World's Best Scientists 2026 revealed!
Award Badge
Computer Science
Netherlands
2025

D-Index & Metrics

Computer Science

D-Index
64
Citations
18292
World Ranking
2576
National Ranking
22

Research.com Recognitions

  • 2025 - Research.com Computer Science in Netherlands Leader Award
  • 2022 - Research.com Computer Science in Netherlands Leader Award

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Social psychology
  • The Internet

His primary areas of study are Multimedia, Computer vision, Artificial intelligence, Stereoscopy and Human–computer interaction. His Game design and Game mechanics study, which is part of a larger body of work in Multimedia, is frequently linked to Socio spatial, bridging the gap between disciplines. In the subject of general Computer vision, his work in Parallax and Image quality is often linked to Horizontal field, Projection display and Limiting, thereby combining diverse domains of study.

His study in the field of Image motion, Stereo display and Binocular vision also crosses realms of Controlled experiment and Lack of knowledge. In his research on the topic of Stereoscopy, Motion is strongly related with Sense of presence. His work on Virtual reality, User experience design and Ambient intelligence as part of general Human–computer interaction study is frequently connected to Empirical evidence, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them.

His most cited work include:

  • Visual Discomfort and Visual Fatigue of Stereoscopic Displays: A Review (752 citations)
  • Presence: concept, determinants, and measurement (414 citations)
  • Digital game design for elderly users (379 citations)

What are the main themes of his work throughout his whole career to date?

WA Wijnand IJsselsteijn spends much of his time researching Artificial intelligence, Computer vision, Multimedia, Human–computer interaction and Social psychology. As part of his studies on Artificial intelligence, WA Wijnand IJsselsteijn frequently links adjacent subjects like Illusion. His work on Stereoscopy, Image quality and Parallax is typically connected to Naturalness as part of general Computer vision study, connecting several disciplines of science.

WA Wijnand IJsselsteijn does research in Stereoscopy, focusing on Visual Discomfort specifically. WA Wijnand IJsselsteijn studies Multimedia, focusing on Game design in particular. His study involves Virtual reality and Usability, a branch of Human–computer interaction.

He most often published in these fields:

  • Artificial intelligence (17.21%)
  • Computer vision (15.91%)
  • Multimedia (13.31%)

What were the highlights of his more recent work (between 2016-2021)?

  • Cognitive psychology (10.71%)
  • Medical education (3.25%)
  • Perspective (2.60%)

In recent papers he was focusing on the following fields of study:

His primary scientific interests are in Cognitive psychology, Medical education, Perspective, Applied psychology and Psychological intervention. His research integrates issues of Computer-mediated communication, Attribution, Task and Haptic technology in his study of Cognitive psychology. His Medical education research integrates issues from Relation and Emental health.

His study in Perspective is interdisciplinary in nature, drawing from both Coaching, Health coaching and Behavior change. WA Wijnand IJsselsteijn interconnects Reliability and Mobile computing in the investigation of issues within Applied psychology. WA Wijnand IJsselsteijn is studying Game design, which is a component of Human–computer interaction.

Between 2016 and 2021, his most popular works were:

  • Personal Informatics, Self-Insight, and Behavior Change: A Critical Review of Current Literature (45 citations)
  • An integrative review of the cognitive costs and benefits of note-taking (34 citations)
  • Caring for Vincent: A Chatbot for Self-Compassion (33 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Social psychology
  • The Internet

The scientist’s investigation covers issues in Cognitive psychology, Knowledge management, Behavior change, Mental health and Perspective. WA Wijnand IJsselsteijn combines subjects such as Energetic arousal, Attribution and Aggression with his study of Cognitive psychology. Social psychology covers WA Wijnand IJsselsteijn research in Aggression.

His Mental health research includes elements of Health technology, Therapeutic relationship, Usability and eHealth. His Perspective study combines topics from a wide range of disciplines, such as Coaching and Patient participation. As part of one scientific family, WA Wijnand IJsselsteijn deals mainly with the area of Coaching, narrowing it down to issues related to the Attractiveness, and often Applied psychology.

Best Publications

  • Visual Discomfort and Visual Fatigue of Stereoscopic Displays: A Review

    Mtm Marc Lambooij;WA Wijnand IJsselsteijn;MF Marten Fortuin;Iej Ingrid Heynderickx

  • Presence: concept, determinants, and measurement

    WA Wijnand IJsselsteijn;de H Huib Ridder;J Jonathan Freeman;SE Avons

  • Digital game design for elderly users

    Wijnand Ijsselsteijn;Henk Herman Nap;Yvonne de Kort;Karolien Poels

  • Being there : the experience of presence in mediated environments

    Wijnand IJsselsteijn;Giuseppe Riva

  • A survey of perceptual evaluations and requirements of three-dimensional TV

    L.M.J. Meesters;W.A. IJsselsteijn;P.J.H. Seuntiens

  • Characterising and measuring user experiences in digital games

    WA Wijnand IJsselsteijn;de Yaw Yvonne Kort;K Karolien Poels;A Jurgelionis

  • Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence

    Wijnand IJsselsteijn;Huib de Ridder;Jonathan Freeman;S. E. Avons

  • Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli

    Jonathan Freeman;S. E. Avons;Ray Meddis;Don E. Pearson

  • Mediated social touch: a review of current research and future directions

    Antal Haans;Wijnand IJsselsteijn

  • Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments

    G. Riva;F. Davide;W. A. IJsselsteijn

  • D3.3 : Game Experience Questionnaire:development of a self-report measure to assess the psychological impact of digital games

    K Karolien Poels;de Yaw Yvonne Kort;WA Wijnand IJsselsteijn

  • Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence

    Jonathan Freeman;S. E. Avons;Don E. Pearson;Wijnand A. IJsselsteijn

  • "It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology

    Karolien Poels;Yvonne de Kort;Wijnand Ijsselsteijn

  • Visual discomfort in stereoscopic displays : a review

    Mtm Marc Lambooij;WA Wijnand IJsselsteijn;Iej Ingrid Heynderickx

  • Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality

    Wijnand A. IJsselsteijn;Yvonne A. W. de Kort;Antal Haans

  • Perceived depth and the feeling of presence in 3DTV

    Wijnand Ijsselsteijn;Huib de Ridder;Roelof Hamberg;Don Bouwhuis

  • Digital Games as Social Presence Technology: Development of the Social Presence in Gaming Questionnaire (SPGQ)

    de Yaw Yvonne Kort;WA Wijnand IJsselsteijn;K Karolien Poels

  • Advanced three-dimensional television system technologies

    A. Redert;M.O. de Beeck;C. Fehn;W. Ijsselsteijn

  • Persuasive technology for human well-being: setting the scene

    Wijnand IJsselsteijn;Yvonne de Kort;Cees Midden;Berry Eggen

  • People, places, and play: player experience in a socio-spatial context

    Yvonne A. W. De Kort;Wijnand A. Ijsselsteijn

Frequent Co-Authors

Karolien Poels
Karolien Poels University of Antwerp
Panos Markopoulos
Panos Markopoulos Eindhoven University of Technology
Daniel Lakens
Daniel Lakens Eindhoven University of Technology
Ingrid Heynderickx
Ingrid Heynderickx Eindhoven University of Technology
Marc Pollefeys
Marc Pollefeys ETH Zurich
Eyal Ofek
Eyal Ofek Microsoft (United States)
Luc Van Gool
Luc Van Gool Institute for Computer Science, Artificial Intelligence and Technology (INSAIT)
Niklas Ravaja
Niklas Ravaja University of Helsinki
Jeremy N. Bailenson
Jeremy N. Bailenson Stanford University

If you think any of the details on this page are incorrect, let us know.

Report an issue

We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:

Related Online Degrees & Career Pathways

Studying Computer Science in the USA can open doors to a variety of flexible, online educational paths. For those eager to enter the workforce quickly, an online associates degree offers accelerated options to build foundational skills in under a year.

If you have an interest in combining technical and managerial abilities, pursuing an business degree online is a smart pathway, especially given the surge in tech-related business roles.

For students seeking an in-depth education at an accessible price, affordable online bachelor degree programs provide a budget-friendly foundation for a tech-focused career. These programs deliver flexibility without compromising on quality.

Computer Science also pairs well with engineering. Numerous institutions now offer online engineering programs that blend analytical skills with hands-on technical learning, expanding career possibilities even further.

Whether you are just starting your education or looking to specialize, these online pathways offer the flexibility and affordability needed to succeed in today’s workforce.

Best Scientists Citing WA Wijnand IJsselsteijn

Trending Scientists

Recently Published Articles