Eyal Ofek mainly investigates Artificial intelligence, Computer vision, Rendering, Computer graphics and Human–computer interaction. His Artificial intelligence study frequently links to related topics such as Mode. His Computer vision study combines topics from a wide range of disciplines, such as Virtual machine, Simulation and User interface.
Eyal Ofek works mostly in the field of Rendering, limiting it down to concerns involving User profile and, occasionally, Information retrieval, Data mining and User modeling. His work deals with themes such as Point cloud and Structure from motion, which intersect with Computer graphics. His Human–computer interaction research is multidisciplinary, incorporating perspectives in Multimedia, Software implementation, Projection mapping and Gesture.
His primary areas of study are Artificial intelligence, Computer vision, Human–computer interaction, Virtual reality and Computer graphics. His study connects Pattern recognition and Artificial intelligence. His biological study spans a wide range of topics, including User interface and Surface.
Eyal Ofek combines subjects such as Mobile device, Immersion and Multimedia with his study of Human–computer interaction. His research investigates the link between Virtual reality and topics such as Haptic technology that cross with problems in Retargeting. A large part of his Image processing studies is devoted to Feature detection.
His primary areas of investigation include Virtual reality, Human–computer interaction, Haptic technology, Mobile device and Immersion. His Virtual reality study deals with the bigger picture of Artificial intelligence. His studies deal with areas such as Line and PATH as well as Artificial intelligence.
His Human–computer interaction research integrates issues from User interface and Typing. His Haptic technology research is multidisciplinary, incorporating elements of Virtual image, Controller and Actuator. The Immersion study which covers Situated that intersects with Compositing, Virtual machine, Microsoft Windows and Dimension.
Virtual reality, Human–computer interaction, Haptic technology, Immersion and Mobile device are his primary areas of study. Eyal Ofek has researched Virtual reality in several fields, including User interface, Typing and Rendering. He interconnects Path and Embodied cognition in the investigation of issues within Human–computer interaction.
To a larger extent, Eyal Ofek studies Artificial intelligence with the aim of understanding Haptic technology. In the field of Artificial intelligence, his study on Servomotor overlaps with subjects such as Index finger. His research in Computer vision intersects with topics in Mode and Perceived realism.
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Detecting text in natural scenes with stroke width transform
Boris Epshtein;Eyal Ofek;Yonatan Wexler.
computer vision and pattern recognition (2010)
Detecting text in natural scenes with stroke width transform
Boris Epshtein;Eyal Ofek;Yonatan Wexler.
computer vision and pattern recognition (2010)
Full-frame video stabilization with motion inpainting
Y. Matsushita;E. Ofek;Weina Ge;Xiaoou Tang.
IEEE Transactions on Pattern Analysis and Machine Intelligence (2006)
Full-frame video stabilization with motion inpainting
Y. Matsushita;E. Ofek;Weina Ge;Xiaoou Tang.
IEEE Transactions on Pattern Analysis and Machine Intelligence (2006)
Dynamic map rendering as a function of a user parameter
Leonard Smith;Gur Kimchi;Eyal Ofek.
(2008)
Dynamic map rendering as a function of a user parameter
Leonard Smith;Gur Kimchi;Eyal Ofek.
(2008)
RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units
Brett Jones;Rajinder Sodhi;Michael Murdock;Ravish Mehra.
user interface software and technology (2014)
RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units
Brett Jones;Rajinder Sodhi;Michael Murdock;Ravish Mehra.
user interface software and technology (2014)
IllumiRoom: peripheral projected illusions for interactive experiences
Brett R. Jones;Hrvoje Benko;Eyal Ofek;Andrew D. Wilson.
human factors in computing systems (2013)
Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
Mahdi Azmandian;Mark Hancock;Hrvoje Benko;Eyal Ofek.
human factors in computing systems (2016)
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Publications: 17
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