D-Index & Metrics Best Publications

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 71 Citations 17,331 359 World Ranking 764 National Ranking 48

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Operating system
  • Human–computer interaction

His primary areas of investigation include Human–computer interaction, Multimedia, Mobile device, Haptic technology and Usability. His research in Human–computer interaction intersects with topics in User interface, Interface, Visualization and Set. His Multimedia research is multidisciplinary, relying on both Modality and Gesture.

His Mobile device research integrates issues from Touchscreen, Multimodal interaction, Mobile computing and Simulation. His Haptic technology research is multidisciplinary, incorporating elements of Data visualization, Virtual reality, Computer vision and Interaction design. Stephen Brewster has included themes like Living systems and Internet privacy in his Usability study.

His most cited work include:

  • Tactons: structured tactile messages for non-visual information display (466 citations)
  • Investigating the effectiveness of tactile feedback for mobile touchscreens (359 citations)
  • Overcoming the Lack of Screen Space on Mobile Computers (317 citations)

What are the main themes of his work throughout his whole career to date?

Human–computer interaction, Multimedia, Haptic technology, Mobile device and Artificial intelligence are his primary areas of study. His Human–computer interaction research includes elements of User interface, Interface and Gesture. His work in the fields of Multimedia, such as Multimodal interaction, intersects with other areas such as Visually impaired and Modalities.

His Haptic technology research is multidisciplinary, incorporating perspectives in Visualization, Task, Virtual reality and Interaction design. His studies in Mobile device integrate themes in fields like Perception, Touchscreen, Mobile computing and Mobile phone. In most of his Artificial intelligence studies, his work intersects topics such as Computer vision.

He most often published in these fields:

  • Human–computer interaction (47.90%)
  • Multimedia (32.48%)
  • Haptic technology (21.50%)

What were the highlights of his more recent work (between 2016-2021)?

  • Human–computer interaction (47.90%)
  • Haptic technology (21.50%)
  • Task (7.94%)

In recent papers he was focusing on the following fields of study:

His primary areas of investigation include Human–computer interaction, Haptic technology, Task, Simulation and Gesture. The Human–computer interaction study combines topics in areas such as Control, Artificial intelligence and Computer vision. His studies deal with areas such as Ultrasonic imaging, Ultrasound, Multimedia, Touchscreen and Visual feedback as well as Haptic technology.

His Multimedia study integrates concerns from other disciplines, such as Collaborative learning and Engineering design process. His work in Simulation addresses subjects such as Steering wheel, which are connected to disciplines such as Vibration, Interaction design and Selection. His Gesture research focuses on subjects like Speech recognition, which are linked to Peripheral vision, Hand movements, Rhythm and Interaction technique.

Between 2016 and 2021, his most popular works were:

  • I Am The Passenger: How Visual Motion Cues Can Influence Sickness For In-Car VR (41 citations)
  • Multi-moji: Combining Thermal, Vibrotactile & Visual Stimuli to Expand the Affective Range of Feedback (25 citations)
  • May the Force Be with You: Ultrasound Haptic Feedback for Mid-Air Gesture Interaction in Cars (22 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Operating system
  • The Internet

His main research concerns Human–computer interaction, Haptic technology, Multimedia, Task and Artificial intelligence. The concepts of his Human–computer interaction study are interwoven with issues in Immersion and Gesture. The study incorporates disciplines such as Presentation, Touchscreen, Ultrasound, Mental demand and Visual feedback in addition to Haptic technology.

As part of his studies on Multimedia, Stephen Brewster often connects relevant areas like Limiting. His Task study combines topics in areas such as Computer security, Control, Salient and Automation. His work on Modality as part of general Artificial intelligence study is frequently connected to Modalities, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Tactons: structured tactile messages for non-visual information display

Stephen Brewster;Lorna M. Brown.
australasian user interface conference (2004)

711 Citations

Investigating the effectiveness of tactile feedback for mobile touchscreens

Eve Hoggan;Stephen A. Brewster;Jody Johnston.
human factors in computing systems (2008)

536 Citations

Overcoming the Lack of Screen Space on Mobile Computers

Stephen Brewster.
ubiquitous computing (2002)

530 Citations

An evaluation of earcons for use in auditory human-computer interfaces

Stephen A. Brewster;Peter C. Wright;Alistair D. N. Edwards.
human factors in computing systems (1993)

390 Citations

Gestural and audio metaphors as a means of control for mobile devices

Antti Pirhonen;Stephen Brewster;Christopher Holguin.
human factors in computing systems (2002)

381 Citations

Tactile feedback for mobile interactions

Stephen Brewster;Faraz Chohan;Lorna Brown.
human factors in computing systems (2007)

381 Citations

Multimodal 'eyes-free' interaction techniques for wearable devices

Stephen Brewster;Joanna Lumsden;Marek Bell;Malcolm Hall.
human factors in computing systems (2003)

342 Citations

Putting the feel in ’look and feel‘

Ian Oakley;Marilyn Rose McGee;Stephen Brewster;Philip Gray.
human factors in computing systems (2000)

335 Citations

Usable gestures for mobile interfaces: evaluating social acceptability

Julie Rico;Stephen Brewster.
human factors in computing systems (2010)

319 Citations

Providing a Structured Method for Integrating Non-Speech Audio into Human-Computer Interfaces

S.A. Brewster.
Heslington, York: University of York (1994)

309 Citations

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