H-Index & Metrics Top Publications

H-Index & Metrics

Discipline name H-index Citations Publications World Ranking National Ranking
Computer Science H-index 31 Citations 9,115 110 World Ranking 7613 National Ranking 3574

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Operating system
  • World Wide Web

Multimedia, Human–computer interaction, Context, Reading and Internet privacy are his primary areas of study. His study explores the link between Multimedia and topics such as Mobile technology that cross with problems in Information access. Kenton O'Hara has researched Human–computer interaction in several fields, including Interventional radiology, Information capture and Taxonomy.

His biological study spans a wide range of topics, including Telephony, Public displays, Collaborative game and Key. In his research on the topic of Reading, Hypertext is strongly related with Annotation. His work carried out in the field of Internet privacy brings together such families of science as Focus, Narrative and Instant messaging.

His most cited work include:

  • Gamification. using game-design elements in non-gaming contexts (1092 citations)
  • Dealing with mobility: understanding access anytime, anywhere (506 citations)
  • A comparison of reading paper and on-line documents (472 citations)

What are the main themes of his work throughout his whole career to date?

Kenton O'Hara spends much of his time researching Multimedia, Human–computer interaction, Context, World Wide Web and Internet privacy. His Multimedia study combines topics in areas such as Mobile phone, Mobile device and Reading. His Reading research integrates issues from Annotation and Window.

His work is dedicated to discovering how Human–computer interaction, Key are connected with Artificial intelligence and other disciplines. His Context research incorporates themes from Knowledge management, Space, Situated and Data science. His studies deal with areas such as Conversation and Software deployment as well as Internet privacy.

He most often published in these fields:

  • Multimedia (25.15%)
  • Human–computer interaction (23.98%)
  • Context (15.79%)

What were the highlights of his more recent work (between 2014-2020)?

  • Human–computer interaction (23.98%)
  • Multimedia (25.15%)
  • World Wide Web (11.70%)

In recent papers he was focusing on the following fields of study:

The scientist’s investigation covers issues in Human–computer interaction, Multimedia, World Wide Web, Context and Internet privacy. His research integrates issues of Key, Mobile device and Gesture in his study of Human–computer interaction. His Multimedia study combines topics in areas such as Annotation, Control and Structure.

His World Wide Web research integrates issues from Identity, Speech interaction and Cross device. His Context research is multidisciplinary, relying on both Space and Data science. His research on Internet privacy also deals with topics like

  • Conversation which connect with Reading,
  • Asynchronous communication which is related to area like Subject, Reciprocity and Morality.

Between 2014 and 2020, his most popular works were:

  • Pre-Touch Sensing for Mobile Interaction (73 citations)
  • PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry (40 citations)
  • Let's Talk About Race: Identity, Chatbots, and AI (38 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Operating system
  • World Wide Web

His primary scientific interests are in Human–computer interaction, World Wide Web, Conversation, Internet privacy and Key. His Ubiquitous computing study in the realm of Human–computer interaction connects with subjects such as Malleability. His research in World Wide Web intersects with topics in Speech interaction and Control.

His Conversation research is multidisciplinary, incorporating perspectives in Asynchronous communication and Interaction design. Kenton O'Hara has included themes like Multi-user, Rhythm and Artificial intelligence in his Key study. His biological study deals with issues like Context menu, which deal with fields such as Simulation.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Top Publications

Gamification. using game-design elements in non-gaming contexts

Sebastian Deterding;Miguel Sicart;Lennart Nacke;Kenton O'Hara.
human factors in computing systems (2011)

2410 Citations

A comparison of reading paper and on-line documents

Kenton O'Hara;Abigail Sellen.
human factors in computing systems (1997)

868 Citations

Dealing with mobility: understanding access anytime, anywhere

Mark Perry;Kenton O'hara;Abigail Sellen;Barry Brown.
ACM Transactions on Computer-Human Interaction (2001)

801 Citations

A diary study of work-related reading: design implications for digital reading devices

Annette Adler;Anuj Gujar;Beverly L. Harrison;Kenton O'Hara.
human factors in computing systems (1998)

346 Citations

Place as a Practical Concern of Mobile Workers

Barry Brown;Kenton O'Hara.
Environment and Planning A (2003)

306 Citations

Everyday dwelling with WhatsApp

Kenton P. O'Hara;Michael Massimi;Richard Harper;Simon Rubens.
conference on computer supported cooperative work (2014)

276 Citations

Understanding geocaching practices and motivations

Kenton O'Hara.
human factors in computing systems (2008)

250 Citations

Consuming video on mobile devices

Kenton O'Hara;April Slayden Mitchell;Alex Vorbau.
human factors in computing systems (2007)

224 Citations

Troubling Trends in Scientific Software Use

Lucas N. Joppa;Greg McInerny;Greg McInerny;Richard Harper;Lara Salido.
Science (2013)

222 Citations

The Effects of Operator Implementation Cost on Planfulness of Problem Solving and Learning

Kenton P. O'Hara;Stephen J. Payne.
Cognitive Psychology (1998)

208 Citations

Profile was last updated on December 6th, 2021.
Research.com Ranking is based on data retrieved from the Microsoft Academic Graph (MAG).
The ranking h-index is inferred from publications deemed to belong to the considered discipline.

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