide range of topics, including Computer graphics, Rendering, Immersion, Eye tracking and PATH.
A large part of his Artificial intelligence studies is devoted to Representation. Christian Holz has researched Computer vision in several fields, including Convolutional neural network and Identification. His studies deal with areas such as Virtual image and Mobile device as well as Haptic technology.
His primary areas of investigation include Virtual reality, Human–computer interaction, Haptic technology, Computer graphics and Computer vision. The various areas that Christian Holz examines in his Virtual reality study include Roaming and Word. His studies in Human–computer interaction integrate themes in fields like Sense and respond, Tilt and Task.
His Haptic technology research integrates issues from Actuator and Rendering. His Computer vision research is multidisciplinary, relying on both Convolutional neural network, Artificial intelligence and Sight. Christian Holz connects Artificial intelligence with Set in his research.
His primary areas of study are Virtual reality, Haptic technology, Human–computer interaction, Rendering and Simulation. The concepts of his Virtual reality study are interwoven with issues in Mechanism, Computer graphics and Fidelity. He interconnects 3D reconstruction, Electromagnet, Mixed reality, Tracking and Immersion in the investigation of issues within Haptic technology.
His Human–computer interaction research incorporates themes from Table and Gaze. His study ties his expertise on Metaverse together with the subject of Rendering. His work deals with themes such as Signal and Control signal, which intersect with Simulation.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
The generalized perceived input point model and how to double touch accuracy by extracting fingerprints
Christian Holz;Patrick Baudisch.
human factors in computing systems (2010)
Understanding touch
Christian Holz;Patrick Baudisch.
human factors in computing systems (2011)
NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers
Hrvoje Benko;Christian Holz;Mike Sinclair;Eyal Ofek.
user interface software and technology (2016)
Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller
Eric Whitmire;Hrvoje Benko;Christian Holz;Eyal Ofek.
human factors in computing systems (2018)
CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality
Inrak Choi;Eyal Ofek;Hrvoje Benko;Mike Sinclair.
human factors in computing systems (2018)
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device
Sean Gustafson;Christian Holz;Patrick Baudisch.
user interface software and technology (2011)
DuoSkin: rapidly prototyping on-skin user interfaces using skin-friendly materials
Hsin-Liu (Cindy) Kao;Christian Holz;Asta Roseway;Andres Calvo.
international symposium on wearable computers (2016)
Finding Common Ground: A Survey of Capacitive Sensing in Human-Computer Interaction
Tobias Grosse-Puppendahl;Christian Holz;Gabe Cohn;Raphael Wimmer.
human factors in computing systems (2017)
Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop
Lung-Pan Cheng;Eyal Ofek;Christian Holz;Hrvoje Benko.
human factors in computing systems (2017)
Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input
Thomas Augsten;Konstantin Kaefer;René Meusel;Caroline Fetzer.
user interface software and technology (2010)
If you think any of the details on this page are incorrect, let us know.
We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:
Microsoft (United States)
Microsoft (United States)
Facebook (United States)
Hasso Plattner Institute
Microsoft (United States)
Microsoft (United States)
Microsoft (United States)
Microsoft (United States)
Microsoft (United States)
Microsoft (United States)
École Polytechnique Fédérale de Lausanne
Télécom ParisTech
Florida Institute for Human and Machine Cognition
Université Libre de Bruxelles
University of Alberta
University of California, San Diego
Austrian Academy of Sciences
Queen's University Belfast
Cornell University
University of Helsinki
University of Pittsburgh
University of Pittsburgh
Brown University
National Institutes of Health
University of Antwerp
Columbia University