D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 56 Citations 11,931 258 World Ranking 2705 National Ranking 1445

Research.com Recognitions

Awards & Achievements

2013 - ACM Distinguished Member

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • The Internet

His main research concerns Augmented reality, Human–computer interaction, User interface, Artificial intelligence and Multimedia. His Augmented reality research includes elements of Virtual reality, Eye tracking and Mobile computing. His work deals with themes such as Recommender system and Information privacy, which intersect with User interface.

The concepts of his Artificial intelligence study are interwoven with issues in Graph optimization, Graph and Computer vision. His studies in Computer vision integrate themes in fields like Computer graphics and Data visualization. His work carried out in the field of Multimedia brings together such families of science as Virtual machine, Situated, Usability and Gesture recognition.

His most cited work include:

  • A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment (843 citations)
  • Exploring MARS: Developing indoor and outdoor user interfaces to a mobile augmented reality system (389 citations)
  • Evaluation of Interest Point Detectors and Feature Descriptors for Visual Tracking (327 citations)

What are the main themes of his work throughout his whole career to date?

Tobias Höllerer mainly investigates Augmented reality, Human–computer interaction, Artificial intelligence, Computer vision and Multimedia. His Augmented reality research incorporates elements of Virtual reality and Mobile computing. His Virtual reality study combines topics in areas such as Immersion, Simulation and Usability.

Tobias Höllerer has researched Human–computer interaction in several fields, including Virtual machine, User interface, Graphics, Visualization and Gesture. As a part of the same scientific family, he mostly works in the field of User interface, focusing on Recommender system and, on occasion, User experience design. His Computer vision study integrates concerns from other disciplines, such as Computer graphics and Robustness.

He most often published in these fields:

  • Augmented reality (46.22%)
  • Human–computer interaction (37.85%)
  • Artificial intelligence (33.47%)

What were the highlights of his more recent work (between 2015-2020)?

  • Augmented reality (46.22%)
  • Human–computer interaction (37.85%)
  • Artificial intelligence (33.47%)

In recent papers he was focusing on the following fields of study:

The scientist’s investigation covers issues in Augmented reality, Human–computer interaction, Artificial intelligence, Computer vision and Virtual reality. Tobias Höllerer has included themes like User interface, Multimedia, Computer graphics, Gesture and Rendering in his Augmented reality study. Within one scientific family, he focuses on topics pertaining to Computer-mediated reality under Multimedia, and may sometimes address concerns connected to Field.

His study in Human–computer interaction is interdisciplinary in nature, drawing from both Object, Situated and Mobile device. His Artificial intelligence study combines topics from a wide range of disciplines, such as Point and Brain–computer interface. His Virtual reality study incorporates themes from Computer graphics, Immersion, Eye tracking, Visualization and Popularity.

Between 2015 and 2020, his most popular works were:

  • Augmented reality: Principles and practice (102 citations)
  • Botivist: Calling Volunteers to Action using Online Bots (81 citations)
  • ChartAccent: Annotation for data-driven storytelling (43 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • The Internet
  • Computer vision

Augmented reality, Human–computer interaction, Gesture, Annotation and Visualization are his primary areas of study. His studies deal with areas such as Recall, Foreign language, Multimedia, Language acquisition and Rendering as well as Augmented reality. In the field of Human–computer interaction, his study on Mixed reality and Computer-mediated reality overlaps with subjects such as Task analysis and Vocabulary.

While the research belongs to areas of Gesture, Tobias Höllerer spends his time largely on the problem of User interface, intersecting his research to questions surrounding Gesture recognition. His research in Annotation intersects with topics in World Wide Web, Data visualization and Graphics. The various areas that he examines in his Visualization study include Proxemics, Software, Computer graphics and Virtual reality.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment

S. Feiner;B. MacIntyre;T. Hollerer;A. Webster.
international symposium on wearable computers (1997)

1435 Citations

Exploring MARS: Developing indoor and outdoor user interfaces to a mobile augmented reality system

Tobias Höllerer;Steven Feiner;Tachio Terauchi;Gus Rashid.
Computers & Graphics (1999)

709 Citations

Evaluation of Interest Point Detectors and Feature Descriptors for Visual Tracking

Steffen Gauglitz;Tobias Höllerer;Matthew Turk.
International Journal of Computer Vision (2011)

539 Citations

Augmented Reality: Principles and Practice

Dieter Schmalsteig;Tobias Hollerer.
(2016)

477 Citations

View management for virtual and augmented reality

Blaine Bell;Steven Feiner;Tobias Höllerer.
user interface software and technology (2001)

467 Citations

Handy AR: Markerless Inspection of Augmented Reality Objects Using Fingertip Tracking

Taehee Lee;T. Hollerer.
international symposium on wearable computers (2007)

362 Citations

Information filtering for mobile augmented reality

S. Julier;M. Lanzagorta;Y. Baillot;L. Rosenblum.
Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000) (2000)

332 Citations

Situated documentaries: embedding multimedia presentations in the real world

T. Hollerer;S. Feiner;J. Pavlik.
international symposium on wearable computers (1999)

327 Citations

TasteWeights: a visual interactive hybrid recommender system

Svetlin Bostandjiev;John O'Donovan;Tobias Höllerer.
conference on recommender systems (2012)

301 Citations

TopicNets: Visual Analysis of Large Text Corpora with Topic Modeling

Brynjar Gretarsson;John O’Donovan;Svetlin Bostandjiev;Tobias Höllerer.
ACM Transactions on Intelligent Systems and Technology (2012)

220 Citations

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