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Computer Science

D-Index
39
Citations
6052
World Ranking
9801
National Ranking
389

Overview

Alissa N. Antle is affiliated with Simon Fraser University in Canada and has contributed extensively to the fields of computer science and social sciences. Their research predominantly focuses on innovative human-technology interaction and digital aspects of child development, as well as the intersection of technology with mental health and adolescent populations.

Their work spans several subfields including human-computer interaction, education, information systems, sociology and political science, and applied psychology. Key topics covered in their research include:

  • Innovative Human-Technology Interaction
  • Child Development and Digital Technology
  • Digital Mental Health Interventions
  • Impact of Technology on Adolescents
  • ICT in Developing Communities
  • Ethics and Social Impacts of AI
  • Augmented Reality Applications

Recent publications demonstrate a focus on child-computer interaction, emotion regulation through technology, and augmented reality in learning contexts. Selected recent papers include:

  • "Augmented Reality for Early Language Learning: A Systematic Review of Augmented Reality Application Design, Instructional Strategies, and Evaluation Outcomes" (2020), Journal of Educational Computing Research
  • "Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research" (2022), ACM Transactions on Computer-Human Interaction
  • "Diverse perspectives on interdisciplinarity from Members of the College of the Royal Society of Canada" (2020), FACETS
  • "Interactive Technologies for Emotion Regulation Training: A Scoping Review" (2022), International Journal of Human-Computer Studies
  • "Research in Child-Computer Interaction: Provocations and envisioning future directions" (2021), International Journal of Child-Computer Interaction

Alissa N. Antle frequently collaborates with several scholars including Alexandra Kitson, Jillian L. Warren, Petr Slovák, Nikki Theofanopoulou, and Yumiko Murai.

Their work is published regularly in several venues, with multiple publications in the International Journal of Child-Computer Interaction, Interaction Design and Children, ACM Transactions on Computer-Human Interaction, Designing Interactive Systems Conference, and arXiv (Cornell University).

Best Publications

  • Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces

    Lesley Xie;Alissa N. Antle;Nima Motamedi

  • Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design

    Paul Marshall;Alissa Antle;Elise Van Den Hoven;Yvonne Rogers

  • What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments

    Alissa N. Antle;Greg Corness;Milena Droumeva

  • The CTI framework: informing the design of tangible systems for children

    Alissa N. Antle

  • Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design

    Alissa Nicole Antle;Alyssa Friend Wise

  • Embodied metaphors in tangible interaction design

    Saskia Bakker;Alissa N. Antle;Elise Van Den Hoven

  • Futura: design for collaborative learning and game play on a multi-touch digital tabletop

    Alissa N. Antle;Allen Bevans;Theresa Jean Tanenbaum;Katie Seaborn

  • Playing with the sound maker: do embodied metaphors help children learn?

    Alissa N. Antle;Milena Droumeva;Greg Corness

  • Tango cards: a card-based design tool for informing the design of tangible learning games

    Ying Deng;Alissa N. Antle;Carman Neustaedter

  • Hands on what?: comparing children's mouse-based and tangible-based interaction

    Alissa N. Antle;Milena Droumeva;Daniel Ha

  • Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology

    Tilde Bekker;Alissa N. Antle

  • Research opportunities: Embodied child–computer interaction

    Alissa Nicole Antle

  • Child-Computer Interaction

    Janet C. Read;Panos Markopoulos;Narcis Parés;Juan Pablo Hourcade

  • Case study: the design of CBC4Kids' StoryBuilder

    Alissa Antle

  • Child-based personas: need, ability and experience

    Alissa N. Antle

  • Augmented Reality for Early Language Learning: A Systematic Review of Augmented Reality Application Design, Instructional Strategies, and Evaluation Outcomes:

    Min Fan;Alissa N. Antle;Jillian L. Warren

  • Exploring how children use their hands to think: an embodied interactional analysis

    Alissa N. Antle

  • Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction

    Alissa Nicole Antle;Greg J. Corness;Milena Droumeva

  • LIFELONG INTERACTIONSEmbodied child computer interaction: why embodiment matters

    Alissa N. Antle

  • MoSo tangibles: evaluating embodied learning

    Saskia Bakker;Elise van den Hoven;Alissa N. Antle

  • Bridging the gap: attribute and spatial metaphors for tangible interface design

    Anna Macaranas;Alissa N. Antle;Bernhard E. Riecke

Frequent Co-Authors

Carman Neustaedter
Carman Neustaedter Simon Fraser University
Alyssa Friend Wise
Alyssa Friend Wise Vanderbilt University
Bernhard E. Riecke
Bernhard E. Riecke Simon Fraser University
Marek Hatala
Marek Hatala Simon Fraser University
Paul Marshall
Paul Marshall University of Bristol
Panos Markopoulos
Panos Markopoulos Eindhoven University of Technology
Franca Garzotto
Franca Garzotto Polytechnic University of Milan
Florian 'Floyd' Mueller
Florian 'Floyd' Mueller Monash University
Michail N. Giannakos
Michail N. Giannakos Norwegian University of Science and Technology
John P. Robinson
John P. Robinson University of Maryland, College Park

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