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Computer Science

D-Index
52
Citations
10608
World Ranking
5093
National Ranking
150

Research.com Recognitions

  • 2009 - ACM Senior Member

Overview

Bruce H. Thomas is affiliated with the University of South Australia in Australia. Their research primarily spans the field of Computer Science, with a focus on subfields such as Human-Computer Interaction, Computer Vision and Pattern Recognition, Cognitive Neuroscience, Social Psychology, and Automotive Engineering.

The scientist's research topics cover a range of areas including Augmented Reality Applications, Virtual Reality Applications and Impacts, Interactive and Immersive Displays, Spatial Cognition and Navigation, 3D Surveying and Cultural Heritage, Data Visualization and Analytics, and BIM and Construction Integration.

Recent papers authored by Bruce H. Thomas include:

  • "Effects of shading model and opacity on depth perception in optical see-through augmented reality," 2020, Journal of the Society for Information Display
  • "The Identification, Development, and Evaluation of BIM-ARDM: A BIM-Based AR Defect Management System for Construction Inspections," 2022, Buildings
  • "Examining User Perception of the Size of Multiple Objects in Virtual Reality," 2020, Applied Sciences
  • "Towards Immersive Collaborative Sensemaking," 2022, Proceedings of the ACM on Human-Computer Interaction
  • "Shape Aware Haptic Retargeting for Accurate Hand Interactions," 2022, 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

Frequent co-authors include:

  • Andrew Cunningham
  • James A. Walsh
  • Ross Smith
  • James Baumeister
  • Ning Gu

Their research has been published in venues such as:

  • IEEE Transactions on Visualization and Computer Graphics
  • 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
  • Multimodal Technologies and Interaction
  • 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
  • Journal of the Society for Information Display

Bruce H. Thomas holds the distinction of ACM Senior Member since 2009, reflecting a level of recognition within the computing community.

Best Publications

  • ARQuake: an outdoor/indoor augmented reality first person application

    B. Thomas;B. Close;J. Donoghue;J. Squires

  • ARQuake: the outdoor augmented reality gaming system

    Wayne Piekarski;Bruce Thomas

  • The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial [ISRCTN87413556]

    Debashish A Das;Karen A Grimmer;Anthony L Sparnon;Sarah E McRae

  • Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration

    Thammathip Piumsomboon;Gun A. Lee;Jonathon D. Hart;Barrett Ens

  • First Person Indoor/Outdoor Augmented Reality Application: ARQuake

    Bruce Thomas;Ben Close;John Donoghue;John Squires

  • A wearable computer system with augmented reality to support terrestrial navigation

    B. Thomas;V. Demczuk;W. Piekarski;D. Hepworth

  • Immersive Collaborative Analysis of Network Connectivity: CAVE-style or Head-Mounted Display?

    Maxime Cordeil;Tim Dwyer;Karsten Klein;Bireswar Laha

  • ImAxes: Immersive Axes as Embodied Affordances for Interactive Multivariate Data Visualisation

    Maxime Cordeil;Andrew Cunningham;Tim Dwyer;Bruce H. Thomas

  • Tinmith-Metro: new outdoor techniques for creating city models with an augmented reality wearable computer

    W. Piekarski;B.H. Thomas

  • Improving Spatial Perception for Augmented Reality X-Ray Vision

    Benjamin Avery;Christian Sandor;Bruce H. Thomas

  • Use of projector based augmented reality to improve manual spot-welding precision and accuracy for automotive manufacturing

    Ashish Doshi;Ross T. Smith;Bruce H. Thomas;Con Bouras

  • Emerging Technologies of Augmented Reality: Interfaces and Design

    Michael Haller;Mark Billinghurst;Bruce H Thomas

  • Cognitive Cost of Using Augmented Reality Displays

    James Baumeister;Seung Youb Ssin;Neven A. M. ElSayed;Jillian Dorrian

  • A survey of visual, mixed, and augmented reality gaming

    Bruce H. Thomas

  • Virtual reality as a pediatric pain modulation technique: a case study.

    Emily Steele;Karen Grimmer;Bruce H. Thomas;Barrie Mulley

  • Situated Analytics

    Unknown

  • Integrating virtual and augmented realities in an outdoor application

    W. Piekarski;B. Gunther;B. Thomas

  • Interactive augmented reality techniques for construction at a distance of 3D geometry

    Wayne Piekarski;Bruce H. Thomas

  • On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction

    Thammathip Piumsomboon;Gun A. Lee;Andrew Irlitti;Barrett Ens

  • An object-oriented software architecture for 3D mixed reality applications

    Wayne Piekarski;Bruce H. Thomas

  • Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users

    Aaron Stafford;Wayne Piekarski;Bruce Thomas

  • IATK: An Immersive Analytics Toolkit

    Maxime Cordeil;Andrew Cunningham;Benjamin Bach;Christophe Hurter

Frequent Co-Authors

Mark Billinghurst
Mark Billinghurst University of South Australia
Kim Marriott
Kim Marriott Monash University
Peter Eades
Peter Eades University of Sydney
Falk Schreiber
Falk Schreiber University of Konstanz
Gun A. Lee
Gun A. Lee University of South Australia
Nathalie Henry Riche
Nathalie Henry Riche Microsoft (United States)
Wolfgang Stuerzlinger
Wolfgang Stuerzlinger Simon Fraser University
Robert Biddle
Robert Biddle Carleton University
Masahiko Inami
Masahiko Inami University of Tokyo
Hirokazu Kato
Hirokazu Kato Nara Institute of Science and Technology

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