D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 76 Citations 22,457 258 World Ranking 804 National Ranking 481

Research.com Recognitions

Awards & Achievements

2018 - ACM Fellow For contributions to character animation, human simulation, and humanoid robotics.

1995 - Fellow of Alfred P. Sloan Foundation

Overview

What is she best known for?

The fields of study she is best known for:

  • Artificial intelligence
  • Computer vision
  • Machine learning

Her main research concerns Artificial intelligence, Computer vision, Motion, Motion capture and Animation. Her Artificial intelligence study frequently draws connections between adjacent fields such as Simulation. Her Computer vision research is multidisciplinary, relying on both Kinematics, Computer graphics and Trajectory.

Her studies deal with areas such as Character animation, User interface, Interface, Immersion and Mixture model as well as Motion. The study incorporates disciplines such as Motion estimation, Segmentation, Pattern recognition and Match moving in addition to Motion capture. Her Computer animation and Computer facial animation study in the realm of Animation interacts with subjects such as Cracking and Plastic yielding.

Her most cited work include:

  • Interactive control of avatars animated with human motion data (801 citations)
  • Animating human athletics (567 citations)
  • Design galleries: a general approach to setting parameters for computer graphics and animation (519 citations)

What are the main themes of her work throughout her whole career to date?

Artificial intelligence, Computer vision, Motion, Motion capture and Animation are her primary areas of study. Her work on Robot, Human motion and Robotics as part of general Artificial intelligence study is frequently connected to Accelerometer, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them. Her work carried out in the field of Computer vision brings together such families of science as Dynamic simulation and Trajectory.

Her study in Motion is interdisciplinary in nature, drawing from both Character animation, Interface and Motion control. Her Motion capture research includes elements of Segmentation and Kinematics. Her Animation research includes elements of Multimedia and Computer graphics.

She most often published in these fields:

  • Artificial intelligence (47.46%)
  • Computer vision (36.23%)
  • Motion (26.09%)

What were the highlights of her more recent work (between 2014-2021)?

  • Artificial intelligence (47.46%)
  • Animation (24.64%)
  • Computer vision (36.23%)

In recent papers she was focusing on the following fields of study:

Her primary areas of study are Artificial intelligence, Animation, Computer vision, Computer graphics and Motion. Her Artificial intelligence research is multidisciplinary, incorporating perspectives in Machine learning and Pattern recognition. Her studies deal with areas such as Social psychology, Computer graphics and Personality psychology as well as Animation.

Her work on Rendering and Tracking as part of general Computer vision study is frequently connected to Scale and Series, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them. The study incorporates disciplines such as Quilting, Rotation, Set, Quilt and Pipeline in addition to Computer graphics. Particularly relevant to Motion capture is her body of work in Motion.

Between 2014 and 2021, her most popular works were:

  • A deep learning approach for generalized speech animation (146 citations)
  • Semantic shape editing using deformation handles (100 citations)
  • Realtime style transfer for unlabeled heterogeneous human motion (91 citations)

In her most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Machine learning
  • Programming language

Her primary areas of investigation include Artificial intelligence, Character animation, Artificial neural network, Motion and Animation. In her study, Black box is strongly linked to Computer vision, which falls under the umbrella field of Artificial intelligence. The Character animation study combines topics in areas such as Motion capture, Robust control and Motion control.

The Artificial neural network study which covers Pattern recognition that intersects with Robustness. Her biological study spans a wide range of topics, including Construct, Machine learning and Key. Her research integrates issues of Pipeline, Skinning, Vertex and Rotation in her study of Animation.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Interactive control of avatars animated with human motion data

Jehee Lee;Jinxiang Chai;Paul S. A. Reitsma;Jessica K. Hodgins.
international conference on computer graphics and interactive techniques (2002)

1238 Citations

Animating human athletics

Jessica K. Hodgins;Wayne L. Wooten;David C. Brogan;James F. O'Brien.
international conference on computer graphics and interactive techniques (1995)

933 Citations

Design galleries: a general approach to setting parameters for computer graphics and animation

J. Marks;B. Andalman;P. A. Beardsley;W. Freeman.
international conference on computer graphics and interactive techniques (1997)

783 Citations

Graphical modeling and animation of ductile fracture

James F. O'Brien;Adam W. Bargteil;Jessica K. Hodgins.
international conference on computer graphics and interactive techniques (2002)

710 Citations

Segmenting motion capture data into distinct behaviors

Jernej Barbič;Alla Safonova;Jia-Yu Pan;Christos Faloutsos.
graphics interface (2004)

611 Citations

Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces

Alla Safonova;Jessica K. Hodgins;Nancy S. Pollard.
international conference on computer graphics and interactive techniques (2004)

609 Citations

Footstep Planning for the Honda ASIMO Humanoid

J. Chestnutt;M. Lau;G. Cheung;J. Kuffner.
international conference on robotics and automation (2005)

553 Citations

Animation of dynamic legged locomotion

Marc H. Raibert;Jessica K. Hodgins.
international conference on computer graphics and interactive techniques (1991)

504 Citations

Performance animation from low-dimensional control signals

Jinxiang Chai;Jessica K. Hodgins.
international conference on computer graphics and interactive techniques (2005)

485 Citations

Adapting human motion for the control of a humanoid robot

N.S. Pollard;J.K. Hodgins;M.J. Riley;C.G. Atkeson.
international conference on robotics and automation (2002)

452 Citations

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