D-Index & Metrics Best Publications

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 56 Citations 13,516 228 World Ranking 2040 National Ranking 112

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Operating system
  • The Internet

The scientist’s investigation covers issues in Human–computer interaction, Virtual reality, Multimedia, Virtual machine and Immersion. His studies in Human–computer interaction integrate themes in fields like Realism, Eye tracking and Table. His Virtual reality study combines topics from a wide range of disciplines, such as Cognitive psychology, Body schema and Applied psychology.

Anthony Steed focuses mostly in the field of Multimedia, narrowing it down to topics relating to Immersive projection technology and, in certain cases, Sense of presence. His work carried out in the field of Virtual machine brings together such families of science as Layer, Perception, Presentation, Kinesthetic learning and Software. Anthony Steed interconnects Illusion, Cave automatic virtual environment and Gaze in the investigation of issues within Immersion.

His most cited work include:

  • Depth of presence in virtual environments (752 citations)
  • Walking > walking-in-place > flying, in virtual environments (605 citations)
  • Taking steps: the influence of a walking technique on presence in virtual reality (510 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of study are Human–computer interaction, Virtual reality, Multimedia, Virtual machine and Artificial intelligence. His Human–computer interaction research incorporates elements of User interface and Immersion. Anthony Steed has included themes like Perception, Computer graphics, World Wide Web, Visualization and Haptic technology in his Virtual reality study.

His Multimedia study frequently links to related topics such as The Internet. His research on Virtual machine often connects related topics like Object. In his research on the topic of Artificial intelligence, Computer graphics is strongly related with Computer vision.

He most often published in these fields:

  • Human–computer interaction (43.49%)
  • Virtual reality (33.33%)
  • Multimedia (20.95%)

What were the highlights of his more recent work (between 2015-2021)?

  • Virtual reality (33.33%)
  • Human–computer interaction (43.49%)
  • Artificial intelligence (14.92%)

In recent papers he was focusing on the following fields of study:

Anthony Steed mainly focuses on Virtual reality, Human–computer interaction, Artificial intelligence, Computer vision and Virtual machine. His specific area of interest is Virtual reality, where Anthony Steed studies Mixed reality. In Human–computer interaction, he works on issues like Immersion, which are connected to Recall.

His research in the fields of Texture overlaps with other disciplines such as Metric and Visibility. His work in Virtual machine covers topics such as Object which are related to areas like Convolutional neural network. The Avatar study combines topics in areas such as Cognitive load and Multimedia.

Between 2015 and 2021, his most popular works were:

  • Next-Generation Big Data Analytics: State of the Art, Challenges, and Future Research Topics (170 citations)
  • An ‘In the Wild’ Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment (67 citations)
  • Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video (56 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Operating system
  • The Internet

His scientific interests lie mostly in Virtual reality, Human–computer interaction, Multimedia, Avatar and Perception. His Virtual reality research focuses on Mixed reality in particular. His Human–computer interaction study incorporates themes from Virtual machine, Immersion and Embodied cognition.

The study incorporates disciplines such as Rendering, Real-time computing, Interoperability and Internet privacy in addition to Multimedia. His biological study spans a wide range of topics, including BitTorrent tracker, Focus and Jigsaw. The various areas that Anthony Steed examines in his Perception study include Machine learning, Texture, Set and Spatial contextual awareness.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Depth of presence in virtual environments

Mel Slater;Martin Usoh;Anthony Steed.
Presence: Teleoperators & Virtual Environments (1994)

1352 Citations

Walking > walking-in-place > flying, in virtual environments

Martin Usoh;Kevin Arthur;Mary C. Whitton;Rui Bastos.
international conference on computer graphics and interactive techniques (1999)

960 Citations

Taking steps: the influence of a walking technique on presence in virtual reality

Mel Slater;Martin Usoh;Anthony Steed.
virtual reality software and technology (1995)

854 Citations

A Virtual Presence Counter

Mel Slater;Anthony Steed.
Presence: Teleoperators & Virtual Environments (2000)

694 Citations

The drift table: designing for ludic engagement

William W. Gaver;John Bowers;Andrew Boucher;Hans Gellerson.
human factors in computing systems (2004)

455 Citations

The Influence of Body Movement on Subjective Presence in Virtual Environments

Mel Slater;Anthony Steed;John D. McCarthy;Francesco Maringelli.
Human Factors (1998)

454 Citations

The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment

Maia Garau;Mel Slater;Vinoba Vinayagamoorthy;Andrea Brogni.
human factors in computing systems (2003)

440 Citations

3D-printing of non-assembly, articulated models

Jacques Calì;Dan A. Calian;Cristina Amati;Rebecca Kleinberger.
international conference on computer graphics and interactive techniques (2012)

277 Citations

Public speaking in virtual reality: facing an audience of avatars

M. Slater;D.-P. Pertaub;A. Steed.
IEEE Computer Graphics and Applications (1999)

271 Citations

Next-Generation Big Data Analytics: State of the Art, Challenges, and Future Research Topics

Zhihan Lv;Houbing Song;Pablo Basanta-Val;Anthony Steed.
IEEE Transactions on Industrial Informatics (2017)

246 Citations

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Contact us

Best Scientists Citing Anthony Steed

Mel Slater

Mel Slater

University of Barcelona

Publications: 130

Frank Steinicke

Frank Steinicke

Universität Hamburg

Publications: 54

Steve Benford

Steve Benford

University of Nottingham

Publications: 44

Jeremy N. Bailenson

Jeremy N. Bailenson

Stanford University

Publications: 43

Anatole Lécuyer

Anatole Lécuyer

University of Rennes 1

Publications: 37

Mary C. Whitton

Mary C. Whitton

University of North Carolina at Chapel Hill

Publications: 31

Mark Billinghurst

Mark Billinghurst

University of South Australia

Publications: 30

Nadia Bianchi-Berthouze

Nadia Bianchi-Berthouze

University College London

Publications: 28

Giuseppe Riva

Giuseppe Riva

Catholic University of the Sacred Heart

Publications: 28

Doug A. Bowman

Doug A. Bowman

Virginia Tech

Publications: 28

Robert Leeb

Robert Leeb

MindMaze

Publications: 26

Frederick P. Brooks

Frederick P. Brooks

University of North Carolina at Chapel Hill

Publications: 20

Florian 'Floyd' Mueller

Florian 'Floyd' Mueller

Monash University

Publications: 20

Chris Greenhalgh

Chris Greenhalgh

University of Nottingham

Publications: 20

Gert Pfurtscheller

Gert Pfurtscheller

Graz University of Technology

Publications: 20

Matthew Chalmers

Matthew Chalmers

University of Glasgow

Publications: 19

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