D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 32 Citations 5,748 241 World Ranking 9108 National Ranking 264

Overview

What is she best known for?

The fields of study she is best known for:

  • Artificial intelligence
  • The Internet
  • Software

Her primary areas of investigation include World Wide Web, Multimedia, Human–computer interaction, Hypermedia and Empirical research. Her study in World Wide Web concentrates on Web navigation, Web modeling, Hypermedia design and Hypertext. Franca Garzotto has included themes like Web application and Web design in her Web navigation study.

Her Multimedia study combines topics from a wide range of disciplines, such as Collaborative learning, Component and Set. Her study on Human–computer interaction is mostly dedicated to connecting different topics, such as Storytelling. Her study looks at the intersection of Hypermedia and topics like User interface with Effective method, Information processing and Reuse.

Her most cited work include:

  • HDM—a model-based approach to hypertext application design (640 citations)
  • Hypermedia design, analysis, and evaluation issues (205 citations)
  • Extending UML for modeling Web applications (141 citations)

What are the main themes of her work throughout her whole career to date?

Her primary areas of investigation include Human–computer interaction, Multimedia, Hypermedia, World Wide Web and Usability. Her Human–computer interaction research includes themes of Wearable computer, Gesture and Personalization. Her Multimedia research incorporates elements of Class, Context, Storytelling and Reuse.

Her Hypermedia research is multidisciplinary, incorporating elements of User interface, Hypertext and Software engineering. Her study on Web application and Recommender system is often connected to Work as part of broader study in World Wide Web. In her research on the topic of Web application, Web navigation is strongly related with Web modeling.

She most often published in these fields:

  • Human–computer interaction (37.90%)
  • Multimedia (26.61%)
  • Hypermedia (16.94%)

What were the highlights of her more recent work (between 2017-2021)?

  • Human–computer interaction (37.90%)
  • Cognitive psychology (5.24%)
  • Virtual reality (4.84%)

In recent papers she was focusing on the following fields of study:

Her scientific interests lie mostly in Human–computer interaction, Cognitive psychology, Virtual reality, Wearable computer and Psychological intervention. Human–computer interaction is intertwined with Autonomy and Empirical research in her research. Her Cognitive psychology research integrates issues from Context, Affective computing and Autism.

Her Autism study which covers Magic that intersects with Motion and Embodied cognition. Her study looks at the relationship between Virtual reality and topics such as Optical head-mounted display, which overlap with End user, Eye–hand coordination and Virtual space. Her research integrates issues of Environmental design and Interactivity in her study of User experience design.

Between 2017 and 2021, her most popular works were:

  • Magic Room: A Smart Space for Children with Neurodevelopmental Disorder (16 citations)
  • MemHolo: mixed reality experiences for subjects with Alzheimer’s disease (14 citations)
  • Social MatchUP -: a Memory-like Virtual Reality Game for the Enhancement of Social Skills in Children with Neurodevelopmental Disorders (7 citations)

In her most recent research, the most cited papers focused on:

  • Artificial intelligence
  • The Internet
  • Human–computer interaction

Her primary scientific interests are in Human–computer interaction, Cognitive psychology, Virtual reality, Psychological intervention and Autism. In the subject of general Human–computer interaction, her work in Mixed reality is often linked to Autonomy, thereby combining diverse domains of study. Her work on Affordance is typically connected to Dialog system and Value theory as part of general Cognitive psychology study, connecting several disciplines of science.

Her work investigates the relationship between Virtual reality and topics such as Optical head-mounted display that intersect with problems in Virtual space, Social skills, Personalization, Context and Eye–hand coordination. Her work on Autistic spectrum disorder as part of general Autism study is frequently connected to Multicriteria decision and Value focused thinking, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them. Her work carried out in the field of Wearable computer brings together such families of science as Visualization and Augmented reality.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

HDM—a model-based approach to hypertext application design

Franca Garzotto;Paolo Paolini;Daniel Schwabe.
ACM Transactions on Information Systems (1993)

1132 Citations

Hypermedia design, analysis, and evaluation issues

Franca Garzotto;Luca Mainetti;Paolo Paolini.
Communications of The ACM (1995)

388 Citations

Extending UML for modeling Web applications

L. Baresi;F. Garzotto;P. Paolini.
hawaii international conference on system sciences (2001)

251 Citations

From Web Sites to Web Applications: New Issues for Conceptual Modeling

Luciano Baresi;Franca Garzotto;Paolo Paolini.
conceptual modeling approaches for e business (2000)

204 Citations

HDM—a model for the design of hypertext applications

Franca Garzotto;Paolo Paolini;Daniel Schwabe.
acm conference on hypertext (1991)

181 Citations

Content-Based Video Recommendation System Based on Stylistic Visual Features

Yashar Deldjoo;Mehdi Elahi;Paolo Cremonesi;Franca Garzotto.
Journal on Data Semantics (2016)

173 Citations

Exploring motion-based touchless games for autistic children's learning

Laura Bartoli;Clara Corradi;Franca Garzotto;Matteo Valoriani.
interaction design and children (2013)

157 Citations

SUE inspection: an effective method for systematic usability evaluation of hypermedia

M. Matera;M.F. Costabile;F. Garzotto;P. Paolini.
systems man and cybernetics (2002)

143 Citations

Investigating the Persuasion Potential of Recommender Systems from a Quality Perspective: An Empirical Study

Paolo Cremonesi;Franca Garzotto;Roberto Turrin.
Ksii Transactions on Internet and Information Systems (2012)

134 Citations

Modeling-by-Patterns of Web Applications

Franca Garzotto;Paolo Paolini;Davide Bolchini;Sara Valenti.
evolution and change in data management (1999)

126 Citations

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