D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 36 Citations 5,664 103 World Ranking 7235 National Ranking 3406

Research.com Recognitions

Awards & Achievements

2016 - Fellow of Alfred P. Sloan Foundation

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Human–computer interaction
  • World Wide Web

His primary areas of study are Multimedia, Human–computer interaction, Blindness, Set and Mobile device. His Multimedia research includes elements of Assistive technology, Construct, Software portability, Phone and Overtime. The Human–computer interaction study combines topics in areas such as Universal design and Design education.

His Blindness study spans across into subjects like Screen reader, Motor impairment, Formative assessment, Everyday tasks and Low vision. His Mobile device study combines topics in areas such as Variety, Speech output, User modeling and Natural user interface. His research in User interface design intersects with topics in Design for All, Simulation and Adaptation.

His most cited work include:

  • Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques (423 citations)
  • Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities (278 citations)
  • Ability-Based Design: Concept, Principles and Examples (256 citations)

What are the main themes of his work throughout his whole career to date?

Shaun K. Kane mainly investigates Human–computer interaction, Multimedia, Blindness, Internet privacy and Set. His Human–computer interaction research integrates issues from Robot, Mobile device and Gesture. His study in the field of Gesture recognition is also linked to topics like Rest, Panning and Verbal feedback.

His study ties his expertise on Session together with the subject of Multimedia. His Internet privacy research includes themes of World Wide Web and Personalization. His study on Web accessibility, Crowdsourcing and Web page is often connected to Visual impairment and Web Accessibility Initiative as part of broader study in World Wide Web.

He most often published in these fields:

  • Human–computer interaction (40.21%)
  • Multimedia (39.18%)
  • Blindness (11.34%)

What were the highlights of his more recent work (between 2018-2021)?

  • Human–computer interaction (40.21%)
  • Braille (4.12%)
  • Set (9.28%)

In recent papers he was focusing on the following fields of study:

Shaun K. Kane mostly deals with Human–computer interaction, Braille, Set, Machine learning and Artificial intelligence. Human–computer interaction and Interface are two areas of study in which he engages in interdisciplinary research. Braille is connected with Block and Test in his study.

A majority of his Set research is a blend of other scientific areas, such as Eye tracking, Image, Object, Formative assessment and Feature. Among his research on Machine learning, you can see a combination of other fields of science like Order, Simple, Wearable technology and Creativity. Shaun K. Kane has researched Robot in several fields, including Animation, Interactivity and Haptic technology.

Between 2018 and 2021, his most popular works were:

  • Youth Learning Machine Learning through Building Models of Athletic Moves (18 citations)
  • StoryBlocks: A Tangible Programming Game To Create Accessible Audio Stories (12 citations)
  • Sports and machine learning: How young people can use data from their own bodies to learn about machine learning (4 citations)

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques

Shaun K. Kane;Jeffrey P. Bigham;Jacob O. Wobbrock.
conference on computers and accessibility (2008)

458 Citations

Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques

Shaun K. Kane;Jeffrey P. Bigham;Jacob O. Wobbrock.
conference on computers and accessibility (2008)

458 Citations

Ability-Based Design: Concept, Principles and Examples

Jacob O. Wobbrock;Shaun K. Kane;Krzysztof Z. Gajos;Susumu Harada.
ACM Transactions on Accessible Computing (2011)

442 Citations

Ability-Based Design: Concept, Principles and Examples

Jacob O. Wobbrock;Shaun K. Kane;Krzysztof Z. Gajos;Susumu Harada.
ACM Transactions on Accessible Computing (2011)

442 Citations

Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities

Shaun K. Kane;Chandrika Jayant;Jacob O. Wobbrock;Richard E. Ladner.
conference on computers and accessibility (2009)

413 Citations

Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities

Shaun K. Kane;Chandrika Jayant;Jacob O. Wobbrock;Richard E. Ladner.
conference on computers and accessibility (2009)

413 Citations

Usable gestures for blind people: understanding preference and performance

Shaun K. Kane;Jacob O. Wobbrock;Richard E. Ladner.
human factors in computing systems (2011)

352 Citations

Usable gestures for blind people: understanding preference and performance

Shaun K. Kane;Jacob O. Wobbrock;Richard E. Ladner.
human factors in computing systems (2011)

352 Citations

Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces

Shaun K. Kane;Jacob O. Wobbrock;Ian E. Smith.
human computer interaction with mobile devices and services (2008)

195 Citations

Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces

Shaun K. Kane;Jacob O. Wobbrock;Ian E. Smith.
human computer interaction with mobile devices and services (2008)

195 Citations

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