D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 77 Citations 27,489 334 World Ranking 742 National Ranking 443

Research.com Recognitions

Awards & Achievements

2018 - IEEE Fellow For contributions to augmented reality and computer graphics

2018 - ACM Fellow For contributions to human-computer interaction, virtual and augmented reality, and 3D user interfaces

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Operating system
  • The Internet

Steven Feiner mostly deals with Human–computer interaction, Augmented reality, User interface, Graphics and Artificial intelligence. The Human–computer interaction study combines topics in areas such as Virtual machine, 3D computer graphics, Set and Stereo display. His studies deal with areas such as Multimedia, Wearable computer, Virtual reality and Computer graphics as well as Augmented reality.

In general User interface study, his work on User interface design often relates to the realm of Herbarium, thereby connecting several areas of interest. His Graphics study incorporates themes from Workstation, Computer graphics, Task and Transient. His research in Artificial intelligence intersects with topics in Visual task, Computer vision and Natural language processing.

His most cited work include:

  • Recent advances in augmented reality (2553 citations)
  • A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment (843 citations)
  • Knowledge-based augmented reality (810 citations)

What are the main themes of his work throughout his whole career to date?

The scientist’s investigation covers issues in Human–computer interaction, Augmented reality, Multimedia, User interface and Virtual reality. His Human–computer interaction study integrates concerns from other disciplines, such as Computer graphics, Mobile computing and Graphics. His Augmented reality research is multidisciplinary, incorporating perspectives in Wearable computer, Computer graphics and Visualization.

His research integrates issues of Session, Software, Testbed and Input device in his study of Multimedia. Steven Feiner combines subjects such as Graphical user interface and Field with his study of User interface. Steven Feiner studies Virtual reality, focusing on Metaverse in particular.

He most often published in these fields:

  • Human–computer interaction (44.74%)
  • Augmented reality (38.74%)
  • Multimedia (26.13%)

What were the highlights of his more recent work (between 2012-2021)?

  • Augmented reality (38.74%)
  • Human–computer interaction (44.74%)
  • Virtual reality (18.02%)

In recent papers he was focusing on the following fields of study:

Augmented reality, Human–computer interaction, Virtual reality, Multimedia and Artificial intelligence are his primary areas of study. His Augmented reality research integrates issues from User interface, Task, Object, Visual search and Software. His work on Computer-mediated reality as part of general Human–computer interaction research is often related to Visual perception, thus linking different fields of science.

His study in the fields of Mixed reality under the domain of Virtual reality overlaps with other disciplines such as Action, Hands free and Cataracts. His work deals with themes such as Session and Input device, which intersect with Multimedia. In the subject of general Artificial intelligence, his work in Visualization, Stereoscopy and Virtual reality sickness is often linked to Aperture, thereby combining diverse domains of study.

Between 2012 and 2021, his most popular works were:

  • Combating VR sickness through subtle dynamic field-of-view modification (187 citations)
  • Gaze locking: passive eye contact detection for human-object interaction (177 citations)
  • Patient engagement in the inpatient setting: a systematic review (157 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Operating system
  • The Internet

His primary scientific interests are in Augmented reality, Virtual reality, Computer vision, Artificial intelligence and Multimedia. He integrates many fields in his works, including Augmented reality and Preferred walking speed. Steven Feiner has researched Virtual reality in several fields, including Tracking system, Session and Web page.

His Object and Gaze study in the realm of Computer vision connects with subjects such as Set, Detector and Active infrared. The various areas that he examines in his Artificial intelligence study include Photography and Analytics. The concepts of his Multimedia study are interwoven with issues in Event and Oculus.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Recent advances in augmented reality

R. Azuma;Y. Baillot;R. Behringer;S. Feiner.
IEEE Computer Graphics and Applications (2001)

4823 Citations

Knowledge-based augmented reality

Steven Feiner;Blair Macintyre;Dorée Seligmann.
Communications of The ACM (1993)

1581 Citations

A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment

S. Feiner;B. MacIntyre;T. Hollerer;A. Webster.
international symposium on wearable computers (1997)

1435 Citations

Introduction to Computer Graphics

James D. Foley;Richard L. Phillips;John F. Hughes;Andries van Dam.
(1993)

1160 Citations

Computer graphics: principles and practice (2nd ed.)

James D. Foley;Andries van Dam;Steven K. Feiner;John F. Hughes.
(1990)

798 Citations

Exploring MARS: Developing indoor and outdoor user interfaces to a mobile augmented reality system

Tobias Höllerer;Steven Feiner;Tachio Terauchi;Gus Rashid.
Computers & Graphics (1999)

709 Citations

Exploring the Benefits of Augmented Reality Documentation for Maintenance and Repair

S. Henderson;S. Feiner.
IEEE Transactions on Visualization and Computer Graphics (2011)

561 Citations

Perceptual issues in augmented reality revisited

Ernst Kruijff;J. Edward Swan;Steven Feiner.
international symposium on mixed and augmented reality (2010)

487 Citations

Evaluating the benefits of augmented reality for task localization in maintenance of an armored personnel carrier turret

Steven J. Henderson;Steven Feiner.
international symposium on mixed and augmented reality (2009)

481 Citations

View management for virtual and augmented reality

Blaine Bell;Steven Feiner;Tobias Höllerer.
user interface software and technology (2001)

467 Citations

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