His primary areas of study are Multimedia, Computer vision, Artificial intelligence, Stereoscopy and Human–computer interaction. His Game design and Game mechanics study, which is part of a larger body of work in Multimedia, is frequently linked to Socio spatial, bridging the gap between disciplines. In the subject of general Computer vision, his work in Parallax and Image quality is often linked to Horizontal field, Projection display and Limiting, thereby combining diverse domains of study.
His study in the field of Image motion, Stereo display and Binocular vision also crosses realms of Controlled experiment and Lack of knowledge. In his research on the topic of Stereoscopy, Motion is strongly related with Sense of presence. His work on Virtual reality, User experience design and Ambient intelligence as part of general Human–computer interaction study is frequently connected to Empirical evidence, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them.
WA Wijnand IJsselsteijn spends much of his time researching Artificial intelligence, Computer vision, Multimedia, Human–computer interaction and Social psychology. As part of his studies on Artificial intelligence, WA Wijnand IJsselsteijn frequently links adjacent subjects like Illusion. His work on Stereoscopy, Image quality and Parallax is typically connected to Naturalness as part of general Computer vision study, connecting several disciplines of science.
WA Wijnand IJsselsteijn does research in Stereoscopy, focusing on Visual Discomfort specifically. WA Wijnand IJsselsteijn studies Multimedia, focusing on Game design in particular. His study involves Virtual reality and Usability, a branch of Human–computer interaction.
His primary scientific interests are in Cognitive psychology, Medical education, Perspective, Applied psychology and Psychological intervention. His research integrates issues of Computer-mediated communication, Attribution, Task and Haptic technology in his study of Cognitive psychology. His Medical education research integrates issues from Relation and Emental health.
His study in Perspective is interdisciplinary in nature, drawing from both Coaching, Health coaching and Behavior change. WA Wijnand IJsselsteijn interconnects Reliability and Mobile computing in the investigation of issues within Applied psychology. WA Wijnand IJsselsteijn is studying Game design, which is a component of Human–computer interaction.
The scientist’s investigation covers issues in Cognitive psychology, Knowledge management, Behavior change, Mental health and Perspective. WA Wijnand IJsselsteijn combines subjects such as Energetic arousal, Attribution and Aggression with his study of Cognitive psychology. Social psychology covers WA Wijnand IJsselsteijn research in Aggression.
His Mental health research includes elements of Health technology, Therapeutic relationship, Usability and eHealth. His Perspective study combines topics from a wide range of disciplines, such as Coaching and Patient participation. As part of one scientific family, WA Wijnand IJsselsteijn deals mainly with the area of Coaching, narrowing it down to issues related to the Attractiveness, and often Applied psychology.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Visual Discomfort and Visual Fatigue of Stereoscopic Displays: A Review
Mtm Marc Lambooij;WA Wijnand IJsselsteijn;MF Marten Fortuin;Iej Ingrid Heynderickx.
Journal of Imaging Science and Technology (2009)
Presence: concept, determinants, and measurement
WA Wijnand IJsselsteijn;de H Huib Ridder;J Jonathan Freeman;SE Avons.
human vision and electronic imaging conference (2000)
Digital game design for elderly users
Wijnand Ijsselsteijn;Henk Herman Nap;Yvonne de Kort;Karolien Poels.
conference on future play (2007)
The Game Experience Questionnaire
WA Wijnand IJsselsteijn;de Yaw Yvonne Kort;K Karolien Poels.
(2013)
Being there : the experience of presence in mediated environments
Wijnand IJsselsteijn;Giuseppe Riva.
Being there : concepts, effects and measurements of user presence in synthetic environments (2003)
A survey of perceptual evaluations and requirements of three-dimensional TV
L.M.J. Meesters;W.A. IJsselsteijn;P.J.H. Seuntiens.
IEEE Transactions on Circuits and Systems for Video Technology (2004)
Characterising and measuring user experiences in digital games
WA Wijnand IJsselsteijn;de Yaw Yvonne Kort;K Karolien Poels;A Jurgelionis.
conference; ACE 2007; 2007-06-13; 2007-06-15 (2007)
Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence
Wijnand IJsselsteijn;Huib de Ridder;Jonathan Freeman;S. E. Avons.
Presence: Teleoperators & Virtual Environments (2001)
Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli
Jonathan Freeman;S. E. Avons;Ray Meddis;Don E. Pearson.
Presence: Teleoperators & Virtual Environments (2000)
Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments
G. Riva;F. Davide;W. A. IJsselsteijn.
(2003)
Profile was last updated on December 6th, 2021.
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