2016 - Fellow of Alfred P. Sloan Foundation
His primary areas of study are Multimedia, Human–computer interaction, Blindness, Set and Mobile device. His Multimedia research includes elements of Assistive technology, Construct, Software portability, Phone and Overtime. The Human–computer interaction study combines topics in areas such as Universal design and Design education.
His Blindness study spans across into subjects like Screen reader, Motor impairment, Formative assessment, Everyday tasks and Low vision. His Mobile device study combines topics in areas such as Variety, Speech output, User modeling and Natural user interface. His research in User interface design intersects with topics in Design for All, Simulation and Adaptation.
Shaun K. Kane mainly investigates Human–computer interaction, Multimedia, Blindness, Internet privacy and Set. His Human–computer interaction research integrates issues from Robot, Mobile device and Gesture. His study in the field of Gesture recognition is also linked to topics like Rest, Panning and Verbal feedback.
His study ties his expertise on Session together with the subject of Multimedia. His Internet privacy research includes themes of World Wide Web and Personalization. His study on Web accessibility, Crowdsourcing and Web page is often connected to Visual impairment and Web Accessibility Initiative as part of broader study in World Wide Web.
Shaun K. Kane mostly deals with Human–computer interaction, Braille, Set, Machine learning and Artificial intelligence. Human–computer interaction and Interface are two areas of study in which he engages in interdisciplinary research. Braille is connected with Block and Test in his study.
A majority of his Set research is a blend of other scientific areas, such as Eye tracking, Image, Object, Formative assessment and Feature. Among his research on Machine learning, you can see a combination of other fields of science like Order, Simple, Wearable technology and Creativity. Shaun K. Kane has researched Robot in several fields, including Animation, Interactivity and Haptic technology.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques
Shaun K. Kane;Jeffrey P. Bigham;Jacob O. Wobbrock.
conference on computers and accessibility (2008)
Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques
Shaun K. Kane;Jeffrey P. Bigham;Jacob O. Wobbrock.
conference on computers and accessibility (2008)
Ability-Based Design: Concept, Principles and Examples
Jacob O. Wobbrock;Shaun K. Kane;Krzysztof Z. Gajos;Susumu Harada.
ACM Transactions on Accessible Computing (2011)
Ability-Based Design: Concept, Principles and Examples
Jacob O. Wobbrock;Shaun K. Kane;Krzysztof Z. Gajos;Susumu Harada.
ACM Transactions on Accessible Computing (2011)
Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities
Shaun K. Kane;Chandrika Jayant;Jacob O. Wobbrock;Richard E. Ladner.
conference on computers and accessibility (2009)
Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities
Shaun K. Kane;Chandrika Jayant;Jacob O. Wobbrock;Richard E. Ladner.
conference on computers and accessibility (2009)
Usable gestures for blind people: understanding preference and performance
Shaun K. Kane;Jacob O. Wobbrock;Richard E. Ladner.
human factors in computing systems (2011)
Usable gestures for blind people: understanding preference and performance
Shaun K. Kane;Jacob O. Wobbrock;Richard E. Ladner.
human factors in computing systems (2011)
Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces
Shaun K. Kane;Jacob O. Wobbrock;Ian E. Smith.
human computer interaction with mobile devices and services (2008)
Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces
Shaun K. Kane;Jacob O. Wobbrock;Ian E. Smith.
human computer interaction with mobile devices and services (2008)
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