2023 - Research.com Computer Science in United Kingdom Leader Award
2017 - ACM Fellow For contributions to human-computer interaction and the design of human-centered technology
2013 - ACM Senior Member
Yvonne Rogers mainly focuses on Human–computer interaction, World Wide Web, Interaction design, Interface and Field. Her primary area of study in Human–computer interaction is in the field of Ubiquitous computing. Her World Wide Web research is multidisciplinary, incorporating elements of Multi user interfaces and Information retrieval.
Yvonne Rogers interconnects Explication, Cognitive science and Scope in the investigation of issues within Interaction design. The concepts of her Mobile device study are interwoven with issues in JavaScript, Web design and Information design. Her Web design study incorporates themes from Resource and Interactive systems engineering.
Her primary scientific interests are in Human–computer interaction, World Wide Web, Multimedia, Knowledge management and Ubiquitous computing. In her study, she carries out multidisciplinary Human–computer interaction and Field research. In most of her World Wide Web studies, her work intersects topics such as Set.
Her Multimedia study frequently draws connections between related disciplines such as Space. She combines Knowledge management and Computer-supported cooperative work in her studies.
Yvonne Rogers mainly investigates Human–computer interaction, World Wide Web, Set, Internet privacy and Interaction design. Her research integrates issues of Visualization, Emerging technologies and Workflow in her study of Human–computer interaction. Her work in the fields of Digital content overlaps with other areas such as Scale.
Her studies in Internet privacy integrate themes in fields like Control and Beauty. Her Interaction design study combines topics in areas such as Meaningful learning, Marketing, Wine and Learning analytics. Her study on Ubiquitous computing also encompasses disciplines like
Yvonne Rogers focuses on Human–computer interaction, World Wide Web, Augmented reality, Multimedia and Internet privacy. Her work on Interaction design as part of her general Human–computer interaction study is frequently connected to Field and Macro, thereby bridging the divide between different branches of science. Her Interaction design research integrates issues from Domain, User experience design, Interactivity and Scope.
Her World Wide Web study frequently links to other fields, such as Appropriation. Her biological study spans a wide range of topics, including Ubiquitous computing, Variety and Systems design. The various areas that Yvonne Rogers examines in her Internet privacy study include Social relation, Beauty and SAFER.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Interaction Design: Beyond Human-Computer Interaction.
Y Rogers;H Sharp;J Preece.
(2011)
Interaction Design
Jenny Preece;Yvonne Rogers;Helen Sharp.
(2002)
Interaction Design : Beyond Human-Computer Interaction
Yvonne Rogers;Helen Sharp;Jenny Preece.
(2002)
Human-Computer Interaction
Jenny Preece;Yvonne Rogers;Helen Sharp;David Benyon.
(1994)
External cognition: how do graphical representations work?
Mike Scaife;Yvonne Rogers.
International Journal of Human-computer Studies / International Journal of Man-machine Studies (1996)
Enticing People to Interact with Large Public Displays in Public Spaces.
Harry Brignull;Yvonne Rogers.
international conference on human-computer interaction (2003)
Interaction Design: Beyond Human-Computer Interaction. Second Edition
Yvonne Rogers;Helen Sharp;Jenny Preece.
(2007)
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
Yvonne Rogers.
ubiquitous computing (2006)
New Theoretical Approaches for Human-Computer Interaction.
Yvonne Rogers.
Annual Review of Information Science and Technology (2005)
Designing for or designing with? Informant design for interactive learning environments
Michael Scaife;Yvonne Rogers;Frances Aldrich;Matt Davies.
human factors in computing systems (1997)
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