D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 58 Citations 10,473 226 World Ranking 2459 National Ranking 146

Overview

What is he best known for?

The fields of study he is best known for:

  • The Internet
  • Operating system
  • Computer network

Chris Greenhalgh focuses on Human–computer interaction, Multimedia, Mixed reality, Virtual reality and Computer-supported cooperative work. The study incorporates disciplines such as Coping, Entertainment and Ethnography in addition to Human–computer interaction. His work deals with themes such as Experience sampling method, Context and Applied psychology, which intersect with Multimedia.

In his study, Set is strongly linked to Metaverse, which falls under the umbrella field of Mixed reality. His biological study spans a wide range of topics, including Interpersonal communication and Graphics. His Augmented reality research is multidisciplinary, relying on both Virtual machine, Antique and Interface.

His most cited work include:

  • MASSIVE: a collaborative virtual environment for teleconferencing (366 citations)
  • Collaborative virtual environments (346 citations)
  • User embodiment in collaborative virtual environments (341 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in Human–computer interaction, Multimedia, Virtual reality, Mixed reality and World Wide Web. His work on Metaverse, Augmented reality and Instructional simulation as part of general Human–computer interaction research is frequently linked to Computer-supported cooperative work, bridging the gap between disciplines. The Multimedia study which covers Ubiquitous computing that intersects with Internet privacy.

As a member of one scientific family, Chris Greenhalgh mostly works in the field of Virtual reality, focusing on Virtual machine and, on occasion, Presentation. His work often combines Mixed reality and Interface studies. His work on World Wide Web is being expanded to include thematically relevant topics such as Context.

He most often published in these fields:

  • Human–computer interaction (38.10%)
  • Multimedia (29.00%)
  • Virtual reality (16.02%)

What were the highlights of his more recent work (between 2015-2021)?

  • Musical (6.49%)
  • Multimedia (29.00%)
  • Human–computer interaction (38.10%)

In recent papers he was focusing on the following fields of study:

Chris Greenhalgh mostly deals with Musical, Multimedia, Human–computer interaction, Augmented reality and World Wide Web. Chris Greenhalgh has included themes like Computer game, Active listening, Workflow and Popular music in his Musical study. His work on Music and artificial intelligence as part of general Multimedia research is often related to Mile, thus linking different fields of science.

His Human–computer interaction research is multidisciplinary, incorporating perspectives in Focus, Composition and Embodied cognition. His research in Augmented reality intersects with topics in Social computing, Craft, Design process and Descriptive knowledge. His research integrates issues of Software architecture and Studio in his study of World Wide Web.

Between 2015 and 2021, his most popular works were:

  • Building accountability into the Internet of Things: the IoT Databox model (43 citations)
  • Personal Data Management with the Databox: What's Inside the Box? (40 citations)
  • Human---agent collaboration for disaster response (40 citations)

In his most recent research, the most cited papers focused on:

  • The Internet
  • Operating system
  • Computer network

Chris Greenhalgh spends much of his time researching Human–computer interaction, Musical, Guitar, World Wide Web and Augmented reality. The concepts of his Human–computer interaction study are interwoven with issues in Variety and Control. His Musical study combines topics in areas such as Design ethnography, Piano and Embodied cognition.

His Guitar investigation overlaps with Craft, Beauty and Reflection. His studies in World Wide Web integrate themes in fields like Component-based software engineering, Data management, Data collection and Musical expression. His Augmented reality research incorporates themes from Design process, Studio, Conceptual framework and Conversation.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

User embodiment in collaborative virtual environments

Steve Benford;John Bowers;Lennart E. Fahlén;Chris Greenhalgh.
human factors in computing systems (1995)

542 Citations

MASSIVE: a collaborative virtual environment for teleconferencing

Chris Greenhalgh;Steven Benford.
virtual reality software and technology (1995)

509 Citations

Collaborative virtual environments

Steve Benford;Chris Greenhalgh;Tom Rodden;James Pycock.
(2001)

508 Citations

Understanding and constructing shared spaces with mixed-reality boundaries

Steve Benford;Chris Greenhalgh;Gail Reynard;Chris Brown.
ACM Transactions on Computer-Human Interaction (1998)

372 Citations

Where on-line meets on the streets: experiences with mobile mixed reality games

Martin Flintham;Steve Benford;Rob Anastasi;Terry Hemmings.
human factors in computing systems (2003)

343 Citations

Fragmented interaction: establishing mutual orientation in virtual environments

Jon Hindmarsh;Mike Fraser;Christian Heath;Steve Benford.
conference on computer supported cooperative work (1998)

305 Citations

MASSIVE: a distributed virtual reality system incorporating spatial trading

C. Greenhalgh;S. Benford.
international conference on distributed computing systems (1995)

281 Citations

Coping with uncertainty in a location-based game

S. Benford;R. Anastasi;M. Flintham;C. Greenhalgh.
IEEE Pervasive Computing (2003)

270 Citations

Managing mutual awareness in collaborative virtual environments

Steve Benford;John Bowers;Lennart E. Fahlén;Chris Greenhalgh.
virtual reality software and technology (1994)

245 Citations

Uncomfortable interactions

Steve Benford;Chris Greenhalgh;Gabriella Giannachi;Brendan Walker.
(2012)

233 Citations

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