Blair MacIntyre mainly investigates Human–computer interaction, Augmented reality, Multimedia, Ubiquitous computing and Computer graphics. His multidisciplinary approach integrates Human–computer interaction and Conversation in his work. His study in the field of Mixed reality and Computer-mediated reality is also linked to topics like Software prototyping.
Blair MacIntyre has researched Multimedia in several fields, including Entertainment, Projector and Projection mapping. His research in Ubiquitous computing intersects with topics in World Wide Web and Living lab. His study explores the link between Computer graphics and topics such as Virtual reality that cross with problems in Software portability, Visualization and Tracking system.
His scientific interests lie mostly in Augmented reality, Human–computer interaction, Multimedia, Mixed reality and Computer graphics. His studies in Augmented reality integrate themes in fields like Metaverse, Virtual reality and Graphics. His work is dedicated to discovering how Human–computer interaction, Mobile computing are connected with Wearable computer and 3D computer graphics and other disciplines.
Blair MacIntyre combines subjects such as World Wide Web and Mobile device with his study of Multimedia. His Mixed reality research is multidisciplinary, relying on both New media, Entertainment and Class. Blair MacIntyre is interested in Rendering, which is a field of Computer graphics.
His primary scientific interests are in Augmented reality, Multimedia, Human–computer interaction, Mixed reality and World Wide Web. The study incorporates disciplines such as Metaverse, Computer graphics and Interaction design in addition to Augmented reality. His Multimedia research includes themes of Cross-platform and Mobile device.
His Human–computer interaction research incorporates elements of Digital media, Pipeline and Point. His study looks at the relationship between Mixed reality and fields such as Class, as well as how they intersect with chemical problems. The various areas that Blair MacIntyre examines in his Virtual reality study include Virtual machine and Social environment.
Augmented reality, Multimedia, Human–computer interaction, Entertainment and Interaction design are his primary areas of study. His Augmented reality study combines topics from a wide range of disciplines, such as 3D computer graphics, Parallax and Parallax occlusion mapping. His research investigates the link between Multimedia and topics such as Internet privacy that cross with problems in Video game development, Game jam and Instructional design.
Blair MacIntyre integrates Human–computer interaction with Cloud computing in his study. The concepts of his Entertainment study are interwoven with issues in Projector and Projection mapping. He has included themes like Mixed reality, Usability and Mobile phone in his Interaction design study.
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Recent advances in augmented reality
R. Azuma;Y. Baillot;R. Behringer;S. Feiner.
IEEE Computer Graphics and Applications (2001)
The Aware Home: A Living Laboratory for Ubiquitous Computing Research
Cory D. Kidd;Robert Orr;Gregory D. Abowd;Christopher G. Atkeson.
Lecture Notes in Computer Science (1999)
Knowledge-based augmented reality
Steven Feiner;Blair Macintyre;Dorée Seligmann.
Communications of The ACM (1993)
A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment
S. Feiner;B. MacIntyre;T. Hollerer;A. Webster.
international symposium on wearable computers (1997)
A psychological perspective on augmented reality in the mathematics classroom
Keith R. Bujak;Iulian Radu;Richard Catrambone;Blair Macintyre.
Computer Education (2013)
DART: a toolkit for rapid design exploration of augmented reality experiences
Blair MacIntyre;Maribeth Gandy;Steven Dow;Jay David Bolter.
international conference on computer graphics and interactive techniques (2005)
Windows on the world: 2D windows for 3D augmented reality
Steven Feiner;Blair MacIntyre;Marcus Haupt;Eliot Solomon.
user interface software and technology (1993)
Augmented Reality in Architectural Construction, Inspection, and Renovation
Anthony Webster;Steven Feiner;Blair MacIntyre;William Massie.
Computing in Civil Engineering (1996)
RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units
Brett Jones;Rajinder Sodhi;Michael Murdock;Ravish Mehra.
user interface software and technology (2014)
Support for multitasking and background awareness using interactive peripheral displays
Blair MacIntyre;Elizabeth D. Mynatt;Stephen Voida;Klaus M. Hansen.
user interface software and technology (2001)
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