His primary scientific interests are in Human–computer interaction, Game design, User experience design, Multimedia and Psychophysiology. His Game mechanics study, which is part of a larger body of work in Human–computer interaction, is frequently linked to User engagement, bridging the gap between disciplines. The concepts of his Game design study are interwoven with issues in User Research, Game studies, Applied psychology and Personality.
His Game studies research includes themes of Phenomenon and Alternate reality. His biological study spans a wide range of topics, including Usability, Information and Computer Science, Interactive entertainment and Player experience. His work deals with themes such as Cognitive psychology, Boredom and Affect, which intersect with Psychophysiology.
Lennart E. Nacke focuses on Human–computer interaction, Multimedia, Game design, Game mechanics and User experience design. His study in Human–computer interaction focuses on User Research in particular. He has researched Multimedia in several fields, including Session and Entertainment.
His work in the fields of Game Developer overlaps with other areas such as Typology. In the subject of general Game mechanics, his work in Video game design and Emergent gameplay is often linked to Screening game, thereby combining diverse domains of study. His study looks at the relationship between Player experience and fields such as Cognitive psychology, as well as how they intersect with chemical problems.
The scientist’s investigation covers issues in Human–computer interaction, User Research, Cognitive psychology, Personalization and Applied psychology. His Game design and Virtual reality study in the realm of Human–computer interaction connects with subjects such as Design elements and principles. His research in Game design intersects with topics in Multiplayer game, Annotation, Frustration, Sensemaking and Object.
Lennart E. Nacke focuses mostly in the field of User Research, narrowing it down to matters related to Operationalization and, in some cases, Psychophysiology, Cognitive dissonance, Theme and Atmosphere. His studies in Cognitive psychology integrate themes in fields like Construct and Player experience. As a part of the same scientific study, Lennart E. Nacke usually deals with the Applied psychology, concentrating on Intrinsic motivation and frequently concerns with Affordance and Competence.
His main research concerns Human–computer interaction, Cognitive psychology, User Research, Personalization and Game design. His work on Virtual reality as part of general Human–computer interaction study is frequently linked to Modalities, therefore connecting diverse disciplines of science. His Cognitive psychology research is multidisciplinary, relying on both Construct, State and Player experience.
His User Research study incorporates themes from Psychosocial, Scale validation and World Wide Web. As part of one scientific family, Lennart E. Nacke deals mainly with the area of Personalization, narrowing it down to issues related to the Applied psychology, and often Persuasion and Punishment. His Game design research integrates issues from Scale development, Multiplayer game, Annotation, Frustration and Sensemaking.
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From game design elements to gamefulness: defining "gamification"
Sebastian Deterding;Dan Dixon;Rilla Khaled;Lennart Nacke.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (2011)
Gamification. using game-design elements in non-gaming contexts
Sebastian Deterding;Miguel Sicart;Lennart Nacke;Kenton O'Hara.
human factors in computing systems (2011)
From game design elements to gamefulness
Sebastian Deterding;Dan Dixon;Rilla Khaled;Lennart Nacke.
Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek '11 (2011)
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Lennart Nacke;Craig A. Lindley.
conference on future play (2008)
The maturing of gamification research
Lennart E. Nacke;Sebastian Deterding.
Computers in Human Behavior (2017)
The Gamification User Types Hexad Scale
Gustavo F. Tondello;Rina R. Wehbe;Lisa Diamond;Marc Busch.
annual symposium on computer-human interaction in play (2016)
Calibration games: making calibration tasks enjoyable by adding motivating game elements
David R. Flatla;Carl Gutwin;Lennart E. Nacke;Scott Bateman.
user interface software and technology (2011)
Full-body motion-based game interaction for older adults
Kathrin Gerling;Ian Livingston;Lennart Nacke;Regan Mandryk.
human factors in computing systems (2012)
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
Anders Drachen;Lennart E. Nacke;Georgios Yannakakis;Anja Lee Pedersen.
international conference on computer graphics and interactive techniques (2010)
Biofeedback game design: using direct and indirect physiological control to enhance game interaction
Lennart Erik Nacke;Michael Kalyn;Calvin Lough;Regan Lee Mandryk.
human factors in computing systems (2011)
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