Daniel Thalmann integrates many fields, such as Computer graphics (images) and Computer graphics, in his works. His Software rendering research extends to the thematically linked field of Computer graphics. He integrates Software rendering with Tiled rendering in his study. As part of his studies on Tiled rendering, Daniel Thalmann often connects relevant areas like Computer graphics (images). He integrates Human–computer interaction and Software in his studies. Daniel Thalmann undertakes multidisciplinary investigations into Software and Virtual reality in his work. His Virtual reality study frequently draws connections between related disciplines such as Virtual actor. Much of his study explores Virtual actor relationship to Human–computer interaction. His Object (grammar) research extends to Artificial intelligence, which is thematically connected.
In his study, Daniel Thalmann carries out multidisciplinary Human–computer interaction and Computer vision research. He undertakes interdisciplinary study in the fields of Computer vision and Human–computer interaction through his research. Artificial intelligence and Control (management) are commonly linked in his work. As part of his studies on Control (management), Daniel Thalmann often connects relevant subjects like Artificial intelligence. He incorporates Computer graphics (images) and Computer graphics in his studies. He performs multidisciplinary study on Computer graphics and Computer graphics (images) in his works. His work on Virtual actor expands to the thematically related Virtual reality. His study in Virtual reality extends to Virtual actor with its themes. He carries out multidisciplinary research, doing studies in Animation and Computer facial animation.
His research on Human–computer interaction often connects related topics like Virtual reality. Virtual reality is closely attributed to Human–computer interaction in his research. His research on Artificial intelligence frequently links to adjacent areas such as Visualization. His research links Meteorology with Training (meteorology). His research on Meteorology often connects related topics like Training (meteorology). Daniel Thalmann frequently studies issues relating to Psychiatry and Intervention (counseling). His study ties his expertise on Intervention (counseling) together with the subject of Psychiatry. His Variety (cybernetics) study frequently draws connections to other fields, such as Artificial intelligence. Daniel Thalmann performs integrative study on Developmental psychology and Applied psychology.
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A global human walking model with real-time kinematic personification
Ronan Boulic;Nadia Magnenat-Thalmann;Daniel Thalmann.
The Visual Computer (1990)
Hierarchical model for real time simulation of virtual human crowds
S.R. Musse;D. Thalmann.
IEEE Transactions on Visualization and Computer Graphics (2001)
Joint-dependent local deformations for hand animation and object grasping
N. Magnenat-Thalmann;R. Laperrière;D. Thalmann.
graphics interface (1989)
Dressing animated synthetic actors with complex deformable clothes
Michel Carignan;Ying Yang;Nadia Magnenat Thalmann;Daniel Thalmann.
international conference on computer graphics and interactive techniques (1992)
Simulation of Facial Muscle Actions Based on Rational Free Form Deformations
Prem Kalra;Angelo Mangili;Nadia Magnenat Thalmann;Daniel Thalmann.
Computer Graphics Forum (1992)
Stepping into Virtual Reality
Mario Gutierrez;F Vexo;Daniel Thalmann.
(2008)
A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis*
Soraia Raupp Musse;Daniel Thalmann.
Computer Animation and Simulation (1997)
Crowd Simulation
Daniel Thalmann;Soraia Raupp Musse.
(2007)
Simulation of object and human skin formations in a grasping task
J.-P. Gourret;N. M. Thalmann;D. Thalmann.
international conference on computer graphics and interactive techniques (1989)
Abstract muscle action procedures for human face animation
Nadia Magnenat-Thalmann;E. Primeau;Daniel Thalmann.
The Visual Computer (1988)
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