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Computer Science

D-Index
46
Citations
17673
World Ranking
6659
National Ranking
2942

Overview

Blair MacIntyre is affiliated with the Georgia Institute of Technology in the United States and conducts research primarily in the field of Computer Science. Within this domain, their work focuses extensively on Human-Computer Interaction, alongside research contributions in Sociology and Political Science, Computer Vision and Pattern Recognition, Geology, and Social Psychology.

The academic contributions of Blair MacIntyre cover a variety of topics related to technology's application and impact. These include:

  • Virtual Reality Applications and Impacts
  • Impact of Technology on Adolescents
  • Augmented Reality Applications
  • 3D Surveying and Cultural Heritage
  • Conferences and Exhibitions Management
  • Social Media in Health Education
  • Digital Mental Health Interventions

Recent papers authored by or associated with MacIntyre include:

  • "IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences," 2021, Frontiers in Virtual Reality
  • "Social VR: A Promising Platform for Enhancing Mental Wellness among College Students," 2023, Proceedings of the Association for Information Science and Technology
  • "RealityMedia: immersive technology and narrative space," 2023, Frontiers in Virtual Reality
  • "Social Presence in Virtual Event Spaces," 2022, CHI Conference on Human Factors in Computing Systems Extended Abstracts
  • "The Acropolis on the Immersive Web," 2021, The Journal of Media Innovations

MacIntyre has coauthored frequently with:

  • Kyle Johnsen
  • John Swan
  • Kiyoshi Kiyokawa
  • Jay David Bolter
  • Maria Engberg

Their publication record includes contributions to several key venues, including:

  • 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
  • Proceedings of the ACM on Human-Computer Interaction
  • Frontiers in Virtual Reality
  • Proceedings of the Association for Information Science and Technology
  • CHI Conference on Human Factors in Computing Systems Extended Abstracts

In addition to journal articles and conference papers, Blair MacIntyre has published books. Notably, they have a book published by The MIT Press titled "Reality Media," released in 2021.

Best Publications

  • Recent advances in augmented reality

    R. Azuma;Y. Baillot;R. Behringer;S. Feiner

  • Knowledge-based augmented reality

    Steven Feiner;Blair Macintyre;Dorée Seligmann

  • The Aware Home: A Living Laboratory for Ubiquitous Computing Research

    Cory D. Kidd;Robert Orr;Gregory D. Abowd;Christopher G. Atkeson

  • A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment

    S. Feiner;B. MacIntyre;T. Hollerer;A. Webster

  • A psychological perspective on augmented reality in the mathematics classroom

    Keith R. Bujak;Iulian Radu;Richard Catrambone;Blair Macintyre

  • DART: a toolkit for rapid design exploration of augmented reality experiences

    Blair MacIntyre;Maribeth Gandy;Steven Dow;Jay David Bolter

  • Windows on the world: 2D windows for 3D augmented reality

    Steven Feiner;Blair MacIntyre;Marcus Haupt;Eliot Solomon

  • RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units

    Brett Jones;Rajinder Sodhi;Michael Murdock;Ravish Mehra

  • Augmented Reality in Architectural Construction, Inspection, and Renovation

    Anthony Webster;Steven Feiner;Blair MacIntyre;William Massie

  • Support for multitasking and background awareness using interactive peripheral displays

    Blair MacIntyre;Elizabeth D. Mynatt;Stephen Voida;Klaus M. Hansen

  • Wizard of Oz support throughout an iterative design process

    S. Dow;B. MacIntyre;J. Lee;C. Oezbek

  • Enveloping users and computers in a collaborative 3D augmented reality

    A. Butz;T. Hollerer;S. Feiner;B. MacIntyre

  • Presence and engagement in an interactive drama

    Steven Dow;Manish Mehta;Ellie Harmon;Blair MacIntyre

  • New Media and the Permanent Crisis of Aura

    Jay David Bolter;Blair MacIntyre;Maribeth Gandy;Petra Schweitzer

  • Exploring spatial narratives and mixed reality experiences in Oakland Cemetery

    Steven Dow;Jaemin Lee;Christopher Oezbek;Blair Maclntyre

  • Integrating virtual and physical context to support knowledge workers

    S. Voida;E.D. Mynatt;B. MacIntyre;G.M. Corso

  • A distributed 3D graphics library

    Blair MacIntyre;Steven Feiner

  • Living laboratories: the future computing environments group at the Georgia Institute of Technology

    Gregory D. Abowd;Christopher G. Atkeson;Aaron F. Bobick;Irfan A. Essa

  • Augmented reality as a new media experience

    B. MacIntyre;J.D. Bolter;E. Moreno;B. Hannigan

  • Art of defense: a collaborative handheld augmented reality board game

    Duy-Nguyen Ta Huynh;Karthik Raveendran;Yan Xu;Kimberly Spreen

Frequent Co-Authors

Steven Dow
Steven Dow University of California, San Diego
Elizabeth D. Mynatt
Elizabeth D. Mynatt Northeastern University
Steven Feiner
Steven Feiner Columbia University
Simon Julier
Simon Julier University College London
Michael Mateas
Michael Mateas University of California, Santa Cruz
Greg Turk
Greg Turk Georgia Institute of Technology
Tobias Höllerer
Tobias Höllerer University of California, Santa Barbara
Mark Billinghurst
Mark Billinghurst University of South Australia
Richard Catrambone
Richard Catrambone Georgia Institute of Technology
Christopher G. Atkeson
Christopher G. Atkeson Carnegie Mellon University

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