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Lennart E. Nacke

Lennart E. Nacke

D-Index & Metrics

Computer Science

D-Index
60
Citations
29581
World Ranking
3157
National Ranking
122

Overview

Lennart E. Nacke is affiliated with the University of Waterloo in Canada. Their research spans the intersection of computer science and psychology, with a significant focus on domains such as developmental and educational psychology, human-computer interaction, sociology and political science, artificial intelligence, and social psychology.

Their scholarly output includes numerous publications examining educational games and gamification, virtual reality applications and impacts, digital games and media, flow experience in various fields, innovative human-technology interaction, online learning and analytics, as well as media influence and health.

Frequent co-authors collaborating with Lennart E. Nacke include Katja Rogers, Reza Hadi Mogavi, Hilda Hadan, Leah Zhang-Kennedy, and Joseph Tu. These partnerships have contributed to their diverse research portfolio.

The venues where they commonly publish include the Proceedings of the ACM on Human-Computer Interaction, arXiv (Cornell University), Frontiers in Computer Science, the CHI Conference on Human Factors in Computing Systems, and JMIR Serious Games.

Some recent papers authored or co-authored by Lennart E. Nacke include:

  • ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters' utilization and perceptions (2023), Computers in Human Behavior Artificial Humans
  • Revealing the hotspots of educational gamification: An umbrella review (2021), International Journal of Educational Research
  • Validation of User Preferences and Effects of Personalized Gamification on Task Performance (2020), Frontiers in Computer Science
  • Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education (2023), arXiv (Cornell University)
  • Playing in the backstore: interface gamification increases warehousing workforce engagement (2020), Industrial Management & Data Systems

Best Publications

  • From game design elements to gamefulness: defining "gamification"

    Sebastian Deterding;Dan Dixon;Rilla Khaled;Lennart Nacke

  • Gamification. using game-design elements in non-gaming contexts

    Sebastian Deterding;Miguel Sicart;Lennart Nacke;Kenton O'Hara

  • The Gamification User Types Hexad Scale

    Gustavo F. Tondello;Rina R. Wehbe;Lisa Diamond;Marc Busch

  • The maturing of gamification research

    Lennart E. Nacke;Sebastian Deterding

  • From game design elements to gamefulness

    Sebastian Deterding;Dan Dixon;Rilla Khaled;Lennart Nacke

  • Flow and immersion in first-person shooters: measuring the player's gameplay experience

    Lennart Nacke;Craig A. Lindley

  • Correlation between heart rate, electrodermal activity and player experience in first-person shooter games

    Anders Drachen;Lennart E. Nacke;Georgios Yannakakis;Anja Lee Pedersen

  • Calibration games: making calibration tasks enjoyable by adding motivating game elements

    David R. Flatla;Carl Gutwin;Lennart E. Nacke;Scott Bateman

  • BrainHex: A neurobiological gamer typology survey

    Lennart E. Nacke;Chris Bateman;Regan L. Mandryk

  • Full-body motion-based game interaction for older adults

    Kathrin Gerling;Ian Livingston;Lennart Nacke;Regan Mandryk

  • Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences

    Vero Vanden Abeele;Katta Spiel;Katta Spiel;Lennart E. Nacke;Daniel Johnson

  • Biofeedback game design: using direct and indirect physiological control to enhance game interaction

    Lennart Erik Nacke;Michael Kalyn;Calvin Lough;Regan Lee Mandryk

  • More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game

    Lennart E. Nacke;Mark N. Grimshaw;Craig A. Lindley

  • Towards Personality-driven Persuasive Health Games and Gamified Systems

    Rita Orji;Lennart E. Nacke;Chrysanne Di Marco

  • Designing gamification: creating gameful and playful experiences

    Sebastian Deterding;Staffan L. Björk;Lennart E. Nacke;Dan Dixon

  • Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types

    Rita Orji;Gustavo F. Tondello;Lennart E. Nacke

  • Methods for Evaluating Gameplay Experience in a Serious Gaming Context.

    Lennart E. Nacke;Anders Drachen;Stefan Göbel

  • Older Adults’ Physical Activity and Exergames: A Systematic Review

    Dennis L. Kappen;Pejman Mirza-Babaei;Lennart E. Nacke

  • Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience

    Lennart E. Nacke;Craig A. Lindley

  • Elements of Gameful Design Emerging from User Preferences

    Gustavo F. Tondello;Alberto Mora;Lennart E. Nacke

  • Player Typology in Theory and Practice

    Chris Bateman;Rebecca Lowenhaupt;Lennart E. Nacke

  • Affective Ludology : Scientific Measurement of User Experience in Interactive Entertainment

    Lennart Nacke

Frequent Co-Authors

Anders Drachen
Anders Drachen University of Southern Denmark
Regan L. Mandryk
Regan L. Mandryk University of Victoria
Katherine Isbister
Katherine Isbister University of California, Santa Cruz
Carl Gutwin
Carl Gutwin University of Saskatchewan
Georgios N. Yannakakis
Georgios N. Yannakakis University of Malta
WA Wijnand IJsselsteijn
WA Wijnand IJsselsteijn Eindhoven University of Technology
Karolien Poels
Karolien Poels University of Antwerp
Paul Cairns
Paul Cairns University of York
Niklas Ravaja
Niklas Ravaja University of Helsinki

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