D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 47 Citations 20,940 206 World Ranking 4110 National Ranking 176

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Human–computer interaction
  • Social psychology

His primary scientific interests are in Human–computer interaction, Game design, User experience design, Multimedia and Psychophysiology. His Game mechanics study, which is part of a larger body of work in Human–computer interaction, is frequently linked to User engagement, bridging the gap between disciplines. The concepts of his Game design study are interwoven with issues in User Research, Game studies, Applied psychology and Personality.

His Game studies research includes themes of Phenomenon and Alternate reality. His biological study spans a wide range of topics, including Usability, Information and Computer Science, Interactive entertainment and Player experience. His work deals with themes such as Cognitive psychology, Boredom and Affect, which intersect with Psychophysiology.

His most cited work include:

  • From game design elements to gamefulness: defining "gamification" (3014 citations)
  • Gamification. using game-design elements in non-gaming contexts (1092 citations)
  • Flow and immersion in first-person shooters: measuring the player's gameplay experience (234 citations)

What are the main themes of his work throughout his whole career to date?

Lennart E. Nacke focuses on Human–computer interaction, Multimedia, Game design, Game mechanics and User experience design. His study in Human–computer interaction focuses on User Research in particular. He has researched Multimedia in several fields, including Session and Entertainment.

His work in the fields of Game Developer overlaps with other areas such as Typology. In the subject of general Game mechanics, his work in Video game design and Emergent gameplay is often linked to Screening game, thereby combining diverse domains of study. His study looks at the relationship between Player experience and fields such as Cognitive psychology, as well as how they intersect with chemical problems.

He most often published in these fields:

  • Human–computer interaction (40.00%)
  • Multimedia (28.37%)
  • Game design (26.05%)

What were the highlights of his more recent work (between 2017-2021)?

  • Human–computer interaction (40.00%)
  • User Research (12.56%)
  • Cognitive psychology (8.84%)

In recent papers he was focusing on the following fields of study:

The scientist’s investigation covers issues in Human–computer interaction, User Research, Cognitive psychology, Personalization and Applied psychology. His Game design and Virtual reality study in the realm of Human–computer interaction connects with subjects such as Design elements and principles. His research in Game design intersects with topics in Multiplayer game, Annotation, Frustration, Sensemaking and Object.

Lennart E. Nacke focuses mostly in the field of User Research, narrowing it down to matters related to Operationalization and, in some cases, Psychophysiology, Cognitive dissonance, Theme and Atmosphere. His studies in Cognitive psychology integrate themes in fields like Construct and Player experience. As a part of the same scientific study, Lennart E. Nacke usually deals with the Applied psychology, concentrating on Intrinsic motivation and frequently concerns with Affordance and Competence.

Between 2017 and 2021, his most popular works were:

  • Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types (52 citations)
  • Older Adults’ Physical Activity and Exergames: A Systematic Review (38 citations)
  • Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences (24 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Social psychology
  • Human–computer interaction

His main research concerns Human–computer interaction, Cognitive psychology, User Research, Personalization and Game design. His work on Virtual reality as part of general Human–computer interaction study is frequently linked to Modalities, therefore connecting diverse disciplines of science. His Cognitive psychology research is multidisciplinary, relying on both Construct, State and Player experience.

His User Research study incorporates themes from Psychosocial, Scale validation and World Wide Web. As part of one scientific family, Lennart E. Nacke deals mainly with the area of Personalization, narrowing it down to issues related to the Applied psychology, and often Persuasion and Punishment. His Game design research integrates issues from Scale development, Multiplayer game, Annotation, Frustration and Sensemaking.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

From game design elements to gamefulness: defining "gamification"

Sebastian Deterding;Dan Dixon;Rilla Khaled;Lennart Nacke.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (2011)

9388 Citations

Gamification. using game-design elements in non-gaming contexts

Sebastian Deterding;Miguel Sicart;Lennart Nacke;Kenton O'Hara.
human factors in computing systems (2011)

2725 Citations

From game design elements to gamefulness

Sebastian Deterding;Dan Dixon;Rilla Khaled;Lennart Nacke.
Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek '11 (2011)

570 Citations

Flow and immersion in first-person shooters: measuring the player's gameplay experience

Lennart Nacke;Craig A. Lindley.
conference on future play (2008)

497 Citations

The maturing of gamification research

Lennart E. Nacke;Sebastian Deterding.
Computers in Human Behavior (2017)

425 Citations

The Gamification User Types Hexad Scale

Gustavo F. Tondello;Rina R. Wehbe;Lisa Diamond;Marc Busch.
annual symposium on computer-human interaction in play (2016)

410 Citations

Calibration games: making calibration tasks enjoyable by adding motivating game elements

David R. Flatla;Carl Gutwin;Lennart E. Nacke;Scott Bateman.
user interface software and technology (2011)

367 Citations

Full-body motion-based game interaction for older adults

Kathrin Gerling;Ian Livingston;Lennart Nacke;Regan Mandryk.
human factors in computing systems (2012)

356 Citations

Correlation between heart rate, electrodermal activity and player experience in first-person shooter games

Anders Drachen;Lennart E. Nacke;Georgios Yannakakis;Anja Lee Pedersen.
international conference on computer graphics and interactive techniques (2010)

343 Citations

Biofeedback game design: using direct and indirect physiological control to enhance game interaction

Lennart Erik Nacke;Michael Kalyn;Calvin Lough;Regan Lee Mandryk.
human factors in computing systems (2011)

300 Citations

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