D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 44 Citations 7,888 285 World Ranking 4818 National Ranking 126

Research.com Recognitions

Awards & Achievements

2009 - ACM Senior Member

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Operating system
  • Software

His primary scientific interests are in Augmented reality, Human–computer interaction, Wearable computer, Virtual reality and Computer-mediated reality. His Augmented reality study combines topics from a wide range of disciplines, such as Visualization, Multimedia, Computer graphics and Gesture. His research in Human–computer interaction intersects with topics in Emerging technologies, User interface, Software architecture, Reference architecture and Unix.

His Wearable computer research incorporates elements of Tactile display and Simulation. His work carried out in the field of Virtual reality brings together such families of science as Task, Computer graphics and Gaze. His studies deal with areas such as Input device, Usability and Spatial contextual awareness as well as Computer-mediated reality.

His most cited work include:

  • ARQuake: the outdoor augmented reality gaming system (280 citations)
  • ARQuake: an outdoor/indoor augmented reality first person application (255 citations)
  • The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial [ISRCTN87413556] (249 citations)

What are the main themes of his work throughout his whole career to date?

His scientific interests lie mostly in Augmented reality, Human–computer interaction, User interface, Wearable computer and Virtual reality. Bruce H. Thomas has included themes like Visualization and Computer graphics in his Augmented reality study. In his research, Software is intimately related to Multimedia, which falls under the overarching field of Human–computer interaction.

His work on User interface design as part of general User interface research is frequently linked to Key, thereby connecting diverse disciplines of science. His Wearable computer research includes themes of Ubiquitous computing, Simulation, Usability, Mobile computing and Gesture. The various areas that he examines in his Virtual reality study include Virtual machine, Interface, Task, Computer graphics and Immersion.

He most often published in these fields:

  • Augmented reality (55.72%)
  • Human–computer interaction (53.14%)
  • User interface (22.14%)

What were the highlights of his more recent work (between 2014-2021)?

  • Human–computer interaction (53.14%)
  • Augmented reality (55.72%)
  • Virtual reality (19.19%)

In recent papers he was focusing on the following fields of study:

Bruce H. Thomas mainly investigates Human–computer interaction, Augmented reality, Virtual reality, Visualization and Data visualization. His studies in Human–computer interaction integrate themes in fields like Perception, Visual analytics, User interface, Multimedia and Analytics. His Multimedia research integrates issues from Input device and Collaboration support.

Bruce H. Thomas interconnects Computer graphics and Gesture in the investigation of issues within Augmented reality. His Virtual reality research is multidisciplinary, incorporating perspectives in Virtual machine, Interface, Cognition, Task and Immersion. The Information visualization research Bruce H. Thomas does as part of his general Visualization study is frequently linked to other disciplines of science, such as Teleportation, therefore creating a link between diverse domains of science.

Between 2014 and 2021, his most popular works were:

  • Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration (106 citations)
  • Immersive Collaborative Analysis of Network Connectivity: CAVE-style or Head-Mounted Display? (95 citations)
  • ImAxes: Immersive Axes as Embodied Affordances for Interactive Multivariate Data Visualisation (78 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Operating system
  • Software

Bruce H. Thomas mainly focuses on Human–computer interaction, Virtual reality, Augmented reality, Visualization and Data visualization. Bruce H. Thomas combines subjects such as Visual analytics and Multimedia with his study of Human–computer interaction. His study in Virtual reality is interdisciplinary in nature, drawing from both Perception, Task, Cognition, Immersion and Immersive analytics.

His Augmented reality study integrates concerns from other disciplines, such as Analytics and Simulation. Bruce H. Thomas studied Visualization and Affordance that intersect with Embodied cognition, Composability and Multivariate statistics. His Data visualization research includes elements of Triangle counting, Graph, Task analysis and Graph drawing.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

ARQuake: an outdoor/indoor augmented reality first person application

B. Thomas;B. Close;J. Donoghue;J. Squires.
international symposium on wearable computers (2000)

546 Citations

ARQuake: an outdoor/indoor augmented reality first person application

B. Thomas;B. Close;J. Donoghue;J. Squires.
international symposium on wearable computers (2000)

546 Citations

ARQuake: the outdoor augmented reality gaming system

Wayne Piekarski;Bruce Thomas.
Communications of The ACM (2002)

503 Citations

ARQuake: the outdoor augmented reality gaming system

Wayne Piekarski;Bruce Thomas.
Communications of The ACM (2002)

503 Citations

The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial [ISRCTN87413556]

Debashish A Das;Karen A Grimmer;Anthony L Sparnon;Sarah E McRae.
BMC Pediatrics (2005)

395 Citations

The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial [ISRCTN87413556]

Debashish A Das;Karen A Grimmer;Anthony L Sparnon;Sarah E McRae.
BMC Pediatrics (2005)

395 Citations

First Person Indoor/Outdoor Augmented Reality Application: ARQuake

Bruce Thomas;Ben Close;John Donoghue;John Squires.
ubiquitous computing (2002)

256 Citations

First Person Indoor/Outdoor Augmented Reality Application: ARQuake

Bruce Thomas;Ben Close;John Donoghue;John Squires.
ubiquitous computing (2002)

256 Citations

A wearable computer system with augmented reality to support terrestrial navigation

B. Thomas;V. Demczuk;W. Piekarski;D. Hepworth.
international symposium on wearable computers (1998)

245 Citations

A wearable computer system with augmented reality to support terrestrial navigation

B. Thomas;V. Demczuk;W. Piekarski;D. Hepworth.
international symposium on wearable computers (1998)

245 Citations

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