2023 - Research.com Computer Science in Australia Leader Award
2022 - Research.com Computer Science in Australia Leader Award
2013 - Fellow of the Royal Society of New Zealand
Mark Billinghurst spends much of his time researching Augmented reality, Human–computer interaction, Multimedia, Mixed reality and Interface. The concepts of his Augmented reality study are interwoven with issues in Virtual image, Collaborative software and Computer graphics. His study in Human–computer interaction is interdisciplinary in nature, drawing from both User interface and Immersion.
His biological study spans a wide range of topics, including Input device, Task, Metaverse and Graphics. He has researched Mixed reality in several fields, including Visualization, Content creation and Gaze. Mark Billinghurst has included themes like Zoom, Mobile phone, Videoconferencing, Mobile device and Gesture in his Interface study.
The scientist’s investigation covers issues in Human–computer interaction, Augmented reality, Multimedia, Virtual reality and Interface. Mark Billinghurst does research in Human–computer interaction, focusing on Mixed reality specifically. His Mixed reality research is multidisciplinary, relying on both Panorama, Immersion, Metaverse and Gaze.
His Augmented reality research includes themes of Computer graphics and Mobile device. His study in the field of Videoconferencing also crosses realms of Interface. His Virtual reality study incorporates themes from Virtual machine, User experience design, Usability and Visualization.
His main research concerns Human–computer interaction, Augmented reality, Virtual reality, Mixed reality and Task. His research in Human–computer interaction intersects with topics in Sensory cue, Interface, Eye tracking and Gesture. His Augmented reality research includes elements of Visualization, Usability and Engineering management.
His Virtual reality study combines topics in areas such as Virtual machine, Cognitive psychology and Applied psychology. As part of the same scientific family, Mark Billinghurst usually focuses on Mixed reality, concentrating on Panorama and intersecting with Interactivity and Nonverbal communication. His work carried out in the field of Task brings together such families of science as Object and Wearable computer.
His primary areas of investigation include Human–computer interaction, Mixed reality, Augmented reality, Task and Virtual reality. Mark Billinghurst conducted interdisciplinary study in his works that combined Human–computer interaction and Interface. His studies deal with areas such as Pointer, User studies and Plan as well as Mixed reality.
His Augmented reality research is multidisciplinary, incorporating elements of Domain, Manufacturing operations, Engineering management, Eye tracking and Visualization. His work deals with themes such as Object, Cognitive psychology, Multimodal interaction and Usability, which intersect with Task. Mark Billinghurst combines subjects such as User experience design, Virtual machine and Human communication with his study of Virtual reality.
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Marker tracking and HMD calibration for a video-based augmented reality conferencing system
H. Kato;M. Billinghurst.
Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99) (1999)
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
Feng Zhou;Henry Been-Lirn Duh;Mark Billinghurst.
international symposium on mixed and augmented reality (2008)
The MagicBook - moving seamlessly between reality and virtuality
M. Billinghurst;H. Kato;I. Poupyrev.
IEEE Computer Graphics and Applications (2001)
Virtual object manipulation on a table-top AR environment
H. Kato;M. Billinghurst;I. Poupyrev;K. Imamoto.
Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000) (2000)
A Survey of Augmented Reality
Mark Billinghurst;Adrian Clark;Gun Lee.
(2015)
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Ivan Poupyrev;Mark Billinghurst;Suzanne Weghorst;Tadao Ichikawa.
user interface software and technology (1996)
Embodiment in conversational interfaces: Rea
J. Cassell;T. Bickmore;M. Billinghurst;L. Campbell.
human factors in computing systems (1999)
Collaborative augmented reality
Mark Billinghurst;Hirokazu Kato.
Communications of The ACM (2002)
The MagicBook: a transitional AR interface
Mark Billinghurst;Hirokazu Kato;Ivan Poupyrev.
Computers & Graphics (2001)
Augmented Reality in the Classroom
M. Billinghurst;A. Duenser.
IEEE Computer (2012)
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