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Computer Science

D-Index
63
Citations
12228
World Ranking
2806
National Ranking
1384

Overview

Michael Mateas is affiliated with the University of California, Santa Cruz in the United States. Their research primarily spans the fields of computer science, social sciences, and psychology, with a particular emphasis on artificial intelligence and its applications within gaming and educational contexts.

The main areas of study covered in their work include:

  • Computer Science
  • Social Sciences
  • Psychology

Within these disciplines, their subfields of study focus on:

  • Artificial Intelligence
  • Sociology and Political Science
  • Developmental and Educational Psychology
  • Literature and Literary Theory
  • Social Psychology

Michael Mateas's research topics are centered on:

  • Artificial Intelligence in Games
  • Digital Games and Media
  • Educational Games and Gamification
  • Multi-Agent Systems and Negotiation
  • AI-based Problem Solving and Planning
  • Impact of Technology on Adolescents
  • Topic Modeling

The scientist has contributed to a variety of publication venues, frequently publishing in:

  • Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
  • Proceedings of the AAAI Conference on Artificial Intelligence
  • 2021 IEEE Conference on Games (CoG)
  • Frontiers in Virtual Reality
  • Frontiers in Education

Recent notable papers authored or co-authored by Michael Mateas include:

  • Learning from Demonstration for Goal-Driven Autonomy, 2021, Proceedings of the AAAI Conference on Artificial Intelligence
  • Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical, 2022, Frontiers in Virtual Reality
  • Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling, 2022, Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
  • Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games, 2020, Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
  • Winnow: A Domain-Specific Language for Incremental Story Sifting, 2021, Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Michael Mateas collaborates frequently with other researchers, including:

  • Noah Wardrip-Fruin
  • Max Kreminski
  • Melanie Dickinson
  • Edward F. Melcer
  • Shi Johnson-Bey

Best Publications

  • Façade: An Experiment in Building a Fully-Realized Interactive Drama

    Michael Mateas;Andrew Stern

  • Casual Information Visualization: Depictions of Data in Everyday Life

    Z. Pousman;J.T. Stasko;M. Mateas

  • An Oz-centric review of interactive drama and believable agents

    Michael Mateas

  • Towards an Ontological Language for Game Analysis

    José Pablo Zagal;Michael Mateas;Clara Fernández-Vara;Brian Hochhalter

  • A behavior language for story-based believable agents

    M. Mateas;A. Stern

  • A data mining approach to strategy prediction

    Ben G. Weber;Michael Mateas

  • Structuring content in the Façade interactive drama architecture

    Michael Mateas;Andrew Stern

  • Answer Set Programming for Procedural Content Generation: A Design Space Approach

    A. M. Smith;M. Mateas

  • Interactive drama, art and artificial intelligence

    Michael Mateas;Joseph Bates;Jaime Carbonell

  • Integrating Plot, Character and Natural Language Processing in the Interactive Drama Façade

    Michael Mateas;Andrew Stern

  • A preliminary poetics for interactive drama and games

    Michael Mateas

  • Towards Integrating Plot and Character for Interactive Drama

    Michael Mateas;Andrew Stern

  • Tanagra: a mixed-initiative level design tool

    Gillian Smith;Jim Whitehead;Michael Mateas

  • Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design

    Gillian Smith;Jim Whitehead;Michael Mateas

  • Procedural level design for platform games

    Kate Compton;Michael Mateas

  • Presence and engagement in an interactive drama

    Steven Dow;Manish Mehta;Ellie Harmon;Blair MacIntyre

  • Rhythm-based level generation for 2D platformers

    Gillian Smith;Mike Treanor;Jim Whitehead;Michael Mateas

  • Procedural Content Generation: Goals, Challenges and Actionable Steps

    Julian Togelius;Alex J. Champandard;Pier Luca Lanzi;Michael Mateas

  • Towards Automated Game Design

    Mark J. Nelson;Michael Mateas

  • Engineering ethnography in the home

    Michael Mateas;Tony Salvador;Jean Scholtz;Doug Sorensen

Frequent Co-Authors

Steven Dow
Steven Dow University of California, San Diego
Phoebe Sengers
Phoebe Sengers Cornell University
Blair MacIntyre
Blair MacIntyre Georgia Institute of Technology
Mike Preuss
Mike Preuss Leiden University
Julian Togelius
Julian Togelius New York University
Simon M. Lucas
Simon M. Lucas Queen Mary University of London
Jean Scholtz
Jean Scholtz Pacific Northwest National Laboratory
Michael L. Littman
Michael L. Littman Brown University
David Traum
David Traum University of Southern California
Pier Luca Lanzi
Pier Luca Lanzi Polytechnic University of Milan

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