Paul Cairns mostly deals with Immersion, Human–computer interaction, Cognitive psychology, Multimedia and Social psychology. His Immersion research is multidisciplinary, incorporating perspectives in Social play and Simulation. His work deals with themes such as Mathematics education, Affect and Inattentional blindness, which intersect with Simulation.
His work on User experience design as part of general Human–computer interaction study is frequently linked to Grounded theory, bridging the gap between disciplines. His studies in Cognitive psychology integrate themes in fields like User expectations, Time perception, Realism and Communication. In general Multimedia, his work in Game mechanics, Video game design and Game design is often linked to Time pressure and Screening game linking many areas of study.
The scientist’s investigation covers issues in Human–computer interaction, Multimedia, Cognitive psychology, World Wide Web and User experience design. His research ties Information visualization and Human–computer interaction together. His Information visualization study which covers Domain that intersects with Usability.
His Usability research includes themes of Agile software development, Task and Knowledge management. His study of Game mechanics is a part of Multimedia. His Immersion research extends to Cognitive psychology, which is thematically connected.
Paul Cairns mainly investigates Scale, Player experience, Advertising, Variety and Internet privacy. His research in Scale intersects with topics in Novelty, Relation and Data science. His Player experience study is focused on Human–computer interaction in general.
His User interface design and Interaction programming study, which is part of a larger body of work in Human–computer interaction, is frequently linked to Sophistication and sort, bridging the gap between disciplines. In his study, which falls under the umbrella issue of Variety, Mathematics education is strongly linked to restrict. His study looks at the relationship between Internet privacy and fields such as Key, as well as how they intersect with chemical problems.
His primary scientific interests are in Scale, Advertising, Variety, Video game and Research community. His Scale research is multidisciplinary, relying on both User Research, Game Developer and Data science. Advertising is connected with Replication, Cash, Currency, Correlational analysis and Carry in his research.
Paul Cairns has included themes like Knowledge management, Identification, Process theory and Medical education in his Variety study. He combines subjects such as Realism, Cognitive psychology, Simulation and Argument with his study of Video game. His Research community investigation overlaps with other areas such as Entertainment, Scope, Significant part, Multimedia and Inclusion.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Measuring and defining the experience of immersion in games
Charlene Jennett;Anna L. Cox;Paul Cairns;Samira Dhoparee.
International Journal of Human-computer Studies / International Journal of Man-machine Studies (2008)
A grounded investigation of game immersion
Emily Brown;Paul Cairns.
human factors in computing systems (2004)
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form
Heather O'Brien;Paul Antony Cairns;Mark Hall.
International Journal of Human-computer Studies / International Journal of Man-machine Studies (2018)
Validating the unified theory of acceptance and use of technology (UTAUT) tool cross-culturally
Lidia Oshlyansky;Paul Cairns;Harold Thimbleby.
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2 (2007)
Research Methods for Human-Computer Interaction
Paul Cairns;Anna L. Cox.
Cambridge University Press (2008) (2008)
Assessing the Core Elements of the Gaming Experience.
Eduardo H. Calvillo Gámez;Paul A. Cairns;Anna L. Cox.
Game User Experience Evaluation (2015)
Video game loot boxes are linked to problem gambling: Results of a large-scale survey.
David Isaac Zendle;Paul Antony Cairns.
PLOS ONE (2018)
A systematic literature review for agile development processes and user centred design integration
Dina Salah;Richard F. Paige;Paul Cairns.
evaluation and assessment in software engineering (2014)
Immersion in Digital Games: Review of Gaming Experience Research
P Cairns;A Cox;A Imran Nordin.
In: Handbook of Digital Games. (pp. 339-361). (2014) (2014)
Wattsup?: motivating reductions in domestic energy consumption using social networks
Derek Foster;Shaun Lawson;Mark Blythe;Paul Cairns.
nordic conference on human-computer interaction (2010)
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