Alan Dix focuses on Human–computer interaction, Computer-supported cooperative work, World Wide Web, Multimedia and Visualization. Alan Dix specializes in Human–computer interaction, namely Interaction design. His Interaction design research is multidisciplinary, incorporating perspectives in Affordance, Communication design, Social engagement and Salience.
His studies in World Wide Web integrate themes in fields like Folding and Scrolling. His studies deal with areas such as Affective computing, Frustration, Internet privacy and Key as well as Multimedia. His Visualization research incorporates themes from Randomness, Interface and Zoom.
The scientist’s investigation covers issues in Human–computer interaction, World Wide Web, Multimedia, Artificial intelligence and Data science. The various areas that he examines in his Human–computer interaction study include User interface, Task analysis and Focus. Web page and Web service are among the areas of World Wide Web where he concentrates his study.
His work in Artificial intelligence is not limited to one particular discipline; it also encompasses Computer vision.
His scientific interests lie mostly in Human–computer interaction, Data science, Formal methods, Multimedia and Engineering ethics. The study of Human–computer interaction is intertwined with the study of User interface in a number of ways. His User interface study integrates concerns from other disciplines, such as World Wide Web and Focus.
His research integrates issues of Linked data and Reflection in his study of Data science. His Engineering ethics research is multidisciplinary, relying on both Variety and Educational technology. As part of one scientific family, Alan Dix deals mainly with the area of Educational technology, narrowing it down to issues related to the Learning analytics, and often Experiential learning and Knowledge management.
His main research concerns Human–computer interaction, Multimedia, Data science, World Wide Web and Engineering ethics. His Human–computer interaction research includes themes of Vocational education, User interface and Formal methods. Alan Dix combines subjects such as End-user development, Order and Reliability with his study of Multimedia.
His Data science course of study focuses on Knowledge management and Personal information management, Group information management and Action. Linked data, Bridging, Ephemera and RDF is closely connected to Workflow in his research, which is encompassed under the umbrella topic of World Wide Web. His Engineering ethics research integrates issues from Variety, Empirical research, Point and Replication.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Human-Computer Interaction
Alan Dix;Janet Finlay;Gregory Abowd;Russell Beale.
(1997)
Human-Computer Interaction (3rd Edition)
Alan Dix;Janet E. Finlay;Gregory D. Abowd;Russell Beale.
(2003)
A Taxonomy of Clutter Reduction for Information Visualisation
G. Ellis;A. Dix.
IEEE Transactions on Visualization and Computer Graphics (2007)
Exploiting space and location as a design framework for interactive mobile systems
Alan Dix;Tom Rodden;Nigel Davies;Jonathan Trevor.
(2000)
Designing for appropriation
Alan Dix.
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2 (2007)
Exploiting Context in HCI Design for Mobile Systems
K. Cheverst;Nigel Davies;Alan Dix;T. Rodden.
(1998)
Formal methods for interactive systems
Alan John Dix.
(1991)
Human-computer interaction (2nd ed.)
Alan Dix;Janet Finley;Gregory Abowd;Russell Beale.
(1998)
Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me
Kiel Mark Gilleade;Alan J. Dix;Jennifer Allanson.
digital games research association conference (2005)
Human-Computer Interaction, third edition
Alan Dix;J. Finlay;G. Abowd;R. Beale.
(2004)
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