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Computer Science
Netherlands
2025

D-Index & Metrics

Computer Science

D-Index
50
Citations
10579
World Ranking
5599
National Ranking
86

Research.com Recognitions

  • 2025 - Research.com Computer Science in Netherlands Leader Award
  • 2022 - Research.com Computer Science in Netherlands Leader Award

Overview

Panos Markopoulos is affiliated with Eindhoven University of Technology in the Netherlands. Their research primarily spans the fields of Psychology, Computer Science, and Social Sciences, with a notable concentration in subfields such as Education, Human-Computer Interaction, Applied Psychology, Developmental and Educational Psychology, and Experimental and Cognitive Psychology.

Their work addresses several main topics, including:

  • Child Development and Digital Technology
  • Innovative Human-Technology Interaction
  • Digital Mental Health Interventions
  • Impact of Technology on Adolescents
  • Educational Games and Gamification
  • Innovative Teaching and Learning Methods
  • AI in Service Interactions

Markopoulos has coauthored extensively with several researchers, notably Daniel Tetteroo, Gabriella Tisza, Emilia Barakova, Vassilis-Javed Khan, and Alireza Khanshan.

Their frequent publication venues include:

  • International Journal of Child-Computer Interaction
  • Proceedings of the ACM on Human-Computer Interaction
  • International Journal of Social Robotics
  • International Journal of Technology and Design Education
  • Sensors

Recent papers authored or coauthored by Panos Markopoulos include:

  • "Mapping child-computer interaction research through co-word analysis" (2020), published in the International Journal of Child-Computer Interaction
  • "Children's Emotions in Design-Based Learning: a Systematic Review" (2020), published in the Journal of Science Education and Technology
  • "Quality of life of adolescent idiopathic scoliosis patients under brace treatment: a brief communication of literature review" (2020), published in Quality of Life Research
  • "FunQ: Measuring the fun experience of a learning activity with adolescents" (2021), published in Current Psychology
  • "Understanding the role of fun in learning to code" (2021), published in the International Journal of Child-Computer Interaction

Best Publications

  • End user development

    Simone Barbosa;Panos Markopoulos;Fabio Paternò;Simone Stumpf

  • Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers

    Panos Markopoulos;Janet C Read;Stuart MacFarlane;Johanna Hoysniemi

  • Interactive wearable systems for upper body rehabilitation: a systematic review.

    Q Wang;P Panos Markopoulos;B Bin Yu;W Chen

  • Adaptive Persuasive Systems: A Study of Tailored Persuasive Text Messages to Reduce Snacking

    Maurits Kaptein;Boris De Ruyter;Panos Markopoulos;Emile Aarts

  • Personalizing persuasive technologies

    Maurits Kaptein;Panos Markopoulos;Boris de Ruyter;Emile Aarts

  • On the assessment of usability testing methods for children

    Panos Markopoulos;Mathilde M. Bekker

  • Connecting the family with awareness systems

    Natalia Romero;Panos Markopoulos;Joy Baren;Boris Ruyter

  • Assessing the effects of building social intelligence in a robotic interface for the home

    Boris de Ruyter;Privender Saini;Panos Markopoulos;Albert van Breemen

  • Powerful and consistent analysis of likert-type rating scales

    Maurits Clemens Kaptein;Clifford Nass;Panos Markopoulos

  • Keeping in touch with the family: home and away with the ASTRA awareness system

    Panos Markopoulos;Natalia Romero;Joy van Baren;Wijnand IJsselsteijn

  • Interaction design and children

    Panos Markopoulos;Mathilde M. Bekker

  • Can You Be Persuaded? Individual Differences in Susceptibility to Persuasion

    Maurits Kaptein;Panos Markopoulos;Boris Ruyter;Emile Aarts

  • Child–computer interaction

    Janet C. Read;Panos Markopoulos

  • GentleGuide: An Exploration of Haptic Output for Indoors Pedestrian Guidance

    S. Bosman;B. Groenendaal;J. W. Findlater;T. Visser

  • Head Up Games: combining the best of both worlds by merging traditional and digital play

    Iris Soute;Panos Markopoulos;Remco Magielse

  • ADEPT: Advanced Design Environment for Prototyping with Task Models

    Peter Johnson;Stephanie Wilson;Panos Markopoulos;James Pycock

  • pOwerball: the design of a novel mixed-reality game for children with mixed abilities

    Bas Brederode;Panos Markopoulos;Mathieu Gielen;Arnold Vermeeren

  • On the design of Camelot, an outdoor game for children

    Janneke Verhaegh;Iris Soute;Angelique Kessels;Panos Markopoulos

  • Child-Computer Interaction

    Janet C. Read;Panos Markopoulos;Narcis Parés;Juan Pablo Hourcade

  • LivingLab : a white paper

    P Panos Markopoulos;Gwm Matthias Rauterberg

  • Alice: design of a Time-oriented Collaboration Service for Design Teams

    Jesús Muñoz-Alcántara;Ruslan Kreymer;Mathias Funk;Panos Markopoulos

Frequent Co-Authors

WA Wijnand IJsselsteijn
WA Wijnand IJsselsteijn Eindhoven University of Technology
Emile H. L. Aarts
Emile H. L. Aarts Tilburg University
Franca Garzotto
Franca Garzotto Polytechnic University of Milan
Jean-Bernard Martens
Jean-Bernard Martens Eindhoven University of Technology
Manfred Tscheligi
Manfred Tscheligi University of Salzburg
Michail N. Giannakos
Michail N. Giannakos Norwegian University of Science and Technology
Alissa N. Antle
Alissa N. Antle Simon Fraser University
Fabio Paternò
Fabio Paternò National Research Council (CNR)
Allison Druin
Allison Druin University of Maryland, College Park
Clifford Nass
Clifford Nass Stanford University

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