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Computer Science

D-Index
68
Citations
19321
World Ranking
2077
National Ranking
114

Overview

Anthony Steed is a researcher affiliated with University College London in the United Kingdom. Their primary area of work falls within Computer Science, with a focus on subfields such as Computer Vision and Pattern Recognition, Human-Computer Interaction, Cognitive Neuroscience, Control and Systems Engineering, and Media Technology.

Their published work frequently appears in notable venues including Frontiers in Virtual Reality, IEEE Transactions on Visualization and Computer Graphics, arXiv (Cornell University), and multiple conferences organized by the IEEE Conference on Virtual Reality and 3D User Interfaces.

Steed's research covers a range of topics related to immersive technologies and human-computer interfaces. These topics include:

  • Virtual Reality Applications and Impacts
  • Augmented Reality Applications
  • Image and Video Quality Assessment
  • Advanced Vision and Imaging
  • Interactive and Immersive Displays
  • Tactile and Sensory Interactions
  • Computer Graphics and Visualization Techniques

Several recent papers highlight Steed's areas of investigation:

  • "The Rocketbox Library and the Utility of Freely Available Rigged Avatars" (2020), published in Frontiers in Virtual Reality
  • "Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification" (2020), published in IEEE Transactions on Visualization and Computer Graphics
  • "Evaluating immersive experiences during Covid-19 and beyond" (2020), published in interactions
  • "Beyond blur" (2021), published in ACM Transactions on Graphics
  • "A mechatronic shape display based on auxetic materials" (2021), published in Nature Communications

Frequent collaborators include David Swapp, Sebastian Friston, Daniele Giunchi, David R. Walton, and Kaan Akşit, with collaboration counts ranging from 7 to 13 publications per coauthor.

Best Publications

  • Depth of presence in virtual environments

    Mel Slater;Martin Usoh;Anthony Steed

  • Walking > walking-in-place > flying, in virtual environments

    Martin Usoh;Kevin Arthur;Mary C. Whitton;Rui Bastos

  • Taking steps: the influence of a walking technique on presence in virtual reality

    Mel Slater;Martin Usoh;Anthony Steed

  • A Virtual Presence Counter

    Mel Slater;Anthony Steed

  • The Influence of Body Movement on Subjective Presence in Virtual Environments

    Mel Slater;Anthony Steed;John D. McCarthy;Francesco Maringelli

  • The drift table: designing for ludic engagement

    William W. Gaver;John Bowers;Andrew Boucher;Hans Gellerson

  • The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment

    Maia Garau;Mel Slater;Vinoba Vinayagamoorthy;Andrea Brogni

  • Next-Generation Big Data Analytics: State of the Art, Challenges, and Future Research Topics

    Zhihan Lv;Houbing Song;Pablo Basanta-Val;Anthony Steed

  • Public speaking in virtual reality: facing an audience of avatars

    M. Slater;D.-P. Pertaub;A. Steed

  • 3D-printing of non-assembly, articulated models

    Jacques Calì;Dan A. Calian;Cristina Amati;Rebecca Kleinberger

  • Is the rubber hand illusion induced by immersive virtual reality

    Ye Yuan;Anthony Steed

  • Lessons from the lighthouse: collaboration in a shared mixed reality system

    Barry Brown;Ian MacColl;Matthew Chalmers;Areti Galani

  • Computer Graphics And Virtual Environments: From Realism to Real-Time

    Mel Slater;Anthony Steed;Yiorgos Chrysanthou

  • Human Tails: Ownership and Control of Extended Humanoid Avatars

    W. Steptoe;A. Steed;M. Slater

  • Expected, sensed, and desired: A framework for designing sensing-based interaction

    Steve Benford;Holger Schnädelbach;Boriana Koleva;Rob Anastasi

  • Redirected walking in place

    Sharif Razzaque;David Swapp;Mel Slater;Mary C. Whitton

  • Automatic Recognition of Non-Acted Affective Postures

    A. Kleinsmith;N. Bianchi-Berthouze;A. Steed

  • Collaborating in networked immersive spaces: as good as being there together?

    Ralph Schroeder;Anthony Steed;Ann-Sofie Axelsson;Ilona Heldal

  • Spatial Social Behavior in Second Life

    Doron Friedman;Anthony Steed;Mel Slater

  • The impact of a self-avatar on cognitive load in immersive virtual reality

    Anthony Steed;Ye Pan;Fiona Zisch;William Steptoe

  • The virtual treadmill: a naturalistic metaphor for navigation in immersive virtual environments

    Mel Slater;Anthony Steed;Martin Usoh

Frequent Co-Authors

Mel Slater
Mel Slater University of Barcelona
Chris Greenhalgh
Chris Greenhalgh University of Nottingham
Steve Benford
Steve Benford University of Nottingham
Simon Julier
Simon Julier University College London
Matthew Chalmers
Matthew Chalmers University of Glasgow
Tom Rodden
Tom Rodden University of Nottingham
Tim Weyrich
Tim Weyrich University College London
Niloy J. Mitra
Niloy J. Mitra University College London
Robert Leeb
Robert Leeb MindMaze
Christoph Guger
Christoph Guger Graz University of Technology

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