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Georgios N. Yannakakis

Georgios N. Yannakakis

D-Index & Metrics

Computer Science

D-Index
64
Citations
14670
World Ranking
2629
National Ranking
1

Overview

Georgios N. Yannakakis is affiliated with the University of Malta in Malta. Their research primarily spans the field of Computer Science, with a particular focus on Artificial Intelligence. Contributions have been made to multiple subfields including Artificial Intelligence, Computer Vision and Pattern Recognition, Sociology and Political Science, Computer Science Applications, and Social Psychology.

The scientist's research covers a range of topics with emphasis on Artificial Intelligence in Games, Digital Games and Media, Video Analysis and Summarization, Reinforcement Learning in Robotics, Metaheuristic Optimization Algorithms Research, Evolutionary Algorithms and Applications, and Educational Games and Gamification.

Frequent publication venues for their work include:

  • IEEE Computational Intelligence Magazine
  • arXiv (Cornell University)
  • Zenodo (CERN European Organization for Nuclear Research)
  • Proceedings of the Genetic and Evolutionary Computation Conference
  • Proceedings of the Genetic and Evolutionary Computation Conference Companion

Notable recent papers authored or co-authored by Georgios N. Yannakakis include:

  • Deep learning for procedural content generation, 2020, Neural Computing and Applications
  • Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students, 2021, Interaction Design and Children
  • Transforming Exploratory Creativity with DeLeNoX, 2021, arXiv (Cornell University)
  • Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling, 2020, 2020 IEEE Conference on Games (CoG)
  • Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study, 2021, 2021 IEEE Conference on Games (CoG)

Collaborations have been established with various researchers, including Antonios Liapis, Carlos A. Coello Coello, Yongduan Song, Dongrui Wu, and Yiu-ming Cheung.

Best Publications

  • Search-Based Procedural Content Generation: A Taxonomy and Survey

    J. Togelius;G. N. Yannakakis;K. O. Stanley;C. Browne

  • Experience-Driven Procedural Content Generation

    G. N. Yannakakis;J. Togelius

  • Artificial Intelligence and Games

    Georgios N. Yannakakis;Julian Togelius

  • Correlation between heart rate, electrodermal activity and player experience in first-person shooter games

    Anders Drachen;Lennart E. Nacke;Georgios Yannakakis;Anja Lee Pedersen

  • Player modeling using self-organization in Tomb Raider: Underworld

    Anders Drachen;Alessandro Canossa;Georgios N. Yannakakis

  • Learning deep physiological models of affect

    Hector P. Martinez;Yoshua Bengio;Georgios N. Yannakakis

  • Modeling Player Experience for Content Creation

    C. Pedersen;J. Togelius;G.N. Yannakakis

  • Towards automatic personalized content generation for platform games

    Noor Shaker;Georgios Yannakakis;Julian Togelius

  • Real-Time Game Adaptation for Optimizing Player Satisfaction

    G.N. Yannakakis;J. Hallam

  • Sentient sketchbook : computer-assisted game level authoring

    Antonios Liapis;Georgios N. Yannakakis;Julian Togelius

  • A Panorama of Artificial and Computational Intelligence in Games

    Georgios N. Yannakakis;Julian Togelius

  • Modeling player experience in Super Mario Bros

    Chris Pedersen;Julian Togelius;Georgios N. Yannakakis

  • What is procedural content generation?: Mario on the borderline

    Julian Togelius;Emil Kastbjerg;David Schedl;Georgios N. Yannakakis

  • Game AI revisited

    Unknown

  • Cellular automata for real-time generation of infinite cave levels

    Lawrence Johnson;Georgios N. Yannakakis;Julian Togelius

  • Mixed-initiative co-creativity

    Georgios N. Yannakakis;Antonios Liapis;Constantine Alexopoulos

  • Search-based procedural content generation

    Julian Togelius;Georgios N. Yannakakis;Kenneth O. Stanley;Cameron Browne

  • Evolving levels for Super Mario Bros using grammatical evolution

    Noor Shaker;Miguel Nicolau;Georgios N. Yannakakis;Julian Togelius

  • The 2010 Mario AI Championship: Level Generation Track

    N. Shaker;J. Togelius;G. N. Yannakakis;B. Weber

  • Multiobjective exploration of the StarCraft map space

    Julian Togelius;Mike Preuss;Nicola Beume;Simon Wessing

  • Towards affective camera control in games

    Georgios N. Yannakakis;Héctor P. Martínez;Arnav Jhala

Frequent Co-Authors

Julian Togelius
Julian Togelius New York University
Kostas Karpouzis
Kostas Karpouzis Panteion University
Mike Preuss
Mike Preuss Leiden University
Anders Drachen
Anders Drachen University of Southern Denmark
Ana Paiva
Ana Paiva Instituto Superior Técnico
Sebastian Risi
Sebastian Risi IT University of Copenhagen
Ferrante Neri
Ferrante Neri University of Nottingham
Carlos Busso
Carlos Busso The University of Texas at Dallas
Lennart E. Nacke
Lennart E. Nacke University of Waterloo
Roddy Cowie
Roddy Cowie Queen's University Belfast

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