D-Index & Metrics Best Publications
Computer Science
Australia
2023

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 81 Citations 31,028 586 World Ranking 580 National Ranking 8

Research.com Recognitions

Awards & Achievements

2023 - Research.com Computer Science in Australia Leader Award

2022 - Research.com Computer Science in Australia Leader Award

2013 - Fellow of the Royal Society of New Zealand

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Operating system
  • Human–computer interaction

Mark Billinghurst spends much of his time researching Augmented reality, Human–computer interaction, Multimedia, Mixed reality and Interface. The concepts of his Augmented reality study are interwoven with issues in Virtual image, Collaborative software and Computer graphics. His study in Human–computer interaction is interdisciplinary in nature, drawing from both User interface and Immersion.

His biological study spans a wide range of topics, including Input device, Task, Metaverse and Graphics. He has researched Mixed reality in several fields, including Visualization, Content creation and Gaze. Mark Billinghurst has included themes like Zoom, Mobile phone, Videoconferencing, Mobile device and Gesture in his Interface study.

His most cited work include:

  • Marker tracking and HMD calibration for a video-based augmented reality conferencing system (1992 citations)
  • Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR (701 citations)
  • Virtual object manipulation on a table-top AR environment (617 citations)

What are the main themes of his work throughout his whole career to date?

The scientist’s investigation covers issues in Human–computer interaction, Augmented reality, Multimedia, Virtual reality and Interface. Mark Billinghurst does research in Human–computer interaction, focusing on Mixed reality specifically. His Mixed reality research is multidisciplinary, relying on both Panorama, Immersion, Metaverse and Gaze.

His Augmented reality research includes themes of Computer graphics and Mobile device. His study in the field of Videoconferencing also crosses realms of Interface. His Virtual reality study incorporates themes from Virtual machine, User experience design, Usability and Visualization.

He most often published in these fields:

  • Human–computer interaction (64.21%)
  • Augmented reality (57.46%)
  • Multimedia (30.66%)

What were the highlights of his more recent work (between 2018-2021)?

  • Human–computer interaction (64.21%)
  • Augmented reality (57.46%)
  • Virtual reality (22.31%)

In recent papers he was focusing on the following fields of study:

His main research concerns Human–computer interaction, Augmented reality, Virtual reality, Mixed reality and Task. His research in Human–computer interaction intersects with topics in Sensory cue, Interface, Eye tracking and Gesture. His Augmented reality research includes elements of Visualization, Usability and Engineering management.

His Virtual reality study combines topics in areas such as Virtual machine, Cognitive psychology and Applied psychology. As part of the same scientific family, Mark Billinghurst usually focuses on Mixed reality, concentrating on Panorama and intersecting with Interactivity and Nonverbal communication. His work carried out in the field of Task brings together such families of science as Object and Wearable computer.

Between 2018 and 2021, his most popular works were:

  • Revisiting collaboration through mixed reality: The evolution of groupware (40 citations)
  • Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction (35 citations)
  • On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction (29 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Operating system
  • Computer vision

His primary areas of investigation include Human–computer interaction, Mixed reality, Augmented reality, Task and Virtual reality. Mark Billinghurst conducted interdisciplinary study in his works that combined Human–computer interaction and Interface. His studies deal with areas such as Pointer, User studies and Plan as well as Mixed reality.

His Augmented reality research is multidisciplinary, incorporating elements of Domain, Manufacturing operations, Engineering management, Eye tracking and Visualization. His work deals with themes such as Object, Cognitive psychology, Multimodal interaction and Usability, which intersect with Task. Mark Billinghurst combines subjects such as User experience design, Virtual machine and Human communication with his study of Virtual reality.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Marker tracking and HMD calibration for a video-based augmented reality conferencing system

H. Kato;M. Billinghurst.
Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99) (1999)

3607 Citations

Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR

Feng Zhou;Henry Been-Lirn Duh;Mark Billinghurst.
international symposium on mixed and augmented reality (2008)

1456 Citations

The MagicBook - moving seamlessly between reality and virtuality

M. Billinghurst;H. Kato;I. Poupyrev.
IEEE Computer Graphics and Applications (2001)

1060 Citations

Virtual object manipulation on a table-top AR environment

H. Kato;M. Billinghurst;I. Poupyrev;K. Imamoto.
Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000) (2000)

994 Citations

A Survey of Augmented Reality

Mark Billinghurst;Adrian Clark;Gun Lee.
(2015)

990 Citations

The go-go interaction technique: non-linear mapping for direct manipulation in VR

Ivan Poupyrev;Mark Billinghurst;Suzanne Weghorst;Tadao Ichikawa.
user interface software and technology (1996)

950 Citations

Embodiment in conversational interfaces: Rea

J. Cassell;T. Bickmore;M. Billinghurst;L. Campbell.
human factors in computing systems (1999)

777 Citations

Collaborative augmented reality

Mark Billinghurst;Hirokazu Kato.
Communications of The ACM (2002)

664 Citations

The MagicBook: a transitional AR interface

Mark Billinghurst;Hirokazu Kato;Ivan Poupyrev.
Computers & Graphics (2001)

659 Citations

Augmented Reality in the Classroom

M. Billinghurst;A. Duenser.
IEEE Computer (2012)

647 Citations

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