D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 89 Citations 24,919 717 World Ranking 387 National Ranking 16

Overview

What is he best known for?

The fields of study Daniel Thalmann is best known for:

  • Computer graphics (images)
  • 3D computer graphics
  • Computer animation

Daniel Thalmann integrates many fields, such as Computer graphics (images) and Computer graphics, in his works. His Software rendering research extends to the thematically linked field of Computer graphics. He integrates Software rendering with Tiled rendering in his study. As part of his studies on Tiled rendering, Daniel Thalmann often connects relevant areas like Computer graphics (images). He integrates Human–computer interaction and Software in his studies. Daniel Thalmann undertakes multidisciplinary investigations into Software and Virtual reality in his work. His Virtual reality study frequently draws connections between related disciplines such as Virtual actor. Much of his study explores Virtual actor relationship to Human–computer interaction. His Object (grammar) research extends to Artificial intelligence, which is thematically connected.

His most cited work include:

  • Hierarchical model for real time simulation of virtual human crowds (390 citations)
  • Real-time animation of realistic virtual humans (121 citations)
  • Virtual human representation and communication in VLNet (117 citations)

What are the main themes of his work throughout his whole career to date

In his study, Daniel Thalmann carries out multidisciplinary Human–computer interaction and Computer vision research. He undertakes interdisciplinary study in the fields of Computer vision and Human–computer interaction through his research. Artificial intelligence and Control (management) are commonly linked in his work. As part of his studies on Control (management), Daniel Thalmann often connects relevant subjects like Artificial intelligence. He incorporates Computer graphics (images) and Computer graphics in his studies. He performs multidisciplinary study on Computer graphics and Computer graphics (images) in his works. His work on Virtual actor expands to the thematically related Virtual reality. His study in Virtual reality extends to Virtual actor with its themes. He carries out multidisciplinary research, doing studies in Animation and Computer facial animation.

Daniel Thalmann most often published in these fields:

  • Human–computer interaction (73.17%)
  • Artificial intelligence (73.17%)
  • Computer graphics (images) (70.73%)

What were the highlights of his more recent work (between 2009-2013)?

  • Human–computer interaction (100.00%)
  • Artificial intelligence (100.00%)
  • Virtual reality (100.00%)

In recent works Daniel Thalmann was focusing on the following fields of study:

His research on Human–computer interaction often connects related topics like Virtual reality. Virtual reality is closely attributed to Human–computer interaction in his research. His research on Artificial intelligence frequently links to adjacent areas such as Visualization. His research links Meteorology with Training (meteorology). His research on Meteorology often connects related topics like Training (meteorology). Daniel Thalmann frequently studies issues relating to Psychiatry and Intervention (counseling). His study ties his expertise on Intervention (counseling) together with the subject of Psychiatry. His Variety (cybernetics) study frequently draws connections to other fields, such as Artificial intelligence. Daniel Thalmann performs integrative study on Developmental psychology and Applied psychology.

Between 2009 and 2013, his most popular works were:

  • Design and Development of a Virtual Dolphinarium for Children With Autism (91 citations)
  • Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training (52 citations)

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

A global human walking model with real-time kinematic personification

Ronan Boulic;Nadia Magnenat-Thalmann;Daniel Thalmann.
The Visual Computer (1990)

675 Citations

Hierarchical model for real time simulation of virtual human crowds

S.R. Musse;D. Thalmann.
IEEE Transactions on Visualization and Computer Graphics (2001)

663 Citations

Joint-dependent local deformations for hand animation and object grasping

N. Magnenat-Thalmann;R. Laperrière;D. Thalmann.
graphics interface (1989)

626 Citations

Dressing animated synthetic actors with complex deformable clothes

Michel Carignan;Ying Yang;Nadia Magnenat Thalmann;Daniel Thalmann.
international conference on computer graphics and interactive techniques (1992)

482 Citations

Simulation of Facial Muscle Actions Based on Rational Free Form Deformations

Prem Kalra;Angelo Mangili;Nadia Magnenat Thalmann;Daniel Thalmann.
Computer Graphics Forum (1992)

480 Citations

Stepping into Virtual Reality

Mario Gutierrez;F Vexo;Daniel Thalmann.
(2008)

467 Citations

A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis*

Soraia Raupp Musse;Daniel Thalmann.
Computer Animation and Simulation (1997)

463 Citations

Crowd Simulation

Daniel Thalmann;Soraia Raupp Musse.
(2007)

446 Citations

Simulation of object and human skin formations in a grasping task

J.-P. Gourret;N. M. Thalmann;D. Thalmann.
international conference on computer graphics and interactive techniques (1989)

409 Citations

Abstract muscle action procedures for human face animation

Nadia Magnenat-Thalmann;E. Primeau;Daniel Thalmann.
The Visual Computer (1988)

324 Citations

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Best Scientists Citing Daniel Thalmann

Nadia Magnenat-Thalmann

Nadia Magnenat-Thalmann

University of Geneva

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