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D-Index & Metrics

Computer Science

D-Index
46
Citations
10943
World Ranking
6748
National Ranking
407

Overview

Anna L. Cox is a researcher affiliated with University College London in the United Kingdom. Their academic work spans multiple disciplines, predominantly focusing on Psychology, Social Sciences, and Computer Science, with notable attention to subfields such as Sociology and Political Science, Human-Computer Interaction, Applied Psychology, Information Systems and Management, and Experimental and Cognitive Psychology.

Their research covers several key topics including the impact of technology on adolescents, innovative human-technology interaction, digital mental health interventions, personal information management and user behavior, mental health research topics, usability and user interface design, as well as studies related to perfectionism, procrastination, and anxiety.

Anna L. Cox has contributed to numerous publications with recent papers including:

  • Ecological momentary interventions for mental health: A scoping review, 2021, PLoS ONE
  • Understanding users' perspectives on mobile apps for anxiety management, 2022, Frontiers in Digital Health
  • Evaluation of a novel intervention to reduce burnout in doctors-in-training using self-care and digital wellbeing strategies: a mixed-methods pilot, 2020, BMC Medical Education
  • What influences the selection of contextual cues when starting a new routine behaviour? An exploratory study, 2020, BMC Psychology
  • Designing gamified rewards to encourage repeated app selection: Effect of reward placement, 2021, International Journal of Human-Computer Studies

Frequent co-authors of Anna L. Cox include Duncan P. Brumby, Sandy J. J. Gould, Andreas Balaskas, Stephen M. Schueller, and Gavin Doherty, indicating collaborative work with experts in related fields.

Their research has appeared in respected venues such as:

  • CHI Conference on Human Factors in Computing Systems Extended Abstracts
  • International Journal of Human-Computer Studies
  • Proceedings of the ACM on Human-Computer Interaction
  • Frontiers in Digital Health
  • Human-Computer Interaction

Best Publications

  • Measuring and defining the experience of immersion in games

    Charlene Jennett;Anna L. Cox;Paul Cairns;Samira Dhoparee

  • Questionnaires, in-depth interviews and focus groups

    Anne Adams;Anna L. Cox

  • Research Methods for Human-Computer Interaction

    Paul Cairns;Anna L. Cox

  • Beyond Self-Tracking and Reminders: Designing Smartphone Apps That Support Habit Formation

    Katarzyna Stawarz;Anna L. Cox;Ann Blandford

  • Assessing the Core Elements of the Gaming Experience.

    Eduardo H. Calvillo Gámez;Paul A. Cairns;Anna L. Cox

  • Immersion in Digital Games: Review of Gaming Experience Research

    P Cairns;A Cox;A Imran Nordin

  • Designing for dabblers and deterring drop-outs in citizen science

    Alexandra Eveleigh;Charlene Jennett;Ann Blandford;Philip Brohan

  • Cognitive Dimensions of Notations: Design Tools for Cognitive Technology

    Alan F. Blackwell;Carol Britton;Anna Louise Cox;Thomas R. G. Green

  • Motivations, learning and creativity in online citizen science

    Charlene Jennett;Laure Kloetzer;Daniel Schneider;Ioanna Iacovides

  • Don't forget your pill!: designing effective medication reminder apps that support users' daily routines

    Katarzyna Stawarz;Anna L. Cox;Ann Blandford

  • Design Frictions for Mindful Interactions: The Case for Microboundaries

    Anna L. Cox;Sandy J.J. Gould;Marta E. Cecchinato;Ioanna Iacovides

  • CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems

    S. Brewster;G. Fitzpatrick;A. Cox;V. Kostakos

  • Investigating the information-seeking behaviour of academic lawyers: From Ellis's model to design

    Stephann Makri;Ann Blandford;Anna L. Cox

  • Not doing but thinking: the role of challenge in the gaming experience

    Anna Cox;Paul Cairns;Pari Shah;Michael Carroll

  • ‘At least they’re learning something’: the hazy line between collaboration and collusion

    Ruth Barrett;Anna L. Cox

  • Assessing the Core Elements of the Gaming Experience

    Eduardo H. Calvillo-Gámez;Paul Cairns;Anna L. Cox

  • Quantifying the Body and Caring for the Mind: Self-Tracking in Multiple Sclerosis

    Amid Ayobi;Paul Marshall;Anna L. Cox;Yunan Chen

  • “I want to be a captain! I want to be a captain!”: gamification in the old weather citizen science project

    Alexandra Eveleigh;Charlene Jennett;Stuart Lynn;Anna L. Cox

  • Do games attract or sustain engagement in citizen science?: a study of volunteer motivations

    Ioanna Iacovides;Charlene Jennett;Cassandra Cornish-Trestrail;Anna L. Cox

  • Smartwatches: the Good, the Bad and the Ugly?

    Marta E. Cecchinato;Anna L. Cox;Jon Bird

  • Recovering from an interruption: investigating speed-accuracy trade-offs in task resumption behavior.

    Duncan P. Brumby;Anna L. Cox;Jonathan Back;Sandy J. J. Gould

Frequent Co-Authors

Ann Blandford
Ann Blandford University College London
Paul Cairns
Paul Cairns University of York
Paul Marshall
Paul Marshall University of Bristol
Harold Thimbleby
Harold Thimbleby Swansea University
Regan L. Mandryk
Regan L. Mandryk University of Victoria
Jorge Goncalves
Jorge Goncalves University of Melbourne
Yvonne Rogers
Yvonne Rogers University College London
Lennart E. Nacke
Lennart E. Nacke University of Waterloo
Vassilis Kostakos
Vassilis Kostakos University of Melbourne
Stephen M. Schueller
Stephen M. Schueller University of California, Irvine

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