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Computer Science

D-Index
39
Citations
6320
World Ranking
9779
National Ranking
44

Overview

Anders Drachen is affiliated with the University of Southern Denmark in Denmark. Their research spans several fields within the social sciences, computer science, and psychology, with a focus on interdisciplinary approaches incorporating sociology and political science, artificial intelligence, and clinical psychology.

Their primary research topics include digital games and media, artificial intelligence in games, gambling behavior and treatments, sports analytics and performance, the impact of technology on adolescents, mental health research, and multimedia communication and technology.

Anders Drachen has contributed to a variety of peer-reviewed publications and conferences. Notable recent papers include:

  • "DAX: Data-Driven Audience Experiences in Esports," 2020, ACM International Conference on Interactive Media Experiences
  • "A Comparison of Methods for Player Clustering via Behavioral Telemetry," 2022, arXiv (Cornell University)
  • "The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis," 2023, Games Research and Practice
  • "No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry," 2023, Nature Human Behaviour
  • "Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams," 2022, Proceedings of the ACM on Human-Computer Interaction

Frequent co-authors with whom Anders Drachen has collaborated include:

  • Florian Block (11 collaborations)
  • Alan Pedrassoli Chitayat (10 collaborations)
  • Simon Demediuk (8 collaborations)
  • Alex R. Wade (8 collaborations)
  • Athanasios Kokkinakis (6 collaborations)

Key publication venues in Anders Drachen's research output are:

  • arXiv (Cornell University), with 4 publications
  • ACM International Conference on Interactive Media Experiences, with 3 publications
  • Proceedings of the ACM on Human-Computer Interaction, with 3 publications
  • Games Research and Practice, with 2 publications
  • interactions, with 2 publications

The scientist's work integrates methodologies from social sciences, computer science, and psychology to investigate behavior and technology interactions, particularly in digital gaming contexts. Their research also incorporates advanced techniques in artificial intelligence to analyze player behavior and engagement patterns.

Best Publications

  • Correlation between heart rate, electrodermal activity and player experience in first-person shooter games

    Anders Drachen;Lennart E. Nacke;Georgios Yannakakis;Anja Lee Pedersen

  • Player modeling using self-organization in Tomb Raider: Underworld

    Anders Drachen;Alessandro Canossa;Georgios N. Yannakakis

  • Guns, swords and data: Clustering of player behavior in computer games in the wild

    Anders Drachen;Rafet Sifa;Christian Bauckhage;Christian Thurau

  • Game Analytics : Maximizing the Value of Player Data

    Magy Seif El-Nasr;Anders Drachen;Alessandro Canossa

  • Predicting player churn in the wild

    Fabian Hadiji;Rafet Sifa;Anders Drachen;Christian Thurau

  • Methods for Evaluating Gameplay Experience in a Serious Gaming Context.

    Lennart E. Nacke;Anders Drachen;Stefan Göbel

  • Introduction: Changing the Game

    Anders Drachen;M. Seif El-Nasr;Alessandro Canossa

  • Playability and player experience research

    Lennart E. Nacke;Anders Drachen;Kai Kuikkaniemi;Joerg Niesenhaus

  • Towards gameplay analysis via gameplay metrics

    Anders Drachen;Alessandro Canossa

  • Predicting player behavior in Tomb Raider: Underworld

    Tobias Mahlmann;Anders Drachen;Julian Togelius;Alessandro Canossa

  • Telemetry Sampling in Game Development

    Anders Drachen;A. Gagne;M. Seif El-Nasr

  • Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2)

    Anders Drachen;Matthew Yancey;John Maguire;Derrek Chu

  • Clustering Game Behavior Data

    Christian Bauckhage;Anders Drachen;Rafet Sifa

  • Analyzing spatial user behavior in computer games using geographic information systems

    Anders Drachen;Alessandro Canossa

  • How players lose interest in playing a game: An empirical study based on distributions of total playing times

    Christian Bauckhage;Kristian Kersting;Rafet Sifa;Christian Thurau

  • Game Analytics – The Basics

    Anders Drachen;Anders Drachen;Magy Seif El-Nasr;Alessandro Canossa;Alessandro Canossa

  • Predicting Purchase Decisions in Mobile Free-To-Play Games

    Rafet Sifa;Fabian Hadiji;Julian Runge;Anders Drachen

  • Game Data Mining

    Anders Drachen;Anders Drachen;Christian Thurau;Julian Togelius;Georgios N. Yannakakis;Georgios N. Yannakakis

  • Esports Analytics Through Encounter Detection

    Matthias Schubert;Anders Drachen;Tobias Mahlmann

  • Win Prediction in Multi-Player Esports: Live Professional Match Prediction

    Victoria J. Hodge;Sam Michael Devlin;Nicholas John Sephton;Florian Oliver Block

  • Playability and Player Experience Research [Panel Abstracts].

    Lennart E. Nacke;Anders Drachen;Kai Kuikkaniemi;Jörg Niesenhaus

  • Predicting Player Chum In the Wild

    Fabian Hadiji;Rafet Sifa;Anders Drachen;Christian Thurau

Frequent Co-Authors

Lennart E. Nacke
Lennart E. Nacke University of Waterloo
Christian Bauckhage
Christian Bauckhage University of Bonn
Diego Klabjan
Diego Klabjan Northwestern University
Georgios N. Yannakakis
Georgios N. Yannakakis University of Malta
Peter I. Cowling
Peter I. Cowling Queen Mary University of London
Kristian Kersting
Kristian Kersting Technical University of Darmstadt
Katherine Isbister
Katherine Isbister University of California, Santa Cruz
Julian Togelius
Julian Togelius New York University
Mark Hall
Mark Hall University of Sydney
Karolien Poels
Karolien Poels University of Antwerp

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