D-Index & Metrics Best Publications

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 37 Citations 15,065 116 World Ranking 5343 National Ranking 2630

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Programming language
  • Human–computer interaction

Blair MacIntyre mainly investigates Human–computer interaction, Augmented reality, Multimedia, Ubiquitous computing and Computer graphics. His multidisciplinary approach integrates Human–computer interaction and Conversation in his work. His study in the field of Mixed reality and Computer-mediated reality is also linked to topics like Software prototyping.

Blair MacIntyre has researched Multimedia in several fields, including Entertainment, Projector and Projection mapping. His research in Ubiquitous computing intersects with topics in World Wide Web and Living lab. His study explores the link between Computer graphics and topics such as Virtual reality that cross with problems in Software portability, Visualization and Tracking system.

His most cited work include:

  • Recent advances in augmented reality (2553 citations)
  • The Aware Home: A Living Laboratory for Ubiquitous Computing Research (913 citations)
  • A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment (843 citations)

What are the main themes of his work throughout his whole career to date?

His scientific interests lie mostly in Augmented reality, Human–computer interaction, Multimedia, Mixed reality and Computer graphics. His studies in Augmented reality integrate themes in fields like Metaverse, Virtual reality and Graphics. His work is dedicated to discovering how Human–computer interaction, Mobile computing are connected with Wearable computer and 3D computer graphics and other disciplines.

Blair MacIntyre combines subjects such as World Wide Web and Mobile device with his study of Multimedia. His Mixed reality research is multidisciplinary, relying on both New media, Entertainment and Class. Blair MacIntyre is interested in Rendering, which is a field of Computer graphics.

He most often published in these fields:

  • Augmented reality (71.76%)
  • Human–computer interaction (52.67%)
  • Multimedia (36.64%)

What were the highlights of his more recent work (between 2010-2020)?

  • Augmented reality (71.76%)
  • Multimedia (36.64%)
  • Human–computer interaction (52.67%)

In recent papers he was focusing on the following fields of study:

His primary scientific interests are in Augmented reality, Multimedia, Human–computer interaction, Mixed reality and World Wide Web. The study incorporates disciplines such as Metaverse, Computer graphics and Interaction design in addition to Augmented reality. His Multimedia research includes themes of Cross-platform and Mobile device.

His Human–computer interaction research incorporates elements of Digital media, Pipeline and Point. His study looks at the relationship between Mixed reality and fields such as Class, as well as how they intersect with chemical problems. The various areas that Blair MacIntyre examines in his Virtual reality study include Virtual machine and Social environment.

Between 2010 and 2020, his most popular works were:

  • RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units (210 citations)
  • A psychological perspective on augmented reality in the mathematics classroom (195 citations)
  • The Argon AR Web Browser and standards-based AR application environment (59 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Programming language
  • Software

Augmented reality, Multimedia, Human–computer interaction, Entertainment and Interaction design are his primary areas of study. His Augmented reality study combines topics from a wide range of disciplines, such as 3D computer graphics, Parallax and Parallax occlusion mapping. His research investigates the link between Multimedia and topics such as Internet privacy that cross with problems in Video game development, Game jam and Instructional design.

Blair MacIntyre integrates Human–computer interaction with Cloud computing in his study. The concepts of his Entertainment study are interwoven with issues in Projector and Projection mapping. He has included themes like Mixed reality, Usability and Mobile phone in his Interaction design study.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Recent advances in augmented reality

R. Azuma;Y. Baillot;R. Behringer;S. Feiner.
IEEE Computer Graphics and Applications (2001)

3957 Citations

The Aware Home: A Living Laboratory for Ubiquitous Computing Research

Cory D. Kidd;Robert Orr;Gregory D. Abowd;Christopher G. Atkeson.
Lecture Notes in Computer Science (1999)

1502 Citations

Knowledge-based augmented reality

Steven Feiner;Blair Macintyre;Dorée Seligmann.
Communications of The ACM (1993)

1430 Citations

A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment

S. Feiner;B. MacIntyre;T. Hollerer;A. Webster.
international symposium on wearable computers (1997)

1307 Citations

A psychological perspective on augmented reality in the mathematics classroom

Keith R. Bujak;Iulian Radu;Richard Catrambone;Blair Macintyre.
Computer Education (2013)

452 Citations

DART: a toolkit for rapid design exploration of augmented reality experiences

Blair MacIntyre;Maribeth Gandy;Steven Dow;Jay David Bolter.
user interface software and technology (2004)

367 Citations

Windows on the world: 2D windows for 3D augmented reality

Steven Feiner;Blair MacIntyre;Marcus Haupt;Eliot Solomon.
user interface software and technology (1993)

362 Citations

Augmented Reality in Architectural Construction, Inspection, and Renovation

Anthony Webster;Steven Feiner;Blair MacIntyre;William Massie.
Computing in Civil Engineering (1996)

312 Citations

RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units

Brett Jones;Rajinder Sodhi;Michael Murdock;Ravish Mehra.
user interface software and technology (2014)

275 Citations

Support for multitasking and background awareness using interactive peripheral displays

Blair MacIntyre;Elizabeth D. Mynatt;Stephen Voida;Klaus M. Hansen.
user interface software and technology (2001)

247 Citations

Best Scientists Citing Blair MacIntyre

Mark Billinghurst

Mark Billinghurst

University of South Australia

Publications: 109

Dieter Schmalstieg

Dieter Schmalstieg

Graz University of Technology

Publications: 92

Steven Feiner

Steven Feiner

Columbia University

Publications: 65

Bruce H. Thomas

Bruce H. Thomas

University of South Australia

Publications: 51

Tobias Höllerer

Tobias Höllerer

University of California, Santa Barbara

Publications: 49

Gudrun Klinker

Gudrun Klinker

Technical University of Munich

Publications: 31

Soh-Khim Ong

Soh-Khim Ong

National University of Singapore

Publications: 28

Gerhard Reitmayr

Gerhard Reitmayr

Qualcomm (United Kingdom)

Publications: 28

Naokazu Yokoya

Naokazu Yokoya

Nara Institute of Science and Technology

Publications: 27

Gregory D. Abowd

Gregory D. Abowd

Northeastern University

Publications: 27

Hirokazu Kato

Hirokazu Kato

Nara Institute of Science and Technology

Publications: 25

Andrew Y. C. Nee

Andrew Y. C. Nee

National University of Singapore

Publications: 25

Nassir Navab

Nassir Navab

Technical University of Munich

Publications: 25

Simon Julier

Simon Julier

University College London

Publications: 23

Doug A. Bowman

Doug A. Bowman

Virginia Tech

Publications: 23

Ralph F. Osterhout

Ralph F. Osterhout

Microsoft (United States)

Publications: 21

Profile was last updated on December 6th, 2021.
Research.com Ranking is based on data retrieved from the Microsoft Academic Graph (MAG).
The ranking d-index is inferred from publications deemed to belong to the considered discipline.

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