Chris Greenhalgh focuses on Human–computer interaction, Multimedia, Mixed reality, Virtual reality and Computer-supported cooperative work. The study incorporates disciplines such as Coping, Entertainment and Ethnography in addition to Human–computer interaction. His work deals with themes such as Experience sampling method, Context and Applied psychology, which intersect with Multimedia.
In his study, Set is strongly linked to Metaverse, which falls under the umbrella field of Mixed reality. His biological study spans a wide range of topics, including Interpersonal communication and Graphics. His Augmented reality research is multidisciplinary, relying on both Virtual machine, Antique and Interface.
His primary scientific interests are in Human–computer interaction, Multimedia, Virtual reality, Mixed reality and World Wide Web. His work on Metaverse, Augmented reality and Instructional simulation as part of general Human–computer interaction research is frequently linked to Computer-supported cooperative work, bridging the gap between disciplines. The Multimedia study which covers Ubiquitous computing that intersects with Internet privacy.
As a member of one scientific family, Chris Greenhalgh mostly works in the field of Virtual reality, focusing on Virtual machine and, on occasion, Presentation. His work often combines Mixed reality and Interface studies. His work on World Wide Web is being expanded to include thematically relevant topics such as Context.
Chris Greenhalgh mostly deals with Musical, Multimedia, Human–computer interaction, Augmented reality and World Wide Web. Chris Greenhalgh has included themes like Computer game, Active listening, Workflow and Popular music in his Musical study. His work on Music and artificial intelligence as part of general Multimedia research is often related to Mile, thus linking different fields of science.
His Human–computer interaction research is multidisciplinary, incorporating perspectives in Focus, Composition and Embodied cognition. His research in Augmented reality intersects with topics in Social computing, Craft, Design process and Descriptive knowledge. His research integrates issues of Software architecture and Studio in his study of World Wide Web.
Chris Greenhalgh spends much of his time researching Human–computer interaction, Musical, Guitar, World Wide Web and Augmented reality. The concepts of his Human–computer interaction study are interwoven with issues in Variety and Control. His Musical study combines topics in areas such as Design ethnography, Piano and Embodied cognition.
His Guitar investigation overlaps with Craft, Beauty and Reflection. His studies in World Wide Web integrate themes in fields like Component-based software engineering, Data management, Data collection and Musical expression. His Augmented reality research incorporates themes from Design process, Studio, Conceptual framework and Conversation.
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User embodiment in collaborative virtual environments
Steve Benford;John Bowers;Lennart E. Fahlén;Chris Greenhalgh.
human factors in computing systems (1995)
MASSIVE: a collaborative virtual environment for teleconferencing
Chris Greenhalgh;Steven Benford.
virtual reality software and technology (1995)
Collaborative virtual environments
Steve Benford;Chris Greenhalgh;Tom Rodden;James Pycock.
(2001)
Understanding and constructing shared spaces with mixed-reality boundaries
Steve Benford;Chris Greenhalgh;Gail Reynard;Chris Brown.
ACM Transactions on Computer-Human Interaction (1998)
Where on-line meets on the streets: experiences with mobile mixed reality games
Martin Flintham;Steve Benford;Rob Anastasi;Terry Hemmings.
human factors in computing systems (2003)
Fragmented interaction: establishing mutual orientation in virtual environments
Jon Hindmarsh;Mike Fraser;Christian Heath;Steve Benford.
conference on computer supported cooperative work (1998)
MASSIVE: a distributed virtual reality system incorporating spatial trading
C. Greenhalgh;S. Benford.
international conference on distributed computing systems (1995)
Coping with uncertainty in a location-based game
S. Benford;R. Anastasi;M. Flintham;C. Greenhalgh.
IEEE Pervasive Computing (2003)
Managing mutual awareness in collaborative virtual environments
Steve Benford;John Bowers;Lennart E. Fahlén;Chris Greenhalgh.
virtual reality software and technology (1994)
Uncomfortable interactions
Steve Benford;Chris Greenhalgh;Gabriella Giannachi;Brendan Walker.
(2012)
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