2018 - ACM Fellow For contributions to character animation, human simulation, and humanoid robotics.
1995 - Fellow of Alfred P. Sloan Foundation
Her main research concerns Artificial intelligence, Computer vision, Motion, Motion capture and Animation. Her Artificial intelligence study frequently draws connections between adjacent fields such as Simulation. Her Computer vision research is multidisciplinary, relying on both Kinematics, Computer graphics and Trajectory.
Her studies deal with areas such as Character animation, User interface, Interface, Immersion and Mixture model as well as Motion. The study incorporates disciplines such as Motion estimation, Segmentation, Pattern recognition and Match moving in addition to Motion capture. Her Computer animation and Computer facial animation study in the realm of Animation interacts with subjects such as Cracking and Plastic yielding.
Artificial intelligence, Computer vision, Motion, Motion capture and Animation are her primary areas of study. Her work on Robot, Human motion and Robotics as part of general Artificial intelligence study is frequently connected to Accelerometer, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them. Her work carried out in the field of Computer vision brings together such families of science as Dynamic simulation and Trajectory.
Her study in Motion is interdisciplinary in nature, drawing from both Character animation, Interface and Motion control. Her Motion capture research includes elements of Segmentation and Kinematics. Her Animation research includes elements of Multimedia and Computer graphics.
Her primary areas of study are Artificial intelligence, Animation, Computer vision, Computer graphics and Motion. Her Artificial intelligence research is multidisciplinary, incorporating perspectives in Machine learning and Pattern recognition. Her studies deal with areas such as Social psychology, Computer graphics and Personality psychology as well as Animation.
Her work on Rendering and Tracking as part of general Computer vision study is frequently connected to Scale and Series, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them. The study incorporates disciplines such as Quilting, Rotation, Set, Quilt and Pipeline in addition to Computer graphics. Particularly relevant to Motion capture is her body of work in Motion.
Her primary areas of investigation include Artificial intelligence, Character animation, Artificial neural network, Motion and Animation. In her study, Black box is strongly linked to Computer vision, which falls under the umbrella field of Artificial intelligence. The Character animation study combines topics in areas such as Motion capture, Robust control and Motion control.
The Artificial neural network study which covers Pattern recognition that intersects with Robustness. Her biological study spans a wide range of topics, including Construct, Machine learning and Key. Her research integrates issues of Pipeline, Skinning, Vertex and Rotation in her study of Animation.
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Interactive control of avatars animated with human motion data
Jehee Lee;Jinxiang Chai;Paul S. A. Reitsma;Jessica K. Hodgins.
international conference on computer graphics and interactive techniques (2002)
Animating human athletics
Jessica K. Hodgins;Wayne L. Wooten;David C. Brogan;James F. O'Brien.
international conference on computer graphics and interactive techniques (1995)
Design galleries: a general approach to setting parameters for computer graphics and animation
J. Marks;B. Andalman;P. A. Beardsley;W. Freeman.
international conference on computer graphics and interactive techniques (1997)
Graphical modeling and animation of ductile fracture
James F. O'Brien;Adam W. Bargteil;Jessica K. Hodgins.
international conference on computer graphics and interactive techniques (2002)
Segmenting motion capture data into distinct behaviors
Jernej Barbič;Alla Safonova;Jia-Yu Pan;Christos Faloutsos.
graphics interface (2004)
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
Alla Safonova;Jessica K. Hodgins;Nancy S. Pollard.
international conference on computer graphics and interactive techniques (2004)
Footstep Planning for the Honda ASIMO Humanoid
J. Chestnutt;M. Lau;G. Cheung;J. Kuffner.
international conference on robotics and automation (2005)
Animation of dynamic legged locomotion
Marc H. Raibert;Jessica K. Hodgins.
international conference on computer graphics and interactive techniques (1991)
Performance animation from low-dimensional control signals
Jinxiang Chai;Jessica K. Hodgins.
international conference on computer graphics and interactive techniques (2005)
Adapting human motion for the control of a humanoid robot
N.S. Pollard;J.K. Hodgins;M.J. Riley;C.G. Atkeson.
international conference on robotics and automation (2002)
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